ALS glass effect uses depth-sorted bin and automatically falls back to correct transparent rendering for Rembrandt and default
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1 changed files with 86 additions and 1 deletions
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@ -16,7 +16,7 @@
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<!-- placeholder for the function texture used for fogging, wiper area,...-->
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<texture n="2">
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<type>white</type>
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</texture>
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</texture>
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<texture n="3">
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<type>cubemap</type>
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<images>
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@ -83,6 +83,10 @@
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<shade-model><use>shade-model</use></shade-model>
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<cull-face><use>cull-face</use></cull-face>
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<rendering-hint><use>rendering-hint</use></rendering-hint>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<!-- The texture unit is always active because the shaders expect
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that. -->
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@ -279,6 +283,87 @@
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</pass>
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</technique>
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<!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
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<!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
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<technique n="9">
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<pass>
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<lighting>true</lighting>
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<depth>
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<write-mask type="bool">false</write-mask>
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</depth>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<type>
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<use>texture[0]/type</use>
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</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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</PropertyList>
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