polar3d.h renamed to polar3d.hxx
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3 changed files with 14 additions and 5 deletions
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@ -42,7 +42,7 @@
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#include <Math/fg_geodesy.h>
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#include <Math/interpolater.hxx>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include "fg_time.hxx"
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#include "light.hxx"
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@ -167,6 +167,9 @@ void fgLightUpdate ( void ) {
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// $Log$
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// Revision 1.10 1998/07/08 14:48:38 curt
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// polar3d.h renamed to polar3d.hxx
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//
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// Revision 1.9 1998/05/29 20:37:51 curt
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// Renamed <Table>.table to be <Table> so we can add a .gz under DOS.
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//
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@ -62,7 +62,7 @@ public:
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double sun_lon, sun_gc_lat;
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// in cartesian coordiantes
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fgCartesianPoint3d fg_sunpos;
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fgPoint3d fg_sunpos;
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// (in view coordinates)
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GLfloat sun_vec[4];
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@ -114,6 +114,9 @@ void fgLightUpdate ( void );
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// $Log$
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// Revision 1.5 1998/07/08 14:48:39 curt
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// polar3d.h renamed to polar3d.hxx
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//
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// Revision 1.4 1998/05/20 20:54:17 curt
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// Converted fgLIGHT to a C++ class.
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//
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@ -50,8 +50,8 @@
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#include <Main/views.hxx>
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/vector.h>
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#include <Math/polar3d.hxx>
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#include <Math/vector.hxx>
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#include <Scenery/scenery.hxx>
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#include "fg_time.hxx"
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@ -276,7 +276,7 @@ void fgUpdateSunPos( void ) {
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fgTIME *t;
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fgVIEW *v;
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MAT3vec nup, nsun, v0;
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fgPolarPoint3d p;
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fgPoint3d p;
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double sun_gd_lat, sl_radius;
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double ntmp;
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@ -350,6 +350,9 @@ void fgUpdateSunPos( void ) {
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// $Log$
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// Revision 1.9 1998/07/08 14:48:39 curt
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// polar3d.h renamed to polar3d.hxx
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//
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// Revision 1.8 1998/05/02 01:53:18 curt
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// Fine tuning mktime() support because of varying behavior on different
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// platforms.
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