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Added a viewmgr system and made corresponding changes to support it.

This commit is contained in:
curt 2000-10-26 21:51:09 +00:00
parent f519b98e16
commit cf6022e439
18 changed files with 219 additions and 806 deletions

View file

@ -904,7 +904,6 @@ GLubyte *hiResScreenCapture( int multiplier )
b1->copyBitmap( &b2, cur_width*x, cur_height*y );
}
}
globals->get_current_view()->UpdateViewParams(cur_view_fdm);
globals->get_options()->set_fov(oldfov);
return b1->getBitmap();
}

View file

@ -45,7 +45,8 @@ fgfs_SOURCES = \
splash.cxx splash.hxx \
viewer.cxx viewer.hxx \
viewer_lookat.cxx viewer_lookat.hxx \
viewer_rph.cxx viewer_rph.hxx
viewer_rph.cxx viewer_rph.hxx \
viewmgr.cxx viewmgr.hxx
fgfs_LDADD = \
$(top_builddir)/src/Aircraft/libAircraft.a \

View file

@ -564,24 +564,24 @@ bool fgInitSubsystems( void ) {
&fgEVENT_MGR::PrintStats),
fgEVENT::FG_EVENT_READY, 60000 );
// Initialize view parameters
FG_LOG( FG_GENERAL, FG_DEBUG, "Before current_view.init()");
globals->get_current_view()->init();
// globals->get_pilot_view()->Init();
FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
// Initialize win ratio parameters
globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
globals->get_options()->get_ysize()
);
globals->get_current_view()->
set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
globals->get_current_view()->
set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
FEET_TO_METER );
globals->get_current_view()->
set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
// Initialize pilot view
FGViewerRPH *pilot_view =
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
pilot_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
pilot_view->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
FEET_TO_METER );
pilot_view->set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = "
<< globals->get_current_view()->get_abs_view_pos());
@ -799,23 +799,21 @@ void fgReInitSubsystems( void )
globals->get_options()->get_heading() * DEG_TO_RAD );
// Initialize view parameters
globals->get_current_view()->set_view_offset( 0.0 );
globals->get_current_view()->set_goal_view_offset( 0.0 );
FGViewerRPH *pilot_view =
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
pilot_view->set_view_offset( 0.0 );
pilot_view->set_goal_view_offset( 0.0 );
globals->get_current_view()->
set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
globals->get_current_view()->
set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
FEET_TO_METER );
globals->get_current_view()->
set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
pilot_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
pilot_view->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
FEET_TO_METER );
pilot_view->set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = "
<< globals->get_current_view()->get_abs_view_pos());

View file

@ -31,7 +31,7 @@
#include <simgear/timing/sg_time.hxx>
#include "options.hxx"
#include "viewer_rph.hxx"
#include "viewmgr.hxx"
class FGGlobals {
@ -64,8 +64,9 @@ private:
// options
FGOptions *options;
// viewers
FGViewerRPH *current_view;
// viewer maneger
FGViewMgr *viewmgr;
FGViewer *current_view;
public:
@ -98,11 +99,10 @@ public:
inline FGOptions *get_options() const { return options; }
inline void set_options( FGOptions *o ) { options = o; }
// inline FGViewer *get_pilot_view() const { return pilot_view; }
// inline void set_pilot_view( FGViewer *v ) { pilot_view = v; }
inline FGViewerRPH *get_current_view() const { return current_view; }
inline void set_current_view( FGViewerRPH *v ) { current_view = v; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
inline FGViewer *get_current_view() const { return current_view; }
inline void set_current_view( FGViewer *v ) { current_view = v; }
};

View file

@ -78,14 +78,12 @@ extern void fgReshape( int width, int height );
// Handle keyboard events
void GLUTkey(unsigned char k, int x, int y) {
FGInterface *f;
FGViewerRPH *v;
float fov, tmp;
static bool winding_ccw = true;
int speed;
f = current_aircraft.fdm_state;
v = globals->get_current_view();
FGInterface *f = current_aircraft.fdm_state;
FGViewerRPH *v = (FGViewerRPH *)globals->get_current_view();
FG_LOG( FG_INPUT, FG_DEBUG, "Key hit = " << k );
if ( puKeyboard(k, PU_DOWN) ) {
@ -473,9 +471,7 @@ void GLUTkey(unsigned char k, int x, int y) {
// Handle "special" keyboard events
void GLUTspecialkey(int k, int x, int y) {
FGViewerRPH *v;
v = globals->get_current_view();
FGViewerRPH *v = (FGViewerRPH *)globals->get_current_view();
FG_LOG( FG_INPUT, FG_DEBUG, "Special key hit = " << k );

View file

@ -118,10 +118,6 @@ ssgTransform *ship_pos = NULL;
#include "keyboard.hxx"
#include "splash.hxx"
// temporary?
#include "viewer_lookat.hxx"
FGViewerLookAt *tv;
// -dw- use custom sioux settings so I can see output window
#ifdef macintosh
# ifndef FG_NDEBUG
@ -326,18 +322,19 @@ void fgRenderFrame( void ) {
// printf("scenery center = %.2f %.2f %.2f\n", scenery.center.x(),
// scenery.center.y(), scenery.center.z());
globals->get_current_view()->
set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
globals->get_current_view()->
set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
FEET_TO_METER );
globals->get_current_view()->
set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
FGViewerRPH *pilot_view =
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
pilot_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
pilot_view->set_sea_level_radius( cur_fdm_state->
get_Sea_level_radius() *
FEET_TO_METER );
pilot_view->set_rph( cur_fdm_state->get_Phi(),
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
#if 0
// this is a test, we are trying to match RPH and LookAt
@ -432,14 +429,6 @@ void fgRenderFrame( void ) {
glLoadIdentity();
ssgSetCamera( (sgMat4)globals->get_current_view()->get_VIEW() );
/*
sgMat4 vm_tmp, view_mat;
sgTransposeNegateMat4 ( vm_tmp, current_view.VIEW ) ;
sgCopyMat4( view_mat, copy_of_ssgOpenGLAxisSwapMatrix ) ;
sgPreMultMat4( view_mat, vm_tmp ) ;
glLoadMatrixf( (float *)view_mat );
*/
// set the opengl state to known default values
default_state->force();
@ -583,10 +572,6 @@ void fgRenderFrame( void ) {
} else if ( globals->get_options()->get_view_mode() ==
FGOptions::FG_VIEW_FOLLOW )
{
// select view matrix from front of view matrix queue
// FGMat4Wrapper tmp = current_view.follow.front();
// sgCopyMat4( sgVIEW, tmp.m );
// enable TuX and set up his position and orientation
penguin_sel->select(1);
@ -641,21 +626,9 @@ void fgRenderFrame( void ) {
}
# endif
// ssgSetCamera( current_view.VIEW );
// position tile nodes and update range selectors
global_tile_mgr.prep_ssg_nodes();
// force the default state so ssg can get back on track if
// we've changed things elsewhere (this is now handled
// differently)
//
// FGMaterialSlot m_slot;
// FGMaterialSlot *m_ptr = &m_slot;
// if ( material_mgr.find( "Default", m_ptr ) ) {
// m_ptr->get_state()->force();
// }
// draw the sky backdrop
thesky->preDraw();
@ -1369,11 +1342,13 @@ int main( int argc, char **argv ) {
FGOptions *options = new FGOptions;
globals->set_options( options );
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
FGViewerRPH *pv = new FGViewerRPH;
globals->get_viewmgr()->add_view( pv );
globals->set_current_view( pv );
tv = new FGViewerLookAt;
tv->init();
// Scan the config file(s) and command line options to see if
// fg_root was specified (ignore all other options for now)
fgInitFGRoot(argc, argv);

View file

@ -936,6 +936,10 @@ int FGOptions::parse_option( const string& arg ) {
} else {
default_view_offset = atof( woffset.c_str() ) * DEG_TO_RAD;
}
FGViewerRPH *pilot_view =
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
pilot_view->set_view_offset( default_view_offset );
pilot_view->set_goal_view_offset( default_view_offset );
// $$$ end - added VS Renganathan, 14 Oct 2K
} else if ( arg.find( "--wp=" ) != string::npos ) {
parse_wp( arg.substr( 5 ) );

View file

@ -39,13 +39,6 @@ FGViewer::FGViewer( void )
}
// Initialize a view structure
void FGViewer::init( void ) {
FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );
exit(-1);
}
// Update the view parameters
void FGViewer::update() {
FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );

View file

@ -116,9 +116,6 @@ public:
// Destructor
virtual ~FGViewer( void );
// Initialize a view class
virtual void init( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////

View file

@ -108,57 +108,6 @@ static void fgLookAt( sgVec3 eye, sgVec3 center, sgVec3 up, sgMat4 &m ) {
}
// Initialize a view structure
void FGViewerLookAt::init( void ) {
set_dirty();
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
view_offset = goal_view_offset =
globals->get_options()->get_default_view_offset();
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
globals->get_options()->get_ysize()
);
}
#define USE_FAST_LOCAL
#ifdef USE_FAST_LOCAL
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
const double Phi, const double Psi)
{
SGfloat cosTheta = (SGfloat) cos(Theta);
SGfloat sinTheta = (SGfloat) sin(Theta);
SGfloat cosPhi = (SGfloat) cos(Phi);
SGfloat sinPhi = (SGfloat) sin(Phi);
SGfloat sinPsi = (SGfloat) sin(Psi) ;
SGfloat cosPsi = (SGfloat) cos(Psi) ;
dst[0][0] = cosPhi * cosTheta;
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
dst[0][3] = SG_ZERO;
dst[1][0] = -sinPhi * cosTheta;
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
dst[1][3] = SG_ZERO ;
dst[2][0] = sinTheta;
dst[2][1] = cosTheta * -sinPsi;
dst[2][2] = cosTheta * cosPsi;
dst[2][3] = SG_ZERO;
dst[3][0] = SG_ZERO;
dst[3][1] = SG_ZERO;
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE ;
}
#endif
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;

View file

@ -64,9 +64,6 @@ public:
// Destructor
~FGViewerLookAt( void );
// Initialize a view class
void init( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////

View file

@ -46,6 +46,28 @@
// Constructor
FGViewerRPH::FGViewerRPH( void )
{
#ifndef USE_FAST_VIEWROT
// This never changes -- NHV
LARC_TO_SSG[0][0] = 0.0;
LARC_TO_SSG[0][1] = 1.0;
LARC_TO_SSG[0][2] = -0.0;
LARC_TO_SSG[0][3] = 0.0;
LARC_TO_SSG[1][0] = 0.0;
LARC_TO_SSG[1][1] = 0.0;
LARC_TO_SSG[1][2] = 1.0;
LARC_TO_SSG[1][3] = 0.0;
LARC_TO_SSG[2][0] = 1.0;
LARC_TO_SSG[2][1] = -0.0;
LARC_TO_SSG[2][2] = 0.0;
LARC_TO_SSG[2][3] = 0.0;
LARC_TO_SSG[3][0] = 0.0;
LARC_TO_SSG[3][1] = 0.0;
LARC_TO_SSG[3][2] = 0.0;
LARC_TO_SSG[3][3] = 1.0;
#endif // USE_FAST_VIEWROT
}
@ -81,45 +103,6 @@ inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
#endif
// Initialize a view structure
void FGViewerRPH::init( void ) {
set_dirty();
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
view_offset = goal_view_offset =
globals->get_options()->get_default_view_offset();
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
globals->get_options()->get_ysize()
);
#ifndef USE_FAST_VIEWROT
// This never changes -- NHV
LARC_TO_SSG[0][0] = 0.0;
LARC_TO_SSG[0][1] = 1.0;
LARC_TO_SSG[0][2] = -0.0;
LARC_TO_SSG[0][3] = 0.0;
LARC_TO_SSG[1][0] = 0.0;
LARC_TO_SSG[1][1] = 0.0;
LARC_TO_SSG[1][2] = 1.0;
LARC_TO_SSG[1][3] = 0.0;
LARC_TO_SSG[2][0] = 1.0;
LARC_TO_SSG[2][1] = -0.0;
LARC_TO_SSG[2][2] = 0.0;
LARC_TO_SSG[2][3] = 0.0;
LARC_TO_SSG[3][0] = 0.0;
LARC_TO_SSG[3][1] = 0.0;
LARC_TO_SSG[3][2] = 0.0;
LARC_TO_SSG[3][3] = 1.0;
#endif // USE_FAST_VIEWROT
}
#define USE_FAST_LOCAL
#ifdef USE_FAST_LOCAL
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,

34
src/Main/viewmgr.cxx Normal file
View file

@ -0,0 +1,34 @@
// viewmgr.cxx -- class for managing all the views in the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "viewmgr.hxx"
// Constructor
FGViewMgr::FGViewMgr( void ) {
}
// Destructor
FGViewMgr::~FGViewMgr( void ) {
}

96
src/Main/viewmgr.hxx Normal file
View file

@ -0,0 +1,96 @@
// viewmgr.hxx -- class for managing all the views in the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWMGR_HXX
#define _VIEWMGR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <vector>
#include "viewer_lookat.hxx"
#include "viewer_rph.hxx"
FG_USING_STD(vector);
// Define a structure containing view information
class FGViewMgr {
private:
typedef vector < FGViewer * > viewer_list;
viewer_list views;
int current;
public:
// Constructor
FGViewMgr( void );
// Destructor
~FGViewMgr( void );
// getters
inline int size() const { return views.size(); }
inline FGViewer *get_view( int i ) {
if ( i < 0 ) { i = 0; }
if ( i >= (int)views.size() ) { i = views.size() - 1; }
return views[i];
}
inline FGViewer *next_view() {
++current;
if ( current >= (int)views.size() ) {
current = 0;
}
return views[current];
}
inline FGViewer *prev_view() {
--current;
if ( current < 0 ) {
current = views.size() - 1;
}
return views[current];
}
// setters
inline void clear() { views.clear(); }
inline void add_view( FGViewer * v ) {
views.push_back(v);
current = views.size() - 1;
}
};
#endif // _VIEWMGR_HXX

View file

@ -1,404 +0,0 @@
// views.cxx -- data structures and routines for managing and view
// parameters.
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#error do not compile me
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/ssg.h> // plib include
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/vector.hxx>
#include <Aircraft/aircraft.hxx>
#include <Cockpit/panel.hxx>
#include <Scenery/scenery.hxx>
#include "globals.hxx"
#include "views.hxx"
// This is a record containing current view parameters for the current
// aircraft position
FGView pilot_view;
// This is a record containing current view parameters for the current
// view position
FGView current_view;
// Constructor
FGView::FGView( void ) {
}
#define USE_FAST_VIEWROT
#ifdef USE_FAST_VIEWROT
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
// This takes advantage of the fact that VIEWo and VIEW_OFFSET
// only have entries in the upper 3x3 block
// and that LARC_TO_SSG is just a shift of rows NHV
inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
{
for ( int j = 0 ; j < 3 ; j++ ) {
dst[2][j] = m2[0][0] * m1[0][j] +
m2[0][1] * m1[1][j] +
m2[0][2] * m1[2][j];
dst[0][j] = m2[1][0] * m1[0][j] +
m2[1][1] * m1[1][j] +
m2[1][2] * m1[2][j];
dst[1][j] = m2[2][0] * m1[0][j] +
m2[2][1] * m1[1][j] +
m2[2][2] * m1[2][j];
}
dst[0][3] =
dst[1][3] =
dst[2][3] =
dst[3][0] =
dst[3][1] =
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE;
}
#endif
// Initialize a view structure
void FGView::Init( void ) {
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
view_offset = 0.0;
goal_view_offset = 0.0;
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
winWidth = current_options.get_xsize();
winHeight = current_options.get_ysize();
set_win_ratio( winHeight / winWidth );
#ifndef USE_FAST_VIEWROT
// This never changes -- NHV
LARC_TO_SSG[0][0] = 0.0;
LARC_TO_SSG[0][1] = 1.0;
LARC_TO_SSG[0][2] = -0.0;
LARC_TO_SSG[0][3] = 0.0;
LARC_TO_SSG[1][0] = 0.0;
LARC_TO_SSG[1][1] = 0.0;
LARC_TO_SSG[1][2] = 1.0;
LARC_TO_SSG[1][3] = 0.0;
LARC_TO_SSG[2][0] = 1.0;
LARC_TO_SSG[2][1] = -0.0;
LARC_TO_SSG[2][2] = 0.0;
LARC_TO_SSG[2][3] = 0.0;
LARC_TO_SSG[3][0] = 0.0;
LARC_TO_SSG[3][1] = 0.0;
LARC_TO_SSG[3][2] = 0.0;
LARC_TO_SSG[3][3] = 1.0;
#endif // USE_FAST_VIEWROT
force_update_fov_math();
}
#define USE_FAST_LOCAL
#ifdef USE_FAST_LOCAL
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
const double Phi, const double Psi)
{
SGfloat cosTheta = (SGfloat) cos(Theta);
SGfloat sinTheta = (SGfloat) sin(Theta);
SGfloat cosPhi = (SGfloat) cos(Phi);
SGfloat sinPhi = (SGfloat) sin(Phi);
SGfloat sinPsi = (SGfloat) sin(Psi) ;
SGfloat cosPsi = (SGfloat) cos(Psi) ;
dst[0][0] = cosPhi * cosTheta;
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
dst[0][3] = SG_ZERO;
dst[1][0] = -sinPhi * cosTheta;
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
dst[1][3] = SG_ZERO ;
dst[2][0] = sinTheta;
dst[2][1] = cosTheta * -sinPsi;
dst[2][2] = cosTheta * cosPsi;
dst[2][3] = SG_ZERO;
dst[3][0] = SG_ZERO;
dst[3][1] = SG_ZERO;
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE ;
}
#endif
// Update the view volume, position, and orientation
void FGView::UpdateViewParams( const FGInterface& f ) {
UpdateViewMath(f);
if ( ! fgPanelVisible() ) {
xglViewport(0, 0 , (GLint)(winWidth), (GLint)(winHeight) );
} else {
int view_h =
int((current_panel->getViewHeight() - current_panel->getYOffset())
* (winHeight / 768.0));
glViewport(0, (GLint)(winHeight - view_h),
(GLint)(winWidth), (GLint)(view_h) );
}
}
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
printf("%10.4f ", in[i][j]);
}
cout << endl;
}
}
// Update the view parameters
void FGView::UpdateViewMath( const FGInterface& f ) {
Point3D p;
sgVec3 v0, minus_z, sgvec, forward;
sgMat4 VIEWo, TMP;
if ( update_fov ) {
ssgSetFOV( current_options.get_fov(),
current_options.get_fov() * win_ratio );
update_fov = false;
}
scenery.center = scenery.next_center;
// printf("scenery center = %.2f %.2f %.2f\n", scenery.center.x,
// scenery.center.y, scenery.center.z);
// calculate the cartesion coords of the current lat/lon/0 elev
p = Point3D( f.get_Longitude(),
f.get_Lat_geocentric(),
f.get_Sea_level_radius() * FEET_TO_METER );
cur_zero_elev = sgPolarToCart3d(p) - scenery.center;
// calculate view position in current FG view coordinate system
// p.lon & p.lat are already defined earlier, p.radius was set to
// the sea level radius, so now we add in our altitude.
if ( f.get_Altitude() * FEET_TO_METER >
(scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
p.setz( p.radius() + f.get_Altitude() * FEET_TO_METER );
} else {
p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
}
abs_view_pos = sgPolarToCart3d(p);
view_pos = abs_view_pos - scenery.center;
FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = " << abs_view_pos );
FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = " << view_pos );
// code to calculate LOCAL matrix calculated from Phi, Theta, and
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
// flight model
#ifdef USE_FAST_LOCAL
fgMakeLOCAL( LOCAL, f.get_Theta(), f.get_Phi(), -f.get_Psi() );
#else // USE_TEXT_BOOK_METHOD
sgVec3 rollvec;
sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
sgMat4 PHI; // roll
sgMakeRotMat4( PHI, f.get_Phi() * RAD_TO_DEG, rollvec );
sgVec3 pitchvec;
sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
sgMat4 THETA; // pitch
sgMakeRotMat4( THETA, f.get_Theta() * RAD_TO_DEG, pitchvec );
// ROT = PHI * THETA
sgMat4 ROT;
// sgMultMat4( ROT, PHI, THETA );
sgCopyMat4( ROT, PHI );
sgPostMultMat4( ROT, THETA );
sgVec3 yawvec;
sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
sgMat4 PSI; // pitch
sgMakeRotMat4( PSI, -f.get_Psi() * RAD_TO_DEG, yawvec );
// LOCAL = ROT * PSI
// sgMultMat4( LOCAL, ROT, PSI );
sgCopyMat4( LOCAL, ROT );
sgPostMultMat4( LOCAL, PSI );
#endif // YIKES
// cout << "LOCAL matrix" << endl;
// print_sgMat4( LOCAL );
sgMakeRotMat4( UP,
f.get_Longitude() * RAD_TO_DEG,
0.0,
-f.get_Latitude() * RAD_TO_DEG );
sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
// sgXformVec3( local_up, UP );
// cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
// << local_up[2] << endl;
// Alternative method to Derive local up vector based on
// *geodetic* coordinates
// alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
// alt_up.x, alt_up.y, alt_up.z);
// VIEWo = LOCAL * UP
// sgMultMat4( VIEWo, LOCAL, UP );
sgCopyMat4( VIEWo, LOCAL );
sgPostMultMat4( VIEWo, UP );
// cout << "VIEWo matrix" << endl;
// print_sgMat4( VIEWo );
// generate the sg view up and forward vectors
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
// cout << "view = " << view[0] << ","
// << view[1] << "," << view[2] << endl;
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
// cout << "forward = " << forward[0] << ","
// << forward[1] << "," << forward[2] << endl;
// generate the pilot offset vector in world coordinates
sgVec3 pilot_offset_world;
sgSetVec3( pilot_offset_world,
pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
// generate the view offset matrix
sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
sgXformVec3( view_forward, forward, VIEW_OFFSET );
// cout << "view_forward = " << view_forward[0] << ","
// << view_forward[1] << "," << view_forward[2] << endl;
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
#ifdef USE_FAST_VIEWROT
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
#else
// sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
// sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
sgCopyMat4( VIEW_ROT, VIEWo );
sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
#endif
// cout << "VIEW_ROT matrix" << endl;
// print_sgMat4( VIEW_ROT );
sgVec3 trans_vec;
sgSetVec3( trans_vec,
view_pos.x() + pilot_offset_world[0],
view_pos.y() + pilot_offset_world[1],
view_pos.z() + pilot_offset_world[2] );
// VIEW = VIEW_ROT * TRANS
sgCopyMat4( VIEW, VIEW_ROT );
sgPostMultMat4ByTransMat4( VIEW, trans_vec );
//!!!!!!!!!!!!!!!!!!!
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
// this in gui.cxx for now just testing
extern float quat_mat[4][4];
sgPreMultMat4( VIEW, quat_mat);
// !!!!!!!!!! testing
// make a vector to the current view position
sgSetVec3( v0, view_pos.x(), view_pos.y(), view_pos.z() );
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
sgmap_vec_onto_cur_surface_plane(local_up, v0, minus_z, surface_south);
sgNormalizeVec3(surface_south);
// cout << "Surface direction directly south " << surface_south[0] << ","
// << surface_south[1] << "," << surface_south[2] << endl;
// now calculate the surface east vector
#define USE_FAST_SURFACE_EAST
#ifdef USE_FAST_SURFACE_EAST
sgVec3 local_down;
sgNegateVec3(local_down, local_up);
sgVectorProductVec3(surface_east, surface_south, local_down);
#else
#define USE_LOCAL_UP
#ifdef USE_LOCAL_UP
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
#else
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
#endif // USE_LOCAL_UP
// cout << "sgMat4 TMP" << endl;
// print_sgMat4( TMP );
sgXformVec3(surface_east, surface_south, TMP);
#endif // USE_FAST_SURFACE_EAST
// cout << "Surface direction directly east " << surface_east[0] << ","
// << surface_east[1] << "," << surface_east[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(surface_south, surface_east) << endl;
}
void FGView::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
sgVec3 tmp;
sgSetVec3(tmp, src[0], src[1], src[2] );
sgMat4 TMP;
sgTransposeNegateMat4 ( TMP, UP ) ;
sgXformVec3(tmp, tmp, TMP);
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
}
// Destructor
FGView::~FGView( void ) {
}

View file

@ -1,205 +0,0 @@
// views.hxx -- data structures and routines for managing and view parameters.
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWS_HXX
#define _VIEWS_HXX
#error do not include me!
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <simgear/math/point3d.hxx>
#include <simgear/timing/sg_time.hxx>
#include <list>
#include <plib/sg.h> // plib include
#include <FDM/flight.hxx>
#include <Time/light.hxx>
FG_USING_STD(list);
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
// Define a structure containing view information
class FGView {
public:
// the current offset from forward for viewing
double view_offset;
// the goal view offset for viewing (used for smooth view changes)
double goal_view_offset;
// flag forcing update of fov related stuff
bool update_fov;
// fov of view is specified in the y direction, win_ratio is used to
// calculate the fov in the X direction = width / height
double win_ratio;
// width & height of window
int winWidth, winHeight;
// absolute view position in earth coordinates
Point3D abs_view_pos;
// view position in opengl world coordinates (this is the
// abs_view_pos translated to scenery.center)
Point3D view_pos;
// pilot offset from center of gravity. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// Distances in meters of course.
sgVec3 pilot_offset;
// cartesion coordinates of current lon/lat if at sea level
// translated to scenery.center
Point3D cur_zero_elev;
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
sgVec3 to_sun;
// surface direction to go to head towards sun
sgVec3 surface_to_sun;
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the moon is directly over
sgVec3 to_moon;
// surface direction to go to head towards moon
sgVec3 surface_to_moon;
// surface vector heading south
sgVec3 surface_south;
// surface vector heading east (used to unambiguously align sky
// with sun)
sgVec3 surface_east;
// local up vector (normal to the plane tangent to the earth's
// surface at the spot we are directly above
sgVec3 local_up;
// up vector for the view (usually point straight up through the
// top of the aircraft
sgVec3 view_up;
// the vector pointing straight out the nose of the aircraft
sgVec3 view_forward;
// Transformation matrix for eye coordinates to aircraft coordinates
// sgMat4 AIRCRAFT;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
sgMat4 VIEW_OFFSET;
// sg versions of our friendly matrices
sgMat4 LOCAL, UP, VIEW_ROT, TRANS, VIEW, LARC_TO_SSG;
public:
// Constructor
FGView( void );
// Destructor
~FGView( void );
// Initialize a view class
void Init( void );
// Update the view volume, position, and orientation
void UpdateViewParams( const FGInterface& f );
// Flag to request that UpdateFOV() be called next time
// UpdateViewMath() is run.
inline void force_update_fov_math() { update_fov = true; }
// Update the view parameters
void UpdateViewMath( const FGInterface& f );
// Update the field of view coefficients
void UpdateFOV( const fgOPTIONS& o );
// Transform a vector from world coordinates to the local plane
void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src);
// accessor functions
inline double get_view_offset() const { return view_offset; }
inline void set_view_offset( double a ) { view_offset = a; }
inline void inc_view_offset( double amt ) { view_offset += amt; }
inline double get_goal_view_offset() const { return goal_view_offset; }
inline void set_goal_view_offset( double a) { goal_view_offset = a; }
inline double get_win_ratio() const { return win_ratio; }
inline void set_win_ratio( double r ) { win_ratio = r; }
inline int get_winWidth() const { return winWidth; }
inline void set_winWidth( int w ) { winWidth = w; }
inline int get_winHeight() const { return winHeight; }
inline void set_winHeight( int h ) { winHeight = h; }
inline Point3D get_abs_view_pos() const { return abs_view_pos; }
inline Point3D get_view_pos() const { return view_pos; }
inline float *get_pilot_offset() { return pilot_offset; }
inline void set_pilot_offset( float x, float y, float z ) {
sgSetVec3( pilot_offset, x, y, z );
}
inline Point3D get_cur_zero_elev() const { return cur_zero_elev; }
inline float *get_to_sun() { return to_sun; }
inline void set_to_sun( float x, float y, float z ) {
sgSetVec3( to_sun, x, y, z );
}
inline float *get_surface_to_sun() { return surface_to_sun; }
inline void set_surface_to_sun( float x, float y, float z) {
sgSetVec3( surface_to_sun, x, y, z );
}
inline float *get_to_moon() { return to_moon; }
inline void set_to_moon( float x, float y, float z) {
sgSetVec3( to_moon, x, y, z );
}
inline float *get_surface_to_moon() { return surface_to_moon; }
inline void set_surface_to_moon( float x, float y, float z) {
sgSetVec3( surface_to_moon, x, y, z );
}
inline float *get_surface_south() { return surface_south; }
inline float *get_surface_east() { return surface_east; }
inline float *get_local_up() { return local_up; }
inline float *get_view_forward() { return view_forward; }
};
extern FGView pilot_view;
extern FGView current_view;
#endif // _VIEWS_HXX

View file

@ -343,7 +343,7 @@ void fgUpdateMoonPos( void ) {
l = &cur_light_params;
SGTime *t = globals->get_time_params();
v = globals->get_current_view();
v = (FGViewerRPH *)globals->get_current_view();
FG_LOG( FG_EVENT, FG_INFO, " Updating Moon position" );

View file

@ -251,7 +251,7 @@ void fgUpdateSunPos( void ) {
l = &cur_light_params;
SGTime *t = globals->get_time_params();
v = globals->get_current_view();
v = (FGViewerRPH *)globals->get_current_view();
FG_LOG( FG_EVENT, FG_INFO, " Updating Sun position" );
FG_LOG( FG_EVENT, FG_INFO, " Gst = " << t->getGst() );