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Looking into a terrain intersection problem.

This commit is contained in:
curt 1998-12-05 14:20:21 +00:00
parent ef620f3170
commit 2d0e4dbacd

View file

@ -156,10 +156,10 @@ fgTileMgrCurElev( const fgBUCKET& p ) {
scenery.next_center = t->center;
// earth_center = Point3D(0.0, 0.0, 0.0);
FG_LOG( FG_TERRAIN, FG_DEBUG,
"Current bucket = " << p << " Index = " << fgBucketGenIndex(&p) );
FG_LOG( FG_TERRAIN, FG_DEBUG,
"abs_view_pos = " << abs_view_pos );
// calculate tile offset
// x = (t->offset.x = t->center.x - scenery.center.x);
@ -217,7 +217,7 @@ fgTileMgrCurElev( const fgBUCKET& p ) {
}
}
cout << "no terrain intersection found\n";
cout << "(new) no terrain intersection found\n";
return 0.0;
}
@ -322,7 +322,7 @@ fgTileMgrCurElevOLD( double lon, double lat, const Point3D& abs_view_pos ) {
}
}
cout << "no terrain intersection found\n";
cout << "(old) no terrain intersection found\n";
return 0.0;
}
@ -748,6 +748,9 @@ void fgTileMgrRender( void ) {
// $Log$
// Revision 1.48 1998/12/05 14:20:21 curt
// Looking into a terrain intersection problem.
//
// Revision 1.47 1998/12/05 14:11:19 curt
// Sun portability tweak.
//