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curt 2000-10-26 21:23:38 +00:00
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src/Main/viewer_lookat.cxx Normal file
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// viewer_lookat.hxx -- class for managing a "look at" viewer in
// the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/ssg.h> // plib include
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/vector.hxx>
#include <Scenery/scenery.hxx>
#include "globals.hxx"
#include "viewer_lookat.hxx"
// Constructor
FGViewerLookAt::FGViewerLookAt( void )
{
}
static void fgLookAt( sgVec3 eye, sgVec3 center, sgVec3 up, sgMat4 &m ) {
double x[3], y[3], z[3];
double mag;
/* Make rotation matrix */
/* Z vector */
z[0] = eye[0] - center[0];
z[1] = eye[1] - center[1];
z[2] = eye[2] - center[2];
mag = sqrt( z[0]*z[0] + z[1]*z[1] + z[2]*z[2] );
if (mag) { /* mpichler, 19950515 */
z[0] /= mag;
z[1] /= mag;
z[2] /= mag;
}
/* Y vector */
y[0] = up[0];
y[1] = up[1];
y[2] = up[2];
/* X vector = Y cross Z */
x[0] = y[1]*z[2] - y[2]*z[1];
x[1] = -y[0]*z[2] + y[2]*z[0];
x[2] = y[0]*z[1] - y[1]*z[0];
/* Recompute Y = Z cross X */
y[0] = z[1]*x[2] - z[2]*x[1];
y[1] = -z[0]*x[2] + z[2]*x[0];
y[2] = z[0]*x[1] - z[1]*x[0];
/* mpichler, 19950515 */
/* cross product gives area of parallelogram, which is < 1.0 for
* non-perpendicular unit-length vectors; so normalize x, y here
*/
mag = sqrt( x[0]*x[0] + x[1]*x[1] + x[2]*x[2] );
if (mag) {
x[0] /= mag;
x[1] /= mag;
x[2] /= mag;
}
mag = sqrt( y[0]*y[0] + y[1]*y[1] + y[2]*y[2] );
if (mag) {
y[0] /= mag;
y[1] /= mag;
y[2] /= mag;
}
#define M(row,col) m[row][col]
M(0,0) = x[0]; M(0,1) = x[1]; M(0,2) = x[2]; M(0,3) = 0.0;
M(1,0) = y[0]; M(1,1) = y[1]; M(1,2) = y[2]; M(1,3) = 0.0;
M(2,0) = z[0]; M(2,1) = z[1]; M(2,2) = z[2]; M(2,3) = 0.0;
M(3,0) = -eye[0]; M(3,1) = -eye[1]; M(3,2) = -eye[2]; M(3,3) = 1.0;
#undef M
}
// Initialize a view structure
void FGViewerLookAt::init( void ) {
set_dirty();
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
view_offset = goal_view_offset =
globals->get_options()->get_default_view_offset();
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
globals->get_options()->get_ysize()
);
}
#define USE_FAST_LOCAL
#ifdef USE_FAST_LOCAL
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
const double Phi, const double Psi)
{
SGfloat cosTheta = (SGfloat) cos(Theta);
SGfloat sinTheta = (SGfloat) sin(Theta);
SGfloat cosPhi = (SGfloat) cos(Phi);
SGfloat sinPhi = (SGfloat) sin(Phi);
SGfloat sinPsi = (SGfloat) sin(Psi) ;
SGfloat cosPsi = (SGfloat) cos(Psi) ;
dst[0][0] = cosPhi * cosTheta;
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
dst[0][3] = SG_ZERO;
dst[1][0] = -sinPhi * cosTheta;
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
dst[1][3] = SG_ZERO ;
dst[2][0] = sinTheta;
dst[2][1] = cosTheta * -sinPsi;
dst[2][2] = cosTheta * cosPsi;
dst[2][3] = SG_ZERO;
dst[3][0] = SG_ZERO;
dst[3][1] = SG_ZERO;
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE ;
}
#endif
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
printf("%10.4f ", in[i][j]);
}
cout << endl;
}
}
// Update the view parameters
void FGViewerLookAt::update() {
Point3D tmp;
sgVec3 minus_z, forward;
sgMat4 VIEWo;
// calculate the cartesion coords of the current lat/lon/0 elev
Point3D p = Point3D( geod_view_pos[0],
geod_view_pos[1],
sea_level_radius );
tmp = sgPolarToCart3d(p) - scenery.center;
sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
// calculate view position in current FG view coordinate system
// p.lon & p.lat are already defined earlier, p.radius was set to
// the sea level radius, so now we add in our altitude.
if ( geod_view_pos[2] > (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
p.setz( p.radius() + geod_view_pos[2] );
} else {
p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
}
tmp = sgPolarToCart3d(p);
sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
// view_pos = abs_view_pos - scenery.center;
sgdVec3 sc;
sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
sgdVec3 vp;
sgdSubVec3( vp, abs_view_pos, sc );
sgSetVec3( view_pos, vp );
FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
FG_LOG( FG_VIEW, FG_DEBUG, "view forward = "
<< view_forward[0] << "," << view_forward[1] << ","
<< view_forward[2] );
FG_LOG( FG_VIEW, FG_DEBUG, "view up = "
<< view_up[0] << "," << view_up[1] << ","
<< view_up[2] );
// Make the VIEW matrix.
fgLookAt( view_pos, view_forward, view_up, VIEW );
// cout << "VIEW matrix" << endl;
// print_sgMat4( VIEW );
// the VIEW matrix includes both rotation and translation. Let's
// knock out the translation part to make the VIEW_ROT matrix
sgCopyMat4( VIEW_ROT, VIEW );
VIEW_ROT[3][0] = VIEW_ROT[3][1] = VIEW_ROT[3][2] = 0.0;
// Make the world up rotation matrix
sgMakeRotMat4( UP,
geod_view_pos[0] * RAD_TO_DEG,
0.0,
-geod_view_pos[1] * RAD_TO_DEG );
// use a clever observation into the nature of our tranformation
// matrix to grab the world_up vector
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
// cout << "World Up = " << world_up[0] << "," << world_up[1] << ","
// << world_up[2] << endl;
//!!!!!!!!!!!!!!!!!!!
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
// this in gui.cxx for now just testing
extern float quat_mat[4][4];
sgPreMultMat4( VIEW, quat_mat);
// !!!!!!!!!! testing
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
surface_south);
sgNormalizeVec3(surface_south);
// cout << "Surface direction directly south " << surface_south[0] << ","
// << surface_south[1] << "," << surface_south[2] << endl;
// now calculate the surface east vector
#define USE_FAST_SURFACE_EAST
#ifdef USE_FAST_SURFACE_EAST
sgVec3 world_down;
sgNegateVec3(world_down, world_up);
sgVectorProductVec3(surface_east, surface_south, world_down);
#else
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, world_up );
// cout << "sgMat4 TMP" << endl;
// print_sgMat4( TMP );
sgXformVec3(surface_east, surface_south, TMP);
#endif // USE_FAST_SURFACE_EAST
// cout << "Surface direction directly east " << surface_east[0] << ","
// << surface_east[1] << "," << surface_east[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(surface_south, surface_east) << endl;
set_clean();
}
// Destructor
FGViewerLookAt::~FGViewerLookAt( void ) {
}

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// viewer_lookat.hxx -- class for managing a "look at" viewer in
// the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWER_LOOKAT_HXX
#define _VIEWER_LOOKAT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "viewer.hxx"
// Define a structure containing view information
class FGViewerLookAt: public FGViewer {
private:
// up vector for the view (usually point straight up through the
// top of the aircraft
sgVec3 view_up;
// the vector pointing straight out the nose of the aircraft
sgVec3 view_forward;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
sgMat4 VIEW_OFFSET;
// sg versions of our friendly matrices
sgMat4 LOCAL, TRANS, LARC_TO_SSG;
// Update the view volume, position, and orientation
void update();
public:
// Constructor
FGViewerLookAt( void );
// Destructor
~FGViewerLookAt( void );
// Initialize a view class
void init( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////
inline void set_view_forward( sgVec3 vf ) {
set_dirty();
sgCopyVec3( view_forward, vf );
}
inline void set_view_up( sgVec3 vf ) {
set_dirty();
sgCopyVec3( view_up, vf );
}
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
inline float *get_view_forward() { return view_forward; }
inline float *get_view_up() { return view_up; }
//////////////////////////////////////////////////////////////////////
// derived values accessor functions
//////////////////////////////////////////////////////////////////////
};
#endif // _VIEWER_LOOKAT_HXX