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Continued FGViewer cleanups. FGViewer is now a base class so that we can

derive specific viewer classes from it.  Here's what I currently have in mind:

FGViewer
  |
  |-> FGViewerPRH     (current system with orientation specified in
  |                    LaRCsim Euler angle convention)
  |
  |-> FGViewerLookAt  Feed in a position, view direction, and up vector
  |
  |-> FGViewerHPR     (similar to PRH, but using ssg hpr euler angle
  |                    convention)
  |-> others?
This commit is contained in:
curt 2000-10-25 22:59:02 +00:00
parent f4ce3314fd
commit 0175b4cd25
12 changed files with 73 additions and 389 deletions

View file

@ -35,6 +35,7 @@
#include <simgear/misc/fgpath.hxx>
#include <Main/globals.hxx>
#include <Objects/texload.h>
#include <Time/light.hxx>
#include "hud.hxx"
#include "panel.hxx"

View file

@ -43,7 +43,8 @@ fgfs_SOURCES = \
options.cxx options.hxx \
save.cxx save.hxx \
splash.cxx splash.hxx \
viewer.cxx viewer.hxx
viewer.cxx viewer.hxx \
viewer_rph.cxx viewer_rph.hxx
fgfs_LDADD = \
$(top_builddir)/src/Aircraft/libAircraft.a \

View file

@ -515,26 +515,16 @@ bool fgInitSubsystems( void ) {
// now handled inside of the fgTileMgrUpdate()
/*
geod_pos = Point3D( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(), 0.0);
tmp_abs_view_pos = sgGeodToCart(geod_pos);
FG_LOG( FG_GENERAL, FG_DEBUG,
"Initial abs_view_pos = " << tmp_abs_view_pos );
scenery.cur_elev =
fgTileMgrCurElev( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(),
tmp_abs_view_pos );
FG_LOG( FG_GENERAL, FG_DEBUG,
"Altitude after update " << scenery.cur_elev );
*/
// Reset our altitude if we are below ground
FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = "
<< cur_fdm_state->get_Altitude() );
FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
cur_fdm_state->get_Runway_altitude() );
if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() +
3.758099) {
cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
3.758099 );
}
FG_LOG( FG_GENERAL, FG_INFO,

View file

@ -31,7 +31,7 @@
#include <simgear/timing/sg_time.hxx>
#include "options.hxx"
#include "viewer.hxx"
#include "viewer_rph.hxx"
class FGGlobals {
@ -65,8 +65,7 @@ private:
FGOptions *options;
// viewers
// FGViewer *pilot_view;
FGViewer *current_view;
FGViewerRPH *current_view;
public:
@ -102,8 +101,8 @@ public:
// inline FGViewer *get_pilot_view() const { return pilot_view; }
// inline void set_pilot_view( FGViewer *v ) { pilot_view = v; }
inline FGViewer *get_current_view() const { return current_view; }
inline void set_current_view( FGViewer *v ) { current_view = v; }
inline FGViewerRPH *get_current_view() const { return current_view; }
inline void set_current_view( FGViewerRPH *v ) { current_view = v; }
};

View file

@ -79,7 +79,7 @@ extern void fgReshape( int width, int height );
// Handle keyboard events
void GLUTkey(unsigned char k, int x, int y) {
FGInterface *f;
FGViewer *v;
FGViewerRPH *v;
float fov, tmp;
static bool winding_ccw = true;
int speed;
@ -473,7 +473,7 @@ void GLUTkey(unsigned char k, int x, int y) {
// Handle "special" keyboard events
void GLUTspecialkey(int k, int x, int y) {
FGViewer *v;
FGViewerRPH *v;
v = globals->get_current_view();

View file

@ -89,6 +89,7 @@
#include <Scenery/tilemgr.hxx>
#include <Time/event.hxx>
#include <Time/fg_timer.hxx>
#include <Time/light.hxx>
#include <Time/sunpos.hxx>
#include <Time/tmp.hxx>
@ -1339,7 +1340,7 @@ int main( int argc, char **argv ) {
FGOptions *options = new FGOptions;
globals->set_options( options );
FGViewer *pv = new FGViewer;
FGViewerRPH *pv = new FGViewerRPH;
globals->set_current_view( pv );
// FGViewer *cv = new FGViewer;
// globals->set_current_view( cv );

View file

@ -56,6 +56,8 @@ FG_USING_STD(vector);
FG_USING_STD(string);
#define NEW_DEFAULT_MODEL_HZ 120
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
class FGOptions {

View file

@ -36,10 +36,6 @@
#include <simgear/math/polar3d.hxx>
#include <simgear/math/vector.hxx>
#include <Aircraft/aircraft.hxx>
#include <Cockpit/panel.hxx>
#include <Scenery/scenery.hxx>
#include "globals.hxx"
#include "viewer.hxx"
@ -84,290 +80,15 @@ inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
// Initialize a view structure
void FGViewer::init( void ) {
dirty = true;
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
view_offset = goal_view_offset =
globals->get_options()->get_default_view_offset();
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
globals->get_options()->get_ysize()
);
#ifndef USE_FAST_VIEWROT
// This never changes -- NHV
LARC_TO_SSG[0][0] = 0.0;
LARC_TO_SSG[0][1] = 1.0;
LARC_TO_SSG[0][2] = -0.0;
LARC_TO_SSG[0][3] = 0.0;
LARC_TO_SSG[1][0] = 0.0;
LARC_TO_SSG[1][1] = 0.0;
LARC_TO_SSG[1][2] = 1.0;
LARC_TO_SSG[1][3] = 0.0;
LARC_TO_SSG[2][0] = 1.0;
LARC_TO_SSG[2][1] = -0.0;
LARC_TO_SSG[2][2] = 0.0;
LARC_TO_SSG[2][3] = 0.0;
LARC_TO_SSG[3][0] = 0.0;
LARC_TO_SSG[3][1] = 0.0;
LARC_TO_SSG[3][2] = 0.0;
LARC_TO_SSG[3][3] = 1.0;
#endif // USE_FAST_VIEWROT
}
#define USE_FAST_LOCAL
#ifdef USE_FAST_LOCAL
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
const double Phi, const double Psi)
{
SGfloat cosTheta = (SGfloat) cos(Theta);
SGfloat sinTheta = (SGfloat) sin(Theta);
SGfloat cosPhi = (SGfloat) cos(Phi);
SGfloat sinPhi = (SGfloat) sin(Phi);
SGfloat sinPsi = (SGfloat) sin(Psi) ;
SGfloat cosPsi = (SGfloat) cos(Psi) ;
dst[0][0] = cosPhi * cosTheta;
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
dst[0][3] = SG_ZERO;
dst[1][0] = -sinPhi * cosTheta;
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
dst[1][3] = SG_ZERO ;
dst[2][0] = sinTheta;
dst[2][1] = cosTheta * -sinPsi;
dst[2][2] = cosTheta * cosPsi;
dst[2][3] = SG_ZERO;
dst[3][0] = SG_ZERO;
dst[3][1] = SG_ZERO;
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE ;
}
#endif
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
printf("%10.4f ", in[i][j]);
}
cout << endl;
}
FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );
exit(-1);
}
// Update the view parameters
void FGViewer::update() {
Point3D tmp;
sgVec3 minus_z, forward;
sgMat4 VIEWo;
// calculate the cartesion coords of the current lat/lon/0 elev
Point3D p = Point3D( geod_view_pos[0],
geod_view_pos[1],
sea_level_radius );
tmp = sgPolarToCart3d(p) - scenery.center;
sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
// calculate view position in current FG view coordinate system
// p.lon & p.lat are already defined earlier, p.radius was set to
// the sea level radius, so now we add in our altitude.
if ( geod_view_pos[2] > (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
p.setz( p.radius() + geod_view_pos[2] );
} else {
p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
}
tmp = sgPolarToCart3d(p);
sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
sgdVec3 sc;
sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
sgdVec3 vp;
sgdSubVec3( vp, abs_view_pos, sc );
sgSetVec3( view_pos, vp );
// view_pos = abs_view_pos - scenery.center;
FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
// code to calculate LOCAL matrix calculated from Phi, Theta, and
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
// flight model
#ifdef USE_FAST_LOCAL
fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
#else // USE_TEXT_BOOK_METHOD
sgVec3 rollvec;
sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
sgMat4 PHI; // roll
sgMakeRotMat4( PHI, rph[0] * RAD_TO_DEG, rollvec );
sgVec3 pitchvec;
sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
sgMat4 THETA; // pitch
sgMakeRotMat4( THETA, rph[1] * RAD_TO_DEG, pitchvec );
// ROT = PHI * THETA
sgMat4 ROT;
// sgMultMat4( ROT, PHI, THETA );
sgCopyMat4( ROT, PHI );
sgPostMultMat4( ROT, THETA );
sgVec3 yawvec;
sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
sgMat4 PSI; // heading
sgMakeRotMat4( PSI, -rph[2] * RAD_TO_DEG, yawvec );
// LOCAL = ROT * PSI
// sgMultMat4( LOCAL, ROT, PSI );
sgCopyMat4( LOCAL, ROT );
sgPostMultMat4( LOCAL, PSI );
#endif // USE_FAST_LOCAL
// cout << "LOCAL matrix" << endl;
// print_sgMat4( LOCAL );
sgMakeRotMat4( UP,
geod_view_pos[0] * RAD_TO_DEG,
0.0,
-geod_view_pos[1] * RAD_TO_DEG );
sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
// sgXformVec3( local_up, UP );
// cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
// << local_up[2] << endl;
// Alternative method to Derive local up vector based on
// *geodetic* coordinates
// alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
// alt_up.x, alt_up.y, alt_up.z);
// VIEWo = LOCAL * UP
// sgMultMat4( VIEWo, LOCAL, UP );
sgCopyMat4( VIEWo, LOCAL );
sgPostMultMat4( VIEWo, UP );
// cout << "VIEWo matrix" << endl;
// print_sgMat4( VIEWo );
// generate the sg view up and forward vectors
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
// cout << "view = " << view[0] << ","
// << view[1] << "," << view[2] << endl;
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
// cout << "forward = " << forward[0] << ","
// << forward[1] << "," << forward[2] << endl;
// generate the pilot offset vector in world coordinates
sgVec3 pilot_offset_world;
sgSetVec3( pilot_offset_world,
pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
// generate the view offset matrix
sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
sgXformVec3( view_forward, forward, VIEW_OFFSET );
// cout << "view_forward = " << view_forward[0] << ","
// << view_forward[1] << "," << view_forward[2] << endl;
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
#ifdef USE_FAST_VIEWROT
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
#else
// sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
// sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
sgCopyMat4( VIEW_ROT, VIEWo );
sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
#endif
// cout << "VIEW_ROT matrix" << endl;
// print_sgMat4( VIEW_ROT );
sgVec3 trans_vec;
sgAddVec3( trans_vec, view_pos, pilot_offset_world );
// VIEW = VIEW_ROT * TRANS
sgCopyMat4( VIEW, VIEW_ROT );
sgPostMultMat4ByTransMat4( VIEW, trans_vec );
//!!!!!!!!!!!!!!!!!!!
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
// this in gui.cxx for now just testing
extern float quat_mat[4][4];
sgPreMultMat4( VIEW, quat_mat);
// !!!!!!!!!! testing
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
sgmap_vec_onto_cur_surface_plane(local_up, view_pos, minus_z,
surface_south);
sgNormalizeVec3(surface_south);
// cout << "Surface direction directly south " << surface_south[0] << ","
// << surface_south[1] << "," << surface_south[2] << endl;
// now calculate the surface east vector
#define USE_FAST_SURFACE_EAST
#ifdef USE_FAST_SURFACE_EAST
sgVec3 local_down;
sgNegateVec3(local_down, local_up);
sgVectorProductVec3(surface_east, surface_south, local_down);
#else
#define USE_LOCAL_UP
#ifdef USE_LOCAL_UP
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
#else
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
#endif // USE_LOCAL_UP
// cout << "sgMat4 TMP" << endl;
// print_sgMat4( TMP );
sgXformVec3(surface_east, surface_south, TMP);
#endif // USE_FAST_SURFACE_EAST
// cout << "Surface direction directly east " << surface_east[0] << ","
// << surface_east[1] << "," << surface_east[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(surface_south, surface_east) << endl;
dirty = false;
}
void FGViewer::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
sgVec3 tmp;
sgSetVec3(tmp, src[0], src[1], src[2] );
sgMat4 TMP;
sgTransposeNegateMat4 ( TMP, UP ) ;
sgXformVec3(tmp, tmp, TMP);
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );
exit(-1);
}

View file

@ -33,20 +33,8 @@
#include <simgear/compiler.h>
#include <simgear/timing/sg_time.hxx>
#include <list>
#include <plib/sg.h> // plib include
#include <FDM/flight.hxx>
#include <Time/light.hxx>
FG_USING_STD(list);
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
// Define a structure containing view information
class FGViewer {
@ -55,7 +43,9 @@ private:
// flag forcing a recalc of derived view parameters
bool dirty;
protected:
// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
@ -63,12 +53,6 @@ private:
// the goal view offset angle (used for smooth view changes)
double goal_view_offset;
// geodetic view position
sgdVec3 geod_view_pos;
// radius to sea level from center of the earth (m)
double sea_level_radius;
// absolute view position in earth coordinates
sgdVec3 abs_view_pos;
@ -76,18 +60,18 @@ private:
// abs_view_pos translated to scenery.center)
sgVec3 view_pos;
// pilot offset from center of gravity. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// Distances in meters of course.
sgVec3 pilot_offset;
// view orientation (roll, pitch, heading)
sgVec3 rph;
// radius to sea level from center of the earth (m)
double sea_level_radius;
// cartesion coordinates of current lon/lat if at sea level
// translated to scenery.center
sgVec3 zero_elev;
// pilot offset from center of gravity. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// Distances in meters of course.
sgVec3 pilot_offset;
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
sgVec3 to_sun;
@ -113,22 +97,14 @@ private:
// surface at the spot we are directly above
sgVec3 local_up;
// up vector for the view (usually point straight up through the
// top of the aircraft
sgVec3 view_up;
// the vector pointing straight out the nose of the aircraft
sgVec3 view_forward;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
sgMat4 VIEW_OFFSET;
// sg versions of our friendly matrices
sgMat4 LOCAL, UP, VIEW_ROT, TRANS, VIEW, LARC_TO_SSG;
sgMat4 VIEW, VIEW_ROT, UP;
inline void set_dirty() { dirty = true; }
inline void set_clean() { dirty = false; }
// Update the view volume, position, and orientation
void update();
virtual void update();
public:
@ -136,59 +112,44 @@ public:
FGViewer( void );
// Destructor
~FGViewer( void );
virtual ~FGViewer( void );
// Initialize a view class
void init( void );
// Transform a vector from world coordinates to the local plane
void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src);
virtual void init( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////
inline void set_geod_view_pos( double lon, double lat, double alt ) {
// data should be in radians and meters asl
dirty = true;
// cout << "set_geod_view_pos = " << lon << ", " << lat << ", " << alt
// << endl;
sgdSetVec3( geod_view_pos, lon, lat, alt );
}
inline void set_sea_level_radius( double r ) {
// data should be in meters from the center of the earth
dirty = true;
sea_level_radius = r;
}
inline void set_rph( double r, double p, double h ) {
// data should be in radians
dirty = true;
sgSetVec3( rph, r, p, h );
}
inline void set_pilot_offset( float x, float y, float z ) {
dirty = true;
sgSetVec3( pilot_offset, x, y, z );
}
inline void set_view_offset( double a ) {
dirty = true;
set_dirty();
view_offset = a;
}
inline void inc_view_offset( double amt ) {
dirty = true;
set_dirty();
view_offset += amt;
}
inline void set_goal_view_offset( double a) {
dirty = true;
set_dirty();
goal_view_offset = a;
}
inline void set_pilot_offset( float x, float y, float z ) {
set_dirty();
sgSetVec3( pilot_offset, x, y, z );
}
inline void set_sea_level_radius( double r ) {
// data should be in meters from the center of the earth
set_dirty();
sea_level_radius = r;
}
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
inline bool is_dirty() const { return dirty; }
inline double get_view_offset() const { return view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
inline float *get_pilot_offset() { return pilot_offset; }
inline double get_sea_level_radius() const { return sea_level_radius; }
inline float *get_rph() { return rph; }
//////////////////////////////////////////////////////////////////////
// derived values accessor functions
@ -217,10 +178,6 @@ public:
if ( dirty ) { update(); }
return local_up;
}
inline float *get_view_forward() {
if ( dirty ) { update(); }
return view_forward;
}
inline const sgVec4 *get_VIEW() {
if ( dirty ) { update(); }
return VIEW;
@ -229,6 +186,10 @@ public:
if ( dirty ) { update(); }
return VIEW_ROT;
}
inline const sgVec4 *get_UP() {
if ( dirty ) { update(); }
return UP;
}
//////////////////////////////////////////////////////////////////////
// need to fix these

View file

@ -153,16 +153,22 @@ void FGTileMgr::load_tile( const FGBucket& b, int cache_index) {
}
static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
sgVec3 tmp;
sgSetVec3(tmp, src[0], src[1], src[2] );
sgMat4 TMP;
sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ;
sgXformVec3(tmp, tmp, TMP);
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
}
// Determine scenery altitude via ssg. Normally this just happens
// when we render the scene, but we'd also like to be able to do this
// explicitely. lat & lon are in radians. view_pos in current world
// coordinate translated near (0,0,0) (in meters.) Returns result in
// meters.
bool
FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos,
sgVec3 view_pos )
{
bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, sgVec3 view_pos ) {
sgdVec3 orig, dir;
sgdSetVec3(orig, view_pos );
@ -193,7 +199,7 @@ FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos,
sgSetVec3(tmp, hit_list.get_normal(this_hit));
ssgState *IntersectedLeafState =
((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
globals->get_current_view()->CurrentNormalInLocalPlane(tmp, tmp);
CurrentNormalInLocalPlane(tmp, tmp);
sgdSetVec3( scenery.cur_normal, tmp );
// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;
return true;

View file

@ -62,6 +62,7 @@
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Time/light.hxx>
#include "moonpos.hxx"
@ -334,7 +335,7 @@ static void fgMoonPositionGST(double gst, double *lon, double *lat) {
// update the cur_time_params structure with the current moon position
void fgUpdateMoonPos( void ) {
fgLIGHT *l;
FGViewer *v;
FGViewerRPH *v;
sgVec3 nup, nmoon, surface_to_moon;
Point3D p, rel_moonpos;
double dot, east_dot;

View file

@ -63,6 +63,7 @@
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Time/light.hxx>
#include "sunpos.hxx"
@ -242,7 +243,7 @@ static void fgSunPositionGST(double gst, double *lon, double *lat) {
// update the cur_time_params structure with the current sun position
void fgUpdateSunPos( void ) {
fgLIGHT *l;
FGViewer *v;
FGViewerRPH *v;
sgVec3 nup, nsun, surface_to_sun;
Point3D p, rel_sunpos;
double dot, east_dot;