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fgdata/Effects
2014-11-16 12:28:09 +02:00
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agriculture.eff ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
airfield.eff No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
ambient.eff Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-blur-1.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-blur-2.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
bloom-combine.eff Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.eff Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
bowwave.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
building.eff ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
bumpspec.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-impostor.eff Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
cloud-models.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
cloud-noctilucent.eff Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
cloud-static.eff Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud.eff Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
clouds-box.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-layered.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thick.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thin.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thinlayer.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
crop.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
cropgrass.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
dirt-runway.eff ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
display.eff Add film wear to the cinema postprocessing effects 2012-08-05 18:51:02 +02:00
flutter.eff ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
fog.eff Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
forest.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
glacier.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
herbtundra.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
landmass.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
lfeat.eff Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
light-cone.eff Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
light-point.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
light-spot.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
lightmap.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
material-diffuse.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
material-off.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
model-combined-deferred.eff Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
model-combined-transparent.eff Tentative fix for random buildings red flickering in some cases 2014-02-23 13:12:35 +01:00
model-combined.eff Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
model-default.eff ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
model-transparent.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
planet-cloudlayer.eff Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
planet.eff Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
rain-layer.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
reflect-bump-spec.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
reflect.eff Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing. 2012-11-18 00:39:02 +02:00
rock.eff ALS procedural rock work 2014-10-19 13:22:20 +03:00
runway-dds.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
runway.eff Raindrop effect for wet runway 2014-11-01 20:10:55 +02:00
skydome.eff ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
ssao-blur-1.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao-blur-2.eff Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
ssao.eff Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-05 18:28:47 +02:00
sunlight.eff Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 21:04:51 +02:00
surface-lights.eff Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
terrain-default.eff Cleanup and skylight reflection improved ALS wet runway effect 2014-11-01 15:42:54 +02:00
test.eff Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
transition-base-dirt.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition-base-grass-inverse.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition-base-grass-rock.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition-base-rock.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
transition.eff Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
tree.eff Trees are affected by ALS Rayleigh haze 2014-10-31 13:51:11 +02:00
urban.eff ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
water-dds.eff Fix missing elements in texture declaration in effects files. Fixes bug #1267 2013-11-18 03:17:58 +01:00
water-inland.eff Continuous water coloring between ocean and inland 2014-11-12 09:16:32 +02:00
water.eff Improvements to sky reflection in ALS water shaders 2014-10-31 12:25:59 +02:00