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  • 4ab16fd58e Working on adding a global lighting params structure. curt 1997-12-09 04:25:25 +00:00
  • 92aa2446e6 Enabled GL_CULL_FACE. curt 1997-12-08 22:54:09 +00:00
  • 2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary admission of defeat. I will eventually go back and get all the stripes wound the same way (ccw). curt 1997-12-08 22:51:17 +00:00
  • c3d5322676 Added -L/usr/X11R6/lib to link command. curt 1997-12-08 22:32:24 +00:00
  • a4a0e63dbf Initial revision. curt 1997-12-08 22:30:45 +00:00
  • 417d73fc39 Initial revision. curt 1997-12-08 19:28:54 +00:00
  • 0234a6a5f9 Fixed a type in the normal generation code. curt 1997-12-08 19:17:50 +00:00
  • aa605d17e8 Fixed problem with averaged vertex normals. curt 1997-12-02 13:13:32 +00:00
  • 35c3de4cc2 Updated to fix every node. curt 1997-12-02 13:12:07 +00:00
  • 19f8838807 Added FixNode curt 1997-11-27 00:18:26 +00:00
  • 7808e7ee73 Initial revision. curt 1997-11-27 00:17:32 +00:00
  • 98ec9af098 Changed planets.dat Planets.dat curt 1997-11-25 23:20:44 +00:00
  • 57ae31aa50 Initial revision. curt 1997-11-25 23:20:22 +00:00
  • c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. curt 1997-11-25 19:25:27 +00:00
  • b1cf1fcee0 minor tweaks. curt 1997-11-15 18:16:34 +00:00
  • 91aef7cb1c Reverse direction of sun vector, so object normals can be more normal. curt 1997-11-15 18:15:39 +00:00
  • 6ec192a890 minor tweaks ... curt 1997-11-15 18:05:05 +00:00
  • a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing tri-stripper. curt 1997-11-14 00:31:06 +00:00
  • 177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is being translated to .obj format, not when it is being loaded into the end renderer. Precalculate normals for each node as average of the normals of each containing polygon so Garoude shading is now supportable. curt 1997-11-14 00:29:13 +00:00
  • 273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being created, not when it is being loaded. Precalculate normals for each node as average of the normals of each containing polygon so Garoude shading is now supportable. curt 1997-11-14 00:26:49 +00:00
  • 62872fb302 Tweaking vertex orders. curt 1997-10-31 04:49:12 +00:00
  • 7ad1e2be73 Working on new scenery subsystem. curt 1997-10-30 12:38:43 +00:00
  • b5293f1f44 Working on new scenery subsystem. curt 1997-10-30 12:38:35 +00:00
  • af4e04b9df Initial revision. curt 1997-10-29 23:05:14 +00:00
  • 1482fc2d3e Initial revision. curt 1997-10-28 21:14:54 +00:00
  • f103f55a30 Organizational changes. curt 1997-10-28 21:11:22 +00:00
  • ed2fc539b2 Changed GLUT/ -> Main/ curt 1997-10-28 21:07:21 +00:00
  • acfd549ea7 Changing to new terrain format. curt 1997-10-28 21:00:20 +00:00
  • 9c896fd77a Removed to make way for a simpler file loading sceme. curt 1997-10-28 20:58:17 +00:00
  • 8d23c3f29b Removed to make way for the new adaptive/irregular terrain system. curt 1997-10-28 20:51:07 +00:00
  • 9d660dfdf0 Organizational changes. curt 1997-10-28 19:35:40 +00:00
  • a944f1bb1e Initial revision. curt 1997-10-28 18:47:27 +00:00
  • d06ebf220e Misc. tweaks. curt 1997-10-25 03:30:02 +00:00
  • c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. curt 1997-10-25 03:24:21 +00:00
  • 4c1650dd62 Incorporated sun, moon, and planet position and rendering code contributed by Durk Talsma. curt 1997-10-25 03:18:26 +00:00
  • c471211d30 Initial revision of code contributed by Durk Talsma. curt 1997-10-25 03:16:08 +00:00
  • e5cd4c5b9d Initial revision. curt 1997-10-20 21:35:12 +00:00
  • 7ee54664b6 Initial revision. curt 1997-10-20 19:52:18 +00:00
  • 3fe61cf7ef Tweaks to get things to compile with gcc-win32. curt 1997-09-23 00:29:27 +00:00
  • 604f038cfb Continuing to try to align stars correctly. curt 1997-09-22 14:44:21 +00:00
  • 31519b5cd1 Continuing to try to align stars correctly. curt 1997-09-22 14:44:19 +00:00
  • 14efd49c8b Still trying to get those durned stars aligned properly. curt 1997-09-20 03:34:25 +00:00
  • e17c832c36 At dusk/dawn add/remove stars in stages. curt 1997-09-18 16:20:08 +00:00
  • 3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. curt 1997-09-16 22:14:47 +00:00
  • 1ba17de9ba Working on star alignment and time issues. curt 1997-09-16 15:50:29 +00:00
  • 45d02e3e68 Mostly working on stars and generating sidereal time for accurate star placement. curt 1997-09-13 01:59:45 +00:00
  • 5d76cf2eaa More tweaking with stars. curt 1997-09-05 14:17:26 +00:00
  • ad22cbffca Working on getting stars right. curt 1997-09-05 01:35:53 +00:00
  • b830d97782 Shufflin' stuff. curt 1997-09-04 02:17:18 +00:00
  • a657dc248b Initial revision. curt 1997-08-29 18:03:19 +00:00
  • 114d08ebd0 Worked on properly aligning the stars. curt 1997-08-29 17:55:27 +00:00
  • 7c5f7fdc85 Restructured view calculation code. Added stars. curt 1997-08-27 21:32:23 +00:00
  • 27adc6d5d0 Added views.[ch] curt 1997-08-27 21:31:27 +00:00
  • 7be6031150 Initial revision. curt 1997-08-27 21:31:17 +00:00
  • 793d050695 Initial revisio. curt 1997-08-27 03:34:48 +00:00
  • b185b1a4d9 Changed naming scheme of basic shared structures. curt 1997-08-27 03:30:20 +00:00
  • 89a9811607 Changed naming scheme of basic shared structures. curt 1997-08-27 03:29:38 +00:00
  • 89a65000a5 Merged in initial HUD and Joystick code. curt 1997-08-25 20:27:23 +00:00
  • 90e39d537f Merged in initial HUD and Joystick code. curt 1997-08-25 20:27:21 +00:00
  • b6789508b2 Initial revision. curt 1997-08-23 11:37:12 +00:00
  • f8f4cce744 Initial revision. curt 1997-08-23 01:46:20 +00:00
  • 6510c9f3b4 Doing a bit of reorganizing and house cleaning. curt 1997-08-22 21:34:32 +00:00
  • cdb1417490 Worked on better simulating real lighting. curt 1997-08-19 23:55:03 +00:00
  • 3d5df76461 Working on improving the lighting/shading. curt 1997-08-16 12:22:38 +00:00
  • c0d9337406 Tweaks for new version. curt 1997-08-16 12:22:17 +00:00
  • 6876c9b34c Initial revision. curt 1997-08-13 21:55:59 +00:00
  • 9c665e5c19 Changes due to changing sunpos interface. curt 1997-08-13 20:24:56 +00:00
  • 0d804834b4 Changed default detail level. curt 1997-08-13 20:24:22 +00:00
  • bcf7870083 The interface to sunpos now updates a global structure rather than returning current sun position. curt 1997-08-13 20:23:49 +00:00
  • 4c139cadf3 Renamed OpenGL/ to GLUT/ curt 1997-08-13 20:22:55 +00:00
  • e21a782a51 Sun position now *really* works (I think) ... I still have sun time warping code in place, probably should remove it soon. curt 1997-08-06 21:08:32 +00:00
  • bdb9603379 Working on correct sun position. curt 1997-08-06 15:41:26 +00:00
  • 88c803c7fc Working on correct real time sun lighting. curt 1997-08-06 00:24:22 +00:00
  • 1b7267aaad Organizational tweaking. curt 1997-08-04 20:25:15 +00:00
  • 53a9e29865 Testing cvs on IRIX 6.x curt 1997-08-04 17:08:11 +00:00
  • a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c curt 1997-08-02 19:11:47 +00:00
  • 54f9aac53f Incorporated mesh2GL.c into mesh.c curt 1997-08-02 19:10:12 +00:00
  • 2a35aed68b Renamed GLmain.c GLUTmain.c curt 1997-08-02 18:45:00 +00:00
  • ebf7a0b4c0 Old stuff ... removed. curt 1997-08-02 18:41:14 +00:00
  • c89d21196b Misc. tweaks. curt 1997-08-02 16:23:47 +00:00
  • dcda920723 Making progress with coordinate system overhaul. curt 1997-08-01 19:43:33 +00:00
  • 2bbf8d1770 Added sunpos.c curt 1997-08-01 15:28:44 +00:00
  • 39902fe0d6 Initial revision. curt 1997-08-01 15:27:56 +00:00
  • 998ff3f26e Initial revision. curt 1997-07-31 23:19:33 +00:00
  • 9c83903c2a Initial revision. curt 1997-07-31 23:13:14 +00:00
  • 68af57b759 Working on redoing internal coordinate systems & scenery transformations. curt 1997-07-31 22:52:27 +00:00
  • 36a9adcffc Working on redoing internal coordinate systems & scenery transformations. curt 1997-07-31 22:52:21 +00:00
  • 9c4b4abb50 Moved fg_random routines from Util/ to Math/ curt 1997-07-30 16:12:41 +00:00
  • 1406e5ba8e Moved fg_random routines from Util/ to Math/ curt 1997-07-30 16:12:38 +00:00
  • 233ffb3b10 Moved random routines from Utils/ to Math/ curt 1997-07-30 16:04:08 +00:00
  • 34e2bac4d0 Put comments around the text after an #endif for increased portability. curt 1997-07-23 21:52:21 +00:00
  • 417048636f Put comments around the text after an #endif for increased portability. curt 1997-07-23 21:52:10 +00:00
  • 450dd6d45a Removed unused parser symbol. curt 1997-07-21 21:21:01 +00:00
  • 012a0bd01f Twiddled with random object placement. curt 1997-07-21 21:20:48 +00:00
  • 6d4c38a3c8 Eliminated some harmless compiler warnings. curt 1997-07-21 21:20:28 +00:00
  • 1fe5411300 Tweaked the wording a bit. curt 1997-07-21 21:20:16 +00:00
  • 71330874b4 Initial revision. curt 1997-07-21 15:38:02 +00:00
  • f8c740ee35 Minor tweaks. curt 1997-07-21 14:45:01 +00:00
  • b6ec5707e8 First stab at a system to generate os2 makefiles automatically. curt 1997-07-20 02:19:11 +00:00
  • a136c87441 First stab at a system to generate os2 makefiles automatically. curt 1997-07-20 02:19:09 +00:00