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Author SHA1 Message Date
curt
b8d59efa71 Modifications to incorporate Jon S. Berndts flight model code. 1999-02-05 21:28:09 +00:00
curt
91cb0e2a99 MSVC++ portability changes by Bernie Bright:
Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
Simulator/Cockpit/hud.cxx: Added Standard headers
Simulator/Cockpit/panel.cxx: Redefinition of default parameter
Simulator/Flight/flight.cxx: Replaced cout with FG_LOG.  Deleted <stdio.h>
Simulator/Main/fg_init.cxx:
Simulator/Main/GLUTmain.cxx:
Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
Simulator/Objects/material.hxx:
Simulator/Time/timestamp.hxx: VC++ friend kludge
Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
Simulator/Main/views.hxx: Added a constant
1999-02-02 20:13:29 +00:00
curt
11a561872a Fixes so that the sim can start out at an airport below sea level. 1999-01-27 04:49:48 +00:00
curt
f450f4a9af Converted "class fgVIEW" to "class FGView" and updated to make data
members private and make required accessor functions.
1998-12-09 18:50:12 +00:00
curt
1c789b7ab6 Turned "struct fgWEATHER" into "class FGWeather". 1998-12-06 13:51:20 +00:00
curt
71f334cc0d Renamed class fgFLIGHT to class FGState as per request by JSB. 1998-12-05 15:53:59 +00:00
curt
2d0e4dbacd Looking into a terrain intersection problem. 1998-12-05 14:20:21 +00:00
curt
de6e4747b1 Sun portability tweak. 1998-12-05 14:11:19 +00:00
curt
cfc9e51128 Actually set the current scenery elevation based on scenery intersection point
rather than calculating the intesection point and throwing it away.
1998-12-03 14:15:24 +00:00
curt
f7bdff08ce Converted fgFLIGHT to a class.
Tweaks for Sun Portability.
Tweaked current terrain elevation code as per NHV.
1998-12-03 01:18:16 +00:00
curt
be02039e9c minor tweaks. 1998-11-23 21:49:48 +00:00
curt
f8e4de2d13 Bernie Bright <bbright@c031.aone.net.au> writes:
I've made some changes to the Scenery handling.  Basically just tidy ups.
The main difference is in tile.[ch]xx where I've changed list<fgFRAGMENT> to
vector<fgFRAGMENT>.  Studying our usage patterns this seems reasonable.
Lists are good if you need to insert/delete elements randomly but we
don't do that.  All access seems to be sequential.  Two additional
benefits are smaller memory usage - each list element requires pointers
to the next and previous elements, and faster access - vector iterators
are smaller and faster than list iterators.  This should also help
Charlie Hotchkiss' problem when compiling with Borland and STLport.

./Lib/Bucket/bucketutils.hxx
  Convenience functions for fgBUCKET.

./Simulator/Scenery/tile.cxx
./Simulator/Scenery/tile.hxx
  Changed fragment list to a vector.
  Added some convenience member functions.

./Simulator/Scenery/tilecache.cxx
./Simulator/Scenery/tilecache.hxx
  use const fgBUCKET& instead of fgBUCKET* where appropriate.

./Simulator/Scenery/tilemgr.cxx
./Simulator/Scenery/tilemgr.hxx
  uses all the new convenience functions.
1998-11-09 23:40:46 +00:00
curt
c74350c4fe Converted to new logstream debugging facility. This allows release
builds with no messages at all (and no performance impact) by using
the -DFG_NDEBUG flag.
1998-11-06 21:17:31 +00:00
curt
7efee52485 Point3D tweaks. 1998-10-18 01:17:16 +00:00
curt
5b752bfb5f C++ ifying ... 1998-10-17 01:33:52 +00:00
curt
bf5fb5108b C++-ifying. 1998-10-16 23:26:44 +00:00
curt
eed94c33cf Fixed a bug in the conversion to Point3D. 1998-10-16 18:12:28 +00:00
curt
7e240adff1 Converted to Point3D class. 1998-10-16 00:51:46 +00:00
curt
f7e6fca7dd Tweaks and optimizations by Norman Vine. 1998-09-17 18:35:52 +00:00
curt
b4abef6ab8 cleaned up my fragment.num_faces hack :-) to use the STL (no need in
duplicating work.)
Tweaked fgTileMgrRender() do not calc tile matrix unless necessary.
removed some unneeded stuff from fgTileMgrCurElev()
1998-09-15 01:35:03 +00:00
curt
9e65cd11b0 minor tweaks. 1998-09-14 12:45:23 +00:00
curt
42728f52c2 /Simulator/Objects/fragment.hxx
Nested fgFACE inside fgFRAGMENT since its not used anywhere else.

./Simulator/Objects/material.cxx
./Simulator/Objects/material.hxx
  Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
  data members - that should keep the rabble happy :)

./Simulator/Scenery/tilemgr.cxx
  In viewable() delay evaluation of eye[0] and eye[1] in until they're
  actually needed.
  Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
  method.

./Include/fg_stl_config.h
./Include/auto_ptr.hxx
  Added support for g++ 2.7.
  Further changes to other files are forthcoming.

Brief summary of changes required for g++ 2.7.
  operator->() not supported by iterators: use (*i).x instead of i->x
  default template arguments not supported,
  <functional> doesn't have mem_fun_ref() needed by callbacks.
  some std include files have different names.
  template member functions not supported.
1998-09-10 19:07:09 +00:00
curt
e641ccb51d Tweaks to loop constructs with STL usage. 1998-09-09 20:58:09 +00:00
curt
780814812a Optimization by Norman Vine. 1998-09-08 15:05:10 +00:00
curt
8c2cd1284a Use erase() instead of while ( size() ) pop_front(); 1998-09-02 14:37:08 +00:00
curt
283a23159a Contributions from Bernie Bright <bbright@c031.aone.net.au>
- use strings for fg_root and airport_id and added methods to return
  them as strings,
- inlined all access methods,
- made the parsing functions private methods,
- deleted some unused functions.
- propogated some of these changes out a bit further.
1998-08-27 17:01:55 +00:00
curt
aa408d2829 material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to
../Objects
1998-08-25 16:52:38 +00:00
curt
aaa7174002 Tweaks ... 1998-08-24 20:11:39 +00:00
curt
e33dbca814 Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:55 +00:00
curt
f4ddd8811d increased fragment list size. 1998-08-22 02:01:34 +00:00
curt
82702880dd obj.cxx: use more explicit parenthases.
texload.[ch]: use const in function definitions where appropriate.
1998-08-20 15:16:43 +00:00
curt
5f1fd50f6a Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
the need for "void" pointers and casts.
Quick hack to count the number of scenery polygons that are being drawn.
1998-08-20 15:12:03 +00:00
curt
ab51d8ca5c Need to negate the test for textures so that textures aren't loaded when
they are disabled rather than visa versa ... :-)
1998-08-12 21:41:27 +00:00
curt
d212b2d459 material.cxx: don't load textures if they are disabled
obj.cxx: optimizations from Norman Vine
tile.cxx: minor tweaks
tile.hxx: addition of num_faces
tilemgr.cxx: minor tweaks
1998-08-12 21:13:03 +00:00
curt
a7cf4f0a53 material.cxx: whups, double method declaration with no definition.
obj.cxx: tweaks to avoid errors in SGI's CC.
tile.cxx: optimizations by Norman Vine.
tilemgr.cxx: optimizations by Norman Vine.
1998-07-24 21:42:06 +00:00
curt
f8356621c1 Add basic fgFACE methods contributed by Charlie Hotchkiss.
intersect optimization from Norman Vine.
1998-07-22 21:41:42 +00:00
curt
adee4bc151 Added far clip plane to fragment clipping calculations and tie this to
weather->visibility.  This way you can increase framerates by increasing
for and lowering visibility.
1998-07-20 12:51:26 +00:00
curt
5ed5107fc1 Ground collision detection optimizations contributed by Norman Vine. 1998-07-16 17:34:24 +00:00
curt
4abe562805 Wrote access functions for current fgOPTIONS. 1998-07-13 21:00:09 +00:00
curt
262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00
curt
a0f58259dd Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
39c1facaef Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
curt
6d48ba08a0 Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
be9d6ea4ea Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
"EXT" versions of texture management routines.
1998-06-27 16:54:59 +00:00
curt
24c78e8146 Load and manage multiple textures defined in the Materials library.
Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
1998-06-17 21:36:39 +00:00
curt
7b98736e32 Build only static libraries.
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
a6c7336cad Working first pass at material proporty sorting. 1998-06-08 17:57:54 +00:00
curt
d0b19c0ce1 I goofed on the log message in the last commit ... now fixed. 1998-06-06 01:09:31 +00:00
curt
0a840e1dbd Increased per material fragment list size from 100 to 400. 1998-06-06 01:07:17 +00:00
curt
5c10725624 Working on sorting by, and rendering by material properties. 1998-06-05 22:39:53 +00:00