Merge branch 'ehofman/sky'
This commit is contained in:
commit
b39599f578
4 changed files with 66 additions and 60 deletions
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@ -651,42 +651,16 @@ FGRenderer::update( bool refresh_camera_settings ) {
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}
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SGSkyState sstate;
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SGVec3d viewPos = current__view->getViewPosition();
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sstate.view_pos = toVec3f(viewPos);
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SGGeod geodViewPos = SGGeod::fromCart(viewPos);
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SGGeod geodZeroViewPos = SGGeod::fromGeodM(geodViewPos, 0);
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sstate.zero_elev = toVec3f(SGVec3d::fromGeod(geodZeroViewPos));
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SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
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sstate.view_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
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sstate.lon = geodViewPos.getLongitudeRad();
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sstate.lat = geodViewPos.getLatitudeRad();
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sstate.alt = geodViewPos.getElevationM();
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sstate.pos = current__view->getViewPosition();
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sstate.pos_geod = current__view->getPosition();
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sstate.ori = current__view->getViewOrientation();
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sstate.spin = l->get_sun_rotation();
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sstate.gst = globals->get_time_params()->getGst();
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sstate.sun_dist = 50000.0 * sun_horiz_eff;
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sstate.moon_dist = 40000.0 * moon_horiz_eff;
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sstate.sun_angle = l->get_sun_angle();
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/*
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SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
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<< l->sky_color()[0] << " "
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<< l->sky_color()[1] << " "
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<< l->sky_color()[2] << " "
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<< l->sky_color()[3] );
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SG_LOG( SG_GENERAL, SG_BULK, " fog = "
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<< l->fog_color()[0] << " "
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<< l->fog_color()[1] << " "
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<< l->fog_color()[2] << " "
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<< l->fog_color()[3] );
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SG_LOG( SG_GENERAL, SG_BULK,
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" sun_angle = " << l->sun_angle
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<< " moon_angle = " << l->moon_angle );
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*/
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SGSkyColor scolor;
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scolor.sky_color = SGVec3f(l->sky_color().data());
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scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
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scolor.fog_color = SGVec3f(l->adj_fog_color().data());
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@ -57,8 +57,6 @@ FGLight::FGLight ()
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_sun_lat(0),
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_moon_lon(0),
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_moon_gc_lat(0),
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_sunpos(0, 0, 0),
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_moonpos(0, 0, 0),
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_sun_vec(0, 0, 0, 0),
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_moon_vec(0, 0, 0, 0),
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_sun_vec_inv(0, 0, 0, 0),
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@ -60,9 +60,6 @@ private:
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double _sun_lon, _sun_lat;
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double _moon_lon, _moon_gc_lat;
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// in cartesian coordiantes
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SGVec3d _sunpos, _moonpos;
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// (in view coordinates)
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SGVec4f _sun_vec, _moon_vec;
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@ -141,9 +138,6 @@ public:
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inline double get_sun_lat () const { return _sun_lat; }
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inline void set_sun_lat (double l) { _sun_lat = l; }
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inline const SGVec3d& get_sunpos () const { return _sunpos; }
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inline void set_sunpos (const SGVec3d& p) { _sunpos = p; }
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inline SGVec4f& sun_vec () { return _sun_vec; }
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inline SGVec4f& sun_vec_inv () { return _sun_vec_inv; }
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@ -162,9 +156,6 @@ public:
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inline double get_moon_gc_lat () const { return _moon_gc_lat; }
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inline void set_moon_gc_lat (double l) { _moon_gc_lat = l; }
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inline const SGVec3d& get_moonpos () const { return _moonpos; }
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inline void set_moonpos (const SGVec3d& p) { _moonpos = p; }
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inline const SGVec4f& moon_vec () const { return _moon_vec; }
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inline const SGVec4f& moon_vec_inv () const { return _moon_vec_inv; }
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};
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@ -65,6 +65,49 @@ void fgUpdateLocalTime() {
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// update the cur_time_params structure with the current sun position
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void fgUpdateSunPos( void ) {
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#if 0
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// This only works at lat,lon = 0,0
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// need to find a way to get it working at other locations
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FGLight *light = (FGLight *)(globals->get_subsystem("lighting"));
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FGViewer *viewer = globals->get_current_view();
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SGTime *time_now = globals->get_time_params();
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << time_now->getGst() );
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double sun_lon, sun_lat;
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fgSunPositionGST(time_now->getGst(), &sun_lon, &sun_lat);
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light->set_sun_lon(sun_lon);
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light->set_sun_lat(sun_lat);
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// update the sun light vector
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// calculations are in the horizontal normal plane: x-north, y-east, z-down
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static SGQuatd q = SGQuatd::fromLonLat(SGGeod::fromRad(0,0));
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// sun orientation
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SGGeod geodSunPos = SGGeod::fromRad(sun_lon, sun_lat);
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SGQuatd sunOr = SGQuatd::fromLonLat(geodSunPos);
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// scenery orientation
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SGGeod geodViewPos = SGGeod::fromCart(viewer->getViewPosition());
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SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
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SGVec3d localAt = hlOr.backTransform(SGVec3d::e3());
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// transpose the sun direction from (lat,lon) to (0,0)
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SGVec3d transSunDir = (q*sunOr).transform(-localAt);
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SGQuatd sunDirOr = SGQuatd::fromRealImag(0, transSunDir);
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// transpose the calculated sun vector back to (lat,lon)
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SGVec3d sunDirection = sunDirOr.transform(localAt);
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light->set_sun_rotation( acos(sunDirection[1])-SGD_PI_2 );
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light->set_sun_angle( acos(-sunDirection[2]) );
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SGVec3d sunPos = SGVec3d::fromGeod(geodSunPos);
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light->sun_vec() = SGVec4f(toVec3f(normalize(sunPos)), 0);
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light->sun_vec_inv() = -light->sun_vec();
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#else
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FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
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SGTime *t = globals->get_time_params();
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FGViewer *v = globals->get_current_view();
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@ -77,34 +120,33 @@ void fgUpdateSunPos( void ) {
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fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
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l->set_sun_lon(sun_l);
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l->set_sun_lat(sun_gd_lat);
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l->set_sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
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SGVec3d sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geodetic lat = " << sun_gd_lat );
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geodetic lat = " << sun_gd_lat );
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// update the sun light vector
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l->sun_vec() = SGVec4f(toVec3f(normalize(l->get_sunpos())), 0);
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l->sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
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l->sun_vec_inv() = - l->sun_vec();
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// calculate the sun's relative angle to local up
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SGVec3d viewPos = v->get_view_pos();
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SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos));
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SGVec3f nup(toVec3f(hlOr.backTransform(-SGVec3d::e3())));
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SGVec3f nsun(toVec3f(normalize(l->get_sunpos())));
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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SGVec3f world_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
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SGVec3f nsun = toVec3f(normalize(sunpos));
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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l->set_sun_angle( acos( dot ( nup, nsun ) ) );
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l->set_sun_angle( acos( dot ( world_up, nsun ) ) );
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< l->get_sun_angle() );
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<< l->get_sun_angle() );
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// calculate vector to sun's position on the earth's surface
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SGVec3d rel_sunpos = l->get_sunpos() - v->get_view_pos();
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SGVec3d rel_sunpos = sunpos - v->get_view_pos();
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// vector in cartesian coordinates from current position to the
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// postion on the earth's surface the sun is directly over
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SGVec3f to_sun = toVec3f(rel_sunpos);
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@ -115,18 +157,17 @@ void fgUpdateSunPos( void ) {
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// earth's surface the sun is directly over, map into onto the
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// local plane representing "horizontal".
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SGVec3f world_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
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SGVec3f view_pos = toVec3f(v->get_view_pos());
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// surface direction to go to head towards sun
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SGVec3f surface_to_sun;
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SGVec3f view_pos = toVec3f(v->get_view_pos());
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sgmap_vec_onto_cur_surface_plane( world_up.data(), view_pos.data(),
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to_sun.data(), surface_to_sun.data() );
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to_sun.data(), surface_to_sun.data() );
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surface_to_sun = normalize(surface_to_sun);
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// cout << "(sg) Surface direction to sun is "
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// << surface_to_sun[0] << ","
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// << surface_to_sun[0] << ","
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// << surface_to_sun[1] << ","
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// << surface_to_sun[2] << endl;
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// cout << "Should be close to zero = "
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// cout << "Should be close to zero = "
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// << sgScalarProductVec3(nup, surface_to_sun) << endl;
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// calculate the angle between surface_to_sun and
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@ -156,11 +197,13 @@ void fgUpdateSunPos( void ) {
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}
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if ( east_dot >= 0 ) {
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l->set_sun_rotation( acos(dot_) );
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l->set_sun_rotation( acos(dot_) );
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} else {
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l->set_sun_rotation( -acos(dot_) );
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l->set_sun_rotation( -acos(dot_) );
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}
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// cout << " Sky needs to rotate = " << angle << " rads = "
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// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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#endif
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}
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