- saving the entire vertex list for each tile with the tile records. - saving the face list for each fragment with the fragment records. - code to intersect the current vertical line with the proper face in an efficient manner as possible. Fixed a bug where the tiles weren't being shifted to "near" (0,0,0) |
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.. | ||
Makefile.am | ||
material.cxx | ||
material.hxx | ||
obj.cxx | ||
obj.hxx | ||
scenery.cxx | ||
scenery.hxx | ||
texload.c | ||
texload.h | ||
tile.cxx | ||
tile.hxx | ||
tilecache.cxx | ||
tilecache.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |