Fix wingflex shader for dragon
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1 changed files with 38 additions and 5 deletions
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@ -440,6 +440,7 @@
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<fragment-shader n="3">Shaders/hazes.frag</fragment-shader>
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<fragment-shader n="4">Shaders/secondary_lights.frag</fragment-shader>
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<fragment-shader n="5">Shaders/noise.frag</fragment-shader>
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<fragment-shader n="6">Shaders/filters-ALS.frag</fragment-shader>
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</program>
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<uniform>
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@ -932,11 +933,43 @@
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<type>float</type>
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<value><use>landing_light2_offset</use></value>
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</uniform>
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<uniform>
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<name>landing_light3_offset</name>
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<type>float</type>
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<value><use>landing_light3_offset</use></value>
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</uniform>
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<uniform>
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<name>landing_light3_offset</name>
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<type>float</type>
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<value><use>landing_light3_offset</use></value>
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</uniform>
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<!-- filtering -->
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<uniform>
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<name>gamma</name>
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<type>float</type>
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<value><use>gamma</use></value>
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</uniform>
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<uniform>
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<name>brightness</name>
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<type>float</type>
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<value><use>brightness</use></value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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<value><use>use_filtering</use></value>
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</uniform>
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<uniform>
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<name>use_night_vision</name>
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<type>bool</type>
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<value><use>use_night_vision</use></value>
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</uniform>
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<uniform>
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<name>use_IR_vision</name>
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<type>bool</type>
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<value><use>use_IR_vision</use></value>
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</uniform>
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<uniform>
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<name>delta_T</name>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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