Continued FGViewer cleanups. FGViewer is now a base class so that we can
derive specific viewer classes from it. Here's what I currently have in mind: FGViewer | |-> FGViewerPRH (current system with orientation specified in | LaRCsim Euler angle convention) | |-> FGViewerLookAt Feed in a position, view direction, and up vector | |-> FGViewerHPR (similar to PRH, but using ssg hpr euler angle | convention) |-> others?
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12 changed files with 73 additions and 389 deletions
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@ -35,6 +35,7 @@
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#include <simgear/misc/fgpath.hxx>
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#include <Main/globals.hxx>
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#include <Objects/texload.h>
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#include <Time/light.hxx>
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#include "hud.hxx"
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#include "panel.hxx"
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@ -43,7 +43,8 @@ fgfs_SOURCES = \
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options.cxx options.hxx \
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save.cxx save.hxx \
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splash.cxx splash.hxx \
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viewer.cxx viewer.hxx
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viewer.cxx viewer.hxx \
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viewer_rph.cxx viewer_rph.hxx
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fgfs_LDADD = \
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$(top_builddir)/src/Aircraft/libAircraft.a \
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@ -515,26 +515,16 @@ bool fgInitSubsystems( void ) {
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// now handled inside of the fgTileMgrUpdate()
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/*
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geod_pos = Point3D( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(), 0.0);
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tmp_abs_view_pos = sgGeodToCart(geod_pos);
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Initial abs_view_pos = " << tmp_abs_view_pos );
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scenery.cur_elev =
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fgTileMgrCurElev( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(),
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tmp_abs_view_pos );
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FG_LOG( FG_GENERAL, FG_DEBUG,
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"Altitude after update " << scenery.cur_elev );
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*/
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// Reset our altitude if we are below ground
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FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
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FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = "
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<< cur_fdm_state->get_Altitude() );
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FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
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cur_fdm_state->get_Runway_altitude() );
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if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
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cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
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if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() +
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3.758099) {
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cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
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3.758099 );
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}
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FG_LOG( FG_GENERAL, FG_INFO,
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@ -31,7 +31,7 @@
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#include <simgear/timing/sg_time.hxx>
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#include "options.hxx"
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#include "viewer.hxx"
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#include "viewer_rph.hxx"
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class FGGlobals {
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@ -65,8 +65,7 @@ private:
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FGOptions *options;
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// viewers
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// FGViewer *pilot_view;
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FGViewer *current_view;
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FGViewerRPH *current_view;
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public:
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@ -102,8 +101,8 @@ public:
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// inline FGViewer *get_pilot_view() const { return pilot_view; }
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// inline void set_pilot_view( FGViewer *v ) { pilot_view = v; }
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inline FGViewer *get_current_view() const { return current_view; }
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inline void set_current_view( FGViewer *v ) { current_view = v; }
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inline FGViewerRPH *get_current_view() const { return current_view; }
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inline void set_current_view( FGViewerRPH *v ) { current_view = v; }
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};
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@ -79,7 +79,7 @@ extern void fgReshape( int width, int height );
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// Handle keyboard events
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void GLUTkey(unsigned char k, int x, int y) {
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FGInterface *f;
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FGViewer *v;
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FGViewerRPH *v;
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float fov, tmp;
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static bool winding_ccw = true;
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int speed;
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@ -473,7 +473,7 @@ void GLUTkey(unsigned char k, int x, int y) {
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// Handle "special" keyboard events
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void GLUTspecialkey(int k, int x, int y) {
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FGViewer *v;
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FGViewerRPH *v;
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v = globals->get_current_view();
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@ -89,6 +89,7 @@
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#include <Scenery/tilemgr.hxx>
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#include <Time/event.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/light.hxx>
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#include <Time/sunpos.hxx>
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#include <Time/tmp.hxx>
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@ -1339,7 +1340,7 @@ int main( int argc, char **argv ) {
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FGOptions *options = new FGOptions;
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globals->set_options( options );
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FGViewer *pv = new FGViewer;
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FGViewerRPH *pv = new FGViewerRPH;
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globals->set_current_view( pv );
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// FGViewer *cv = new FGViewer;
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// globals->set_current_view( cv );
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@ -56,6 +56,8 @@ FG_USING_STD(vector);
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FG_USING_STD(string);
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#define NEW_DEFAULT_MODEL_HZ 120
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#define FG_FOV_MIN 0.1
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#define FG_FOV_MAX 179.9
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class FGOptions {
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@ -36,10 +36,6 @@
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/vector.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Cockpit/panel.hxx>
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#include <Scenery/scenery.hxx>
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#include "globals.hxx"
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#include "viewer.hxx"
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@ -84,290 +80,15 @@ inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
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// Initialize a view structure
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void FGViewer::init( void ) {
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dirty = true;
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FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
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view_offset = goal_view_offset =
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globals->get_options()->get_default_view_offset();
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sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
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globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
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globals->get_options()->get_ysize()
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);
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#ifndef USE_FAST_VIEWROT
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// This never changes -- NHV
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LARC_TO_SSG[0][0] = 0.0;
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LARC_TO_SSG[0][1] = 1.0;
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LARC_TO_SSG[0][2] = -0.0;
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LARC_TO_SSG[0][3] = 0.0;
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LARC_TO_SSG[1][0] = 0.0;
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LARC_TO_SSG[1][1] = 0.0;
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LARC_TO_SSG[1][2] = 1.0;
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LARC_TO_SSG[1][3] = 0.0;
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LARC_TO_SSG[2][0] = 1.0;
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LARC_TO_SSG[2][1] = -0.0;
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LARC_TO_SSG[2][2] = 0.0;
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LARC_TO_SSG[2][3] = 0.0;
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LARC_TO_SSG[3][0] = 0.0;
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LARC_TO_SSG[3][1] = 0.0;
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LARC_TO_SSG[3][2] = 0.0;
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LARC_TO_SSG[3][3] = 1.0;
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#endif // USE_FAST_VIEWROT
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}
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#define USE_FAST_LOCAL
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#ifdef USE_FAST_LOCAL
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inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
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const double Phi, const double Psi)
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{
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SGfloat cosTheta = (SGfloat) cos(Theta);
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SGfloat sinTheta = (SGfloat) sin(Theta);
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SGfloat cosPhi = (SGfloat) cos(Phi);
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SGfloat sinPhi = (SGfloat) sin(Phi);
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SGfloat sinPsi = (SGfloat) sin(Psi) ;
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SGfloat cosPsi = (SGfloat) cos(Psi) ;
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dst[0][0] = cosPhi * cosTheta;
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dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
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dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
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dst[0][3] = SG_ZERO;
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dst[1][0] = -sinPhi * cosTheta;
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dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
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dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
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dst[1][3] = SG_ZERO ;
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dst[2][0] = sinTheta;
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dst[2][1] = cosTheta * -sinPsi;
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dst[2][2] = cosTheta * cosPsi;
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dst[2][3] = SG_ZERO;
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dst[3][0] = SG_ZERO;
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dst[3][1] = SG_ZERO;
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dst[3][2] = SG_ZERO;
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dst[3][3] = SG_ONE ;
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}
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#endif
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// convert sgMat4 to MAT3 and print
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static void print_sgMat4( sgMat4 &in) {
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int i, j;
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for ( i = 0; i < 4; i++ ) {
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for ( j = 0; j < 4; j++ ) {
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printf("%10.4f ", in[i][j]);
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}
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cout << endl;
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}
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FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );
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exit(-1);
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}
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// Update the view parameters
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void FGViewer::update() {
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Point3D tmp;
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sgVec3 minus_z, forward;
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sgMat4 VIEWo;
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// calculate the cartesion coords of the current lat/lon/0 elev
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Point3D p = Point3D( geod_view_pos[0],
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geod_view_pos[1],
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sea_level_radius );
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tmp = sgPolarToCart3d(p) - scenery.center;
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sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
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// calculate view position in current FG view coordinate system
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// p.lon & p.lat are already defined earlier, p.radius was set to
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// the sea level radius, so now we add in our altitude.
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if ( geod_view_pos[2] > (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
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p.setz( p.radius() + geod_view_pos[2] );
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} else {
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p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
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}
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tmp = sgPolarToCart3d(p);
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sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
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sgdVec3 sc;
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sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
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sgdVec3 vp;
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sgdSubVec3( vp, abs_view_pos, sc );
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sgSetVec3( view_pos, vp );
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// view_pos = abs_view_pos - scenery.center;
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FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
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FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
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FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
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<< abs_view_pos[0] << ","
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<< abs_view_pos[1] << ","
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<< abs_view_pos[2] );
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FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = "
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<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
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// code to calculate LOCAL matrix calculated from Phi, Theta, and
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// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
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// flight model
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#ifdef USE_FAST_LOCAL
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fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
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#else // USE_TEXT_BOOK_METHOD
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sgVec3 rollvec;
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sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
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sgMat4 PHI; // roll
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sgMakeRotMat4( PHI, rph[0] * RAD_TO_DEG, rollvec );
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sgVec3 pitchvec;
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sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
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sgMat4 THETA; // pitch
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sgMakeRotMat4( THETA, rph[1] * RAD_TO_DEG, pitchvec );
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// ROT = PHI * THETA
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sgMat4 ROT;
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// sgMultMat4( ROT, PHI, THETA );
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sgCopyMat4( ROT, PHI );
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sgPostMultMat4( ROT, THETA );
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sgVec3 yawvec;
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sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
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sgMat4 PSI; // heading
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sgMakeRotMat4( PSI, -rph[2] * RAD_TO_DEG, yawvec );
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// LOCAL = ROT * PSI
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// sgMultMat4( LOCAL, ROT, PSI );
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sgCopyMat4( LOCAL, ROT );
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sgPostMultMat4( LOCAL, PSI );
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#endif // USE_FAST_LOCAL
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// cout << "LOCAL matrix" << endl;
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// print_sgMat4( LOCAL );
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sgMakeRotMat4( UP,
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geod_view_pos[0] * RAD_TO_DEG,
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0.0,
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-geod_view_pos[1] * RAD_TO_DEG );
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sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
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// sgXformVec3( local_up, UP );
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// cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
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// << local_up[2] << endl;
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// Alternative method to Derive local up vector based on
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// *geodetic* coordinates
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// alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
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// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
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// alt_up.x, alt_up.y, alt_up.z);
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// VIEWo = LOCAL * UP
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// sgMultMat4( VIEWo, LOCAL, UP );
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sgCopyMat4( VIEWo, LOCAL );
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sgPostMultMat4( VIEWo, UP );
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// cout << "VIEWo matrix" << endl;
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// print_sgMat4( VIEWo );
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// generate the sg view up and forward vectors
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sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
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// cout << "view = " << view[0] << ","
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// << view[1] << "," << view[2] << endl;
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sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
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// cout << "forward = " << forward[0] << ","
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// << forward[1] << "," << forward[2] << endl;
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// generate the pilot offset vector in world coordinates
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sgVec3 pilot_offset_world;
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sgSetVec3( pilot_offset_world,
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pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
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sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
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// generate the view offset matrix
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sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
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// cout << "VIEW_OFFSET matrix" << endl;
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// print_sgMat4( VIEW_OFFSET );
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sgXformVec3( view_forward, forward, VIEW_OFFSET );
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// cout << "view_forward = " << view_forward[0] << ","
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// << view_forward[1] << "," << view_forward[2] << endl;
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// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
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#ifdef USE_FAST_VIEWROT
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fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
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#else
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// sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
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// sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
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sgCopyMat4( VIEW_ROT, VIEWo );
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sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
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sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
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#endif
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// cout << "VIEW_ROT matrix" << endl;
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// print_sgMat4( VIEW_ROT );
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sgVec3 trans_vec;
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sgAddVec3( trans_vec, view_pos, pilot_offset_world );
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// VIEW = VIEW_ROT * TRANS
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sgCopyMat4( VIEW, VIEW_ROT );
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sgPostMultMat4ByTransMat4( VIEW, trans_vec );
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//!!!!!!!!!!!!!!!!!!!
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// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
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// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
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// this in gui.cxx for now just testing
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extern float quat_mat[4][4];
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sgPreMultMat4( VIEW, quat_mat);
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// !!!!!!!!!! testing
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// Given a vector pointing straight down (-Z), map into onto the
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// local plane representing "horizontal". This should give us the
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// local direction for moving "south".
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sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
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sgmap_vec_onto_cur_surface_plane(local_up, view_pos, minus_z,
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surface_south);
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sgNormalizeVec3(surface_south);
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// cout << "Surface direction directly south " << surface_south[0] << ","
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// << surface_south[1] << "," << surface_south[2] << endl;
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// now calculate the surface east vector
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#define USE_FAST_SURFACE_EAST
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#ifdef USE_FAST_SURFACE_EAST
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sgVec3 local_down;
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sgNegateVec3(local_down, local_up);
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sgVectorProductVec3(surface_east, surface_south, local_down);
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#else
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#define USE_LOCAL_UP
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#ifdef USE_LOCAL_UP
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sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
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#else
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||||
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
|
||||
#endif // USE_LOCAL_UP
|
||||
// cout << "sgMat4 TMP" << endl;
|
||||
// print_sgMat4( TMP );
|
||||
sgXformVec3(surface_east, surface_south, TMP);
|
||||
#endif // USE_FAST_SURFACE_EAST
|
||||
// cout << "Surface direction directly east " << surface_east[0] << ","
|
||||
// << surface_east[1] << "," << surface_east[2] << endl;
|
||||
// cout << "Should be close to zero = "
|
||||
// << sgScalarProductVec3(surface_south, surface_east) << endl;
|
||||
|
||||
dirty = false;
|
||||
}
|
||||
|
||||
|
||||
void FGViewer::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
|
||||
sgVec3 tmp;
|
||||
sgSetVec3(tmp, src[0], src[1], src[2] );
|
||||
sgMat4 TMP;
|
||||
sgTransposeNegateMat4 ( TMP, UP ) ;
|
||||
sgXformVec3(tmp, tmp, TMP);
|
||||
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
|
||||
FG_LOG( FG_VIEW, FG_ALERT, "Shouldn't ever see this" );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -33,20 +33,8 @@
|
|||
#include <simgear/compiler.h>
|
||||
#include <simgear/timing/sg_time.hxx>
|
||||
|
||||
#include <list>
|
||||
|
||||
#include <plib/sg.h> // plib include
|
||||
|
||||
#include <FDM/flight.hxx>
|
||||
#include <Time/light.hxx>
|
||||
|
||||
|
||||
FG_USING_STD(list);
|
||||
|
||||
|
||||
#define FG_FOV_MIN 0.1
|
||||
#define FG_FOV_MAX 179.9
|
||||
|
||||
|
||||
// Define a structure containing view information
|
||||
class FGViewer {
|
||||
|
@ -55,7 +43,9 @@ private:
|
|||
|
||||
// flag forcing a recalc of derived view parameters
|
||||
bool dirty;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
// the current view offset angle from forward (rotated about the
|
||||
// view_up vector)
|
||||
double view_offset;
|
||||
|
@ -63,12 +53,6 @@ private:
|
|||
// the goal view offset angle (used for smooth view changes)
|
||||
double goal_view_offset;
|
||||
|
||||
// geodetic view position
|
||||
sgdVec3 geod_view_pos;
|
||||
|
||||
// radius to sea level from center of the earth (m)
|
||||
double sea_level_radius;
|
||||
|
||||
// absolute view position in earth coordinates
|
||||
sgdVec3 abs_view_pos;
|
||||
|
||||
|
@ -76,18 +60,18 @@ private:
|
|||
// abs_view_pos translated to scenery.center)
|
||||
sgVec3 view_pos;
|
||||
|
||||
// pilot offset from center of gravity. The X axis is positive
|
||||
// out the tail, Y is out the right wing, and Z is positive up.
|
||||
// Distances in meters of course.
|
||||
sgVec3 pilot_offset;
|
||||
|
||||
// view orientation (roll, pitch, heading)
|
||||
sgVec3 rph;
|
||||
// radius to sea level from center of the earth (m)
|
||||
double sea_level_radius;
|
||||
|
||||
// cartesion coordinates of current lon/lat if at sea level
|
||||
// translated to scenery.center
|
||||
sgVec3 zero_elev;
|
||||
|
||||
// pilot offset from center of gravity. The X axis is positive
|
||||
// out the tail, Y is out the right wing, and Z is positive up.
|
||||
// Distances in meters of course.
|
||||
sgVec3 pilot_offset;
|
||||
|
||||
// vector in cartesian coordinates from current position to the
|
||||
// postion on the earth's surface the sun is directly over
|
||||
sgVec3 to_sun;
|
||||
|
@ -113,22 +97,14 @@ private:
|
|||
// surface at the spot we are directly above
|
||||
sgVec3 local_up;
|
||||
|
||||
// up vector for the view (usually point straight up through the
|
||||
// top of the aircraft
|
||||
sgVec3 view_up;
|
||||
|
||||
// the vector pointing straight out the nose of the aircraft
|
||||
sgVec3 view_forward;
|
||||
|
||||
// Transformation matrix for the view direction offset relative to
|
||||
// the AIRCRAFT matrix
|
||||
sgMat4 VIEW_OFFSET;
|
||||
|
||||
// sg versions of our friendly matrices
|
||||
sgMat4 LOCAL, UP, VIEW_ROT, TRANS, VIEW, LARC_TO_SSG;
|
||||
sgMat4 VIEW, VIEW_ROT, UP;
|
||||
|
||||
inline void set_dirty() { dirty = true; }
|
||||
inline void set_clean() { dirty = false; }
|
||||
|
||||
// Update the view volume, position, and orientation
|
||||
void update();
|
||||
virtual void update();
|
||||
|
||||
public:
|
||||
|
||||
|
@ -136,59 +112,44 @@ public:
|
|||
FGViewer( void );
|
||||
|
||||
// Destructor
|
||||
~FGViewer( void );
|
||||
virtual ~FGViewer( void );
|
||||
|
||||
// Initialize a view class
|
||||
void init( void );
|
||||
|
||||
// Transform a vector from world coordinates to the local plane
|
||||
void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src);
|
||||
virtual void init( void );
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// setter functions
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
inline void set_geod_view_pos( double lon, double lat, double alt ) {
|
||||
// data should be in radians and meters asl
|
||||
dirty = true;
|
||||
// cout << "set_geod_view_pos = " << lon << ", " << lat << ", " << alt
|
||||
// << endl;
|
||||
sgdSetVec3( geod_view_pos, lon, lat, alt );
|
||||
}
|
||||
inline void set_sea_level_radius( double r ) {
|
||||
// data should be in meters from the center of the earth
|
||||
dirty = true;
|
||||
sea_level_radius = r;
|
||||
}
|
||||
inline void set_rph( double r, double p, double h ) {
|
||||
// data should be in radians
|
||||
dirty = true;
|
||||
sgSetVec3( rph, r, p, h );
|
||||
}
|
||||
inline void set_pilot_offset( float x, float y, float z ) {
|
||||
dirty = true;
|
||||
sgSetVec3( pilot_offset, x, y, z );
|
||||
}
|
||||
inline void set_view_offset( double a ) {
|
||||
dirty = true;
|
||||
set_dirty();
|
||||
view_offset = a;
|
||||
}
|
||||
inline void inc_view_offset( double amt ) {
|
||||
dirty = true;
|
||||
set_dirty();
|
||||
view_offset += amt;
|
||||
}
|
||||
inline void set_goal_view_offset( double a) {
|
||||
dirty = true;
|
||||
set_dirty();
|
||||
goal_view_offset = a;
|
||||
}
|
||||
inline void set_pilot_offset( float x, float y, float z ) {
|
||||
set_dirty();
|
||||
sgSetVec3( pilot_offset, x, y, z );
|
||||
}
|
||||
inline void set_sea_level_radius( double r ) {
|
||||
// data should be in meters from the center of the earth
|
||||
set_dirty();
|
||||
sea_level_radius = r;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// accessor functions
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
inline bool is_dirty() const { return dirty; }
|
||||
inline double get_view_offset() const { return view_offset; }
|
||||
inline double get_goal_view_offset() const { return goal_view_offset; }
|
||||
inline float *get_pilot_offset() { return pilot_offset; }
|
||||
inline double get_sea_level_radius() const { return sea_level_radius; }
|
||||
inline float *get_rph() { return rph; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// derived values accessor functions
|
||||
|
@ -217,10 +178,6 @@ public:
|
|||
if ( dirty ) { update(); }
|
||||
return local_up;
|
||||
}
|
||||
inline float *get_view_forward() {
|
||||
if ( dirty ) { update(); }
|
||||
return view_forward;
|
||||
}
|
||||
inline const sgVec4 *get_VIEW() {
|
||||
if ( dirty ) { update(); }
|
||||
return VIEW;
|
||||
|
@ -229,6 +186,10 @@ public:
|
|||
if ( dirty ) { update(); }
|
||||
return VIEW_ROT;
|
||||
}
|
||||
inline const sgVec4 *get_UP() {
|
||||
if ( dirty ) { update(); }
|
||||
return UP;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// need to fix these
|
||||
|
|
|
@ -153,16 +153,22 @@ void FGTileMgr::load_tile( const FGBucket& b, int cache_index) {
|
|||
}
|
||||
|
||||
|
||||
static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
|
||||
sgVec3 tmp;
|
||||
sgSetVec3(tmp, src[0], src[1], src[2] );
|
||||
sgMat4 TMP;
|
||||
sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ;
|
||||
sgXformVec3(tmp, tmp, TMP);
|
||||
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
|
||||
}
|
||||
|
||||
|
||||
// Determine scenery altitude via ssg. Normally this just happens
|
||||
// when we render the scene, but we'd also like to be able to do this
|
||||
// explicitely. lat & lon are in radians. view_pos in current world
|
||||
// coordinate translated near (0,0,0) (in meters.) Returns result in
|
||||
// meters.
|
||||
|
||||
bool
|
||||
FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos,
|
||||
sgVec3 view_pos )
|
||||
{
|
||||
bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, sgVec3 view_pos ) {
|
||||
sgdVec3 orig, dir;
|
||||
|
||||
sgdSetVec3(orig, view_pos );
|
||||
|
@ -193,7 +199,7 @@ FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos,
|
|||
sgSetVec3(tmp, hit_list.get_normal(this_hit));
|
||||
ssgState *IntersectedLeafState =
|
||||
((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
|
||||
globals->get_current_view()->CurrentNormalInLocalPlane(tmp, tmp);
|
||||
CurrentNormalInLocalPlane(tmp, tmp);
|
||||
sgdSetVec3( scenery.cur_normal, tmp );
|
||||
// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;
|
||||
return true;
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Time/light.hxx>
|
||||
|
||||
#include "moonpos.hxx"
|
||||
|
||||
|
@ -334,7 +335,7 @@ static void fgMoonPositionGST(double gst, double *lon, double *lat) {
|
|||
// update the cur_time_params structure with the current moon position
|
||||
void fgUpdateMoonPos( void ) {
|
||||
fgLIGHT *l;
|
||||
FGViewer *v;
|
||||
FGViewerRPH *v;
|
||||
sgVec3 nup, nmoon, surface_to_moon;
|
||||
Point3D p, rel_moonpos;
|
||||
double dot, east_dot;
|
||||
|
|
|
@ -63,6 +63,7 @@
|
|||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Time/light.hxx>
|
||||
|
||||
#include "sunpos.hxx"
|
||||
|
||||
|
@ -242,7 +243,7 @@ static void fgSunPositionGST(double gst, double *lon, double *lat) {
|
|||
// update the cur_time_params structure with the current sun position
|
||||
void fgUpdateSunPos( void ) {
|
||||
fgLIGHT *l;
|
||||
FGViewer *v;
|
||||
FGViewerRPH *v;
|
||||
sgVec3 nup, nsun, surface_to_sun;
|
||||
Point3D p, rel_sunpos;
|
||||
double dot, east_dot;
|
||||
|
|
Loading…
Reference in a new issue