Fixed problem with averaged vertex normals.
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35c3de4cc2
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2 changed files with 17 additions and 8 deletions
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@ -33,7 +33,7 @@ OFILES = $(CFILES:.c=.o)
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include ../make.inc
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CFLAGS = $(FG_CFLAGS) -g
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CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
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#---------------------------------------------------------------------------
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@ -66,6 +66,9 @@ tri2obj.o: tri2obj.c
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.3 1997/12/02 13:13:32 curt
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# Fixed problem with averaged vertex normals.
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#
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# Revision 1.2 1997/11/14 00:29:13 curt
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# Transform scenery coordinates at this point in pipeline when scenery is
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# being translated to .obj format, not when it is being loaded into the end
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@ -171,7 +171,7 @@ void triload(char *basename) {
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/* dump in WaveFront .obj format */
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void dump_obj(char *basename) {
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char objname[256];
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double n1[3], n2[3], n3[3];
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double n1[3], n2[3], n3[3], norm[3], temp;
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FILE *obj;
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int i, t1, t2, t3, count;
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@ -214,10 +214,13 @@ void dump_obj(char *basename) {
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count = 3;
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}
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fprintf(obj, "vn %.4f %.4f %.4f\n",
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( n1[0] + n2[0] + n3[0] ) / (double)count,
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( n1[1] + n2[1] + n3[1] ) / (double)count,
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( n1[2] + n2[2] + n3[2] ) / (double)count );
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norm[0] = ( n1[0] + n2[0] + n3[0] ) / (double)count;
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norm[1] = ( n1[1] + n2[1] + n3[1] ) / (double)count;
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norm[2] = ( n1[2] + n2[2] + n3[2] ) / (double)count;
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MAT3_NORMALIZE_VEC(norm, temp);
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fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
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}
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/* dump faces */
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@ -248,9 +251,12 @@ int main(int argc, char **argv) {
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/* $Log$
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/* Revision 1.3 1997/11/15 18:05:05 curt
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/* minor tweaks ...
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/* Revision 1.4 1997/12/02 13:13:32 curt
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/* Fixed problem with averaged vertex normals.
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/*
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* Revision 1.3 1997/11/15 18:05:05 curt
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* minor tweaks ...
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*
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* Revision 1.2 1997/11/14 00:29:13 curt
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* Transform scenery coordinates at this point in pipeline when scenery is
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* being translated to .obj format, not when it is being loaded into the end
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