Groundwork for ALS g-force blackout filter, WIP
This commit is contained in:
parent
93568a5061
commit
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21 changed files with 386 additions and 6 deletions
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@ -457,6 +457,17 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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@ -327,6 +327,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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@ -98,8 +98,8 @@
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<terminator><use>/environment/terminator-relative-position-m</use></terminator>
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<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
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<terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
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<overcast><use>/rendering/scene/overcast</use></overcast>
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<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
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<overcast><use>/rendering/scene/overcast</use></overcast>
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<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
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<snow_level><use>/environment/snow-level-m</use></snow_level>
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<dust_cover_factor><use>/environment/surface/dust-cover-factor</use></dust_cover_factor>
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<fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
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@ -12,6 +12,8 @@
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<delta_T><use>/environment/surface/delta-T-cloud</use></delta_T>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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@ -124,6 +126,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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@ -21,6 +21,8 @@
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<delta_T><use>/environment/surface/delta-T-cloud</use></delta_T>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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@ -182,6 +184,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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@ -362,6 +362,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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@ -972,6 +972,18 @@ please see Docs/README.model-combined.eff for documentation
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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@ -30,6 +30,8 @@
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<delta_T><use>/environment/surface/delta-T-structure</use></delta_T>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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@ -221,6 +223,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>view_pitch_offset</name>
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<type>float</type>
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@ -387,6 +387,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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@ -694,6 +704,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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@ -16,6 +16,8 @@
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<delta_T><use>/environment/surface/delta-T-cloud</use></delta_T>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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@ -147,6 +149,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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@ -325,6 +325,16 @@
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<name>delta_T</name>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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@ -569,6 +569,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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@ -38,6 +38,8 @@
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<delta_T>-50.0</delta_T>
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<air_pollution><use>/environment/air-pollution-norm</use></air_pollution>
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</parameters>
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@ -191,6 +193,16 @@
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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@ -134,6 +134,8 @@
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<use_filtering><use>/sim/rendering/als-filters/use-filtering</use></use_filtering>
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<cloudpos1_x><use>/local-weather/cloud-shadows/cloudpos-x[0]</use></cloudpos1_x>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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<use_filtering><use>/sim/rendering/als-filters/use-filtering</use></use_filtering>
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<delta_T><use>/environment/surface/delta-T-vegetation</use></delta_T>
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<name>delta_T</name>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<!-- cloud shadows -->
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<uniform>
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<name>cloudpos1_x</name>
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<type>float</type>
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<value><use>landing_light3_offset</use></value>
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</uniform>
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<!-- filtering -->
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<uniform>
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<name>gamma</name>
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<type>float</type>
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<value><use>gamma</use></value>
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</uniform>
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<uniform>
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<name>brightness</name>
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<type>float</type>
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<value><use>brightness</use></value>
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</uniform>
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<uniform>
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<name>use_night_vision</name>
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<type>bool</type>
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<value><use>use_night_vision</use></value>
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</uniform>
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<uniform>
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<name>use_IR_vision</name>
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<type>bool</type>
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<value><use>use_IR_vision</use></value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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<value><use>use_filtering</use></value>
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</uniform>
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<uniform>
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<name>delta_T</name>
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||||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- cloud shadows -->
|
||||
|
||||
<uniform>
|
||||
<name>cloudpos1_x</name>
|
||||
<type>float</type>
|
||||
|
|
|
@ -508,6 +508,16 @@
|
|||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- cloud shadows -->
|
||||
<uniform>
|
||||
<name>cloudpos1_x</name>
|
||||
|
@ -1064,6 +1074,16 @@
|
|||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- cloud shadows -->
|
||||
<uniform>
|
||||
<name>cloudpos1_x</name>
|
||||
|
|
|
@ -647,6 +647,17 @@
|
|||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- cloud shadows -->
|
||||
<uniform>
|
||||
<name>cloudpos1_x</name>
|
||||
<type>float</type>
|
||||
|
@ -1305,7 +1316,17 @@
|
|||
<name>delta_T</name>
|
||||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- sea colors -->
|
||||
<uniform>
|
||||
<name>sea_r</name>
|
||||
|
|
|
@ -641,6 +641,17 @@
|
|||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- cloud shadows -->
|
||||
<uniform>
|
||||
<name>cloudpos1_x</name>
|
||||
<type>float</type>
|
||||
|
@ -1304,6 +1315,16 @@
|
|||
<type>float</type>
|
||||
<value><use>delta_T</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_grey</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_grey</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>fact_black</name>
|
||||
<type>float</type>
|
||||
<value><use>fact_black</use></value>
|
||||
</uniform>
|
||||
<!-- sea colors -->
|
||||
<uniform>
|
||||
<name>sea_r</name>
|
||||
|
|
|
@ -10,6 +10,8 @@ uniform float gamma;
|
|||
uniform float brightness;
|
||||
uniform float delta_T;
|
||||
uniform float osg_SimulationTime;
|
||||
uniform float fact_grey;
|
||||
uniform float fact_black;
|
||||
|
||||
uniform bool use_filtering;
|
||||
uniform bool use_night_vision;
|
||||
|
@ -64,6 +66,40 @@ return vec3 (0.7, 0.7, 0.7) * gain;
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
vec3 g_force (in vec3 color) {
|
||||
|
||||
vec2 center = vec2 (float(display_xsize) * 0.5, float(display_ysize) * 0.5);
|
||||
|
||||
float greyout_band_width = 0.2;
|
||||
float blackout_band_width = 0.3;
|
||||
|
||||
float f_grey = 1.0 - fact_grey;
|
||||
|
||||
float greyout = smoothstep( f_grey * display_ysize, (f_grey + greyout_band_width) * display_ysize, length(gl_FragCoord.xy -center));
|
||||
|
||||
float tgt_brightness = (1.0 - 0.5 * greyout);
|
||||
|
||||
float noise = Noise2D( vec2 (gl_FragCoord.x + 100.0 * osg_SimulationTime,
|
||||
gl_FragCoord.y + 300.0 * osg_SimulationTime), 8.0);
|
||||
|
||||
float f_black = 1.0 - fact_black;
|
||||
|
||||
noise *= (1.0 - smoothstep(0.0, 0.5, f_black));
|
||||
|
||||
color = mix(color, vec3 (1.0, 1.0, 1.0) * mix(length(color),
|
||||
tgt_brightness, greyout) , 0.9* greyout + 0.6 * noise);
|
||||
color *= tgt_brightness;
|
||||
|
||||
float blackout = 1.0 - smoothstep( f_black * display_ysize, (f_black + blackout_band_width) * display_ysize, length(gl_FragCoord.xy -center));
|
||||
|
||||
color *= blackout;
|
||||
|
||||
return color;
|
||||
|
||||
}
|
||||
|
||||
vec3 filter_combined (in vec3 color) {
|
||||
|
||||
if (use_filtering == false)
|
||||
|
@ -71,7 +107,7 @@ if (use_filtering == false)
|
|||
return color;
|
||||
}
|
||||
|
||||
|
||||
color = g_force(color);
|
||||
|
||||
|
||||
if (use_night_vision)
|
||||
|
|
|
@ -363,6 +363,9 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<brightness type="float">1.0</brightness>
|
||||
<use-night-vision type="bool">false</use-night-vision>
|
||||
<use-IR-vision type="bool">false</use-IR-vision>
|
||||
<use-normal-filters type="bool">true</use-normal-filters>
|
||||
<grey-factor type="float">0.0</grey-factor>
|
||||
<black-factor type="float">0.0</black-factor>
|
||||
</als-filters>
|
||||
|
||||
<scenery-path-suffix>
|
||||
|
|
|
@ -85,6 +85,33 @@
|
|||
<group>
|
||||
<layout>hbox</layout>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Normal</label>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/als-filters/use-normal-filters</property>
|
||||
<enable>
|
||||
<property>/sim/rendering/shaders/skydome</property>
|
||||
<property>/sim/rendering/als-filters/use-filtering</property>
|
||||
</enable>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-night-vision</property>
|
||||
<value type="bool">false</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-IR-vision</property>
|
||||
<value type="bool">false</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-normal-filters</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Night vision</label>
|
||||
|
@ -95,10 +122,15 @@
|
|||
<property>/sim/rendering/als-filters/use-filtering</property>
|
||||
</enable>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-night-vision</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-normal-filters</property>
|
||||
<value type="bool">false</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-IR-vision</property>
|
||||
|
@ -116,7 +148,7 @@
|
|||
<property>/sim/rendering/als-filters/use-filtering</property>
|
||||
</enable>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-IR-vision</property>
|
||||
<value type="bool">true</value>
|
||||
</binding>
|
||||
|
@ -125,6 +157,11 @@
|
|||
<property>/sim/rendering/als-filters/use-night-vision</property>
|
||||
<value type="bool">false</value>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/rendering/als-filters/use-normal-filters</property>
|
||||
<value type="bool">false</value>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
</group>
|
||||
|
|
Loading…
Add table
Reference in a new issue