No description
- saving the entire vertex list for each tile with the tile records. - saving the face list for each fragment with the fragment records. - code to intersect the current vertical line with the proper face in an efficient manner as possible. Fixed a bug where the tiles weren't being shifted to "near" (0,0,0) |
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Aircraft | ||
Astro | ||
Autopilot | ||
Cockpit | ||
Controls | ||
CVSROOT | ||
FDM | ||
GUI | ||
Joystick | ||
LaRCsim | ||
Main | ||
Scenery | ||
Simulator | ||
Slew | ||
Time | ||
Weather |