UniformFactory: merge current uniform per <name> of effect
This commit is contained in:
parent
4e9ba3e560
commit
95640a1b6f
71 changed files with 44 additions and 115 deletions
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/agriculture</name>
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<inherits-from>Effects/crop</inherits-from>
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<parameters>
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<material>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/airfield</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="13">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/ambient</name>
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<parameters>
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<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion</use></ambient-occlusion>
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<ambient-occlusion-strength type="float"><use>/sim/rendering/rembrandt/ambient-occlusion-strength</use></ambient-occlusion-strength>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/bloom-blur-1</name>
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<inherits-from>Effects/blur</inherits-from>
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<parameters>
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<blurOffset_x>4.0</blurOffset_x>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/bloom-blur-2</name>
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<inherits-from>Effects/blur</inherits-from>
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<parameters>
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<blurOffset_x>0.0</blurOffset_x>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/bloom-combine</name>
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<parameters>
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</parameters>
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<technique n="11">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/blur</name>
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<parameters>
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<blurOffset_x>0.0</blurOffset_x>
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<blurOffset_y>0.0</blurOffset_y>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/bowwave</name>
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<inherits-from>Effects/model-default</inherits-from>
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<parameters>
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<texture n="0">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/building</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<texture n="0">
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@ -28,7 +28,6 @@ in Aircraft/A320/Models/Effects/a320_bumpspec.eff ( or whatever, private to the
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</PropertyList>
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-->
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<PropertyList>
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<name>Effects/bumpspec</name>
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<inherits-from>Effects/model-default</inherits-from>
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<generate>
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<tangent type="int">6</tangent>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/chrome</name>
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<parameters>
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<texture n ="0">
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<type>transparent</type>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cloud-impostor</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cloud-models</name>
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<parameters>
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<texture n ="0">
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<type>white</type>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cloud-noctilucent</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cloud-static</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -64,25 +63,25 @@
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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</uniform>
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<uniform>
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<name>altitude</name>
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<type>float</type>
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<value><use>altitude</use></value>
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<uniform>
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<name>altitude</name>
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<type>float</type>
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<value><use>altitude</use></value>
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</uniform>
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<uniform>
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<name>cloud_self_shading</name>
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<type>float</type>
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<value><use>cloud_self_shading</use></value>
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<uniform>
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<name>cloud_self_shading</name>
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<type>float</type>
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<value><use>cloud_self_shading</use></value>
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</uniform>
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<uniform>
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<name>moonlight</name>
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<type>float</type>
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<value><use>moonlight</use></value>
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<uniform>
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<name>moonlight</name>
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<type>float</type>
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<value><use>moonlight</use></value>
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</uniform>
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<vertex-program-two-side>true</vertex-program-two-side>
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</pass>
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@ -140,15 +139,15 @@
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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</uniform>
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<uniform>
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<name>altitude</name>
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<type>float</type>
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<value><use>altitude</use></value>
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<uniform>
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<name>altitude</name>
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<type>float</type>
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<value><use>altitude</use></value>
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</uniform>
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<vertex-program-two-side>true</vertex-program-two-side>
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</pass>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cloud</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/clouds-thin</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/clouds-layered</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/clouds-thick</name>
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<parameters>
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<texture n ="0">
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</texture>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/clouds-thin</name>
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<parameters>
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<texture n ="0">
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</texture>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/clouds-layered</name>
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<parameters>
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<texture n ="0">
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</texture>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/crop</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/cropgrass</name>
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<inherits-from>Effects/crop</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/dirt-runway</name>
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<inherits-from>Effects/runway</inherits-from>
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<parameters>
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<texture n="16">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/display</name>
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<parameters>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/flutter</name>
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<inherits-from>Effects/model-default</inherits-from>
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<parameters>
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<vertex-program-two-side type="bool">true</vertex-program-two-side>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/fog</name>
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<technique n="11">
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<pass>
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<lighting>false</lighting>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/forest</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/glacier</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/herbtundra</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/landmass-nowood</name>
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<inherits-from>Effects/landmass</inherits-from>
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<parameters>
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<canopy-height type="float">0.0</canopy-height>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/landmass-scrub</name>
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<inherits-from>Effects/landmass</inherits-from>
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<parameters>
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<texture n="2">
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/landmass</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<texture n="2">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/lfeat</name>
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<inherits-from>Effects/runway</inherits-from>
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<parameters>
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<material>
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@ -14,7 +14,6 @@ Uses stencil buffer.
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<PropertyList>
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<name>Effects/light-cone</name>
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<inherits-from>Effects/model-default</inherits-from>
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<parameters>
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<texture n ="0">
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/light-point</name>
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<parameters></parameters>
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<technique n="10">
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<pass>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/light-spot</name>
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<parameters></parameters>
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<technique n="10">
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<pass>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/lightmap</name>
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<parameters>
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<texture n ="0">
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<type>white</type>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/material-diffuse</name>
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<parameters>
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<material>
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<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/material-off</name>
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<parameters>
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<material>
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<color-mode-uniform>0</color-mode-uniform> <!-- OFF -->
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@ -6,7 +6,6 @@ For now it only disables the ubershader under Rembrandt for
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the objects that use it, and replaces it with the default shader.
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-->
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<PropertyList>
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<name>Effects/model-combined-deferred</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<technique n="7">
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@ -624,4 +623,4 @@ the objects that use it, and replaces it with the default shader.
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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</PropertyList>
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@ -4,7 +4,6 @@ to provide glass/transparent surfaces with the ubershader active,
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and fallback to plain transparency when the model shader is disabled.
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-->
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<PropertyList>
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<name>Effects/model-combined-transparent</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<technique n="7">
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please see Docs/README.model-combined.eff for documentation
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-->
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<PropertyList>
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<name>Effects/model-combined</name>
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<inherits-from>Effects/model-default</inherits-from>
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<parameters>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/model-default</name>
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<parameters>
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<texture n ="0">
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/model-transparent</name>
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<parameters>
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<texture n ="0">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/planet</name>
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<parameters>
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<texture n ="0">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/planet</name>
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<parameters>
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<texture n ="0">
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/rain-layer</name>
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<parameters>
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<texture n ="0">
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</texture>
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<type>float</type>
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<value><use>scattering</use></value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value><use>terminator</use></value>
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</uniform>
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<vertex-program-two-side>true</vertex-program-two-side>
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</pass>
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@ -149,10 +148,10 @@
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<type>float</type>
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<value><use>scattering</use></value>
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||||
</uniform>
|
||||
<uniform>
|
||||
<name>terminator</name>
|
||||
<type>float</type>
|
||||
<value><use>terminator</use></value>
|
||||
<uniform>
|
||||
<name>terminator</name>
|
||||
<type>float</type>
|
||||
<value><use>terminator</use></value>
|
||||
</uniform>
|
||||
<vertex-program-two-side>true</vertex-program-two-side>
|
||||
</pass>
|
||||
|
|
|
@ -50,7 +50,6 @@ To use your own effect place your efffect file containing something like this:
|
|||
EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
|
||||
-->
|
||||
<PropertyList>
|
||||
<name>Effects/reflect-bump-spec</name>
|
||||
<inherits-from>Effects/model-default</inherits-from>
|
||||
|
||||
<parameters>
|
||||
|
@ -203,9 +202,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
<image>
|
||||
<use>texture[0]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[0]/type</use>
|
||||
</type>
|
||||
<type>
|
||||
<use>texture[0]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[0]/filter</use>
|
||||
</filter>
|
||||
|
@ -225,9 +224,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
<image>
|
||||
<use>texture[8]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[8]/type</use>
|
||||
</type>
|
||||
<type>
|
||||
<use>texture[8]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[8]/filter</use>
|
||||
</filter>
|
||||
|
@ -238,7 +237,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
<use>texture[8]/wrap-t</use>
|
||||
</wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[8]/internal-format</use>
|
||||
<use>texture[8]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
|
||||
|
@ -252,9 +251,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
<image>
|
||||
<use>texture[4]/image</use>
|
||||
</image>
|
||||
<type>
|
||||
<use>texture[4]/type</use>
|
||||
</type>
|
||||
<type>
|
||||
<use>texture[4]/type</use>
|
||||
</type>
|
||||
<filter>
|
||||
<use>texture[4]/filter</use>
|
||||
</filter>
|
||||
|
@ -489,4 +488,4 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
</PropertyList>
|
||||
</PropertyList>
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
-->
|
||||
|
||||
<PropertyList>
|
||||
<name>Effects/reflect</name>
|
||||
<inherits-from>Effects/model-default</inherits-from>
|
||||
|
||||
<parameters>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/rock</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<!-- light grey rock with pronounced cracks -->
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/runway-dds</name>
|
||||
<inherits-from>Effects/runway</inherits-from>
|
||||
<parameters>
|
||||
<texture n="4">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/runway</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<texture n="4">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/skydome</name>
|
||||
<parameters>
|
||||
<mie><use>/sim/rendering/mie</use></mie>
|
||||
<rayleigh><use>/sim/rendering/rayleigh</use></rayleigh>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/ssao-blur-1</name>
|
||||
<inherits-from>Effects/blur</inherits-from>
|
||||
<parameters>
|
||||
<blurOffset_x>4.0</blurOffset_x>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/ssao-blur-2</name>
|
||||
<inherits-from>Effects/blur</inherits-from>
|
||||
<parameters>
|
||||
<blurOffset_x>0.0</blurOffset_x>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/ssao</name>
|
||||
<parameters>
|
||||
<g_scale type="float">1.0</g_scale>
|
||||
<g_bias type="float">0.0</g_bias>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/sunlight</name>
|
||||
<parameters>
|
||||
<filtering><use>/sim/rendering/shadows/filtering</use></filtering>
|
||||
</parameters>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/surface-lights</name>
|
||||
<parameters>
|
||||
<!-- min-size, max-size, size, attenuation, cull-face parameters filled in by C++ code -->
|
||||
<texture n="0">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/terrain-default</name>
|
||||
<!-- <inherits-from>another-effect</inherits-from> -->
|
||||
<parameters>
|
||||
<material>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/test</name>
|
||||
<parameters>
|
||||
<texture n ="0">
|
||||
</texture>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/transition-base-dirt</name>
|
||||
<inherits-from>Effects/transition</inherits-from>
|
||||
<parameters>
|
||||
<texture n="3">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/transition-base-rock</name>
|
||||
<inherits-from>Effects/transition</inherits-from>
|
||||
<parameters>
|
||||
<texture n="3">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/transition-base-grass-rock</name>
|
||||
<inherits-from>Effects/transition</inherits-from>
|
||||
<parameters>
|
||||
<texture n="2">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/transition-base-rock</name>
|
||||
<inherits-from>Effects/transition</inherits-from>
|
||||
<parameters>
|
||||
<texture n="3">
|
||||
|
|
|
@ -12,7 +12,6 @@ parameters :
|
|||
-->
|
||||
|
||||
<PropertyList>
|
||||
<name>Effects/transition</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<texture n="2">
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
|
||||
Note: no sorting needed! -->
|
||||
<PropertyList>
|
||||
<name>Effects/tree</name>
|
||||
<parameters>
|
||||
<texture n ="0">
|
||||
</texture>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/urban</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<snow-level>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/water-dds</name>
|
||||
<inherits-from>Effects/water</inherits-from>
|
||||
<parameters>
|
||||
<texture n="0">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/water-inland</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<texture n="0">
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/water</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<texture n="0">
|
||||
|
|
Loading…
Reference in a new issue