Implimented fragment level view frustum culling.
This commit is contained in:
parent
4c1ec83f52
commit
922f9e9ba1
3 changed files with 343 additions and 321 deletions
484
Scenery/obj.cxx
484
Scenery/obj.cxx
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@ -1,27 +1,25 @@
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/*
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* obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
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*
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* Written by Curtis Olson, started October 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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// obj.cxx -- routines to handle "sorta" WaveFront .obj format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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@ -56,7 +54,7 @@ static double nodes[MAXNODES][3];
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static double normals[MAXNODES][3];
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/* given three points defining a triangle, calculate the normal */
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// given three points defining a triangle, calculate the normal
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static void calc_normal(double p1[3], double p2[3],
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double p3[3], double normal[3])
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{
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@ -69,8 +67,8 @@ static void calc_normal(double p1[3], double p2[3],
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MAT3cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, " Normal = %.2f %.2f %.2f\n",
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normal[0], normal[1], normal[2]);*/
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// fgPrintf( FG_TERRAIN, FG_DEBUG, " Normal = %.2f %.2f %.2f\n",
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// normal[0], normal[1], normal[2]);
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}
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@ -95,7 +93,7 @@ fgPolarPoint3d calc_tex_coords(double *node, fgCartesianPoint3d *ref) {
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}
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/* Load a .obj file and build the GL fragment list */
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// Load a .obj file and build the GL fragment list
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int fgObjLoad(char *path, fgTILE *tile) {
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fgOPTIONS *o;
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fgFRAGMENT fragment;
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@ -106,7 +104,7 @@ int fgObjLoad(char *path, fgTILE *tile) {
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// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
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GLint display_list;
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fgFile f;
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int first, ncount, vncount, n1, n2, n3, n4;
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int in_fragment, in_faces, ncount, vncount, n1, n2, n3, n4;
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int last1, last2, odd;
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o = ¤t_options;
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@ -131,50 +129,43 @@ int fgObjLoad(char *path, fgTILE *tile) {
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}
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}
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display_list = xglGenLists(1);
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xglNewList(display_list, GL_COMPILE);
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first = 1;
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in_fragment = 0;
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ncount = 1;
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vncount = 1;
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tile->bounding_radius = 0.0;
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while ( fggets(f, line, 250) != NULL ) {
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if ( line[0] == '#' ) {
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/* comment -- ignore */
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// comment -- ignore
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} else if ( line[0] == '\n' ) {
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/* empty line -- ignore */
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} else if ( strncmp(line, "gb ", 3) == 0 ) {
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/* reference point (center offset) */
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sscanf(line, "gb %lf %lf %lf %lf\n",
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// empty line -- ignore
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} else if ( strncmp(line, "gbs ", 4) == 0 ) {
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// reference point (center offset)
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sscanf(line, "gbs %lf %lf %lf %lf\n",
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&tile->center.x, &tile->center.y, &tile->center.z,
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&tile->bounding_radius);
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} else if ( strncmp(line, "bs ", 3) == 0 ) {
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// reference point (center offset)
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sscanf(line, "bs %lf %lf %lf %lf\n",
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&fragment.center.x, &fragment.center.y, &fragment.center.z,
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&fragment.bounding_radius);
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} else if ( strncmp(line, "v ", 2) == 0 ) {
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/* node (vertex) */
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// node (vertex)
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if ( ncount < MAXNODES ) {
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex = %s", line); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex = %s", line);
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sscanf(line, "v %lf %lf %lf\n",
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&nodes[ncount][0], &nodes[ncount][1],
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&nodes[ncount][2]);
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// temporary code to calculate bounding radius
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// dist = calc_dist(nodes[ncount]);
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// printf("node = %.2f %.2f %.2f dist = %.2f\n",
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// nodes[ncount][0], nodes[ncount][1], nodes[ncount][2],
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// dist);
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// if ( (dist > *radius) && (dist < 100000.0) ) {
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// *radius = dist;
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// }
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ncount++;
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} else {
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fgPrintf( FG_TERRAIN, FG_EXIT,
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"Read too many nodes ... dying :-(\n");
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}
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} else if ( strncmp(line, "vn ", 3) == 0 ) {
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/* vertex normal */
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// vertex normal
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if ( vncount < MAXNODES ) {
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex normal = %s", line); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "vertex normal = %s", line);
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sscanf(line, "vn %lf %lf %lf\n",
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&normals[vncount][0], &normals[vncount][1],
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&normals[vncount][2]);
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"Read too many vertex normals ... dying :-(\n");
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}
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} else if ( strncmp(line, "usemtl ", 7) == 0 ) {
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/* material property specification */
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// material property specification
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// this also signals the start of a new fragment
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if ( in_fragment ) {
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// close out the previous structure and start the next
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xglEnd();
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xglEndList();
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// update fragment
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fragment.display_list = display_list;
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// push this fragment onto the tile's object list
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tile->fragment_list.push_back(fragment);
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} else {
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in_fragment = 1;
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}
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display_list = xglGenLists(1);
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xglNewList(display_list, GL_COMPILE);
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in_faces = 0;
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// scan the material line
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sscanf(line, "usemtl %s\n", material);
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} else if ( line[0] == 't' ) {
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/* start a new triangle strip */
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// start a new triangle strip
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n1 = n2 = n3 = n4 = 0;
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if ( !first ) {
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/* close out the previous structure and start the next */
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xglEnd();
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} else {
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first = 0;
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}
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, " new tri strip = %s",
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line); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, " new tri strip = %s", line);
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sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4);
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = "); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = ");
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xglBegin(GL_TRIANGLE_STRIP);
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last2 = n4;
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}
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} else if ( line[0] == 'f' ) {
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/* unoptimized face */
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// unoptimized face
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if ( !first ) {
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/* close out the previous structure and start the next */
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xglEnd();
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} else {
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first = 0;
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if ( !in_faces ) {
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xglBegin(GL_TRIANGLES);
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in_faces = 1;
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}
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xglBegin(GL_TRIANGLES);
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "new triangle = %s", line);*/
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "new triangle = %s", line);*/
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sscanf(line, "f %d %d %d\n", &n1, &n2, &n3);
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xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
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xglTexCoord2f(pp.lon, pp.lat);
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xglVertex3d(nodes[n3][0], nodes[n3][1], nodes[n3][2]);
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} else if ( line[0] == 'q' ) {
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/* continue a triangle strip */
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// continue a triangle strip
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n1 = n2 = 0;
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "continued tri strip = %s ",
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line); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "continued tri strip = %s ",
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// line);
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sscanf(line, "q %d %d\n", &n1, &n2);
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "read %d %d\n", n1, n2); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "read %d %d\n", n1, n2);
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if ( o->shading ) {
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// Shading model is "GL_SMOOTH"
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last2 = n1;
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if ( n2 > 0 ) {
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, " (cont)\n"); */
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// fgPrintf( FG_TERRAIN, FG_DEBUG, " (cont)\n");
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if ( o->shading ) {
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// Shading model is "GL_SMOOTH"
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}
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}
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xglEnd();
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if ( in_fragment ) {
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// close out the previous structure and start the next
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xglEnd();
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xglEndList();
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/* Draw normal vectors (for visually verifying normals)*/
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// update fragment
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fragment.display_list = display_list;
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// push this fragment onto the tile's object list
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tile->fragment_list.push_back(fragment);
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}
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// Draw normal vectors (for visually verifying normals)
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/*
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xglBegin(GL_LINES);
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xglColor3f(0.0, 0.0, 0.0);
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nodes[i][2] + 500*normals[i][2]);
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}
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xglEnd();
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*/
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xglEndList();
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*/
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fgclose(f);
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// temporary: create a fragment
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fragment.center = tile->center;
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fragment.bounding_radius = tile->bounding_radius;
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fragment.display_list = display_list;
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// temporary: push this fragment onto the tile's object list
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tile->fragment_list.push_back(fragment);
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return(1);
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}
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/* $Log$
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/* Revision 1.6 1998/05/23 14:09:20 curt
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/* Added tile.cxx and tile.hxx.
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/* Working on rewriting the tile management system so a tile is just a list
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/* fragments, and the fragment record contains the display list for that fragment.
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/*
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* Revision 1.5 1998/05/20 20:53:53 curt
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* Moved global ref point and radius (bounding sphere info, and offset) to
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* data file rather than calculating it on the fly.
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* Fixed polygon winding problem in scenery generation stage rather than
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* compensating for it on the fly.
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* Made a fgTILECACHE class.
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*
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* Revision 1.4 1998/05/16 13:09:57 curt
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* Beginning to add support for view frustum culling.
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* Added some temporary code to calculate bouding radius, until the
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* scenery generation tools and scenery can be updated.
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*
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* Revision 1.3 1998/05/03 00:48:01 curt
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* Updated texture coordinate fmod() parameter.
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*
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* Revision 1.2 1998/05/02 01:52:14 curt
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* Playing around with texture coordinates.
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*
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* Revision 1.1 1998/04/30 12:35:28 curt
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* Added a command line rendering option specify smooth/flat shading.
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*
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* Revision 1.35 1998/04/28 21:43:26 curt
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* Wrapped zlib calls up so we can conditionally comment out zlib support.
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*
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* Revision 1.34 1998/04/28 01:21:42 curt
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* Tweaked texture parameter calculations to keep the number smaller. This
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* avoids the "swimming" problem.
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* Type-ified fgTIME and fgVIEW.
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*
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* Revision 1.33 1998/04/27 15:58:15 curt
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* Screwing around with texture coordinate generation ... still needs work.
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*
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* Revision 1.32 1998/04/27 03:30:13 curt
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* Minor transformation adjustments to try to keep scenery tiles closer to
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* (0, 0, 0) GLfloats run out of precision at the distances we need to model
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* the earth, but we can do a bunch of pre-transformations using double math
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* and then cast to GLfloat once everything is close in where we have less
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* precision problems.
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*
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* Revision 1.31 1998/04/25 15:09:57 curt
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* Changed "r" to "rb" in gzopen() options. This fixes bad behavior in win32.
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*
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* Revision 1.30 1998/04/24 14:21:08 curt
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* Added "file.obj.gz" support.
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*
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* Revision 1.29 1998/04/24 00:51:07 curt
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* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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* Tweaked the scenery file extentions to be "file.obj" (uncompressed)
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* or "file.obz" (compressed.)
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*
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* Revision 1.28 1998/04/22 13:22:44 curt
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* C++ - ifing the code a bit.
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*
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* Revision 1.27 1998/04/18 04:13:17 curt
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* Added zlib on the fly decompression support for loading scenery objects.
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*
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* Revision 1.26 1998/04/03 22:11:36 curt
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* Converting to Gnu autoconf system.
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*
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* Revision 1.25 1998/03/14 00:30:50 curt
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* Beginning initial terrain texturing experiments.
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*
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* Revision 1.24 1998/02/09 21:30:18 curt
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* Fixed a nagging problem with terrain tiles not "quite" matching up perfectly.
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*
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* Revision 1.23 1998/02/09 15:07:52 curt
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* Minor tweaks.
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*
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* Revision 1.22 1998/02/01 03:39:54 curt
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* Minor tweaks.
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*
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* Revision 1.21 1998/01/31 00:43:25 curt
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* Added MetroWorks patches from Carmen Volpe.
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*
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* Revision 1.20 1998/01/29 00:51:39 curt
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* First pass at tile cache, dynamic tile loading and tile unloading now works.
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*
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* Revision 1.19 1998/01/27 03:26:42 curt
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* Playing with new fgPrintf command.
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*
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* Revision 1.18 1998/01/19 19:27:16 curt
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* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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* This should simplify things tremendously.
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*
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* Revision 1.17 1998/01/13 00:23:10 curt
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* Initial changes to support loading and management of scenery tiles. Note,
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* there's still a fair amount of work left to be done.
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*
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* Revision 1.16 1997/12/30 23:09:40 curt
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* Worked on winding problem without luck, so back to calling glFrontFace()
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* 3 times for each scenery area.
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*
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* Revision 1.15 1997/12/30 20:47:51 curt
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* Integrated new event manager with subsystem initializations.
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*
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* Revision 1.14 1997/12/30 01:38:46 curt
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* Switched back to per vertex normals and smooth shading for terrain.
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*
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* Revision 1.13 1997/12/18 23:32:36 curt
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* First stab at sky dome actually starting to look reasonable. :-)
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*
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* Revision 1.12 1997/12/17 23:13:47 curt
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* Began working on rendering the sky.
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*
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* Revision 1.11 1997/12/15 23:55:01 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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*
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* Revision 1.10 1997/12/12 21:41:28 curt
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* More light/material property tweaking ... still a ways off.
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*
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* Revision 1.9 1997/12/12 19:52:57 curt
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* Working on lightling and material properties.
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*
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* Revision 1.8 1997/12/10 01:19:51 curt
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* Tweaks for verion 0.15 release.
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*
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* Revision 1.7 1997/12/08 22:51:17 curt
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* Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
|
||||
* admission of defeat. I will eventually go back and get all the stripes
|
||||
* wound the same way (ccw).
|
||||
*
|
||||
* Revision 1.6 1997/11/25 19:25:35 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.5 1997/11/15 18:16:39 curt
|
||||
* minor tweaks.
|
||||
*
|
||||
* Revision 1.4 1997/11/14 00:26:49 curt
|
||||
* Transform scenery coordinates earlier in pipeline when scenery is being
|
||||
* created, not when it is being loaded. Precalculate normals for each node
|
||||
* as average of the normals of each containing polygon so Garoude shading is
|
||||
* now supportable.
|
||||
*
|
||||
* Revision 1.3 1997/10/31 04:49:12 curt
|
||||
* Tweaking vertex orders.
|
||||
*
|
||||
* Revision 1.2 1997/10/30 12:38:45 curt
|
||||
* Working on new scenery subsystem.
|
||||
*
|
||||
* Revision 1.1 1997/10/28 21:14:54 curt
|
||||
* Initial revision.
|
||||
*
|
||||
*/
|
||||
// $Log$
|
||||
// Revision 1.7 1998/05/24 02:49:09 curt
|
||||
// Implimented fragment level view frustum culling.
|
||||
//
|
||||
// Revision 1.6 1998/05/23 14:09:20 curt
|
||||
// Added tile.cxx and tile.hxx.
|
||||
// Working on rewriting the tile management system so a tile is just a list
|
||||
// fragments, and the fragment record contains the display list for that
|
||||
// fragment.
|
||||
//
|
||||
// Revision 1.5 1998/05/20 20:53:53 curt
|
||||
// Moved global ref point and radius (bounding sphere info, and offset) to
|
||||
// data file rather than calculating it on the fly.
|
||||
// Fixed polygon winding problem in scenery generation stage rather than
|
||||
// compensating for it on the fly.
|
||||
// Made a fgTILECACHE class.
|
||||
//
|
||||
// Revision 1.4 1998/05/16 13:09:57 curt
|
||||
// Beginning to add support for view frustum culling.
|
||||
// Added some temporary code to calculate bouding radius, until the
|
||||
// scenery generation tools and scenery can be updated.
|
||||
//
|
||||
// Revision 1.3 1998/05/03 00:48:01 curt
|
||||
// Updated texture coordinate fmod() parameter.
|
||||
//
|
||||
// Revision 1.2 1998/05/02 01:52:14 curt
|
||||
// Playing around with texture coordinates.
|
||||
//
|
||||
// Revision 1.1 1998/04/30 12:35:28 curt
|
||||
// Added a command line rendering option specify smooth/flat shading.
|
||||
//
|
||||
// Revision 1.35 1998/04/28 21:43:26 curt
|
||||
// Wrapped zlib calls up so we can conditionally comment out zlib support.
|
||||
//
|
||||
// Revision 1.34 1998/04/28 01:21:42 curt
|
||||
// Tweaked texture parameter calculations to keep the number smaller. This
|
||||
// avoids the "swimming" problem.
|
||||
// Type-ified fgTIME and fgVIEW.
|
||||
//
|
||||
// Revision 1.33 1998/04/27 15:58:15 curt
|
||||
// Screwing around with texture coordinate generation ... still needs work.
|
||||
//
|
||||
// Revision 1.32 1998/04/27 03:30:13 curt
|
||||
// Minor transformation adjustments to try to keep scenery tiles closer to
|
||||
// (0, 0, 0) GLfloats run out of precision at the distances we need to model
|
||||
// the earth, but we can do a bunch of pre-transformations using double math
|
||||
// and then cast to GLfloat once everything is close in where we have less
|
||||
// precision problems.
|
||||
//
|
||||
// Revision 1.31 1998/04/25 15:09:57 curt
|
||||
// Changed "r" to "rb" in gzopen() options. This fixes bad behavior in win32.
|
||||
//
|
||||
// Revision 1.30 1998/04/24 14:21:08 curt
|
||||
// Added "file.obj.gz" support.
|
||||
//
|
||||
// Revision 1.29 1998/04/24 00:51:07 curt
|
||||
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
||||
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
|
||||
// or "file.obz" (compressed.)
|
||||
//
|
||||
// Revision 1.28 1998/04/22 13:22:44 curt
|
||||
// C++ - ifing the code a bit.
|
||||
//
|
||||
// Revision 1.27 1998/04/18 04:13:17 curt
|
||||
// Added zlib on the fly decompression support for loading scenery objects.
|
||||
//
|
||||
// Revision 1.26 1998/04/03 22:11:36 curt
|
||||
// Converting to Gnu autoconf system.
|
||||
//
|
||||
// Revision 1.25 1998/03/14 00:30:50 curt
|
||||
// Beginning initial terrain texturing experiments.
|
||||
//
|
||||
// Revision 1.24 1998/02/09 21:30:18 curt
|
||||
// Fixed a nagging problem with terrain tiles not "quite" matching up perfectly.
|
||||
//
|
||||
// Revision 1.23 1998/02/09 15:07:52 curt
|
||||
// Minor tweaks.
|
||||
//
|
||||
// Revision 1.22 1998/02/01 03:39:54 curt
|
||||
// Minor tweaks.
|
||||
//
|
||||
// Revision 1.21 1998/01/31 00:43:25 curt
|
||||
// Added MetroWorks patches from Carmen Volpe.
|
||||
//
|
||||
// Revision 1.20 1998/01/29 00:51:39 curt
|
||||
// First pass at tile cache, dynamic tile loading and tile unloading now works.
|
||||
//
|
||||
// Revision 1.19 1998/01/27 03:26:42 curt
|
||||
// Playing with new fgPrintf command.
|
||||
//
|
||||
// Revision 1.18 1998/01/19 19:27:16 curt
|
||||
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
||||
// This should simplify things tremendously.
|
||||
//
|
||||
// Revision 1.17 1998/01/13 00:23:10 curt
|
||||
// Initial changes to support loading and management of scenery tiles. Note,
|
||||
// there's still a fair amount of work left to be done.
|
||||
//
|
||||
// Revision 1.16 1997/12/30 23:09:40 curt
|
||||
// Worked on winding problem without luck, so back to calling glFrontFace()
|
||||
// 3 times for each scenery area.
|
||||
//
|
||||
// Revision 1.15 1997/12/30 20:47:51 curt
|
||||
// Integrated new event manager with subsystem initializations.
|
||||
//
|
||||
// Revision 1.14 1997/12/30 01:38:46 curt
|
||||
// Switched back to per vertex normals and smooth shading for terrain.
|
||||
//
|
||||
// Revision 1.13 1997/12/18 23:32:36 curt
|
||||
// First stab at sky dome actually starting to look reasonable. :-)
|
||||
//
|
||||
// Revision 1.12 1997/12/17 23:13:47 curt
|
||||
// Began working on rendering the sky.
|
||||
//
|
||||
// Revision 1.11 1997/12/15 23:55:01 curt
|
||||
// Add xgl wrappers for debugging.
|
||||
// Generate terrain normals on the fly.
|
||||
//
|
||||
// Revision 1.10 1997/12/12 21:41:28 curt
|
||||
// More light/material property tweaking ... still a ways off.
|
||||
//
|
||||
// Revision 1.9 1997/12/12 19:52:57 curt
|
||||
// Working on lightling and material properties.
|
||||
//
|
||||
// Revision 1.8 1997/12/10 01:19:51 curt
|
||||
// Tweaks for verion 0.15 release.
|
||||
//
|
||||
// Revision 1.7 1997/12/08 22:51:17 curt
|
||||
// Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
|
||||
// admission of defeat. I will eventually go back and get all the stripes
|
||||
// wound the same way (ccw).
|
||||
//
|
||||
// Revision 1.6 1997/11/25 19:25:35 curt
|
||||
// Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
//
|
||||
// Revision 1.5 1997/11/15 18:16:39 curt
|
||||
// minor tweaks.
|
||||
//
|
||||
// Revision 1.4 1997/11/14 00:26:49 curt
|
||||
// Transform scenery coordinates earlier in pipeline when scenery is being
|
||||
// created, not when it is being loaded. Precalculate normals for each node
|
||||
// as average of the normals of each containing polygon so Garoude shading is
|
||||
// now supportable.
|
||||
//
|
||||
// Revision 1.3 1997/10/31 04:49:12 curt
|
||||
// Tweaking vertex orders.
|
||||
//
|
||||
// Revision 1.2 1997/10/30 12:38:45 curt
|
||||
// Working on new scenery subsystem.
|
||||
//
|
||||
// Revision 1.1 1997/10/28 21:14:54 curt
|
||||
// Initial revision.
|
||||
|
||||
|
||||
|
|
156
Scenery/obj.hxx
156
Scenery/obj.hxx
|
@ -1,27 +1,25 @@
|
|||
/**************************************************************************
|
||||
* obj.hxx -- routines to handle WaveFront .obj-ish format files.
|
||||
*
|
||||
* Written by Curtis Olson, started October 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
// obj.hxx -- routines to handle WaveFront .obj-ish format files.
|
||||
//
|
||||
// Written by Curtis Olson, started October 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
// (Log is kept at end of this file)
|
||||
|
||||
|
||||
#ifndef _OBJ_HXX
|
||||
|
@ -48,62 +46,64 @@
|
|||
#include "tile.hxx"
|
||||
|
||||
|
||||
/* Load a .obj file and build the GL fragment list */
|
||||
// Load a .obj file and build the GL fragment list
|
||||
int fgObjLoad(char *path, fgTILE *tile);
|
||||
// GLint fgObjLoad(char *path, fgCartesianPoint3d *ref, double *radius) {
|
||||
|
||||
|
||||
#endif /* _OBJ_HXX */
|
||||
#endif // _OBJ_HXX
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.3 1998/05/23 14:09:21 curt
|
||||
/* Added tile.cxx and tile.hxx.
|
||||
/* Working on rewriting the tile management system so a tile is just a list
|
||||
/* fragments, and the fragment record contains the display list for that fragment.
|
||||
/*
|
||||
* Revision 1.2 1998/05/02 01:52:15 curt
|
||||
* Playing around with texture coordinates.
|
||||
*
|
||||
* Revision 1.1 1998/04/30 12:35:29 curt
|
||||
* Added a command line rendering option specify smooth/flat shading.
|
||||
*
|
||||
* Revision 1.11 1998/04/25 22:06:31 curt
|
||||
* Edited cvs log messages in source files ... bad bad bad!
|
||||
*
|
||||
* Revision 1.10 1998/04/24 00:51:07 curt
|
||||
* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
||||
* Tweaked the scenery file extentions to be "file.obj" (uncompressed)
|
||||
* or "file.obz" (compressed.)
|
||||
*
|
||||
* Revision 1.9 1998/04/22 13:22:45 curt
|
||||
* C++ - ifing the code a bit.
|
||||
*
|
||||
* Revision 1.8 1998/04/21 17:02:43 curt
|
||||
* Prepairing for C++ integration.
|
||||
*
|
||||
* Revision 1.7 1998/04/03 22:11:37 curt
|
||||
* Converting to Gnu autoconf system.
|
||||
*
|
||||
* Revision 1.6 1998/01/31 00:43:25 curt
|
||||
* Added MetroWorks patches from Carmen Volpe.
|
||||
*
|
||||
* Revision 1.5 1998/01/27 00:48:03 curt
|
||||
* Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
|
||||
* system and commandline/config file processing code.
|
||||
*
|
||||
* Revision 1.4 1998/01/22 02:59:41 curt
|
||||
* Changed #ifdef FILE_H to #ifdef _FILE_H
|
||||
*
|
||||
* Revision 1.3 1998/01/19 19:27:17 curt
|
||||
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
||||
* This should simplify things tremendously.
|
||||
*
|
||||
* Revision 1.2 1998/01/13 00:23:10 curt
|
||||
* Initial changes to support loading and management of scenery tiles. Note,
|
||||
* there's still a fair amount of work left to be done.
|
||||
*
|
||||
* Revision 1.1 1997/10/28 21:14:55 curt
|
||||
* Initial revision.
|
||||
*
|
||||
*/
|
||||
// $Log$
|
||||
// Revision 1.4 1998/05/24 02:49:10 curt
|
||||
// Implimented fragment level view frustum culling.
|
||||
//
|
||||
// Revision 1.3 1998/05/23 14:09:21 curt
|
||||
// Added tile.cxx and tile.hxx.
|
||||
// Working on rewriting the tile management system so a tile is just a list
|
||||
// fragments, and the fragment record contains the display list for that
|
||||
// fragment.
|
||||
//
|
||||
// Revision 1.2 1998/05/02 01:52:15 curt
|
||||
// Playing around with texture coordinates.
|
||||
//
|
||||
// Revision 1.1 1998/04/30 12:35:29 curt
|
||||
// Added a command line rendering option specify smooth/flat shading.
|
||||
//
|
||||
// Revision 1.11 1998/04/25 22:06:31 curt
|
||||
// Edited cvs log messages in source files ... bad bad bad!
|
||||
//
|
||||
// Revision 1.10 1998/04/24 00:51:07 curt
|
||||
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
||||
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
|
||||
// or "file.obz" (compressed.)
|
||||
//
|
||||
// Revision 1.9 1998/04/22 13:22:45 curt
|
||||
// C++ - ifing the code a bit.
|
||||
//
|
||||
// Revision 1.8 1998/04/21 17:02:43 curt
|
||||
// Prepairing for C++ integration.
|
||||
//
|
||||
// Revision 1.7 1998/04/03 22:11:37 curt
|
||||
// Converting to Gnu autoconf system.
|
||||
//
|
||||
// Revision 1.6 1998/01/31 00:43:25 curt
|
||||
// Added MetroWorks patches from Carmen Volpe.
|
||||
//
|
||||
// Revision 1.5 1998/01/27 00:48:03 curt
|
||||
// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
|
||||
// system and commandline/config file processing code.
|
||||
//
|
||||
// Revision 1.4 1998/01/22 02:59:41 curt
|
||||
// Changed #ifdef FILE_H to #ifdef _FILE_H
|
||||
//
|
||||
// Revision 1.3 1998/01/19 19:27:17 curt
|
||||
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
||||
// This should simplify things tremendously.
|
||||
//
|
||||
// Revision 1.2 1998/01/13 00:23:10 curt
|
||||
// Initial changes to support loading and management of scenery tiles. Note,
|
||||
// there's still a fair amount of work left to be done.
|
||||
//
|
||||
// Revision 1.1 1997/10/28 21:14:55 curt
|
||||
// Initial revision.
|
||||
|
||||
|
|
|
@ -329,6 +329,7 @@ void fgTileMgrRender( void ) {
|
|||
offset.y = t->center.y - scenery.center.y;
|
||||
offset.z = t->center.z - scenery.center.z;
|
||||
|
||||
// Course (tile based) culling
|
||||
if ( viewable(&offset, t->bounding_radius) ) {
|
||||
// at least a portion of this tile is viewable
|
||||
|
||||
|
@ -343,22 +344,39 @@ void fgTileMgrRender( void ) {
|
|||
fragment = *current++;
|
||||
|
||||
if ( fragment.display_list >= 0 ) {
|
||||
xglCallList(fragment.display_list);
|
||||
// Fine (fragment based) culling
|
||||
offset.x = fragment.center.x - scenery.center.x;
|
||||
offset.y = fragment.center.y - scenery.center.y;
|
||||
offset.z = fragment.center.z - scenery.center.z;
|
||||
|
||||
if ( viewable(&offset, fragment.bounding_radius * 2) ) {
|
||||
xglCallList(fragment.display_list);
|
||||
drawn++;
|
||||
} else {
|
||||
// printf("Culled a fragment %.2f %.2f %.2f %.2f\n",
|
||||
// fragment.center.x, fragment.center.y,
|
||||
// fragment.center.z, fragment.bounding_radius);
|
||||
culled++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xglPopMatrix();
|
||||
} else {
|
||||
culled += t->fragment_list.size();
|
||||
}
|
||||
}
|
||||
|
||||
// v->vfc_ratio = (double)culled / (double)(drawn + culled);
|
||||
v->vfc_ratio = 0.0;
|
||||
v->vfc_ratio = (double)culled / (double)(drawn + culled);
|
||||
// printf("drawn = %d culled = %d saved = %.2f\n", drawn, culled,
|
||||
// v->vfc_ratio);
|
||||
}
|
||||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.13 1998/05/24 02:49:10 curt
|
||||
// Implimented fragment level view frustum culling.
|
||||
//
|
||||
// Revision 1.12 1998/05/23 14:09:23 curt
|
||||
// Added tile.cxx and tile.hxx.
|
||||
// Working on rewriting the tile management system so a tile is just a list
|
||||
|
|
Loading…
Reference in a new issue