curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73
Tons of little changes to clean up the code and to remove fatal errors
...
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
ebc946c2df
Makde offset_bucket visible to outside.
1998-01-14 02:19:04 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
3cead5c91d
Misc api changes and tweaks.
1998-01-10 00:01:47 +00:00
curt
b671090310
Continue working on basic features.
1998-01-08 02:22:26 +00:00
curt
3a3210a2de
"area" renamed to "tile"
1998-01-07 23:50:01 +00:00
curt
fac8774c78
Initial revision.
1998-01-07 23:23:40 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
ecd729cf47
Given an arbitrary lat/lon, we can now:
...
generate a unique index for the chunk containing the lat/lon
generate a path name to the chunk file
build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314
Moved astro stuff to .../Src/Astro/
1998-01-07 03:22:28 +00:00
curt
37c910d1de
Moved to ../Astro/
1998-01-07 03:06:12 +00:00
curt
705247a6c0
Initial revision.
1998-01-07 02:05:48 +00:00
curt
68539c69f9
Tweaks to help building with MSVC++
1998-01-06 01:20:16 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
...
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
92b6d61944
Added log at end of file.
1997-12-30 16:41:00 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00
curt
57ae31aa50
Initial revision.
1997-11-25 23:20:22 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
1482fc2d3e
Initial revision.
1997-10-28 21:14:54 +00:00