curt
3680a11148
Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
...
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
ec3fa29ae2
Progressing on building dynamic scenery system.
1998-01-26 15:55:24 +00:00
curt
db9fbe603f
Initial revision. Taken from Mark Kilgard's GLUT examples.
1998-01-24 13:03:21 +00:00
curt
9dcdb982dc
Initial revision.
1998-01-24 00:03:27 +00:00
curt
e3f22ebb2a
tileutils.* renamed to bucketutils.*
1998-01-23 20:06:50 +00:00
curt
38264efc4d
Changed #ifdef FILE_H to #ifdef _FILE_H
1998-01-22 02:59:23 +00:00
curt
ec140f2161
More misc. tweaks for rpk make merge.
1998-01-19 19:42:58 +00:00
curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73
Tons of little changes to clean up the code and to remove fatal errors
...
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
ebc946c2df
Makde offset_bucket visible to outside.
1998-01-14 02:19:04 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
3cead5c91d
Misc api changes and tweaks.
1998-01-10 00:01:47 +00:00
curt
b671090310
Continue working on basic features.
1998-01-08 02:22:26 +00:00
curt
3a3210a2de
"area" renamed to "tile"
1998-01-07 23:50:01 +00:00
curt
fac8774c78
Initial revision.
1998-01-07 23:23:40 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
ecd729cf47
Given an arbitrary lat/lon, we can now:
...
generate a unique index for the chunk containing the lat/lon
generate a path name to the chunk file
build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314
Moved astro stuff to .../Src/Astro/
1998-01-07 03:22:28 +00:00
curt
37c910d1de
Moved to ../Astro/
1998-01-07 03:06:12 +00:00
curt
705247a6c0
Initial revision.
1998-01-07 02:05:48 +00:00
curt
68539c69f9
Tweaks to help building with MSVC++
1998-01-06 01:20:16 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
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3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
92b6d61944
Added log at end of file.
1997-12-30 16:41:00 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
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control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
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Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
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i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00