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curt 42728f52c2 /Simulator/Objects/fragment.hxx
Nested fgFACE inside fgFRAGMENT since its not used anywhere else.

./Simulator/Objects/material.cxx
./Simulator/Objects/material.hxx
  Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
  data members - that should keep the rabble happy :)

./Simulator/Scenery/tilemgr.cxx
  In viewable() delay evaluation of eye[0] and eye[1] in until they're
  actually needed.
  Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
  method.

./Include/fg_stl_config.h
./Include/auto_ptr.hxx
  Added support for g++ 2.7.
  Further changes to other files are forthcoming.

Brief summary of changes required for g++ 2.7.
  operator->() not supported by iterators: use (*i).x instead of i->x
  default template arguments not supported,
  <functional> doesn't have mem_fun_ref() needed by callbacks.
  some std include files have different names.
  template member functions not supported.
1998-09-10 19:07:09 +00:00
..
Makefile.am material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to 1998-08-25 16:52:38 +00:00
scenery.cxx material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to 1998-08-25 16:52:38 +00:00
scenery.hxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
tile.cxx Use erase() instead of while ( size() ) pop_front(); 1998-09-02 14:37:08 +00:00
tile.hxx material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to 1998-08-25 16:52:38 +00:00
tilecache.cxx Contributions from Bernie Bright <bbright@c031.aone.net.au> 1998-08-27 17:01:55 +00:00
tilecache.hxx Added automatic mipmap generation. 1998-07-04 00:54:28 +00:00
tilemgr.cxx /Simulator/Objects/fragment.hxx 1998-09-10 19:07:09 +00:00
tilemgr.hxx Tweaks to loop constructs with STL usage. 1998-09-09 20:58:09 +00:00