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Update radius of AI model after model data is loaded - prevents rendering artifacts at near/far camera boundary.

This commit is contained in:
Dan Wickstrom 2019-05-18 07:10:40 -04:00
parent 63f6d0b5bf
commit 35c24ce5d4

View file

@ -87,6 +87,12 @@ public:
_hasInteriorPath = true;
}
// save radius of loaded model for updating LOD
auto bs = n->getBound();
if (bs.valid()) {
_radius = bs.radius();
}
_fxpath = prop->getStringValue("sound/path");
_nasal[path] = std::unique_ptr<FGNasalModelDataProxy>(new FGNasalModelDataProxy(_root));
_nasal[path]->modelLoaded(path, prop, n);
@ -106,6 +112,7 @@ public:
bool getInteriorLoaded(void) { return _interiorLoaded;}
bool hasInteriorPath(void) { return _hasInteriorPath;}
inline std::string& getInteriorPath() { return _interiorPath; }
inline float getRadius() { return _radius; }
private:
std::string _fxpath;
std::string _interiorPath;
@ -116,6 +123,7 @@ private:
bool _initialized = false;
bool _hasInteriorPath = false;
bool _interiorLoaded = false;
float _radius = -1.0;
SGPropertyNode* _root;
};
@ -288,6 +296,10 @@ void FGAIBase::update(double dt) {
// which must be done in main thread
_modeldata->init();
// update LOD radius from loaded modeldata
_model->setRadius(_modeldata->getRadius());
_model->dirtyBound();
// sound initialization
if (fgGetBool("/sim/sound/aimodels/enabled",false))
{