Tentatively fix z-ordering issues with geometry shader grass
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08fd851489
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405e754583
1 changed files with 8 additions and 4 deletions
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@ -639,10 +639,14 @@
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<bin-number>10</bin-number>
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<bin-name>GrassBin</bin-name>
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</render-bin>-->
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<render-bin>
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<!--<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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</render-bin>-->
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>8</unit>
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<type><use>texture[20]/type</use></type>
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@ -657,8 +661,8 @@
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<vertex-shader n="0">Shaders/grass-ALS.vert</vertex-shader>
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<geometry-shader>Shaders/grass-ALS.geom</geometry-shader>
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<fragment-shader n="0">Shaders/grass-ALS.frag</fragment-shader>
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<fragment-shader n="1">Shaders/noise.frag</fragment-shader>
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<fragment-shader n="2">Shaders/filters-ALS.frag</fragment-shader>
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<fragment-shader n="1">Shaders/noise.frag</fragment-shader>
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<fragment-shader n="2">Shaders/filters-ALS.frag</fragment-shader>
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<geometry-vertices-out type="int">96</geometry-vertices-out>
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<geometry-input-type>triangles</geometry-input-type>
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<geometry-output-type>triangle-strip</geometry-output-type>
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