Thorsten Renk
b40b1a8696
Skid marks enabled for concrete runways
2015-10-30 15:14:36 +02:00
Erik Hofman
507f8f7f68
Gilberto Agostinho:
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I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.
Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:
- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)
I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.
I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:
- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.
Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
Thorsten Renk
8e03960e3b
Tentative procedural skid marks for paved runways, work in progress
2015-10-27 15:18:45 +02:00
Thorsten Renk
9a53f8e331
Improvements to ALS dirt runway shader effect
2015-10-19 12:25:07 +03:00
Stuart Buchanan
aea4e306c9
Minor updates to Brazil regional texture defs.
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from Gilbert AGOSTINHO.
Commit 39767ef05cc89ce4af1719784afaaf2ecfc0cc96
from https://github.com/gilbertohasnofb/new-regional-textures
2015-07-24 18:25:54 +01:00
Erik Hofman
432a442afc
New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa
2015-06-14 11:29:16 +02:00
Thorsten Renk
79fbcfe777
Regional texture definitions for Florida
2015-05-25 15:01:35 +03:00
Thorsten Renk
12c0eb98f4
Bugfix - winter scenery has no ocean landclass defined
2015-02-25 15:34:31 +02:00
Thorsten Renk
ce77fcfac9
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
Thorsten Renk
95f060abc8
Europe uses procedural rock effect, Alaska uses detailed tree textures
2014-11-30 13:53:30 +02:00
Thorsten Renk
66f05c210f
Grassland in CORINE data should not be rendered as fields, change suggested by forum user abassign
2014-11-03 09:57:36 +02:00
Stuart Buchanan
260282e11e
Add missing definitions from previous format
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Specifically
bb17edc1a90a5b58964280570e71253857983dc1
51474c93713c69f31c80332039abed45d99a4ed7
2014-08-17 21:43:48 +01:00
Stuart Buchanan
40930c1a77
New materials.xml format
2014-08-09 20:33:50 +01:00
Thorsten Renk
e6edd424c3
(Ugly) fix for runway designator signs being invisible in ALS - in principle, they should be rendered as objects and not terrain
2014-08-04 11:16:12 +03:00
Thorsten Renk
6b67f6938b
Improved runway shoulder to greenspace transitions
2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3
Overlay texturing for airport keep with definitions for US Southwest
2014-08-04 10:52:41 +03:00
Thorsten Renk
4ff258ad70
US Southwest regional texture definitions
2014-06-17 10:04:44 +03:00
Thorsten Renk
856f45b472
Alaska and Northwest Territories regional texture definitions
2014-05-16 11:35:10 +02:00
Thorsten Renk
17799e8450
Vertically stratified noise function for ALS
2014-05-14 13:01:14 +03:00
Thorsten Renk
021133e657
Agriculture de-tiling effect for ALS terrain rendering
2014-05-05 14:27:33 +03:00
Thorsten Renk
37e6c44815
Fixes for incomplete autumn coloring
2014-03-17 09:42:38 +02:00
Thorsten Renk
bee317ccdc
Alternative tree textures, deciduous variants based on work by forum user Zbyszek
2014-03-17 09:16:55 +02:00
Thorsten Renk
a505e29309
Regional texture definitions for Ireland
2014-02-17 09:49:13 +02:00
Thorsten Renk
aae72d7266
High quality dirt runway effect for ALS
2014-01-23 13:16:20 +02:00
Thorsten Renk
49d9da2af0
Regional texture definitions for South Africa
2014-01-23 11:40:40 +02:00
Thorsten Renk
cc6c7ab3d8
Revised regional texture definitions for Iceland for new world scenery
2014-01-14 11:19:51 +02:00
Thorsten Renk
df82561b75
Separate, non-agricultural texture definition for Grassland landclass, corrsponding fix for correct cloud generation on the landclass in Advanced Weather
2014-01-13 10:54:07 +02:00
Thorsten Renk
21cc0e08f7
Autumn coloring of natural crop landclass
2013-11-22 09:42:04 +02:00
Thorsten Renk
c747dcb1f1
Regional texturing definitions for Corsica
2013-11-22 09:29:53 +02:00
Thorsten Renk
3a9ddfa5ab
Regional texture definition updates for Ascension Island (by Neilson) and Scandinavia to work with 2.0 world scenery
2013-11-22 09:14:08 +02:00
Thorsten Renk
410d29cca2
Ascension island regional definitions (by Neilson)
2013-10-17 10:55:06 +03:00
Thorsten Renk
b8996b8dab
Scandinavia regional texture definitions
2013-10-17 10:49:34 +03:00
Clément de l'Hamaide
405b0577b1
Revert "Add materials definition for textured lines"
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This reverts commit ce7358a23ca305f51fad983ba282e78798c9d0bd.
2013-10-01 00:52:33 +02:00
Clément de l'Hamaide
af47809f1b
Add materials definition for textured lines
2013-09-30 23:17:05 +02:00
Vivian Meazza
63138932cb
Add "lagoon" is preparation for next scenery build
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 22:45:15 +01:00
Thorsten Renk
f1c16e1592
Bugfix restoring trees to the Caribbean
2013-04-22 09:20:46 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
ec0e9291e8
Madagascar regional texture definitions
2013-04-09 09:07:36 +03:00
Vivian Meazza
ecb0905a3e
Use Orchard textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-03-04 00:03:05 +00:00
Thorsten Renk
1c324de144
Alternative tropical palm tree texture by forum user 'radi' used in Caribbean regional definitions
2013-03-01 08:38:22 +02:00
Thorsten Renk
1fbbe40102
Icebergs in arctic regions - based on work by AndersG
2013-02-25 14:57:46 +02:00
Thorsten Renk
37205368d1
Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)
2013-02-25 14:38:32 +02:00
Vivian Meazza
b1bff450fb
Separate out UK grass-cover
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-20 09:44:04 +00:00
Vivian Meazza
e9dd79dce1
Update
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-19 20:36:22 +00:00
Vivian Meazza
69d23bc972
Restore autumn colours
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-18 00:17:58 +00:00
Vivian Meazza
f3b5b3eb22
Remove Transitions, change default texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:40 +00:00
Vivian Meazza
c5d298c263
Add United Kingdom region
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:29 +00:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120
Regional texture definitions for the Middle East region
2013-01-29 13:06:45 +02:00
Thorsten Renk
ef85a4a2d2
Updates for Hawaii regional texture definitions
2013-01-21 14:15:32 +02:00
Thorsten Renk
c948d93444
Indonesia regional texturing definitions
2013-01-21 14:05:05 +02:00
Emilian Huminiuc
bb0f79d4ef
Add missing UK airport definition
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:29:52 +02:00
Thorsten Renk
2acdb6dd23
Iceland regional textures
2012-12-13 15:40:20 +02:00
Christian Schmitt
5fb81648e2
Correct duplicate material names
2012-12-12 12:06:24 +01:00
Thorsten Renk
f0b4466a68
Overlay texture definitions for procedural texturing
2012-12-11 13:29:58 +02:00
Christian Schmitt
d95a979b97
Use capitals for newly added materials, as it's done for the other landcover names
2012-12-10 00:12:44 +01:00
Christian Schmitt
ef813cca94
Add synonym material definitions for future diversification (needed by TG)
2012-12-09 22:32:08 +01:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Christian Schmitt
702eff7c32
Add runway guard lights as a separate material type
2012-11-22 16:46:24 +01:00
Emilian Huminiuc
cf92caa6c8
Assign proper effect to inland waterbodies.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-07 14:04:12 +02:00
Stuart Buchanan
2837a39905
Minor change to make Thorsten's GrassCover changes apply to South America only. We may make them the default later.
2012-10-06 21:14:00 +01:00
Thorsten Renk
ce4452c5d0
Regional texturing for tropical South America
2012-10-06 21:13:33 +01:00
Martin Spott
6b8f449747
Make a distinction between tidal areas and 'regular' terrain,
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still in need of improvement, but less ugly than before.
2012-09-06 13:01:57 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Martin Spott
3636ec33ac
Transport material was lost during materials re-organization,
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this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
Stuart Buchanan
ba6f14c435
Regional materials update:
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- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
b1b263b483
Rmove stray .dds references in terrain-default.eff and non-dds materials file
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This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
f412338f41
refresh object masks
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
31c99fbd4d
Add object set for the new object masks.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 04:48:50 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
3c96ce8a30
Fix material definitsion
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- Correct object mask for winter DryCropPasture material
- Add object mask for Rice.
2012-07-06 20:10:36 +01:00
Emilian Huminiuc
996052ba06
adapt regional materials.xml to water changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Emilian Huminiuc
acb83d7916
New red and yellow signs textures with missing glyphs definitions.
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Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993
Add special taxiway signs and remove old unlighted signs materials
2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6
Hawaii regional textures
2012-06-09 20:15:34 +01:00
Stuart Buchanan
268b4566d7
Further masks and material updates for regional textures.
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- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
Christian Schmitt
ddea904dcb
Remove old signs material
2012-05-11 11:10:40 +02:00
Emilian Huminiuc
626d758f30
Add texture and material definition for casing on 3d Taxiway signs.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Stuart Buchanan
76b0a99ab5
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
Flightgear Development
4a735b4b47
Regional textures 1.0
2012-05-07 20:04:16 +01:00
Christian Schmitt
1261833a5b
3D taxiway signs textures for the case
2012-05-05 13:40:33 +02:00
Stuart Buchanan
3b995d5a48
Reduce building density to offset improved placement algorithm.
2012-04-28 20:01:54 +01:00
Stuart Buchanan
acab21c7cb
Retire old materials.xml and materials-dds.xml, and add setting
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to preferences.xml
2012-04-24 22:54:02 +01:00
Stuart Buchanan
fef7170857
Manual merge of the following commits from data/materials-dds.xml
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532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a
Manual merge from data/materials.xml of
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532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00