Erik Hofman
3abf0b5df1
remove some ugly while loops
2012-01-08 13:51:38 +01:00
Erik Hofman
d91a617423
vecotry color calculations
2012-01-08 12:09:46 +01:00
ThorstenB
dac00efbc7
Fix some compiler warnings.
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Comment out unused code.
2012-01-02 23:16:17 +01:00
Erik Hofman
1fb790eb60
comment out unused variables and function and properly initialize variables
2011-12-19 16:50:21 +01:00
Erik Hofman
e6e09a8161
Also expose the true sun color in the property tree.
2011-12-17 10:57:08 +01:00
Erik Hofman
ff4c771759
Expose the cloud color in the property tree
2011-12-16 15:37:16 +01:00
James Turner
e89699acef
Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=478 , ensure sun-angle has a valid (default) value at init.
2011-11-10 14:47:57 +00:00
James Turner
c1eca1ff6b
Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
2011-11-05 17:11:52 +00:00
James Turner
8986c3488d
Make sun-angle a plain property, so observers fire.
2011-10-12 09:17:58 +01:00
Erik Hofman
afca14c372
add a sanity check for the overcast property
2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404
Add a /rendering/scene/overcast option to color the skydome gray in case of overcast
2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f
As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too
2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77
Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog
2011-06-04 13:11:56 +02:00
ThorstenB
863551a932
fix #142 : initial window position
...
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
Tim Moore
79a2173ef9
Fix bug 182 - make sun direction agree with position of sun from the ephemeris
...
http://code.google.com/p/flightgear-bugs/issues/detail?id=182
There were two issues. The biggest is that the sunsolver was accessing
parameters from the ephemeris and doing a different calculation with
them to derive the right ascension and declination of the sun. I'm not
sure who is right, but I changed sunsolver to agree with the
ephemeris. Also, there was an inappropriate use of geodetic
coordinates in calculating the sun latitude and longitude.
Also, I did some cleanup in updateSunPos().
2010-12-04 16:26:46 +01:00
Erik Hofman
f75656ea59
Allow for scenery de-saturation
2010-09-12 11:06:14 +02:00
James Turner
7f36caede6
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a
Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
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This reverts commit 50eb95dcad
.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Erik Hofman
913726cb0e
adjust gamma based on time of day
2010-07-17 15:02:06 +02:00
ehofman
38cd172e82
slightly tweak the ambient color a bit.
2010-01-25 15:22:00 +01:00
Tim Moore
9a94b26609
Changes for animated effects
2009-12-20 10:34:07 +01:00
Tim Moore
b39599f578
Merge branch 'ehofman/sky'
2009-11-26 23:32:20 +01:00
ehofman
06187368d2
first stab at reorganizing fgUpdateSunPos() to make it use quats
2009-11-07 08:54:23 +01:00
ehofman
61d8aa5bde
Adjust fog color.
2009-10-26 18:54:40 +01:00
Tim Moore
5b29cd4cc0
fix warnings in Multiplayer, Scripting, and Time
2009-08-24 18:07:19 +02:00
ehofman
83675c7216
Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color
2009-08-23 21:43:08 +02:00
ehofman
37e1581964
forgot a few untie's and fix a small bug
2009-08-23 21:43:08 +02:00
ehofman
25a99a2417
Expose the color of the sun (which is not the scene specular color anymore)
2009-08-23 21:43:08 +02:00
ehofman
bdccfb587d
brighten te sky color towards the sun at dusk and dawn
2009-05-02 00:44:21 +02:00
ehofman
71c9cb9f48
Remove unused code
2009-04-15 23:19:30 +02:00
ehofman
30ae6e0564
Let the fog color transition into the sky dome to give a more natural effect
2009-04-15 23:19:30 +02:00
ehofman
2923bd15bc
Also adjust diffuse based on visibility although probably nobody will notice the difference
2009-04-15 23:19:29 +02:00
ehofman
c2af121c00
fog color and cloud color are the same anyhow, remove one of them in the ambient color calculation
2009-04-15 23:19:29 +02:00
ehofman
846d756e55
logarithmic decrease in shinines/specular and limited linear increased ambient color due to reduced visibility.
2009-04-15 23:19:29 +02:00
ehofman
b7e8be8ceb
Adjust the lighting once more, the previous behavior wasn't really satisfactory to me. Now specular is also influenced by visibility.
2009-04-15 23:19:29 +02:00
ehofman
48ac04456f
Adding ambient support for ac3d aircraft models reveiled a mistake in the scne ambient calculation. Decreasing visibility now increases ambient color giving a nice dark color on bright days and a much more visible color on normal days.
2009-04-01 09:23:55 +02:00
fredb
3db0cf1659
Remove unneeded inclusions of windows.h, GL.h and GLU.H
2008-07-27 15:18:34 +00:00
ehofman
d9bfd5a425
This should apply, and everything should build cleanly, in isolation from the
...
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00
ehofman
eccddb3dfd
Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
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PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
frohlich
d3fdf74e4f
Modified Files:
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light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
bb7c889bbb
Modified Files:
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src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
b0f9d24f9d
Modified Files:
...
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
src/FDM/groundcache.cxx src/FDM/groundcache.hxx
src/GUI/gui_funcs.cxx src/Input/input.cxx
src/Instrumentation/od_gauge.cxx
src/Instrumentation/od_gauge.hxx
src/Instrumentation/render_area_2d.cxx
src/Instrumentation/render_area_2d.hxx
src/Instrumentation/wxradar.cxx
src/Instrumentation/wxradar.hxx
src/Instrumentation/HUD/HUD.cxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
src/Main/viewmgr.cxx src/Model/acmodel.cxx
src/Model/acmodel.hxx src/Model/model_panel.cxx
src/Model/model_panel.hxx src/Model/modelmgr.cxx
src/Model/modelmgr.hxx src/Model/panelnode.cxx
src/Model/panelnode.hxx src/Navaids/awynet.cxx
src/Scenery/Makefile.am src/Scenery/hitlist.cxx
src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
src/Scripting/NasalSys.hxx src/Time/light.cxx
Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
0f448cb4ca
Melchior FRANZ:
...
gui colors and material animation use "red", "green", "blue".
Would be nice if these light colors would use the same standard.
2006-01-27 13:54:35 +00:00
ehofman
6c331a55a8
Tie the scene ambient,diffuse end specular red,green and blue components to a property under /rendering/scene
2006-01-27 12:35:15 +00:00
ehofman
e1d92f81e9
Deprecate some non GPL compatible code in favor of our own routines.
2005-11-11 14:46:15 +00:00
ehofman
62a359cc4a
Alex Romosan:
...
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
f938af2592
Vassilii Khachaturov thought that these messages are actually debug messages and I tend to agree.
2005-10-22 11:26:58 +00:00
ehofman
ef099d3cad
Why this didn't ring any alarm bells during my previous test compile is beyond me, but this should get FlightGear in a compilable state again.
2005-07-26 20:12:03 +00:00