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flightgear/Scenery
curt 262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00
..
Makefile.am Build only static libraries. 1998-06-12 00:55:58 +00:00
material.cxx Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen. 1998-07-08 14:47:20 +00:00
material.hxx Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
obj.cxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
obj.hxx Implimented fragment level view frustum culling. 1998-05-24 02:49:09 +00:00
scenery.cxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
scenery.hxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
texload.c Added automatic mipmap generation. 1998-07-04 00:54:28 +00:00
texload.h C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00
tile.cxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
tile.hxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
tilecache.cxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
tilecache.hxx Added automatic mipmap generation. 1998-07-04 00:54:28 +00:00
tilemgr.cxx Added ground collision detection. This involved: 1998-07-12 03:18:27 +00:00
tilemgr.hxx Moved global ref point and radius (bounding sphere info, and offset) to 1998-05-20 20:53:53 +00:00