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Merge branch 'ehofman/sky'

This commit is contained in:
Tim Moore 2009-11-26 23:32:20 +01:00
commit b39599f578
4 changed files with 66 additions and 60 deletions

View file

@ -651,42 +651,16 @@ FGRenderer::update( bool refresh_camera_settings ) {
}
SGSkyState sstate;
SGVec3d viewPos = current__view->getViewPosition();
sstate.view_pos = toVec3f(viewPos);
SGGeod geodViewPos = SGGeod::fromCart(viewPos);
SGGeod geodZeroViewPos = SGGeod::fromGeodM(geodViewPos, 0);
sstate.zero_elev = toVec3f(SGVec3d::fromGeod(geodZeroViewPos));
SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
sstate.view_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
sstate.lon = geodViewPos.getLongitudeRad();
sstate.lat = geodViewPos.getLatitudeRad();
sstate.alt = geodViewPos.getElevationM();
sstate.pos = current__view->getViewPosition();
sstate.pos_geod = current__view->getPosition();
sstate.ori = current__view->getViewOrientation();
sstate.spin = l->get_sun_rotation();
sstate.gst = globals->get_time_params()->getGst();
sstate.sun_dist = 50000.0 * sun_horiz_eff;
sstate.moon_dist = 40000.0 * moon_horiz_eff;
sstate.sun_angle = l->get_sun_angle();
/*
SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
<< l->sky_color()[0] << " "
<< l->sky_color()[1] << " "
<< l->sky_color()[2] << " "
<< l->sky_color()[3] );
SG_LOG( SG_GENERAL, SG_BULK, " fog = "
<< l->fog_color()[0] << " "
<< l->fog_color()[1] << " "
<< l->fog_color()[2] << " "
<< l->fog_color()[3] );
SG_LOG( SG_GENERAL, SG_BULK,
" sun_angle = " << l->sun_angle
<< " moon_angle = " << l->moon_angle );
*/
SGSkyColor scolor;
scolor.sky_color = SGVec3f(l->sky_color().data());
scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
scolor.fog_color = SGVec3f(l->adj_fog_color().data());

View file

@ -57,8 +57,6 @@ FGLight::FGLight ()
_sun_lat(0),
_moon_lon(0),
_moon_gc_lat(0),
_sunpos(0, 0, 0),
_moonpos(0, 0, 0),
_sun_vec(0, 0, 0, 0),
_moon_vec(0, 0, 0, 0),
_sun_vec_inv(0, 0, 0, 0),

View file

@ -60,9 +60,6 @@ private:
double _sun_lon, _sun_lat;
double _moon_lon, _moon_gc_lat;
// in cartesian coordiantes
SGVec3d _sunpos, _moonpos;
// (in view coordinates)
SGVec4f _sun_vec, _moon_vec;
@ -141,9 +138,6 @@ public:
inline double get_sun_lat () const { return _sun_lat; }
inline void set_sun_lat (double l) { _sun_lat = l; }
inline const SGVec3d& get_sunpos () const { return _sunpos; }
inline void set_sunpos (const SGVec3d& p) { _sunpos = p; }
inline SGVec4f& sun_vec () { return _sun_vec; }
inline SGVec4f& sun_vec_inv () { return _sun_vec_inv; }
@ -162,9 +156,6 @@ public:
inline double get_moon_gc_lat () const { return _moon_gc_lat; }
inline void set_moon_gc_lat (double l) { _moon_gc_lat = l; }
inline const SGVec3d& get_moonpos () const { return _moonpos; }
inline void set_moonpos (const SGVec3d& p) { _moonpos = p; }
inline const SGVec4f& moon_vec () const { return _moon_vec; }
inline const SGVec4f& moon_vec_inv () const { return _moon_vec_inv; }
};

View file

@ -65,6 +65,49 @@ void fgUpdateLocalTime() {
// update the cur_time_params structure with the current sun position
void fgUpdateSunPos( void ) {
#if 0
// This only works at lat,lon = 0,0
// need to find a way to get it working at other locations
FGLight *light = (FGLight *)(globals->get_subsystem("lighting"));
FGViewer *viewer = globals->get_current_view();
SGTime *time_now = globals->get_time_params();
SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << time_now->getGst() );
double sun_lon, sun_lat;
fgSunPositionGST(time_now->getGst(), &sun_lon, &sun_lat);
light->set_sun_lon(sun_lon);
light->set_sun_lat(sun_lat);
// update the sun light vector
// calculations are in the horizontal normal plane: x-north, y-east, z-down
static SGQuatd q = SGQuatd::fromLonLat(SGGeod::fromRad(0,0));
// sun orientation
SGGeod geodSunPos = SGGeod::fromRad(sun_lon, sun_lat);
SGQuatd sunOr = SGQuatd::fromLonLat(geodSunPos);
// scenery orientation
SGGeod geodViewPos = SGGeod::fromCart(viewer->getViewPosition());
SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
SGVec3d localAt = hlOr.backTransform(SGVec3d::e3());
// transpose the sun direction from (lat,lon) to (0,0)
SGVec3d transSunDir = (q*sunOr).transform(-localAt);
SGQuatd sunDirOr = SGQuatd::fromRealImag(0, transSunDir);
// transpose the calculated sun vector back to (lat,lon)
SGVec3d sunDirection = sunDirOr.transform(localAt);
light->set_sun_rotation( acos(sunDirection[1])-SGD_PI_2 );
light->set_sun_angle( acos(-sunDirection[2]) );
SGVec3d sunPos = SGVec3d::fromGeod(geodSunPos);
light->sun_vec() = SGVec4f(toVec3f(normalize(sunPos)), 0);
light->sun_vec_inv() = -light->sun_vec();
#else
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
SGTime *t = globals->get_time_params();
FGViewer *v = globals->get_current_view();
@ -77,34 +120,33 @@ void fgUpdateSunPos( void ) {
fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
l->set_sun_lon(sun_l);
l->set_sun_lat(sun_gd_lat);
l->set_sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
SGVec3d sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG,
" Sun Geodetic lat = " << sun_gd_lat
<< " Geodetic lat = " << sun_gd_lat );
" Sun Geodetic lat = " << sun_gd_lat
<< " Geodetic lat = " << sun_gd_lat );
// update the sun light vector
l->sun_vec() = SGVec4f(toVec3f(normalize(l->get_sunpos())), 0);
l->sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
l->sun_vec_inv() = - l->sun_vec();
// calculate the sun's relative angle to local up
SGVec3d viewPos = v->get_view_pos();
SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos));
SGVec3f nup(toVec3f(hlOr.backTransform(-SGVec3d::e3())));
SGVec3f nsun(toVec3f(normalize(l->get_sunpos())));
// cout << "nup = " << nup[0] << "," << nup[1] << ","
SGVec3f world_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
SGVec3f nsun = toVec3f(normalize(sunpos));
// cout << "nup = " << nup[0] << "," << nup[1] << ","
// << nup[2] << endl;
// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl;
l->set_sun_angle( acos( dot ( nup, nsun ) ) );
l->set_sun_angle( acos( dot ( world_up, nsun ) ) );
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< l->get_sun_angle() );
<< l->get_sun_angle() );
// calculate vector to sun's position on the earth's surface
SGVec3d rel_sunpos = l->get_sunpos() - v->get_view_pos();
SGVec3d rel_sunpos = sunpos - v->get_view_pos();
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
SGVec3f to_sun = toVec3f(rel_sunpos);
@ -115,18 +157,17 @@ void fgUpdateSunPos( void ) {
// earth's surface the sun is directly over, map into onto the
// local plane representing "horizontal".
SGVec3f world_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
SGVec3f view_pos = toVec3f(v->get_view_pos());
// surface direction to go to head towards sun
SGVec3f surface_to_sun;
SGVec3f view_pos = toVec3f(v->get_view_pos());
sgmap_vec_onto_cur_surface_plane( world_up.data(), view_pos.data(),
to_sun.data(), surface_to_sun.data() );
to_sun.data(), surface_to_sun.data() );
surface_to_sun = normalize(surface_to_sun);
// cout << "(sg) Surface direction to sun is "
// << surface_to_sun[0] << ","
// << surface_to_sun[0] << ","
// << surface_to_sun[1] << ","
// << surface_to_sun[2] << endl;
// cout << "Should be close to zero = "
// cout << "Should be close to zero = "
// << sgScalarProductVec3(nup, surface_to_sun) << endl;
// calculate the angle between surface_to_sun and
@ -156,11 +197,13 @@ void fgUpdateSunPos( void ) {
}
if ( east_dot >= 0 ) {
l->set_sun_rotation( acos(dot_) );
l->set_sun_rotation( acos(dot_) );
} else {
l->set_sun_rotation( -acos(dot_) );
l->set_sun_rotation( -acos(dot_) );
}
// cout << " Sky needs to rotate = " << angle << " rads = "
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
#endif
}