diff --git a/Effects/glass.eff b/Effects/glass.eff index ce0c2a8c4..2e0b37ff8 100644 --- a/Effects/glass.eff +++ b/Effects/glass.eff @@ -16,7 +16,7 @@ <!-- placeholder for the function texture used for fogging, wiper area,...--> <texture n="2"> <type>white</type> - </texture> + </texture> <texture n="3"> <type>cubemap</type> <images> @@ -83,6 +83,10 @@ <shade-model><use>shade-model</use></shade-model> <cull-face><use>cull-face</use></cull-face> <rendering-hint><use>rendering-hint</use></rendering-hint> + <render-bin> + <bin-number>111</bin-number> + <bin-name>DepthSortedBin</bin-name> + </render-bin> <texture-unit> <!-- The texture unit is always active because the shaders expect that. --> @@ -279,6 +283,87 @@ </pass> </technique> + <!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise --> + <!-- Rembrandt technique of model-default comes at 10, so we insert before that --> + + <technique n="9"> + <pass> + <lighting>true</lighting> + <depth> + <write-mask type="bool">false</write-mask> + </depth> + <material> + <active> + <use>material/active</use> + </active> + <ambient> + <use>material/ambient</use> + </ambient> + <diffuse> + <use>material/diffuse</use> + </diffuse> + <specular> + <use>material/specular</use> + </specular> + <emissive> + <use>material/emissive</use> + </emissive> + <shininess> + <use>material/shininess</use> + </shininess> + <color-mode> + <use>material/color-mode</use> + </color-mode> + </material> + <blend> + <active> + <use>blend/active</use> + </active> + <source> + <use>blend/source</use> + </source> + <destination> + <use>blend/destination</use> + </destination> + </blend> + <shade-model> + <use>shade-model</use> + </shade-model> + <cull-face> + <use>cull-face</use> + </cull-face> + <render-bin> + <bin-number>111</bin-number> + <bin-name>DepthSortedBin</bin-name> + </render-bin> + <texture-unit> + <unit>0</unit> + <active> + <use>texture[0]/active</use> + </active> + <type> + <use>texture[0]/type</use> + </type> + <image> + <use>texture[0]/image</use> + </image> + <filter> + <use>texture[0]/filter</use> + </filter> + <wrap-s> + <use>texture[0]/wrap-s</use> + </wrap-s> + <wrap-t> + <use>texture[0]/wrap-t</use> + </wrap-t> + + <environment> + <mode>modulate</mode> + </environment> + </texture-unit> + </pass> + </technique> + </PropertyList>