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122 commits

Author SHA1 Message Date
curt
3680a11148 Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
ec3fa29ae2 Progressing on building dynamic scenery system. 1998-01-26 15:55:24 +00:00
curt
db9fbe603f Initial revision. Taken from Mark Kilgard's GLUT examples. 1998-01-24 13:03:21 +00:00
curt
9dcdb982dc Initial revision. 1998-01-24 00:03:27 +00:00
curt
e3f22ebb2a tileutils.* renamed to bucketutils.* 1998-01-23 20:06:50 +00:00
curt
38264efc4d Changed #ifdef FILE_H to #ifdef _FILE_H 1998-01-22 02:59:23 +00:00
curt
ec140f2161 More misc. tweaks for rpk make merge. 1998-01-19 19:42:58 +00:00
curt
bda27365e4 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73 Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
ebc946c2df Makde offset_bucket visible to outside. 1998-01-14 02:19:04 +00:00
curt
0f64d76c81 Initial changes to support loading and management of scenery tiles. Note,
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
3cead5c91d Misc api changes and tweaks. 1998-01-10 00:01:47 +00:00
curt
b671090310 Continue working on basic features. 1998-01-08 02:22:26 +00:00
curt
3a3210a2de "area" renamed to "tile" 1998-01-07 23:50:01 +00:00
curt
fac8774c78 Initial revision. 1998-01-07 23:23:40 +00:00
curt
bebb590b9c Miscellaneous tweaks. 1998-01-07 03:31:25 +00:00
curt
ecd729cf47 Given an arbitrary lat/lon, we can now:
generate a unique index for the chunk containing the lat/lon
  generate a path name to the chunk file
  build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314 Moved astro stuff to .../Src/Astro/ 1998-01-07 03:22:28 +00:00
curt
37c910d1de Moved to ../Astro/ 1998-01-07 03:06:12 +00:00
curt
705247a6c0 Initial revision. 1998-01-07 02:05:48 +00:00
curt
68539c69f9 Tweaks to help building with MSVC++ 1998-01-06 01:20:16 +00:00
curt
2e27909b9e Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt
e20b2023dc Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
846a4d14d8 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt
2ebbbe0053 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt
92b6d61944 Added log at end of file. 1997-12-30 16:41:00 +00:00
curt
ed729a630e Merged in Durk's changes ... 1997-12-30 16:36:40 +00:00
curt
96068a55c9 A couple lighting tweaks ... 1997-12-30 13:06:56 +00:00
curt
09b8076bca Switched back to per vertex normals and smooth shading for terrain. 1997-12-30 01:38:37 +00:00
curt
feabb5024a Tweaked the sky coloring a bit to build in structures to allow finer rgb
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd First stab at sunset/sunrise sky glow effects. 1997-12-22 23:45:45 +00:00
curt
45ed7c79f8 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt
3c398c79ca Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt
46e6042aab Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
a26c9b75ee Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c Initial revision.
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db Began working on rendering the sky. 1997-12-17 23:13:45 +00:00
curt
e292d8e660 Fixed so moon and sun display lists aren't recreate periodically. 1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
09ee64ff67 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296 Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
330ff4ab53 Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt
4ab16fd58e Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt
2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
admission of defeat.  I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098 Changed planets.dat Planets.dat 1997-11-25 23:20:44 +00:00