Expose the color of the sun (which is not the scene specular color anymore)
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282ec8ddec
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25a99a2417
2 changed files with 26 additions and 2 deletions
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@ -71,6 +71,7 @@ FGLight::FGLight ()
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_scene_ambient(0, 0, 0, 0),
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_scene_diffuse(0, 0, 0, 0),
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_scene_specular(0, 0, 0, 0),
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_sun_color(1, 1, 1, 1),
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_sky_color(0, 0, 0, 0),
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_fog_color(0, 0, 0, 0),
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_cloud_color(0, 0, 0, 0),
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@ -147,6 +148,15 @@ void FGLight::bind () {
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prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
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prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
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prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
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prop->tie("/rendering/dome/sun/red",SGRawValuePointer<float>(&_sun_color[0]));
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prop->tie("/rendering/dome/sun/green",SGRawValuePointer<float>(&_sun_color[1]));
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prop->tie("/rendering/dome/sun/blue",SGRawValuePointer<float>(&_sun_color[2]));
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prop->tie("/rendering/dome/sky/red",SGRawValuePointer<float>(&_sky_color[0]));
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prop->tie("/rendering/dome/sky/green",SGRawValuePointer<float>(&_sky_color[1]));
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prop->tie("/rendering/dome/sky/blue",SGRawValuePointer<float>(&_sky_color[2]));
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prop->tie("/rendering/dome/fog/red",SGRawValuePointer<float>(&_fog_color[0]));
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prop->tie("/rendering/dome/fog/green",SGRawValuePointer<float>(&_fog_color[1]));
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prop->tie("/rendering/dome/fog/blue",SGRawValuePointer<float>(&_fog_color[1]));
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}
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void FGLight::unbind () {
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@ -161,6 +171,12 @@ void FGLight::unbind () {
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prop->untie("/rendering/scene/specular/red");
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prop->untie("/rendering/scene/specular/green");
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prop->untie("/rendering/scene/specular/blue");
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prop->untie("/rendering/dome/sun/red");
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prop->untie("/rendering/dome/sun/green");
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prop->untie("/rendering/dome/sun/blue");
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prop->untie("/rendering/dome/skyred");
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prop->untie("/rendering/dome/sky/green");
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prop->untie("/rendering/dome/sky/blue");
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}
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@ -245,7 +261,7 @@ void FGLight::update_sky_color () {
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_scene_ambient[3] = 1.0;
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gamma_correct_rgb( _scene_ambient.data() );
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SGVec4f sun_color = thesky->get_sun_color();
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SGVec4f sun_color = thesky->get_scene_color();
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float ndiff = (ambient + specular) / 2;
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float idiff = 1.0 - ndiff;
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_scene_diffuse[0] = (sun_color[0]*ndiff + _fog_color[0]*idiff) * diffuse;
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@ -259,6 +275,13 @@ void FGLight::update_sky_color () {
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_scene_specular[2] = sun_color[2] * specular;
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_scene_specular[3] = 1.0;
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gamma_correct_rgb( _scene_specular.data() );
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sun_color = thesky->get_sun_color();
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_sun_color[0] = sun_color[0];
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_sun_color[1] = sun_color[1];
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_sun_color[2] = sun_color[2];
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_sun_color[3] = sun_color[3];
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gamma_correct_rgb( _sun_color.data() );
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}
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@ -308,7 +331,7 @@ void FGLight::update_adj_fog_color () {
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// revert to unmodified values before usign them.
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//
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SGVec4f sun_color = thesky->get_sun_color();
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SGVec4f sun_color = thesky->get_scene_color();
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gamma_restore_rgb( _fog_color.data() );
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gamma_restore_rgb( _sky_color.data() );
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@ -90,6 +90,7 @@ private:
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SGVec4f _scene_specular;
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// clear sky, fog and cloud color
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SGVec4f _sun_color;
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SGVec4f _sky_color;
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SGVec4f _fog_color;
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SGVec4f _cloud_color;
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