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ehofman
f2e2101264 David Luff writes:
I've fixed a bug in FGRunways::search(aptid, tgt_hdg) which wasn't working properly for airports with multiple parallel runways. I've also firmed up and pulled out into it's own function the GetReverseRunwayNo code, and done some input checking.

As a result of fixing the above in runways.cxx, I've pulled out the
parallel implementation in the functions that set position by airport and
heading/runway number in fg_init.cxx and called the runways functions
instead.
2003-03-20 09:38:06 +00:00
ehofman
e46c59d4d0 Add multiplayer support from Duncan McCreanor and Diarmuid Tyson 2003-03-19 20:45:09 +00:00
curt
000e86756c Add support for --fdm=pipe,<pipe_name> 2003-03-03 04:34:27 +00:00
david
22097a5272 Add fgInitNav() function so that navaids and fixes can be loaded
earlier, before fgInitSubsystems().

Modify fgInitPos() so that the plane is not automatically aligned with
a runway when an airport is the reference point unless (a) a runway
was explicitly requested, or (b) the plane is on the ground with no
offset distance specified.  To set up the plane lined up on an
approach to a runway, use something like

  fgfs --airport=CYOW --runway=32 --altitude=300 --offset-distance=0.5

This way, it's possible to specify a starting position relative to an
airport without getting snapped onto a runway approach (unless you
want to be).
2003-02-21 02:45:47 +00:00
curt
5efcc9c1d9 Dave Luff:
Patch to remove initialisation of atislist,towerlist and
approachlist which have been superceeded by commlist.
2003-02-10 20:42:18 +00:00
curt
79b3e39251 There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:44:32 +00:00
david
57da4bf02d Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
curt
8cc7b283d5 Refactored some of the navlist code and removed the built in "fail to find"
if the station is too far away.  Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
2003-01-25 20:45:39 +00:00
david
04f1dc4837 Make all PSL support conditional, because it's not included in plib
1.6.  The macro is HAVE_PLIB_PSL.
2003-01-17 12:41:47 +00:00
david
2256c3d5fd Simplify subsystem handling through FGGlobals. 2003-01-16 16:01:26 +00:00
david
9bbe8a78b6 Added simple proof-of-concept support for running PSL scripts from
input bindings.  They will work only with the latest CVS; otherwise,
./configure will disable them.  There is a new command, 'script',
which takes a single argument, also called 'script', containing PSL
code (currently PSL requires a main() function).

Erik Hofman has written some more elaborate code for triggering PSL
code from drop-down menus and scheduling events; I will look at
integrating that next.
2003-01-11 16:30:32 +00:00
curt
be703a92b4 Add support for in-air preset starts relative to a VOR, NDB, or Fix. 2003-01-05 00:10:36 +00:00
curt
5c8e6a5841 Tweak taxi light rendering so they don't look completely bogus at dusk. 2002-12-12 01:24:48 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
69b5c093dd #ifdef out all references to sgCloud3d until more of it's issues can be
addressed.
2002-12-10 19:25:12 +00:00
curt
1feedec8d1 - Change the global_tile_mgr to a globals->get_tile_mgr() which is
dynamically created at run time.
- Further clean ups to the FGTileMgr class interface.
2002-12-06 22:29:46 +00:00
curt
ebc2fbd684 Exposed the fg_commands though the httpd interface.
Added a built in command to preset to what ever values are in /sim/presets/
Twiddling with preset code.
2002-11-30 20:10:16 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00
curt
df2356050d Added a "Presets" menu. 2002-11-18 21:31:33 +00:00
curt
8f3a988e0e If a non existant runway is specified with --runway=xxx fall back to
finding the runway that is the closest match to the specified (or default)
heading.
2002-11-17 04:17:27 +00:00
curt
13bb01a70e Added a --runway= option which can be used in conjunction with the --airport=
option to specify a starting airport + specific runway.  If you don't specify
a runway, you get the one that's closest to your specified (or default)
heading.
2002-11-17 04:04:21 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
david
682feb8f2d Flattened src/Systems/ subtree.
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
david
7c057de4fe Started new module and sub-modules for aircraft systems, including an
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
c5f7f15f5b Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
curt
73c4fd481d Changed the clouds3d header install directory. 2002-09-15 04:32:49 +00:00
curt
a4b3e35c0e Stubbed in initial support for 3d clouds. 2002-09-13 20:38:15 +00:00
curt
df6989a37a Bernie Bright:
Here is a FGIO class derived from FGSubsystem that replaces the fgIOInit()
and fgIOProcess() functions.  The FGIO::update(double delta) doesn't use the
delta argument yet.  I suspect it could be used as a replacement for the
calculated interval value but I'm not familiar enough with that piece of code
just yet.

I've also added two "command properties" to fg_commands.cxx that select the
next or previous view.  Writing any value to these properties triggers the
corresponding action.  As an example I modified my keyboard.xml:

 <key n="118">
  <name>v</name>
  <desc>Next view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/next</property>
   <value type="bool">true</value>
  </binding>
 </key>

 <key n="86">
  <name>V</name>
  <desc>Prev view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/prev</property>
   <value type="bool">true</value>
  </binding>
 </key>

And of course these actions can also be triggered from external scripts via
the props server.
2002-08-25 20:56:16 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
curt
a28b35f3f2 Fixes for IA-64 with Intel compiler. 2002-07-02 20:45:02 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00
curt
17106105bb Fix for reset causing view problems when not in pilot view. 2002-04-21 03:27:34 +00:00
david
39416c2855 Patch from Jim Wilson:
Minor fixes.  Made some changes to get lighting correct for time of day
for now. MSVC compatibility fix and returned to clearing z-buffer only in
LOOKFROM (formerly pilot view).

[dpm: removed the last one, since I had already made a similar patch]
2002-04-13 13:11:34 +00:00
curt
ab0964384e Bernie Bright:
Here are the Boost-less FGEventMgr updates I promised.

Removed Boost dependencies from FGEventMgr.
Removed Boost configure check.
fgMethodCallback now handles const member functions.

I've successfully tested these changes with gcc and msvc.
2002-04-11 16:25:12 +00:00
curt
39fcbc93ba Finally getting around to being able to specify host name and ports for
remote fdm application.
2002-04-11 05:40:34 +00:00
curt
42a5ee93d7 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:26:07 +00:00
david
cde90e06d5 Removed current_model global variable and added a reference in
FGGlobals instead (we still need to do the same with current_input and
a few other globals).
2002-04-09 18:58:24 +00:00
david
6e5d22789b Patches from Norm Vine to improve framerate and add a new
#ifdef'ed-out mode for syncing fullscreen with user settings in
Windows.
2002-04-07 15:24:32 +00:00
david
a1294ea398 Viewer update from Jim Wilson:
Minor patches to initial tower view code.  Added calculation for "tower" at
any airport, placed a couple fractions of a degree off the center.  Moved the
farplane from 100m to 5km so that "lookfrom" mode can see the model.  5km is
still in a reasonable range for a depth buffer.  Note that looking at a model
anything but a small distance will cause some problems on older cards.
Temporarily changed viewer to always report elevation/lon/lat of the aircraft
in order to avoid a problem with the ground trim getting recalculated when
tower and aircraft are on different tiles.
2002-04-06 17:23:18 +00:00
curt
41a4d0b351 Here is the 'boostified' event manager plus relevant changes to
radiostack.cxx, fg_init.cxx and main.cxx.  If these changes are accepted
then you can remove Time/event.[ch]xx and Include/fg_callback.hxx from
the repository.
2002-04-05 20:03:49 +00:00
david
f450e6d9d1 Let exceptions fall through to main, and use cerr to report them (in
case logging is disabled).  This way, when people specify a
non-existant aircraft or have an error in a custom XML file, they'll
get an error report, at least.
2002-04-04 17:51:40 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00
curt
0a035c7f36 Oops, in the latest property manager rewrite, a typo crept in on
somewhat of a global scale.  This commit should fix all these up.
2002-03-26 02:38:11 +00:00
david
d0d3b2bd7a Use !strcmp for all property string-value comparisons. 2002-03-20 22:15:22 +00:00
curt
e95429572c Converted if ( string == "" ) constructs to if ( string.empty() )
Fixed a warning in soundmgr.cxx.
2002-03-20 19:16:13 +00:00
david
45d64bef95 Centralized most view-management code in FGViewMgr. It's still a
mess, but the mess is all in one place now.
2002-03-14 00:29:20 +00:00
david
36876decf3 Autopilot cleanup:
- implement the standard FGSubsystem interface, for consistency
- eliminate current_autopilot and add get/set_autopilot to FGGlobals,
  for consistency
- use private methods rather than static functions for tying
  properties

There should be no change in functionality.
2002-03-13 16:31:21 +00:00
curt
06bf5db80a Working on the start of a 'standard' <grin> remote FDM interface. This
is a work in progress and needs severe enhancement before it will be
useful.  It provides a UDP data channel that goes both ways between
flightgear and the fdm.  It also provides a TCP 'command' channel so
flightgear can 'reliably' send commands to the remote fdm (such as set
starting position, reset on ground, etc.)
2002-03-13 06:07:07 +00:00
david
c22018db05 Added new logging module. 2002-03-12 16:29:00 +00:00
david
d83fc1e9c8 Logging cleanups from Martin Dressler. 2002-03-03 00:38:56 +00:00
curt
348ac42c90 Attached is a reasonably large patch to add a proper ATC
subsystem to Flightgear.  No more functionality is implemented
than at present (apart from an ATIS bug-fix - station wouldn't
change if the radio was switched directly from one station to
another) but it is much neater than the current hack and should be
easily extendable.

Some cruft is still probably left over in radiostack.[ch]xx such as
the bindings to the comm frequencies but I'll leave removing those
until I'm sure they're not needed there.
2002-03-01 17:39:52 +00:00
curt
1cc851d2b7 Moved JSBSim.hxx to src/FDM/JSBSim/ 2002-02-25 03:22:03 +00:00
david
2e4f836a98 General cleanups to cut cross-dependencies and speed up compilation.
Added two new properties:

  /environment/temperature-sea-level-degc
  /environment/pressure-sea-level-inhg

These are now supported in FGEnvironment as well, though they always
have the same value for now.  They need to be hooked up to the FDMs.
2002-02-22 23:37:45 +00:00
david
eaf9fa7621 Added FGEnvironmentMgr to provide information on the environment in
different locations, and hitched it into FGGlobals.  FGEnvironmentMgr
has taken over as the subsystem, while FGEnvironment is simple the
information that it returns.  I've removed current_environment
completely -- everything now uses properties or goes through
FGGlobals.  FGGlobals itself has a couple of useful methods:

  const FGEnvironment * get_environment ();
  const FGEnvironment * get_environment (double lat, double lon, double alt);

The first one returns the environment data for the plane's current
position, while the second returns the environment data for any
arbitrary location.  Currently, they both return the same information,
but that will change soon.
2002-02-22 22:51:34 +00:00
curt
1ea557f249 Added Tony's function to set position on a glide slope. 2002-02-20 16:56:44 +00:00
david
71f120e3be Initial take of new environment subsystem. Configure with
--use-new-environment to active it.
2002-02-19 15:16:08 +00:00
david
3b870192f4 First steps in a weather reorganization. Note especially that
properties have been renamed from wind-(north|east|down)-fps to
wind-from-(north|east|down)-fps, and the FDMs modified appropriately.
No other changes should be visible unless FG_OLD_WEATHER is defined.
2002-02-19 01:26:44 +00:00
david
93c69c4bc3 Changes from Tony Peden to fix reinit crashes (and eliminate the force
altitude function).
2002-02-17 21:05:27 +00:00
curt
dd8852dabe Better support for an alternate calendar time (i.e. if time/position/etc.
are being driven from an external data source.)

Akso found and fixed a bug in the simgear that caused the time to go goofy
temporarily while scenery was being loaded.
2002-02-11 23:33:20 +00:00
curt
7cd113fa2f Some follow up patches from Norman Vine. 2002-02-06 23:31:33 +00:00
curt
08bbb83b8e A grab bag of tweaks and patches from Norman Vine.
- Better mingwin/cygwin support
- Various gui tweaks and code clean ups
- Initialization clean ups
- Hitlist/scenery tweaks
- other misc. stuff.
2002-02-05 20:54:08 +00:00
curt
dea7284cc7 Restructured the 'freeze' property a bit. We now have
/sim/freeze/master      (implimented)
  /sim/freeze/fuel        (implimented)
  /sim/freeze/position    (not implimented)
  /sim/freeze/time-of-day (not implimented)

/sim/freeze/master is bound to the 'p' key via keyboard.xml, however,
/sim/freeze/fuel is not bound to anything at the moment so you must
change it via the external property interface, or specify an initial
value on the command line.
2002-01-20 03:52:36 +00:00
david
f29978fb42 Added fullscreen to globals, and fixed compile bug for 3DFX cards. 2002-01-06 16:51:31 +00:00
david
3cbc6f21c7 Renamed fgParseOptions(int,string) to fgParseArgs, and modified the
function to allow property files as non-option parameters after the
options have finished (and added "--" to terminate options).  It's now
possible to do something like

  fgfs denver-am.fgd

or even

  fgfs at-lax.fgd in-c310.fgd around-sunset.fgd

This works the same way as the --config option, but will be friendlier
for GUIs, where start-up situation files can now be associated easily
with FlightGear.
2002-01-04 20:58:48 +00:00
david
d4aea05246 Substantial rewrite of FGNewMat, the material class. Most of the
material-specific logic is now removed from the material library and
encapsulated in the material class itself, and materials are loaded
from $FG_ROOT/materials.xml rather than $FG_ROOT/materials.  This also
removes a nasty bug in the old material-loading code that caused a
floating-point exception.
2001-12-28 23:33:32 +00:00
david
2f66d01298 Fixed typo preventing loading alternative aircraft from the
/sim/aircraft property in preferences.xml.
2001-12-12 03:46:37 +00:00
david
519224d9fc Modified initial property parsing order to be more intuitive. It now
works like this:

1. Parse preferences.xml, which will usually specify a default
aircraft using the /sim/aircraft property.

2. If /sim/aircraft is specified and not empty, parse the properties
in $FG_ROOT/Aircraft/{/sim/aircraft}-set.xml to set up a default
aircraft.

3. During command-line parsing, whenever the --aircraft option appears
set /sim/aircraft appropriately and parse the properties in
$FG_ROOT/Aircraft/{/sim/aircraft}-set.xml.  Any --config, --prop, or
--aircraft options afterwards will take precedence.
2001-12-11 19:27:37 +00:00
curt
5c0fa275d7 Tweaks to how we load aircraft defaults and definition file to make things
more intuitive.  We switch to an include in the preferences.xml to include
the default model, and then if the user specifies --aircraft=, that is
expanded immediately so portions can be overwritten by subsequent command
line options.
2001-12-10 16:29:20 +00:00
curt
470292a434 Small tweaks to initialization sequence and logic so we can default to
a top level aircraft def file (c172-set.xml)

preferences.xml or --aircraft= or any other property setting mechanism can
be used to set the property "/sim/aircraft".  After all options and config
files are parsed, the contents of /sim/aircraft is expanded into a *-set.xml
file and loaded.
2001-12-09 05:19:50 +00:00
curt
d8e7b7b9ff Changed --aircraft= to --aero= to make way for a high level aircraft definition
that will tie together fdm, aero model, 3d model, sounds, etc. into one
top level config file.
2001-12-06 23:10:50 +00:00
curt
0d2d153914 Integrating YASim into the build system. 2001-12-01 06:22:49 +00:00
curt
daabe407aa Add the "null" flight model which is a better name for what the "external"
flightmodel used to be called.
Fixed wind (it was 180 degrees off).
2001-11-12 04:49:06 +00:00
curt
b85be56a55 Changes to support Dave Luff's initial ATC/ATIS module. 2001-11-07 17:55:28 +00:00
curt
e19d456716 Tweaks to get startup time, relative sun angle, sky colors, etc. to be
properly initialized.
2001-11-07 04:55:57 +00:00
curt
2a00ebf9b4 Added sound effect changes from David Megginson. 2001-10-29 04:39:05 +00:00
curt
2b056c8452 This set of changes touches a *lot* of files. The main goal here is to
fix startup sequence problems where we initialize the FDM before we know
the desired starting altitude.

These changes delay fdm initialization until the local tile has been loaded
and we can do a real intersection and find the true ground elevation.

In order to do this, I depend more on the property manager as glue, rather
than the FGInterface.

There are some glitches still when switching to a new airport or reseting
the sim.  I will work on addressing these, but I need to commit the changes
so far to keep in sync with other developers.
2001-10-28 16:16:30 +00:00
curt
b6a259dc90 Fixes for win_ratio/aspect_ratio confusion. It was due to confusion in the
meaning of "win_ratio".  I've removed win_ratio and added fov_ratio and
aspect_ratio, as it seems both are needed.

n.b. The multi-line changes in fgReshape comprise:
  extracting common code,
  removing an apparently arbitrary "+1" on the view height,
  changing "set_win_ratio" to "set_aspect_ratio".
2001-10-24 20:28:28 +00:00
curt
c6711fb877 - catch sg_exception instead of sg_io_exception
- use new sg_throwable::getFormattedMessage method
2001-07-24 23:51:36 +00:00
curt
96b88e539f Move FGControls declaration to globals.hxx 2001-07-22 19:51:16 +00:00
curt
20f50d349f CM:
I've updated the WeatherDatabase to be able to use only the n closest
stations. This can speed up the initalization dramatically.

To take a benefit from that you need:

- http://129.13.102.67/out/flight/current.txt.gz in
  FG_ROOT/weather/current.txt.gz
- --prop:/environment/weather/working-type=internet
- --prop:/environment/weather/max-stations=what_ever_you_want

The WeatherCM stuff now publishes its data in the property system.

    /environment/weather/wind-north-mps
    /environment/weather/wind-east-mps
    /environment/weather/wind-up-mps
    /environment/weather/temperature-K
    /environment/weather/air-pressure-Pa
    /environment/weather/vapor-pressure-Pa
    /environment/weather/air-density

are the new properties.
2001-07-19 22:10:14 +00:00
curt
5abff48c8a - catch exception from readProperties and exit 2001-07-19 04:53:13 +00:00
curt
76a94d8f02 Tweaks to base version check code. 2001-07-16 19:37:13 +00:00
curt
093960be31 Check for the proper version of the base package and exit gracefully if not
found.
2001-07-16 19:17:58 +00:00
curt
c5c5a83ab2 Use try/catch to flag FDM initialization errors. 2001-07-16 04:15:02 +00:00
curt
72a95d570c ** Properties Renamed
- /autopilot/locks/nav1 => /autopilot/locks/nav[0]
- /autopilot/settings/altitude += "-ft"
- /autopilot/settings/climb-rate += "-fpm"
- /autopilot/settings/heading-bug += "-deg"
- /consumables/fuel/tank1/level => /consumables/fuel/tank[0]/level-gal_us
- /consumables/fuel/tank2/level => /consumables/fuel/tank[1]/level-gal_us
- /engines/engine0/cht => /engines/engine[0]/cht-degf
- /engines/engine0/egt => /engines/engine[0]/egt-degf
- /engines/engine0/fuel-flow => /engines/engine[0]/fuel-flow-gph
- /engines/engine0/mp => /engines/engine[0]/mp-osi
- /engines/engine0/rpm => /engines/engine[0]/rpm
- /environment/clouds/altitude += "-ft"
- /environment/magnetic-dip += "-deg"
- /environment/magnetic-varation += "-deg"
- /environment/visibility += "-m"
- /environment/wind-down += "-fps"
- /environment/wind-east += "-fps"
- /environment/wind-north += "-fps"
- /orientation/heading += "-deg"
- /orientation/heading-magnetic += "-deg"
- /orientation/pitch += "-deg"
- /orientation/roll += "-deg"
- /position/altitude += "-ft"
- /position/altitude-agl += "-ft"
- /position/latitude += "-deg"
- /position/longitude += "-deg"
- /radios/adf/frequencies/selected += "-khz"
- /radios/adf/frequencies/standby += "-khz"
- /radios/adf/rotation += "-deg"
- /radios/nav1/* => /radios/nav[0]/*
- /radios/nav2/* => /radios/nav[1]/*
- /radios/nav[*]/dme/distance += "-nm"
- /radios/nav[*]/frequencies/selected += "-mhz"
- /radios/nav[*]/frequencies/standby += "-mhz"
- /radios/nav[*]/radials/actual += "-deg"
- /radios/nav[*]/radials/selected += "-deg"
- /sim/view/goal-offset += "-deg"
- /sim/view/offset += "-deg"
- /steam/adf += "-deg"
- /steam/airspeed += "-kt"
- /steam/altitude += "-ft"
- /steam/gyro-compass += "-deg"
- /steam/gyro-compass-error += "-deg"
- /steam/mag-compass += "-deg"
- /steam/vertical-speed += "-fpm"
- /velocities/airspeed += "-kt"
- /velocities/side-slip += "-rad"
- /velocities/speed-down += "-fps"
- /velocities/speed-east += "-fps"
- /velocities/speed-north += "-fps"
- /velocities/uBody += "-fps"
- /velocities/vBody += "-fps"
- /velocities/wBody += "-fps"
- /velocities/vertical-speed += "-fps"
2001-07-02 22:27:24 +00:00
curt
4503cbb8b7 Oops, typo. 2001-07-02 22:14:09 +00:00
curt
1d486add56 Tweaks. 2001-07-02 22:12:22 +00:00
curt
cdfd5cada4 - removed all reference to BFI; use fgInitProps instead 2001-06-05 22:12:08 +00:00
curt
d2a20a3824 - no longer include joystick.hxx 2001-06-04 21:07:27 +00:00
curt
ecda50f9bc - added invocation of fgInitCommands() to set up command manager 2001-06-01 17:52:28 +00:00
curt
94f745e3ea I'm attaching diffs to add a new FGInput module to FlightGear
(src/Input).  So far, FGInput replaces most of src/Main/keyboard.cxx
(I've left a tiny stub); in the very near future, it will also take
over control of the joystick, mouse (Norm permitting), and panel
instrument interactions, so that there is a single mechanism for
configuring all input devices.

The new format should be (close to) self-explanatory by looking at the
new base-package file keyboard.xml, which is now included by
preferences.xml (I'll do the same thing for the joystick when I have a
chance).  I have not managed to move all keybindings into this file
yet, but I've made a good start.  I'm including Tony in the recipient
list so that he can see how bindings can use an external XML file.

This patch also adds support for multiple bindings for a single key,
special keys (i.e. keypad and function keys), and key modifiers
(shift/alt/ctrl); special keys use the PUI convention of adding 256 to
the Glut key code.

Unfortunately, everything comes with a price; in this case, I have not
yet found a general mechanism for the old (hard-coded) modal bindings,
which behaved differently depending on the autopilot state (i.e. left
rudder or move AP heading left); with my patches, this functionality
disappears, but you can still adjust the autopilot using the panel or
the GUI input dialogs.
2001-05-23 23:01:15 +00:00
curt
ffe70e3221 Fix various compiler warnings contributed by Norman Princeton. 2001-04-22 17:00:08 +00:00
curt
4b6e8102a7 Synced with latest JSBSim cvs.
reinit fix from Norman.
2001-04-05 21:14:37 +00:00
curt
d422a7bb7f Added a special default default fgroot for cygwin. 2001-04-05 20:25:40 +00:00
curt
65f6e343ab From David Megginson:
The files in the attached tarball make the following changes to
FlightGear:

- rename the existing FGInterface::init() method to
FGInterface::_setup to get it out of the way

- move *all* FDM initialization code out of src/Main/fg_init.cxx and
into FGInterface::init(), and clean up fg_init.cxx a little
(especially by removing the zillions of attempts to place the plane on
the ground at various locations in the code)

- modify FGInterface::bind() so that no values are picked up
automatically at bind time (they are set previously by init() instead)

- modify the init() methods of the classes derived from FGInterface
(i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke
FGInterface::init() explicitly before doing their own setup

I don't claim that the code in FGInterface::init() is optimal (or even
correct), but it seems to work for on-ground starts with both LaRCSim
and JSBSim on runways pointing various directions from near sea level
to about 700' ASL (the range I happened to test).  I expect that Jon
and Tony will want to look at the code and refactor and correct it now
that they can see what's going on in one place.

Here's a quick outline of what is invoked:

  cur_fdm_state = new <whatever>(dt);
  cur_fdm_state->init();
  cur_fdm_state->bind();

The constructor allocates memory and sets default values only (with
the help of the FGInterface::_setup() method).  The init() method pull
any required properties out of the property tree and sets up the
initial state of the FDM.  The bind() method takes ownership of
FDM-related properties so that the FDM can publish them to the rest of
the sim.

Note that bind() and init() are virtual, so any implementation in a
subclass will hide the implementation in FGInterface; that's why
subclass implementations of init() and bind() have to invoke
FGInterface::init() and FGInterface::bind() explicitly, probably at
the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
curt
16b21865b8 Initial units confusion fixes. 2001-04-02 03:39:43 +00:00
curt
f1b1077d93 More fg -> sg namespace changes in simgear. 2001-03-25 14:20:12 +00:00
curt
182fd42b40 SG-ified logstream. 2001-03-24 06:03:11 +00:00
curt
5ea9c04c64 SG_ namespace. 2001-03-24 04:56:46 +00:00
curt
17c96ae69e SG_ namespace 2001-03-24 04:48:44 +00:00
curt
1bf3001749 FG_ to SG_ namespace changes. 2001-03-24 00:18:01 +00:00
curt
5958389026 FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
curt
8497f9b1ac FG_ to SG_ name changes. 2001-03-23 22:42:49 +00:00
curt
def805e9dc Added support for reading ~/.fgfsrc.hostname files. 2001-03-22 04:02:11 +00:00
curt
4cf4edcfb4 Julian Foad: fixes to meters/feet confusion. (Also length of "--vNorth="
is 9 not 8.)  Note that the initial altitude setting was placing us way below
the ground, but as it doesn't seem to have caused us problems, it's probably
redundant!
2001-03-17 21:06:43 +00:00
curt
a695a8d9f5 Initial support for marker beacons. 2001-03-16 23:59:02 +00:00
curt
5ca3ea8ecf A small patch (a few lines) to add a --file option to
FlightGear, a long-standing request from Norm, and to get the UIUC
--aircraft-dir option working again.
2001-03-06 19:11:28 +00:00
curt
29dede4c1a Tony's patches to allow you to position yourself at an offset from the
default location (i.e. end of the runway.)  This allows you to start
up on final and things like that.
2001-03-02 23:27:22 +00:00
curt
e1dd52d38a The FlightGear patches add new saveInitialState and
restoreInitialState methods to FGGlobals, as well as the two-stage
commit described above for loading saved files.  fgInit now takes a
snapshot of the initial state before handing off to the main loop, and
the GUI reInit function restores that state explicitly before calling
fgReInit.

The FlightGear patches also modify fg_props.hxx to add optional
useDefault arguments to all of the fgTie functions -- that lets you
choose whether you want to pick up any default value in the property
tree when you tie the property (the default is true).
2001-01-19 22:57:24 +00:00
curt
e9b492af4f More tweaking of position reset logic. 2001-01-17 23:30:35 +00:00
curt
a5e4e6be11 Working on setting initial altitude correctly after a reset. 2001-01-17 20:32:02 +00:00
curt
26dca37028 More "delta-t" and fdm interface timing tweaks. 2001-01-17 02:37:12 +00:00
curt
d346e53aee Tweaking the FGInterface interface so we can move it towards a more consistant
fgSubsystem init() and update() interface.
2001-01-16 21:41:28 +00:00
curt
f7b844f4d6 More property manager interface updates. 2001-01-16 20:21:03 +00:00
curt
576432ec75 David Megginson writes:
FGOptions is history, and the modules are (starting) to use the property
manager directly.  Let me know if I left any files out.

Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
2001-01-13 22:06:39 +00:00
curt
bc99033c96 Integrated FGOptions with the property manager (by David Megginson) 2001-01-12 15:37:40 +00:00
curt
469703dd0c Internal interface changes by David Megginson. 2001-01-11 22:44:18 +00:00
curt
66650e4148 1. Added src/Main/fgfs.hxx as a standard, top-level include file for
FlightGear subsystems -- it isolates some of the config and #ifdef
stuff in a single place.

2. Added a new FGSubsystem interface, defined in fgfs.hxx; so far,
only FGControls implements it, but if that works, we can start letting
it propagate through the system and simplify the code in main.cxx and
fg_init.cxx (which is terrifyingly complex for anyone new to the
project).

3. Added new src/Main/fgfs_props.[hc]xx files with convenience
functions for tying properties under FlightGear.

4. Experimentally modified src/Controls/controls.cxx to tie properties
directly (rather than tying to BFI functions).  I'd appreciate it if
you could get this into CVS as soon as possible, so we can see if the
template stuff causes trouble for any other platforms before I add
properties to the other subsystems.

5. Miscellaneous superficial modifications to other files.


In addition, I've made a couple of further changes:


6. Modified BFI to add support for setting the view axes (i.e. with a
joystick hat).

7. Cleaned up bfi.cxx and removed all cout statements.
2001-01-05 17:38:58 +00:00
curt
3b88c71122 Applied changes relative to David Megginson's property manager rewrite. 2000-12-19 23:29:16 +00:00
curt
31b9c763df Added a --visibility= option. 2000-12-06 04:13:16 +00:00
curt
08fd9cc36d Moved fov and win_ration from FGOptions to FGViewer so we can control these
on a per view basis.
Fixed some compile warnings in Main/*.cxx
2000-11-01 23:27:32 +00:00
curt
11a68e55d4 Updates by Tony working on the FDM interface bus. 2000-10-28 16:30:30 +00:00
curt
b83ad15313 Added CHT (cylinder head temp) to BFI and property manager. 2000-10-27 22:00:43 +00:00
curt
cf6022e439 Added a viewmgr system and made corresponding changes to support it. 2000-10-26 21:51:09 +00:00
curt
0175b4cd25 Continued FGViewer cleanups. FGViewer is now a base class so that we can
derive specific viewer classes from it.  Here's what I currently have in mind:

FGViewer
  |
  |-> FGViewerPRH     (current system with orientation specified in
  |                    LaRCsim Euler angle convention)
  |
  |-> FGViewerLookAt  Feed in a position, view direction, and up vector
  |
  |-> FGViewerHPR     (similar to PRH, but using ssg hpr euler angle
  |                    convention)
  |-> others?
2000-10-25 22:59:02 +00:00
curt
470ee55fb7 Continuing work on cleanups.
Removed some commented out chunks of code that no longer make sense to keep
around.
Working on replacing instances of Point3D with sg{d,}Vec3.
2000-10-25 19:27:13 +00:00
curt
6515f9072c Checkpoint commit for cleaning up the FGViewer class. External views are
not working right, but this will hopefully be fixed soon.
2000-10-25 15:27:55 +00:00
curt
7cc98ad15f I tested:
LaRCsim c172 on-ground and in-air starts, reset: all work
UIUC Cessna172 on-ground and in-air starts work as expected, reset
results in an aircraft that is upside down but does not crash FG.   I
don't know what it was like before, so it may well be no change.
JSBSim c172 and X15 in-air starts work fine, resets now work (and are
trimmed), on-ground starts do not -- the c172 ends up on its back.  I
suspect this is no worse than before.

I did not test:
Balloon (the weather code returns nan's for the atmosphere data --this
is in the weather module and apparently is a linux only bug)
ADA (don't know how)
MagicCarpet  (needs work yet)
External (don't know how)

known to be broken:
LaRCsim c172 on-ground starts with a negative terrain altitude (this
happens at KPAO when the scenery is not present).   The FDM inits to
about 50 feet AGL and the model falls to the ground.  It does stay
upright, however, and seems to be fine once it settles out, FWIW.

To do:
--implement set_Model on the bus
--bring Christian's weather data into JSBSim
-- add default method to bus for updating things like the sin and cos of
latitude (for Balloon, MagicCarpet)
-- lots of cleanup

The files:
src/FDM/flight.cxx
src/FDM/flight.hxx
-- all data members now declared protected instead of private.
-- eliminated all but a small set of 'setters', no change to getters.
-- that small set is declared virtual, the default implementation
provided preserves the old behavior
-- all of the vector data members are now initialized.
-- added busdump() method -- FG_LOG's  all the bus data when called,
useful for diagnostics.

src/FDM/ADA.cxx
-- bus data members now directly assigned to

src/FDM/Balloon.cxx
-- bus data members now directly assigned to
-- changed V_equiv_kts to V_calibrated_kts

src/FDM/JSBSim.cxx
src/FDM/JSBSim.hxx
-- bus data members now directly assigned to
-- implemented the FGInterface virtual setters with JSBSim specific
logic
-- changed the static FDMExec to a dynamic fdmex (needed so that the
JSBSim object can be deleted when a model change is called for)
-- implemented constructor and destructor, moved some of the logic
formerly in init() to constructor
-- added logic to bring up FGEngInterface objects and set the RPM and
throttle values.

src/FDM/LaRCsim.cxx
src/FDM/LaRCsim.hxx
-- bus data members now directly assigned to
-- implemented the FGInterface virtual setters with LaRCsim specific
logic, uses LaRCsimIC
-- implemented constructor and destructor, moved some of the logic
formerly in init() to constructor
-- moved default inertias to here from fg_init.cxx
-- eliminated the climb rate calculation.  The equivalent, climb_rate =
-1*vdown, is now in copy_from_LaRCsim().

src/FDM/LaRCsimIC.cxx
src/FDM/LaRCsimIC.hxx
-- similar to FGInitialCondition, this class has all the logic needed to
turn data like Vc and Mach into the more fundamental quantities LaRCsim
needs to initialize.
-- put it in src/FDM since it is a class

src/FDM/MagicCarpet.cxx
 -- bus data members now directly assigned to

src/FDM/Makefile.am
-- adds LaRCsimIC.hxx and cxx

src/FDM/JSBSim/FGAtmosphere.h
src/FDM/JSBSim/FGDefs.h
src/FDM/JSBSim/FGInitialCondition.cpp
src/FDM/JSBSim/FGInitialCondition.h
src/FDM/JSBSim/JSBSim.cpp
-- changes to accomodate the new bus

src/FDM/LaRCsim/atmos_62.h
src/FDM/LaRCsim/ls_geodesy.h
-- surrounded prototypes with #ifdef __cplusplus ... #endif , functions
here are needed in LaRCsimIC

src/FDM/LaRCsim/c172_main.c
src/FDM/LaRCsim/cherokee_aero.c
src/FDM/LaRCsim/ls_aux.c
src/FDM/LaRCsim/ls_constants.h
src/FDM/LaRCsim/ls_geodesy.c
src/FDM/LaRCsim/ls_geodesy.h
src/FDM/LaRCsim/ls_step.c
src/FDM/UIUCModel/uiuc_betaprobe.cpp
-- changed PI to LS_PI, eliminates preprocessor naming conflict with
weather module

src/FDM/LaRCsim/ls_interface.c
src/FDM/LaRCsim/ls_interface.h
-- added function ls_set_model_dt()

src/Main/bfi.cxx
-- eliminated calls that set the NED speeds to body components.  They
are no longer needed and confuse the new bus.

src/Main/fg_init.cxx
-- eliminated calls that just brought the bus data up-to-date (e.g.
set_sin_cos_latitude). or set default values.   The bus now handles the
defaults and updates itself when the setters are called (for LaRCsim and
JSBSim).  A default method for doing this needs to be added to the bus.
-- added fgVelocityInit() to set the speed the user asked for.  Both
JSBSim and LaRCsim can now be initialized using any of:
vc,mach, NED components, UVW components.

src/Main/main.cxx
--eliminated call to fgFDMSetGroundElevation, this data is now 'pulled'
onto the bus every update()

src/Main/options.cxx
src/Main/options.hxx
-- added enum to keep track of the speed requested by the user
-- eliminated calls to set NED velocity properties to body speeds, they
are no longer needed.
-- added options for the NED components.

src/Network/garmin.cxx
src/Network/nmea.cxx
--eliminated calls that just brought the bus data up-to-date (e.g.
set_sin_cos_latitude).  The bus now updates itself when the setters are
called (for LaRCsim and JSBSim).  A default method for doing this needs
to be added to the bus.
-- changed set_V_equiv_kts to set_V_calibrated_kts.  set_V_equiv_kts no
longer exists ( get_V_equiv_kts still does, though)

src/WeatherCM/FGLocalWeatherDatabase.cpp
-- commented out the code to put the weather data on the bus, a
different scheme for this is needed.
2000-10-24 00:34:50 +00:00
curt
c67e0467b4 Tweaks. 2000-10-23 20:27:41 +00:00
curt
152a5902c8 Moved winWidth and winHeight out of FGViewer since these are set on a
per-application level.  We can have multiple viewers ...
Cleaned up fov mistake on startup with panel activated.
2000-10-19 23:09:33 +00:00
curt
01c44cbb99 Code clean ups relating to FGOptions ... and moved it into globals-> space. 2000-10-19 21:24:43 +00:00
curt
ce574d59f5 The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:

a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD       - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display      - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches               - main.cxx

ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.

flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD

Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
 code.

hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.

options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows

options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.

views.cxx
---------
Added code to retrieve view offset for window.

Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
curt
2eda8480e9 Some changes contributed by David Megginson to allow for more interesting
external views.
2000-10-18 21:19:30 +00:00
curt
e178af50f0 Check result of cur_fdm_state->init() and die if it fails. 2000-10-16 14:55:34 +00:00
curt
df0228e019 Tweaks and massaging relative to the new waypoint route management system.
You can now specify waypoint on the command line with --wp=ID[,alt]
2000-10-12 01:08:09 +00:00
curt
981d4dbd7d Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)

BFI:

- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
  setting the flight model to the current flight model will not cause
  a reinit

LaRCSim:

- hook up mixture and pitch to FGControls (they were hard-coded
  before)
2000-10-04 22:52:34 +00:00
curt
32528d0cd6 A bit of fg->sg namespace changing. 2000-09-27 20:16:22 +00:00
curt
a9ab25ddd1 Changes from David Megginson in support of an xml based configuration file. 2000-09-25 21:41:50 +00:00
curt
e7df2d5dc8 Sep. 22, 2000 panel updates from David Megginson to make the new config file
panel be the default (sp_panel.* RIP).
2000-09-22 17:20:56 +00:00
curt
655ce0e20d MACOS -> macintosh 2000-09-10 00:04:50 +00:00
curt
1ad9f1b59e Fixed a small bug in runway closeness logic. 2000-08-17 14:58:13 +00:00
curt
535ed92264 Added code to put aircraft at the end of the runway closest to the desired
heading.  Only changed for initial position right now.
2000-08-16 00:09:03 +00:00
curt
6a98486375 JSBSim updates.
Updates to put more internal JSBSim values on the "bus".
2000-07-25 21:41:59 +00:00
curt
273efc8729 Renamed JSBsim to JSBSim ... 2000-07-24 17:27:12 +00:00
curt
941f27c9a0 Updates to move scenery initialization earlier in the initialization
sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
81b266aa4a Try to set initial position in a bit more intelligent way (and earlier in
the process so time initialization can have a chance to work.)
2000-07-21 22:54:14 +00:00
curt
71747eb892 Added support for $FG_SCENERY and --fg-scenery=path 2000-07-14 16:57:55 +00:00
curt
342554fadb Fix up simulator freeze functionality. 2000-07-08 06:29:19 +00:00
curt
f9b28c103d Updates to go along with SGTime tweaks in SimGear. 2000-07-07 17:27:37 +00:00
curt
0ffa19cd32 Updates to JSBsim from Jon's CVS.
Massaging some names inside of SimGear.
2000-07-06 22:13:24 +00:00
curt
d1e4a4bc6f A lot of code reorganization relating to moving some core code from
FlightGear into SimGear so it can be used by other projects.
2000-07-05 02:39:30 +00:00
curt
efe5654b8b Moved sky code over to simgear.
Added David Megginsons property manager.
2000-07-03 20:09:56 +00:00
curt
db6da3a896 Various odds and ends tweaks. 2000-06-30 21:46:41 +00:00
curt
39ae3864de Cleaned up all the old fragment and material_mgr stuff which originated
from the pre-ssg / render everything ourselves days.  Replaced with a
material library manager that is much better suited for working in the
context of ssg.  This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
a586378692 Stubbed in some radio settings for Alex. 2000-06-15 22:30:48 +00:00
curt
d4d10fad6b Replaced gdbm with metakit. Involves a new simgear version and a new database
format for the airports in the base package.
2000-05-27 05:54:02 +00:00
curt
9835072241 From Tony Peden:
This set of changes cleans up my previous ones quite a bit:
[tony@valkyrie FlightGear]$ tar -ztf tp_changes.tgz
src/Controls/controls.cxx
src/Controls/controls.hxx
src/FDM/JSBsim.cxx
src/Main/fg_init.cxx
src/Main/options.cxx
src/Main/options.hxx
src/Joystick/joystick.cxx

controls.[ch]xx:  removed the trimmed_throttle stuff.  This undoes the
                  changes I submitted last time.

JSBsim.cxx:       updates for the removal of the trimmed_throttle stuff

fg_init.cxx:      removed the autothrottle logic.  The autothrottle is now
off
                  by default.

options.[ch]xx:   Sets trim_mode to false by default.  It is enabled only
                  when --notrim is not used and JSBsim is the FDM.

joystick.cxx:     Added logic for syncing the throttle lever.  This is
                  only enabled when trim_mode is enabled.   The way I
                  did it is, I hope, a good way of going about it.

I tested:
fgfs --fdm=larcsim
fgfs --fdm=jsb --aircraft=c172 --vc=100 --altitude=500
fgfs --notrim --fdm=jsb --aircraft=c172 --vc=100 --altitude=500

All work as intended, at least for me.

Make sure your joystick is calibrated and give:
fgfs --fdm=jsb --aircraft=c172 --vc=100 --altitude=500
a try, I think you just might be impressed.

I am. ;-)
2000-05-19 16:29:23 +00:00
curt
466c7ec5dc Fix so that we don't attempt a phantom trim on the larcsim flight model at
startup.
2000-05-17 03:53:36 +00:00
curt
c4a1cc047e Updates from the Jon and Tony show.
Tony submitted:

JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow

c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now

FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine.  Note that the X-15 will not trim.
  This is not a model or trimming routine deficiency, just the
  nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default.  --notrim will turn it off.
Added --vc, --mach, and --notrim switches
      (vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
curt
2fac753991 minor tweaks. 2000-05-04 05:21:50 +00:00
curt
6bc7ed9ba2 Overhaul of the navaid system to increase efficiency, reduce redundancy, and
also properly model the DME.
2000-05-04 01:18:45 +00:00
curt
a975fd77c5 User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
  the heading (to the bug on the gyro), can lock to NAV1, and can lock
  the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
  and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
  NAV1

Code

- I've created a new module, sp_panel.[ch]xx, that constructs the
  default single-prop panel; this works entirely outside of FGPanel,
  so it is possible to construct similar modules for other sorts of
  panels; all code specific to the default panel has been removed from
  panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
  selected radial (they will differ with ILS); the NAV gauges should
  not spin around automatically to show the actual radial (we need to
  do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
  memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
curt
921beb96d7 First stab at NAV1 and GS hold modes for the autopilot. 2000-04-30 22:21:47 +00:00
curt
3ecf1b8dce Autopilot "class-ification".
Separated out gui parts of autopilot control from the actual autopilot code.
2000-04-30 06:51:49 +00:00
curt
418279fdd4 Panel updates from David Megginson. Radials can now be adjusted on the fly
by clicking on the knob on the instrument panel.
2000-04-27 22:45:48 +00:00
curt
ff8e6b9e28 Tweaks to navaid database loading. 2000-04-25 17:33:13 +00:00
curt
b5420977d7 Updates to nav radio stack model ... starting to get to first usable pass. 2000-04-25 04:58:25 +00:00
curt
b23f930aa6 Beginning work on integrating radiostack model into fgfs. 2000-04-25 03:09:26 +00:00
curt
8f21c91edf Moved main.o to beginning of link line.
Initialize navaid databases.
2000-04-24 23:51:26 +00:00
curt
3b34980556 Updates to simple.[ch]xx to use gdbm to look up airport values. 2000-03-29 20:21:31 +00:00
curt
314a1dd9dd Moved src/Astro to src/Ephemeris 2000-03-16 23:19:39 +00:00
curt
84c64c8cc3 Removed dependencies on Astro/solarsystem.*
Pass star and planet data to Sky module.
2000-03-16 23:01:57 +00:00
curt
dc01e3f8d2 tweaks. 2000-03-16 04:23:24 +00:00
curt
7ada12ed09 Updates for ssg solarsystem/sky model. Includes changes to Time, Light, and
initialization sequences.
2000-03-16 04:15:22 +00:00
curt
f874d4a94f Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 13:51:31 +00:00
curt
e6d5923ad0 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 03:03:16 +00:00
curt
138863b3e2 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-03-01 00:31:35 +00:00
curt
cb071f4e56 Continuing work on ssg-ifying the sky dome. 2000-02-29 17:13:02 +00:00
curt
1294aed465 One more pass at a reorg. 2000-02-16 23:01:03 +00:00
curt
485230b443 Code reorganization. 2000-02-15 03:30:01 +00:00
curt
1fd9270267 Revamping I/O system. 1999-11-19 02:10:24 +00:00
curt
846ac621a2 Tweaks to my ssg LOS routines and their usage. 1999-11-04 00:41:23 +00:00
curt
37220833ed Added Durk's first stab at clouds.
Added Simulator/Clouds/
Durk fixed a problem in gui.cxx with cursor type.
Durk updated his time zone / time-offset command line parameters
Curt added a cheezy fade in/out as we transition through the cloud layer.
  We really need to fog the sky dome, sun, moon, stars as well.
Curt added --enable/disable-clouds and --clouds-asl= to control clouds.
1999-10-22 00:27:49 +00:00
curt
adf5011f80 Fixes to Christian's latest weather submission. 1999-10-21 22:53:12 +00:00
curt
aacffa37d6 Updates to BalloonSim init by Christian Mayer.
Removed old plib include line from the days when plib was rolled in with
  flight gear.
Texture handling tweaks contributed by David Megginson.
1999-10-20 22:18:54 +00:00
curt
0b55a915b4 Wire in the balloon sim. 1999-10-15 22:21:09 +00:00
curt
eddea671a2 Upgraded to latest weather data base code from Christian Mayer's and make
it the default.
1999-10-14 20:30:54 +00:00
curt
7a5fbf1ba3 Fixed up external view mode so it works once again. 1999-10-14 17:32:34 +00:00
curt
cecd5685ca Adding magic carpet FDM mode. 1999-10-14 01:53:43 +00:00
curt
c4963be66c First pass at incorporating Christian's BalloonSim. 1999-10-12 03:30:00 +00:00
curt
b86e6ddc11 Updating FGFS <=> FDM interface. 1999-10-11 23:09:07 +00:00
curt
b274e7ce4a Some view tweaks. 1999-09-28 22:43:52 +00:00
curt
1b45c9ee54 Fiddling around with views, fdm data passing and management to try to be
more sensible so we can do a more reasonable external view.
1999-09-09 00:16:28 +00:00
curt
92f7e1123c Added Durks timezone handling changes. 1999-09-07 23:09:43 +00:00
curt
32bab8aa10 Setup a user definable model hertz. 1999-09-01 20:24:54 +00:00
curt
82da518255 minor tweaks 1999-08-14 22:07:15 +00:00
curt
e945d2b761 Christian's new weather subsystem is causing problems with some compilers
so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
9e3edfb47b Added support for Christian Mayers new weather subsystem.
Added support for david@megginson.com's mouse yoke patch.
Added a flight model acceleration options (controlled by a/A keys.)
1999-08-10 03:44:47 +00:00
curt
b512e40e79 Cleaning cruft that can be removed now that ssg is taking over. 1999-08-07 23:07:59 +00:00
curt
439779ee36 Tweaks so that Jon's FDM stuff get's initialized better. 1999-07-31 04:58:26 +00:00
curt
c8501f9b29 Now use plib in native install mode.
Preparations for unstable development version 0.7.0
Some reorganizational changes.
Beginning to test the use of ssg (part of plib)
1999-06-18 03:42:54 +00:00
Tim Moore
c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00
Renamed from Simulator/Main/fg_init.cxx (Browse further)