Make sun-angle a plain property, so observers fire.
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b16338598a
commit
8986c3488d
2 changed files with 6 additions and 3 deletions
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@ -148,8 +148,9 @@ void FGLight::bind () {
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prop->tie("/rendering/scene/scattering",SGRawValuePointer<float>(&_scattering));
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prop->tie("/rendering/scene/overcast",SGRawValuePointer<float>(&_overcast));
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_sunAngleRad = prop->getNode("/sim/time/sun-angle-rad", true);
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// Read Only
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prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
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prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
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prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
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prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
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@ -181,8 +182,6 @@ void FGLight::unbind () {
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prop->untie("/rendering/scene/saturation");
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prop->untie("/rendering/scene/scattering");
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prop->untie("/rendering/scene/overcast");
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prop->untie("/sim/time/sun-angle-rad");
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prop->untie("/rendering/scene/ambient/red");
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prop->untie("/rendering/scene/ambient/green");
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prop->untie("/rendering/scene/ambient/blue");
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@ -453,4 +452,6 @@ void FGLight::updateSunPos()
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// cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
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// << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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_sunAngleRad->setDoubleValue(_sun_angle);
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}
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@ -112,6 +112,8 @@ private:
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// properties for chrome light; not a tie because I want to fire
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// property listeners when the values change.
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SGPropertyNode_ptr _chromeProps[4];
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SGPropertyNode_ptr _sunAngleRad;
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public:
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FGLight ();
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