- set wp[1] properties immediately (don’t require an update cycle)
- direct-to course-error is correct when init-ing the Direct-To; it
was previously wrong when beginning the DTO, due to invalid course
between identical SGGeods.
FlowRegime to wing definitions). (Daniel)
//amended according to James hints: change initializer to float constants, fix indention issues, add Math::polynomial and use it in Surface. (Henning)
The existence of the property that is used for <table> independent vars is now checked during execution rather than when the XML definition is parsed. This relaxes the order in which filters, table and more generally flight controls need to be declared in the XML definition files.
E.g. fgaddon/Aircraft/Icaro_MRX13/Icaro_Laminar_13_MRX-set.xml sets
/sim/current-view/view-number to 9.
It seems that recent View changes broke this, but this fix is in unchanged
code.
Prior to the recent multiplayer view changes, /sim/current-view/?-offset-m
contained the current view's offsets from /sim/view[]/config/?-offset-m. The
multiplayer view changes modified things to set /sim/current-view/?-offset-m
to zeros, and instead use /sim/view[]/config/?-offset-m. This was so
that multiplayer views could be implemented simply by prefixing with
/ai/models/multiplayer[]/set/ to get the right offsets.
We still added in /sim/current-view/?-offset-m, but these were usually zero.
However some aircraft write to /sim/current-view/?-offset-m, and assume that
values must include the /sim/view[]/config/?-offset-m. E.g. the spaceshuttle
does this in order to simulate SRB shaking. This results in the offset being
included twice, which breaks things.
So this commit restores the original handling of /sim/current-view/?-offset-m
by doing an additional subtraction of /sim/view[]/config/?-offset-m. It also
avoids resetting /sim/current-view/?-offset-m to zeros when the view changes.
This results in views working for user aircraft, user aircraft that do custom
view handling, and multiplayer aircraft.
- [Backward compatibility breakage] Gyros are now measuring rotation rates instead of rotational accelerations. Gyros that measure rotational accelerations do not exist in the real world.
- Output properties of flight control elements are no longer tied. This saves a lot of spurious warning messages and allows direct references of the same properties among several flight controls.
- Water vapor in the atmosphere is now managed through its mass fraction rather than its partial pressure. The former being the physical quantity that is conserved when pressure and temperature vary.
- Check that there are at least 3 contacts before trying to trim on ground.
- ECEF to ECI frame conversion has been moved from FGLocation to FGPropagate and FGInitialConditions since not all FGLocation need to manage that.
- Gravity computations have been moved to FGInertial because it is where all the constants to compute gravity are stored. This reduces the amount of data transmitted between FGInertial and FGAccelerations.
- Added optional transmission of the simulation time for FG UDP interface
- Code cleanup and use more C++11 idioms (override, constexpr, range-based for loop, etc.)
We now keep the aircraft in view when zooming, sacrificing the view of the
ground. I.e. we move the bottom of the view upwards, while keeping the top of
the view unchanged.
Recent changes to ViewPropertyEvaluator mean that
ViewPropertyEvaluator::getDoubleValue() doesn't handle default values very
well, so we were ending up with chase-distance of zero, not the default -25,
leading to over-zooming.
Un-caching of scenery appears to happen fairly often, and means that we fail
to find height of ground under aircraft, so we now go back to the last found
value instead of using zero.
This allows Tower View etc to use nearest tower when vewing remote multiplayer
aircraft.
Also force an update of nearest airport whenever multiplayer view changes, to
reduce delay before Tower View works.
SGVec3d's default constructor leaves the fields uninitialised, which seems to
sometimes break fg with lots of NaN-related diagnostics.
The fix is to use SGVec3d::zeros() instead.
Also call resetOffsetsAndFOV() from the View::View() constructor, to ensure
that things are set up consistently.
View 8 used to be new Tower View AGL view, but this interfered with hard-coded
aircraft view numbers. So fgdata now has removed Model View, meaning Tower
View AGL uses Model View's old number (7), which keeps sequential view numbers
unchanged.
src/MultiPlayer/multiplaymgr.cxx
src/MultiPlayer/multiplaymgr.hxx
removed starts_with() and ends_with() - already provided in simgear::.
removed output() fn for SGPropertyNode, as unused.
added makeStringPropertyNameSafe().
FGMultiplayMgr::addMultiplayer(): use std::find_if() to find model file.
added FGMultiplayMgr::subsystemName().
src/Viewer/view.cxx
src/Viewer/view.hxx
removed getDoubleValue() as not required.
moved agl code into new View::handleAGL() fn.
renamed View::Damping::setGet() => View::Damping::updateTarget().
Currently this works for all the default views except for Tower Look From (for
which it doesn't really make sense) and Fly-by View.
We now search for and load a -set.xml that matches the model .xml,
when new multiplayer aircraft is set up. This allows us to find view
offsets etc, e.g. allowing cockpit and helicopter views to work with
multiplayer aircraft. Properties from the -set.xml are placed into
/ai/models/multiplayer[]/set, so for example viewing offsets are in
/ai/models/multiplayer[]/set/sim/view[]/config/target-{x,y,z}-offset-m. We also
copy the aircraft's chase-distance into the view config params, similar to how
fgdata:defaults.xml does for the user's aircraft. And we also fill in views'
missing offsets from the Helicopter View config; e.g. this enables the new
Tower View AGL to show aircraft correctly centred, despite aircraft currently
not having this view defined in their -set.xml. [We don't currently attempt to
cache or reuse -set.xml data.]
Have ensured that view position responds to mouse movement in the same way for
viewing the user's aircraft as for multiplayer aircraft (previously, Model View
reversed the affect of vertical mouse movements).
Added new Tower AGL view. Behaves similarly to Tower view, but automatically
scales and pans vertically in order to always show the vertical range
extending from just above the aircraft down to the ground immediately below
the aircraft. We use aircrafts chase-distance as an indication of size. We
damp the ground level value to reduce the viewing jumping around too much
e.g. if the aircraft flies over buildings. The amount of damping is set by
fgdata:defaults.xml's lookat-agl-damping value.
Fixed problem where Tower View eye position moves slightly as target
aircraft heading changes. This was caused by us unnecessarily applying the
aircraft-centre correction to the eye position.
src/FDM/flight.cxx: also make /orientation/true-heading-deg. This allows
local orientation to be used like multiplayer orientation, which only
has /ai/models/multiplayer[]/orientation/true-heading-deg. [A better fix
might be to replace all occurrencies of /orientation/true-heading-deg with
/orientation/heading-deg, but this would be a rather large commit.]
Details:
src/Viewer/view.*: removed View::updateData() as is no longer required.
src/MultiPlayer/multiplaymgr.cxx: use helicopter view target offsets as
defaults. E.g. in tower view agl, aircraft won't currently be defining these
offsets. More generally, this allows aircraft to define target offsets only in
helicoter view.
src/FDM/flight.cxx
FGMultiplayMgr::FillMsgHdr(): Added tie of /orientation/true-heading-deg to
get_Psi_deg, so it duplictes the existing /orientation/heading-deg.
src/MultiPlayer/multiplaymgr.cxx
src/MultiPlayer/multiplaymgr.hxx
FGMultiplayMgr::addMultiplayer(): look for and load -set.xml that matches
the model. Patch various view-related things up in similar way to what we
do for the user's aircraft, so that multiplayer views work.
Made FGMultiplayMgr::getMultiplayer() public, so it can be used by
src/Viewer/view.cxx.
src/Viewer/view.cxx
src/Viewer/view.hxx
View::View(): Added lookat_agl, lookat_agl_damping params for new Tower
View AGL. Preserve user's field-of-view in separate variable so that Tower
View AGL can modify the actual field of view independently.
Added view_index param so that we can find multiplayer view[]/config/
properties.
getViewOffsets(): new fn that finds view offsets for user aircraft or
multiplayer aircraft.
View::recalcLookFrom() View::recalcLookAt: Lots of changes to allow things
to work with multiplayer aircraft. View::recalcLookAt() can now do Tower
View AGL.
View::Damping: support for damping, used by Tower View AGL. Might be good
to use this for other damping.
View::updateData(): removed, as calculations are now all done inside
View::recalc*().
put properties {x,y,z}-offset-m into new View::_adjust_offset_m member
instead of _offset_m. This avoids confusion between a view's offsets and
the offsets added in by the user via the 'Adjust View Position' dialogue.
src/Viewer/viewmgr.cxx
FGViewMgr::init(): pass view number to
flightgear::View::createFromProperties().
The _name, get_name(), and set_name() variables and functions have been removed.
The Component::get_name() function is now handled by Subsystem::subsystemId(),
and Component::set_name() replaced by SGSubsystem::set_name(). The
Component::_name variable is replaced by SGSubsystem::_subsystemId.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs. It includes all SGSubsystem and SGSubsystemGroup derived classes.
Revert this change - I will re-add the unit-tests again, but we need
a different approach for 8.3 stations, than what I did here.
This reverts commit 91cc83abb5.
In 8.3 mode, ensure that 25 and 75Khz channels can be tuned using the
abbreviated syntax (eg 118.02 for 118.025).
As part of this, add test coverage of the CommRadio for basic and 8.3-
mode operation.
Deal with some cases in STAR -> approach routing better:
- when the IAF is the initial wpt of the approach primary sequence,
just accept this instead of warning. This is common in some XML
files from Navigraph, for example EDDF
- don’t duplicate the IAF into the wpts returned by Approach::route
- when add-noise is false, mute noise completely
- if the CommRadio is not powered by the generic electrical system,
work by default (as was previously the case)
Using Emesary Global Transmitter the following events are notified
* Frame Begin
* Frame End
* Mainloop started
* Mainloop stopped
This integrates with the background threaded Nasal Garbage collection (simgear:nasal/cppbind/NasalEmesaryInterface.hxx) and is also controlled by the properties as follows
* /sim/nasal-gc-threaded (true) - use background threaded GC
* /sim/nasal-gc-threaded-wait (false) - at the start of the frame wait for the previous GC thread to complete.
I initially thought that the wait at the start of the frame would be necessary; however in 100 or so hours of flight without the await for completion at the start of frame no threading problems (or any other problems) were shown; so nasal-gc-threaded-wait is defaulted to false which gives a slight boost in performance.
So what this does is to it removes the GC pause of 10-20ms every 4 seconds (test using the F-15). This change doesn't really give much extra performance per frame because normally GC is only performed when needed.
Neither Torsten nor I can recall why we continued to hard-code this,
so make it dynamic for now. When we remember why we hard-code it,
we can add a BigComment from future-James to future-future-James about
why not to do this again :)
Due to e43fe82094 models in AI scenarios were
being searched down the AI/Aircraft and Aircraft paths, where in fact
they are by default a full path from FGDATA.
This fixes the problem by setting DATA_ONLY as the search order.
Other search orders can be set in the scenario file by setting
the search-order tag to "DATA_ONLY", "PREFER_AI", "PREFER_DATA"
Based on the dew point temperature supplied by FG, JSBSim updates the atmosphere density and computes all the usual parameters (RH, vapor pressure, saturated vapor pressure, etc.)
The mass fraction of water per unit of air mass is capped according to the record high from ISA 1976 standard atmosphere. As a consequence, at very high altitudes, air is always extremely dry (approx. 30 ppm i.e. 30 parts per million) whatever the conditions at sea level.
Fix for https://sourceforge.net/p/flightgear/codetickets/2125/
Previously, selecting a non-pushback parking position from the l
auncher that did not have a ground network resulted in the
aircraft being placed in the center of the airport.
This resolves the problem by creating a default segment simply
moving forward 2m.
Since PLIBjs uses joyGetDevCaps()[1] on Windows and this function
accepts joystick ids from 0 to 15 (-1 being special), setting
MAX_JOYSTICKS to 16 ensures that FGJoystickInput::init() can scan all
joysticks that joyGetDevCaps() is able to report about.
[1] https://docs.microsoft.com/en-us/previous-versions/dd757105(v%3Dvs.85)
JSBSim was not checking the tag names inside <test> and <condition> statements and this has led to abusive use of tags unsupported by JSBSim such as <and> and <or>. The problem is that JSBSim was not interpreting the <or> statement as the user meant it: JSBSim interpreted it as <test logic="AND"> while the user obviously meant <test logic="OR">. As a result JSBSim silently swallowed the tag and gave results which were not was the user expected without any obvious indication about what was going wrong.
As a result, this commit implements stricter syntax checking and rejects illegal tags within <test> and <condition> statements.
This commit also introduces stricter checking on XML elements which allow either a real value or a property name to be used. JSBSim now rejects the statements where the property name is specified inside a <property> statement. For example, the follwoing statement is rejected:
<clipto>
<min> <property> /fdm/jsbsim/some/property </property> </min>
...
The correct syntax being
<clipto>
<min> /fdm/jsbsim/some/property </min>
Base class handles some common instrument features, such as the
serviceable node and electrical supply. The electrical supply node
and minimum voltage to operate can now be set in the configuration
via <power-supply>/path/to/output/volts</> and <minimum-supply-volts>
On this code path, AppKit uses exit, rather than letting main run as
normal. We handle most things via C++ destructors, which do run, but
Qt is happier if we clean it up explicitly.
- Fixed the scripts end time computation
- Fixed nested tests in switches
- Simplifications to the computation of the aerodynamics angles alpha & beta
- Account for the contact transition in the gear compression speed
- Fixed docs in FGTank
- simgear::strutils::readNonNegativeInt<unsigned int>() is better than
std::stoul() at detecting and reporting erroneous input (for one, it
checks that the given string *represents* an integer that fits in the
specified type, as opposed to just "starts with digits").
- The format version is now an unsigned int (just because it's largely
enough and simgear::strutils::readNonNegativeInt<unsigned long, 10>()
isn't instantiated for now).
- The format version is now printed to the log (it was already for
apt.dat files, but not for nav.dat files).
Instead of doing an illegal memory access (to fields[0]), properly
report the problem when the line that is supposed to contain the format
version of a nav.dat file is empty.
- PTT will now use whatever channel is selected; non zero simply means PTT active.
- The volume as set in the comm[]/radio will now be used as a factor on the FGComm volume
PTT now uses an int channel number (0 means not pressed, 1 = comm radio 1 (index [0]),etc...)
/comm-radio-selected is the default comm channel to use. This should usually be the same as will be set by PTT into /controls/radios/comm-ptt
However PTT will switch the FG comm inbound and outbound frequency to whichever radio was PTT'd.
New properties also set in multi-player to indicate the transmission frequency and normalised power (currently just set to 1.0)
13001(int) : sim/multiplay/comm-transmit-frequency-hz
13002(short-norm) : sim/multiplay/comm-transmit-power-norm
- New system component linear_actuator from Adriano Bassignana.
- Bug fix of Euler angles computations in FGMatrix33 (a pure westward heading of 270 deg was erroneously converted to a pure eastward heading of 90 deg). This could make the aircraft trimming fail when spawning with a heading of 270 deg.
Problem seen with Nasal setChildren/setValues where names were not
being passed down the stack. Identified as over-zealous IF_DEF
to remove unused variable compiler which meant snprintf was not being called
for non debug builds (see c177aeb623)
Fix is to change assert() calls to an naRuntime error, which ensures
that the len variable is always used and is
more appropriate as buffer overrun could occur in any release build if
someone tried to set a name of >1024 characters.
Assuming this should have been ‘vertical-mode’ all along, since the
corresponding other mode property is called ‘lateral-mode’. Make an
alias to the old name to keep existing scripts working.
Enhancements suggested by Nikolai Verner-Christensen - support loading
scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and
{add-on}/Scenarios.
Additionally, allow passing the path to a scenario file to
—ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml
When a scenario defines a carrier, and —carrier is used to request a
carrier start, we now auto-load the corresponding scenario, to give
a nicer user experience.
This will use the inherently unsafe versions of the load methods which can result in deleting an object (from the cache) that has just been loaded in the database thread.
Symptom OSG WARN deleting still referenced object.
branches next, origin/next
Format fgfs-YYYYMMDDHHMMSS[-#] where the # is for the rare case when there are multiple screenshots per second.
The change makes the filenames sortable based on date and slightly improves run time performance when there are a lot of screenshots in a particular directory
Adjust the special NavCache function used for airport search, to
allow filtering by type (which is exposed in an upcoming patch to the
dialog code).
Patch by Daniel Wickstrom
Properties /consumable/fuel/tank[*]/unusable-* supplied in the -set.xml file are propagated to the aircraft model and accounted for in the tanks management.
* <function> and <fcs_function> that are only applied on constant parameters are now recognized and replaced by their result during initialization.
* Fixed a regression which prevented the wheels rotation speed to slow down while the gears were retracted.
* Added the ability to control the turbine engines spin down factor (thanks to Jonathan Redpath for the pull request).
* Internals : JSBSim has been refactored to use FGPropertyValue in many FCS components. This will allow consistent behavior accross the FCS components including the ability to prepend property names with minus signs '-' to indicate that the opposite sign of the property should be used.
lag compensation, this is the time manager part.
- introduction of a pure steady clock initialised from system clock at init
- the mp protocol clock have an offset available (will be used
to sync the players, in case ntpd is not accurate or inavailable)
- got a way to see drift between system clock and the fg steady clock, mainly
to see how differents OS behave ...
The problem was using FLT_MAX, FLT_MAX to disable a model; this tricked OSG into thinking that FLT_MAX was a valid range and therefore didn't do the update traversal (found by Stuart).
The correct technique to disable a model is to set the min/max range to 0,0
Also generally improved the way that the ranges are managed.
Maps foo=bar arguments to the top-level arguments dictionary of the
command, as strings only. (We could add CMake style foo:type=bar in
the future if needed). Very basic but this enables a bunch of useful
cases, since SGPropertyNode will do value conversion from string on
access.
- avoid updating the formatted frequencies each update()
- reset the station search timer when frequencies change
This should make the radio a bit more responsive (which aids testing
since we don’t need to wait for the search timeout when changing
frequencies)
- pass texture cache control properties to simgear
- /sim/rendering/texture-cache/cache-enabled
- /sim/rendering/texture-cache/compress-transparent
- /sim/rendering/texture-cache/compress-solid
- /sim/rendering/texture-cache/compress
- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.
If a model is marked as <usage>interior</usage> there were a number of problems.
1 - the LOD setting AI/MP interior used the distance from the aircraft; this obviously doesn't quite work for when using the model view.
2 - with the way that models are now loaded as two LOD levels only the interior from the first model loaded (usually the lowest detail) would be considered or processed because the model loader had marked itself as already run (which it had, but not for the model that was actually just loaded.
(2) above could also be the cause of other things not working because the nasal model loaded would not be called, nor would the sound path be setup. There could be other things that aren't working properly because the assumption is that there is just one model.
The fix for (1) is to use the standard OSG PagedLOD and let it handle the details, so I've changed the interior to use this and removed the distane from ownship checks.
The fix for (2) is to use a map to decide if the model that has just finished loading has already been processed, and if not then proceed as normal.
Change the single model case to always set the range on the only model rather than the constant modelHighDetail. This is a regressions caused by the change from 0 to modelHighDetail and the reordering the list. When there is only one model the setRange must always refer to model range index 0.
- This could have caused models to not display correctly.
The feature fail_hardover of the <actuator> component was not giving the correct output in some occurences when clipmax was smaller in absolute value than clipmin.
Tables CORNERING_COEFF could not be used for BOGEY contact points.
No longer throw an exception when the `internal` keyword of a table is ignored.
The location where errors have been found are now reported.
Rework the LOD ranges.
1. The scenery ranges are now deltas (avoids overlapping values)
2. The AI/MP pixel mode now has a default radius that is 20 for Aircraft, 200 for ships, 350 for carriers. This is a simple constant in a virtual function.
3. Added the ability to set the AI/MP ranges equal which means use the low detail model.
4. Changed high detail only to be indicated by a -ve number in maxRangeDetail
5. Re-ordered the range list to go from lowest detail at [0] to highest detail at the end. This is because OSG always loads the models starting from zero on the assumption that the detail increases with the index.
This fixes the pixel mode, which previously would use the radius of the parent which would be confusingly large, and unrelated to the actual size of the model. With the simple defaults that we have the pixel values set in the ranges won't exactly match the rendered size of the model on screen, but it will be a lot closer and more importantly meaningful.
The following new features have been added to JSBSim:
* Added the ability to set up the starter and acceleration times of a turbine (parameters <n1spinup>, <n2spinup>, <n1startrate>, <n2startrate>).
* The <integrator> filter can now be reset to 0.0 by setting its <trigger> property to a negative value.
* The integration scheme of the <integrator> filter can now be chosen among "rect" (Euler), "trap" (Trapezoidal), "ab2" 2nd order Adams-BashForth and "ab3" 3rd order Adams-Bashforth
* The following functions can now be used in <function>: floor, ceil and fmod. Their functionalities are the same than the corresponding C/C++ functions.
The following bugs are fixed by this commit:
* PID integration with the 3rd order Adams-Bashforth was inccorect.
* The fail_stuck property of sensors (accelerometers, magnetometers, gyro, etc.) without a <lag> element was setting the output to zero instead of sticking to the last output value. Thanks to Jonathan Redpath (aka legoboyvdlp) for the bug report.
* When a sensor was stuck, the drift, gain, bias and quantization of the last output before being stuck were ignored. Thanks to Dennis J. Linse for the bug report.
Due to how the popup menu was refresh, using MP servers at index 0 or 1
didn’t work correctly. Change some logic and add a helper to make this
work reliably, without a second Repeater and dummy properties.
Expand the range of filtering options on axis values to include the
optional use of an interpolation table, which gives many more options
when dealing with some devices.
When the lat-lon of a waypoint disagrees with the discovered ident by
more than a threshold, assume we have a DB mismatch, and just revert
to a basic wpt specified by lat-lon. This avoids inserting huge
legs by selecting a very distant navaid with matching ident
https://sourceforge.net/p/flightgear/codetickets/1814/
* Disables dew point transmission as the humidity model is not handling the case where the vapor saturation pressure gets higher than the ambient pressure.
* Removed computations for temperatures at very high altitudes as they don't match with the rest of JSBSim atmosphere model.
Use an internal window (instead of a real OS window) for popup choices,
and cap the maximum size. Use a scrollbar when the number of items is
too large, and adjust the position to fit in the window.
If the thumbnail is less than 172px wide, centre in the available
space. This ensures consistent alignment of the main content (name
and aircraft description)
- Fixed the Calibrated Air Speed (CAS) computations for supersonic velocities
- Fixed the Nlf (Normal load factor) sign
- Nlf can now be specified as an initial condition via the property ic/targetNlf
- Added blocking sockets to the input features
- Added a property to piston engines to get the AFR (Air to Fuel Ratio)
- Added conversion from m/s to ft/s
- Restored the initial conditions for engines running (-1 means all engines)
These are the time statistics that are the simulation code, which is basically everything except the rendering.
For a while I've wondered how efficient each of my JSBSim models are, and how much of our valuable frame time is spent on simulation modules.
Ideally the simulation modules should be taking 2-3ms, anything longer indicates a need to consider optimising things more.
These are the new properties that are added by this change:
/sim/rendering/sim-frame-count Number of frames since start (or last time
/sim/rendering/sim-frame-count-reset Reset statistics. Can be useful to reset monitoring after a slow startup
/sim/rendering/sim-host-avg-ms Average amount of time spent in the "simulation" rather than rendering. This attempts to take into consideration the
frame rate throttling but when throttled this figure is less reliable.
/sim/rendering/sim-host-total-ms Total milliseconds since reset
/sim/time/frame-wait-ms Current frame wait to meet throttling rate.
When an explicit aircraft-dir is set, check this location before
checking installed packages. This allows setting —aircraft and
-aircraft-dir to correctly take precedence over a package.
Add better airway support, fix various issues with VIA, and add
parsing / generation of ICAO route strings. Also fix the
serialisation of flight-plans with airway enroute segments, so these
can be restored correctly.
Upcoming flight-planning changes want to use the perf computation code
in route-path, so move it to a public class, and implement some of the
missing functionality, especially correct GS computation for altitude.
Since the subsystem manager tracks group state, it now binds/inits
automatically. This means groups which create subsystems during init
no longer need to manually bind() them.
- I think I've fixed a long standing problem with clicks traveling through windows and bringing the dialog window underneath to the foreground.
- Added /sim/gui/dialogs/current-dialog that contains the name of the currently active (in front) dialog window.
- Changed dialog-open to bring a dialog to the front if it is already open.
Aircraft can now set a /sim/model/fallback-model-index property that is transmitted over the MP network.
Receiving clients use this as an index into AI/Aircraft/fallback_models.xml to determine a model to use if the model path (/sim/model/path) cannot be found under Aircraft or AI/Aircraft. This allows aircraft developers to identify a suitable fallback model to be used for those who do not have their aircraft installed.
As this code has significant bit-rot and requires a lot of work to compile and
run again, it is currently deactivated.
The test also writes to the files "/Users/jmt/Desktop/airways.kml" and
"/Users/jmt/Desktop/procedures.kml" and would need to be modified to write to a
temporary directory and the file contents reread and checked by the test.
The extractBits(), signExtend(), and writeBits() functions of the anonymous
namespace in Input/FGHIDEventInput.cxx have been shifted out of the namespace
and are now exposed via the header. This is needed as
<Input/FGHIDEventInput.cxx> cannot be imported within the CppUnit
infrastructure, as it is already built into the run_test_suite binary.
These include Scenery/{maptest.cxx, test.cxx} and Time/{test_event.c, ttest.c,
win32test.c}. These files, essentially untouched since added in 1999, are not
useful for conversion for the test suite.
The HistoryPopup was caching its contents rather early, and we failed
to tell the model when its underlying data updated. Connect that
through so the history model refreshes also.
https://sourceforge.net/p/flightgear/codetickets/2036/
- Trim reports, FGOutputFG and sockets messages now respond to the debug level
- Channels : fix for incorrect time steps caused by execrate
- Improved configuration error detection in FGSwitch with respect to late bound
- Fixed the ordre in which the components of the p-factor moment are reported in CSV output files.
- Now all the sea level properties from the standard atmosphere are updated along with the other atmosphere properties.
- The properties propulsion/start_cmd and propulsion/cutoff_cmd are now read/write (they were read only before).
Mickael Danilov reported that one cannot send brake commands to /fdm/jsbsim/fcs/{right,left}-brake-cmd-norm since FG overwrites them with /autopilot/autobrake/* properties.
A new property /fdm/jsbsim/systems/override-fg-brake-properties has been added which is set ot false by default to keep the legacy behavior. When set to true, the properties /fdm/jsbsim/fcs/{right,left}-brake-cmd-norm can be modified by the user and will ignore the setting from FlightGear.
Use The Qt 5.6 Shortcut item, but via a conditional file so
we don’t touch the base Qt requirement. (This means no shortcuts
when using Qt 5.4 or 5.5, oh well)
- Air density now takes humidity into account.
- The protocol of input sockets is no longer case sensitive
- Late bounded properties are now cached for better performance.
Allow setting of various secondary location args without
knocking out the main ones. The user arg values still override, but
this allows selecting a runway (for example) and manually setting
altitude / heading / offset if desired.
Categorise arguments to ensure user-specified ones take precedence
over values set by the launcher.
When any positional arg is set, exclude all positional ones from being
set at all, to prevent strange interactions.
This simplifies the launcher's rendering since the widget-based
code is gone, various things get hooked up as a result. Styling
fixes everywhere as well.
Menubar on Linux/Windows needs to be re-added.
* Removed the IAS dependency to the Pitot tube angle (real Pitot tube are less sensitive to AoA than was simulated)
* Removed the class FGUDPOutputSocket which was redundant with FGOutputSocket
* Added a new type of functions "template" which are intended to prevent duplication of functions. For now, they are available to compute output values and script notifications.
* Aerodynamics forces can now be specified in stability axes.
* Density altitude and pressure altitude are computed according to ISA standard atmosphere 1976.
New properties:
* Flight path angle (gamma) in degrees
- fdm/jsbsim/flight-path/gamma-deg
* Aerodynamics forces in stability axes
- fdm/jsbsim/forces/fsx-aero-lbs
- fdm/jsbsim/forces/fsy-aero-lbs
- fdm/jsbsim/forces/fsz-aero-lbs
* Aerodynamics moments in stability axes
- moments/roll-stab-aero-lbsft
- moments/pitch-stab-aero-lbsft
- moments/yaw-stab-aero-lbsft
* Pause JSBSim
- fdm/jsbsim/simulation/pause
* Fixed multiple bugs.
Display a warning when the user tries to set arguments in additional
settings which the launcher will also set / conflict with. Blacklist
is still evolving, and we don’t actually prevent the user from running,
since maybe they are doing something special
At a basic level, the implementation supports two levels of LoD:
FAR from /sim/rendering/static-lod/ai-range-bare to /sim/rendering/static-lod/ai-range-detailed.
NEAR from /sim/rendering/static-lod/ai-range-detailed to 0.
(First of many digressions: If /sim/rendering/static-lod/ai-range-mode-pixel=true then instead of measuring LOD distance in meters, the size of the object in pixels is used, so the ranges are different)
The models that are loaded for FAR and NEAR depend on a combination of the availability of a model in /AI/AIrcraft/ and FG_AIRCRAFT directories.
If /sim/rendering/static-lod/ai-range-detailed=false then an AI aircraft will be used in preference for both NEAR and FAR.
If /sim/rendering/static-lod/ai-range-detailed=true then an AI aircraft will be used for FAR, and an FG_AIRCRAFT for NEAR.
Obviously if only an AI or a FG_AIRCRAFT model are available, that will be used for the entire NEAR+FAR range.
Change delay to 15 seconds; and alert that there is a delay.
The 15 second delay should be sufficient to allow the compressor to finish processing; and in anycase this is running in a thread and therefore shouldn't freeze the whole sim for the delay period.
/sim/multiplay/use-detailed-models can be used to set whether
we will prefer models from Aircraft/ (true) or from AI/ (false).
Default (set in defaults.xml in fgdata) is true.
Fixes a perf issue when opening and closing dialogs which uses
bindings, reported by Michael Danilov - huge thanks for his help
in tracking this down.
This bug was caused by the SGBinding ‘don’t delete properties’ change,
since the PUI code was copying nodes to work-around that problem. With
SGBinding fixed, the copying caused huge numbers of nodes under
/sim/bindings/gui
When releasing the RMB over a PUI dialog, we no longer get stuck in
drag mode due to the buttons map getting out of state. This is slightly
ugly work-around, better fix to follow hopefully (needs better OSG
integration)
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
bool[42] and bool[72] used to have two bits (i.e. transmitted twice). This was not harmful just wasteful.
Mapped the first of the duplicated bits of each of these to new bools at the end of the list. These two properties will not be compatible with pre 2018.2.
If all bools in a block are 0 the block would never be transmitted, i.e. fix a bug whereby each block of 0..30 used to need at least one true value to transmit the block.
This should help with a white-screen in the launcher Gijs reported,
due to our Optimus selection symbol interacting weirdly with the
dynamic OpenGL detection in Qt
The typo was introduced in 7e607b8403 from July
2016. The result was a series of alert messages such as:
savexml: writing to 'Path "/flightgear/home/.fgfs/runtime-jetways/0.xml"' denied
(unauthorized directory - authorization no longer follows symlinks)
This allows the sources and headers in src/Main/ to be used by other targets.
They are grouped into the new "Main" flightgear component via the macro in the
FlightGearComponent CMake module. The bootstrap.cxx file with its main function
has been separated out into a separate variable MAIN_SOURCE for use by the fgfs
binary.
All these files have therefore been removed from the test_suite CMakeLists.txt
file, as they are added via FG_SOURCES and FG_HEADERS. The MSVC grouping code
also does not need to deal with the now deleted separate SOURCE and HEADER
variables for these files.
This is for simplifying the main src/Main/CMakeLists.txt file and allowing the
code to be shared with the test suite.
The generated source and header files have also been removed from the main
source list and placed in the CMake module as the global variables
EMBEDDED_RESOURCE_SOURCES and EMBEDDED_RESOURCE_HEADERS.
This required many time related include files, functions, and variables to be
tested for via CMake, and converted to macros via #cmakedefine, so that they
would be automatically set for the test-mktime.cxx file.
Since the new _storagePath data member internally contains the add-on
id, changing _id after _storagePath has been initialized would make both
data members inconsistent. As changing the add-on id is probably not a
very useful operation, the simplest way to prevent such an inconsistency
from happening is to make Addon's _id data member const (as is already
the case for _storagePath), and thus remove Addon::setId().
Consequently, remove the Addon default constructor too, since add-ons
with an empty id would be ill-formed and couldn't be changed (_id being
const now). This leaves us with one Addon constructor:
Addon(std::string id, AddonVersion version = AddonVersion(),
SGPath basePath = SGPath(), std::string minFGVersionRequired = "",
std::string maxFGVersionRequired = "",
SGPropertyNode* addonNode = nullptr);
New methods Addon::createStorageDir() and Addon::getStoragePath() with
corresponding Nasal bindings in the addons.Addon ghost:
createStorageDir() method (returns the dir, doesn't fail if it already
exists)
storagePath read-only attribute to get the dir
The directory reserved for each add-on is
$FG_HOME/Export/Addons/ADDON_ID, but please use the above methods (or
the corresponding C++ ones) to avoid hardcoding such paths in your code.
Also create directory $FG_HOME/Export/Addons in fgInitConfig() as a way
of reserving the namespace, in order to prevent future failures in case
someone would have the strange idea to create it as a file...
It is the call to exit that causes FG to lock up and become a zombie.
Alternative is to throw an exception, i.e.:
throw sg_error(std::string("YASim SOLUTION FAILURE:") + a->getFailureMsg(););
This adds the fix for non converging aircraft. Henning has performed a thorough analysis of all of FGAddon and other repositories and there are a few models that fail, however there have always been a few that fail - but with this patch this situation is improving.
As for aircraft, an add-on can now add its custom dialogs in
$addon_dir/gui/dialogs. This commit makes NewGUI consider this directory
as a dialog-providing one for each registered add-on.
If an add-on has a file named addon-menubar-items.xml in its base
directory, load it and add its items to the FG menubar.
Logically, fgStartNewReset() should call
flightgear::addons::AddonManager::instance()->addAddonMenusToFGMenubar()
in order to re-add the items, however doing so would cause the
add-on-specific menus to be added one more time on every reset, because
for some reason, commit 45ea8b5daa added
the PRESERVE attribute to /sim/menubar (apparently to preserve the state
of menu entries upon reset?).
Note: the addon-menubar-items.xml files are reloaded during reset,
however the menu bar doesn't reflect this, since adding the
reloaded items to the menu bar in fgStartNewReset() would cause
the add-on-specific menus to appear several times in the menu bar,
as explained above.
Preparation for work on the synchronisation and lag prediction filters that jano has underway - firstly by adding a property to indicate the mode of the clock being used. Pre 2018.1 will be mode 0.
Automatic selection in the launcher is disabled for now, since
it needs more testing before release, but the basic UI for selection
is straightforward enough to throw in.
The add-on framework now uses the following files in each add-on
directory:
- addon-config.xml (previously: config.xml)
- addon-main.nas (previously: main.nas)
This is consistent with the addon-metadata.xml file that is already part
of the interface between FG core and add-ons. The goal is to make it
clearer, when browsing an add-on directory, which files belong to the
"FG core <-> add-on" interface and which files belong to the add-on
proper. This will be beneficial also when more files are added to the
"FG core <-> add-on" interface, such as possibly addon-events.xml in the
future.
This change is incompatible, thus it is the right time to do *before*
2018.2.1 is out, especially considering that this upcoming release
already has incompatible changes in the add-on API, namely the
requirement of the addon-metadata.xml file and the type of the argument
passed to each add-on's main() function. We'll try harder not to break
compatibility in the add-on API once 2018.2.1 is out. For now, it is
still a good time to try to get the API as clean as possible.
Prevent FDM-derived properties being sent at full speed (120Hz) which
overloads telnet connections. Instead track dirty properties and
send them at the protocol’s update rate (which is presumably what
the user expects)
the current timestamp used in mp protocol and in AImultiplayer is not a good one:
it can pause, or even change speed if we change warp value.
we want it to be used for network protocol lag and jitter estimation, and
a time flowing linearly on both side is needed, here's a first introduction
of this timestamp relates to real elapsed time.
here it's initialised to the system clock, then follow the monotonic clock.
in future improvement, it will allow time synchronisation betwen mp players,
to have a very good close formation flight experience.
The "Airbus" callouts ("2500", "hundred above", "retard") are not issued
by the original mk-viii unit, but adding support helps with better
simulation for Airbus a/c. The new callouts are disabled by default, and
are enabled by a specific setting of the GPWS "category-4" configuration
value (see Wiki).
- /sim/multiplay/transmit-filter-property-base can now filter based on property index; or have the previous mode of transmitting only generics by setting to 1.
- Move emesary MP bridge property base index to 12000 - to allow filtering of all except these (to reduce packet size).
- Modify global_mouseInput in init() and in shutdown(), because *these*
are the places where FGMouseInput is enabled or disabled.
- reinit() does shutdown() followed by init().
Note: the commented-out block starting with "FIXME: memory leak" that is
removed here was just an outdated comment, because SGBindingList
is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart
pointer type (SGSharedPtr<SGBinding>). In other words, there was
no leak in this place---at least, not recently.
Create the FGMouseInputPrivate instance in FGMouseInput::init() instead
of in FGMouseInput's constructor. This will allow straightforward
implementation of reinit() via shutdown() and init().
Also get rid of the 'initialized' bool, since bool(d) is now equivalent
(d being the std::unique_ptr<FGMouseInputPrivate> data member of
FGMouseInput).
Using std::vector<mouse_mode> instead of std::unique_ptr<mouse_mode[]>
would have been possible of course, but a bit more awkward as
vector<>::size() returns an std::size_t but all the "adjacent" code is
based on the 'int' type.
Octal escape sequences can be as short as 2 bytes (\0, ..., \7),
therefore they allow one to generate shorter files than hex escapes, for
the same resource contents. The line lengths won't be as even, but this
is purely cosmetic, virtually no one will ever read the resource data
string literals, so this is quite a negligible drawback compared to the
advantage of using less space in the Git repository every time resource
files are committed.
These files were originally included for special trim routines. But these routines are no longer maintained in JSBSim and have already been partially removed from FlightGear.
If running with the launcher, and FG-home is read-only, show a warning
to the user, since this is probably a surprise to them.
(In non-launcher mode we don’t show the box, since it’s more likely to
be an intentional duplicate launch)
The previous priority was PRIORITY_NORMAL, which happens to be higher
than PRIORITY_DEFAULT. Even though the add-on resource provider should
be quite fast at rejecting resource paths that don't start with
'[addon=', I currently can't see any reason that justifies to give it a
higher priority than other paths added to the simgear::ResourceManager
with addBasePath(..., PRIORITY_DEFAULT).
This is another place where the add-on code uses regexps, and so far I
had forgotten to add the fallback code for compilers that don't support
<regex> as per the C++11 standard.
This method takes a string such as "this/is/a/relative/path" and returns
"[addon=ADDON_ID]this/is/a/relative/path", substituting the add-on
identifier for ADDON_ID.
This way, add-on authors don't even have to know the special syntax
'[addon=ADDON_ID]relative/path' used for add-on-specific resource paths,
and don't need to hardcode their add-on identifier inside each such path
either.
This makes it possible to look up files from add-on directories using
for instance FGGlobals::resolve_resource_path(), passing a string such
as "[addon=ADDON_ID]relative/path" as explained in the previous commit.
A resource can be specified with the syntax:
[addon=ADDON_ID]relative/path
Such a resource corresponds to the file $addon_base_path/relative/path
for the specific add-on whose identifier is ADDON_ID.
If the particular add-on isn't registered, looking up such a resource
throws sg_exception.
Replace the previously-written manual calls to "new SomeClass(...)" with
their equivalent using
flightgear::addons::shared_ptr_traits<>::makeStrongRef(). This way, when
SomeClassRef is changed from SGSharedPtr<SomeClass> to
std::shared_ptr<SomeClass>, these calls will magically use
std::make_shared<SomeClass>(...) instead of the "new SomeClass(...)"
call.
Change the arrestor wire handling as follows;
- expose property to indicate when arrestor wire has been snagged: /fdm/jsbsim/systems/hook/arrestor-wire-engaged-hook
- add property to allow the model to request that the wire is released: /fdm/jsbsim/systems/hook/tailhook-release-cmd. This permits an overspeed approach to catch the wire and then drop it.
Jean Pellotier, 2018-01-02 : we don't want interpolation for integer values, they are mostly used
for non linearly changing values (e.g. transponder etc ...)
ref: https://sourceforge.net/p/flightgear/codetickets/1885/
(everything described here lives in the namespace flightgear::addons)
New classes: Author, Maintainer, and Contact. Author and Maintainer
derive from Contact. For each contact, the following can be defined in
addon-metadata.xml: name, email, and url. See [1] for details about the
syntax and usage policy. Nasal bindings have been updated accordingly,
there are three new ghosts: addons.Contact, addons.Author and
addons.Maintainer.
The enum class UrlType has two new members: author and maintainer. The
Addon::getUrls() method has a new signature:
std::multimap<UrlType, QualifiedUrl> getUrls() const;
because non-empty 'url' fields for authors and maintainers contribute to
the result, and there can be an arbitrary number of authors and an
arbitrary number of maintainers defined for a given add-on---therefore,
std::map can't be used anymore.
Finally, QualifiedUrl has a new field (detail) which stores the author
name (resp. maintainer name) when the QualifiedUrl type is
UrlType::author (resp. UrlType::maintainer). Currently, this 'detail'
field is not used for other URL types, but this could be changed if
desired.
[1] https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.add-ons
flightgear::addons::shared_ptr_traits allows one to easily switch for
instance from an SGSharedPtr<T> to an std::shared_ptr<T> for "all" uses
of a particular T, and automatically have std::make_shared<T>(...) used
instead of SGSharedPtr<T>(new T(...)) when creating a shared instance of
T. This is interesting because std::make_shared<T>() allocates all
needed memory as one block, whereas std::shared_ptr<T>(new T(args...))
would perform at least two allocations (one for the object T and one for
the control block of the shared pointer).
This is done via static methods (one for each kind of smart pointer):
shared_ptr_traits<SGSharedPtr<T>>::makeStrongRef()
shared_ptr_traits<std::shared_ptr<T>>::makeStrongRef()
that forward their arguments in the same way as std::make_shared<T>().
Normally, <regex> should be available and working in any compliant C++11
implementation, however at least g++ 4.8[1] lies about its C++11
compliance: its <regex> is utterly unusable, see [2] and [3] for
details.
This requires SimGear commit ab1e2d49abdf5b1aca9035a51d9d73d687f0eba7,
for the HAVE_WORKING_STD_REGEX preprocessor symbol.
[1] Which appears to be (precisely 4.8.5) the version shipped in
CentOS 7, and used on FlightGear's current Jenkins installation.
[2] https://stackoverflow.com/a/12665408/4756009
[3] https://sourceforge.net/p/flightgear/mailman/message/36170781/
Changes to test_AddonManagement.cxx:
- in testAddonVersionSuffix(), fgtest::initTestGlobals() was called
with the wrong test name (not used anyway, but might be in the
future);
- in testAddon():
* rename variable 'm' to 'addon' ('m' used to stand for the old
class name AddonMetadata);
* call fgtest::initTestGlobals() and fgtest::shutdownTestGlobals()
(not technically needed, but cleaner).
- The Emesary MP bridge can use any string property; however it seems sensible to separate the properties out into a distinct block.
- There is a now a type property for each bridge. This is to allow the bridge to identify its type based on what it can transfer based on function. This will allow rapid filtering of unrequired notifications within the bridge (NYI)
QualifiedUrl is essentially a pair containing an enum value
(addons::UrlType::homePage, addons::UrlType::download, etc.) and an
std::string for the URL per se, with adequate getters and setters.
Addon::getUrls() is for people who wish to process all non-empty URLs
occurring as part of the add-on metadata in batch.
Mailing-list discussion:
https://sourceforge.net/p/flightgear/mailman/message/36159711/
- Parsing of the addon-metadata.xml file is now handled by a new static
method of Addon:
static Addon fromAddonDir(const SGPath& addonPath);
This method will be reusable to gather all add-on metadata from a set
of add-on directories (just call the method once per add-on). This
change also simplifies AddonManager::registerAddonMetadata().
- New supported fields:
authors
maintainers
license/{designation,file,url}
url/{home-page,download,support,code-repository}
tags
See
https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.add-ons
for documentation on these fields.
Mailing-list discussion:
around https://sourceforge.net/p/flightgear/mailman/message/36155660/
refactoring of FGFDM parser
replace old helpers with lib functions from <cstring>
remove typecast that kills 'const'
add some comments and clarify variable names
These methods were removed by mistake in commit 0dbb0dff9, which broke
code that relies on them (e.g., FMSDelegate.currentWaypointChanged() in
$FG_ROOT/Nasal/route_manager.nas).
Also remove 'waypointPrototype' from NasalPositioned.cxx, since it is
not used anymore.
Note: the methods can't be easily re-enabled by means of
'waypointPrototype', because for FPLeg ghosts, 'waypointPrototype'
was emulated as a parent class before this commit, and thus when
querying an FPLeg ghost for its 'airport', 'runway' or 'navaid'
member, the corresponding data member returned by
waypointCommonGetMember() would be found by legGhostGetMember()
*before* parent classes are searched. This commit prevents this
from happening by returning 'airport', 'runway' and 'navaid' as
member functions *directly* in legGhostGetMember(), before
waypointCommonGetMember() is queried as a fallback.
Thanks to Eric van den Berg for the bug report.
Move the format-version node inside /meta. It's not compatible of
course, but since the stuff this is breaking is only 2 or 3 days old,
let's go for it for nicer code and file format.
Sorry if you had already written an addon-metadata.xml file of your
own. In this case, just replace:
<format-version type="int">1</format-version>
with:
<meta>
<file-type type="string">FlightGear add-on metadata</file-type>
<format-version type="int">1</format-version>
</meta>
This should fix the following compilation error and other similar ones:
converting to ‘std::tuple<flightgear::AddonVersionSuffixPrereleaseType,
int, bool, int>’ from initializer list would use explicit constructor
‘constexpr std::tuple< <template-parameter-1-1> >::tuple(_UElements&&
...)
According to <https://stackoverflow.com/a/32084829/4756009>, the change
wouldn't be needed in C++14 (and it built fine with my g++) but we use
C++11.
This commit adds C++ classes for add-on management, most notably
AddonManager, Addon and AddonVersion. The AddonManager is used to
register add-ons. It relies on an std::map<std::string, AddonRef> to
hold the metadata of each registered add-on (keys of the std::map are
add-on identifiers, and AddonRef is currently SGSharedPtr<Addon>).
Accessor methods are available for:
- retrieving the list of registered or loaded add-ons (terminology
explained in $FG_ROOT/Docs/README.add-ons);
- checking if a particular add-on has already been registered or
loaded;
- for each add-on, obtaining an Addon instance which can be queried
for its name, id, version, base path, the minimum and maximum
FlightGear versions it requires, its base node in the Property Tree,
its order in the load sequence, short and long description strings,
home page, etc.
The most important metadata is made accessible in the Property Tree
under /addons/by-id/<addon-id> and the property
/addons/by-id/<addon-id>/loaded can be checked or listened to, in
order to determine when a particular add-on is loaded. There is also a
Nasal interface to access add-on metadata in a convenient way.
In order to provide this metadata, each add-on must from now on have in
its base directory a file called 'addon-metadata.xml'.
All this is documented in much more detail in
$FG_ROOT/Docs/README.add-ons.
Mailing-list discussion:
https://sourceforge.net/p/flightgear/mailman/message/36146017/
The Garmin protocol implementation really is an NMEA protocol with a few
extra messages. Instead of duplicating the code, introduce the NMEA protocol
as a base class, which is reused for the Garmin class. The input/output
has not changed at all (and it maintains the FG-specific quirks, like our
NMEA class using LF-only linefeeds, while the Garmin protocol uses
CR-LF linefeeds.
Several checks were off by one, resulting in a segfault when only one
parameter was missing.
Also improve error messages, giving details about what is expected.
Waypoint objects used in Nasal code can now return their airport,
runway or navaid object (Nasal ghost). More precisely:
- if waypoint 'wpt' was made from an airport object[1], then
'wpt.airport' is this airport object;
- if waypoint 'wpt' was made from a runway object[2], then
'wpt.runway' is this runway object, and 'wpt.airport' is the
airport containing that runway;
- if waypoint 'wpt' was made from a navaid object[3], then
'wpt.navaid' is this navaid object.
When one of the three properties 'airport', 'runway', and 'navaid' is
not applicable to a given waypoint due to the type of the underlying
FGPositioned, its value is nil.
The code for these properties was already mostly there, but
unreachable from Nasal.
[1] For instance, with createWPFrom(airportinfo("LOWI"))
[2] For instance, with createWPFrom(airportinfo("LOWI").runway("26"))
[3] For instance, with:
var apt = airportinfo("LOWI");
var navaid = findNavaidByFrequencyMHz(apt, 109.7);
var navaidWpt = createWPFrom(navaid);
For consistency, define these three static methods in FGPositioned.
FGPositioned::isAirportType() is the same as FGAirport::isAirportType()
(piece of code moved from airport.cxx to positioned.cxx, and
FGAirport::isAirportType() now calls FGPositioned::isAirportType()).
- FGPositioned::isAirportType() returns true for AIRPORT, HELIPORT,
SEAPORT;
- FGPositioned::isRunwayType() returns true for RUNWAY;
- FGPositioned::isNavaidType() returns true for NDB, VOR, ILS, LOC, GS,
DME, TACAN.
The OSG Ctrl to right-click mapping was breaking this on Mac, but
changing that will break other things, so move the ruler feature from
‘ctrl left click’ to a simple ‘right click’ which ends up being the
same on Mac anyway.
Apply the device-pixel-ratio when calculating the initial position of
PUI dialogs, so they appear correctly (eg, centered) when running with
device-pixel-ratio != 1.0
The mapping from aircraft URI to name was wrong for local (non-package)
aircraft, as spotted by Thorsten Renk. Note other data (thumbnail) is
still incorrect, but another change I have pending will replace this
code anyway so only doing the simple fix for now.
Doing the option processing in Options::parseOption() has drawbacks:
- doesn't work well upon reset;
- doesn't work in the built-in launcher Additional Settings box.
Options::processOptions() is invoked both upon reset after the property
tree has been reset, and by the built-in launcher to process options
given in the Additional Settings box. This is not the case of
Options::parseOption() which is better for... parsing. :-)
Also use SGPath::fromLocal8Bit() to decode the path argument of --addon.
* Correct the filename case in the #include directive in PUICamera.cxx,
so that compilation succeeds on case-sensitive filesystems.
* Add the PU_SCROLL_UP_BUTTON and PU_SCROLL_DOWN_BUTTON #defines, as
they are missing from some systems which ship old versions of the PUI
library.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).
Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.