adjust gamma based on time of day
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9da9364a98
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913726cb0e
1 changed files with 8 additions and 5 deletions
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@ -326,6 +326,7 @@ void FGLight::update_adj_fog_color () {
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}
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double hor_rotation, vert_rotation;
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static float gamma = system_gamma;
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// first determine the difference between our view angle and local
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// direction to the sun
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@ -340,8 +341,8 @@ void FGLight::update_adj_fog_color () {
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//
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SGVec4f color = thesky->get_scene_color();
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gamma_restore_rgb( _fog_color.data() );
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gamma_restore_rgb( _sky_color.data() );
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gamma_restore_rgb( _fog_color.data(), gamma );
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gamma_restore_rgb( _sky_color.data(), gamma );
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// Calculate the fog color in the direction of the sun for
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// sunrise/sunset effects.
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@ -367,15 +368,17 @@ void FGLight::update_adj_fog_color () {
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float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639;
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float rf3 = 1.0 - rf2;
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gamma = system_gamma * (0.9 - sif*avf);
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_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
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_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
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_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
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gamma_correct_rgb( _adj_fog_color.data() );
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gamma_correct_rgb( _adj_fog_color.data(), gamma);
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// make sure the colors have their original value before they are being
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// used by the rest of the program.
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//
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gamma_correct_rgb( _fog_color.data() );
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gamma_correct_rgb( _sky_color.data() );
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gamma_correct_rgb( _fog_color.data(), gamma );
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gamma_correct_rgb( _sky_color.data(), gamma );
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}
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