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Author SHA1 Message Date
mfranz
74faacdf16 Maik JUSTUS: last changes for better consistency with The FlightGear Way. 2006-10-29 12:44:15 +00:00
mfranz
cf86ca67f8 Maik JUSTUS: replace underscore with hyphen in config keywords, to be
consistent with the rest of YASim and almost all of fgfs
2006-10-28 21:14:32 +00:00
mfranz
edd8c25fae Maik JUSTUS: change /rotors/*/blade1_pos to /rotors/*/blade[0]/position-deg,
incidence to incidence-deg, and flap to flap-deg
2006-10-28 20:53:19 +00:00
mfranz
70bab80507 remove unused and empty files 2006-10-28 18:02:47 +00:00
andy
7c445ccb73 Another fix from Maik 2006-09-14 21:05:34 +00:00
andy
77ecc04676 Helicopter update from Maik:
More realistic calculation of vortices at the blades and therefore
 real airfoil parameters can be used now (not to be mixed up with the
 vortex ring state which is still not simulated), ground effect is now
 continuous e. g. at buildings, calculating of the rotor in more than 4
 directions, better documentation of the airfoil parameters.
2006-09-14 18:18:33 +00:00
andy
2f2d486778 Curt noticed a while back that YASim was producing alpha and sideslip
values that were angles between the aircraft's orientation and the
global velocity vector, not the airflow velocity.  So the HUD velocity
vector was wrong when the wind was non-zero.  Fix that.
2006-08-28 17:24:34 +00:00
andy
0838ca6d35 Giant helicopter code update from Maik Justus. 2006-08-14 21:59:44 +00:00
andy
e26481cf0a Fix a few warnings while I'm in there. Melchior poitned out that my default
configure-generated Makefiles don't include -Wall and a few issues had crept
into the code.
2006-08-08 18:23:20 +00:00
andy
90e7c4ec43 Add a lift/drag vs. AoA graph option to the yasim tool, which
generates a data file of aerodynamic lift and drag (and L/D) against
AoA at a specified speed and altitude through a full circle.  Wrote it
to track down the YF-23 superthrust issue, but it wasn't any help.
All the forces look fine.
2006-08-08 18:05:43 +00:00
andy
95da644df9 Melchior sent me a property dump of the YF-23 in the wacky superthrust
state.  The only really obvious problem was a giant negative engine
RPM, which happened because of a lack of clamping in the engine code
combined with the YF-23's ability to actually reach speeds near the
engines _vMax value.  It's not clear to me that this will fix the
superthrust issue at high AoA's, but it's an obvious bug nonetheless.
2006-08-08 14:19:15 +00:00
andy
16b11e311c Fixes from Maik Justus:
+ The wing compilation step was accidentally omitting regions that lie
  between the tips and the first/last control object.  That's a real
  problem for wings that contain no controls, and a significant issue
  for those that contain only a few.  I'm stunned that this went
  undetected for so long.
+ The Surface::flapLift() function was oddly returning 1.0 Newtons as
  a minimum, instead of zero.
2006-08-07 16:49:26 +00:00
frohlich
6afe252440 Use bool where the source and destination variable is bool. 2006-08-01 05:56:49 +00:00
andy
a6661b43e0 Patch from Mathias: unify the AGL altitude with the other FDMs, but preserve the distance-to-touchdown metric in the gear-agl properties. 2006-06-26 17:59:58 +00:00
curt
abe6fe4787 Small gcc-4.1 patch. 2006-03-18 13:10:59 +00:00
andy
14bad84d6d Missing initializer. Kraehe's machine was crashing on the Cub;
presumably this is why.
2006-03-13 18:57:10 +00:00
andy
6ed0ece57c While I had the valgrind rig set up, I took the opportunity to plug a
bunch of memory leaks that had accumulated over the years.  FlightGear
doesn't currently bother to destroy and recreate a YASim context, but
at least it can do so now without worry.
2006-03-10 22:21:42 +00:00
andy
d47eefb00c Fix an uninitialized data condition that crept in during the recent
groundcache addition -- the ground callback doesn't do anything at
solution time, so the ground plane was unset.  Valgrind was whining
about this; it's not clear that it was actually causing a problem.
2006-03-10 19:47:23 +00:00
andy
91c024ebec When we are asked to produce no force on a Surface (e.g. a weight that
is "off"), make sure the force is actually zero.  Kind of a hack -- a
better idea would be flag to set at a higher level.
2006-03-10 19:46:16 +00:00
fredb
1051288b9d Remove a useless and harmful statement : MSVC complains std is not a valid namespace because no STL header is included 2006-03-02 22:52:05 +00:00
andy
170ed002e2 From Vivian: change default up/down angles on the Launchbar from 30 to
45 degrees and add a "holdback-length" attribute.
2006-03-02 16:49:25 +00:00
andy
e4fe99ce12 Fixes a bugs in the handling of the holdback mount point (by Mathias),
and in the calculation of the launchbar angle (by Vivian).

It also calculates the holdback angle, and sets a Boolean value which
can be used to initiate the release of the catapult strop submodel at
the appropriate moment (new code by Vivian).
2006-03-01 22:59:58 +00:00
andy
bdec9f1bba Uninitialized member variable. Default to "turbocharged", not "supercharged" 2006-03-01 17:45:26 +00:00
andy
45e76b357e Forgot to hook up the WASTEGATE control. Also, fix a cut-n-paste
constant that got incorrectly copied from Jet.cpp, and some cosmetics.
2006-03-01 17:38:54 +00:00
andy
ef8bac3b2f Oops, forgot the hooks to the configuration. 2006-02-28 19:27:33 +00:00
andy
97b75a79bf Inspired by a patch from Vivian, this adds a settable "WASTEGATE"
control to piston engines that allows external scripts to control the
turbo/supercharger boost programatically by setting this axis to
values in the range [0:1].  It also adds a "turbo-lag" attribute (a
time in seconds) to engines implementing turbocharger spooling delays.

This isn't terribly well tested, but doesn't seem to have broken
anything.
2006-02-27 23:35:02 +00:00
david
86c3a3b5c4 Allow YASim flight models to override the hard-coded fine and coarse
propeller pitch stops for constant speed propellers.  The default
values are the same as the previous hard-coded values.  The new
attributes, "fine-stop" and "coarse-stop", are documented in the base
package, Docs/README.yasim.
2006-02-26 16:46:51 +00:00
ehofman
5fe860750e Mathias Frhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:28:31 +00:00
fredb
72d3e86b76 Add missing include files needed by the new math code under windows 2006-02-18 14:05:47 +00:00
andy
d71a541837 Swap signs of the twist and incidence values to match the
documentation and author expectations.  Positive just wants to mean
"up", no matter what the axis conventions have to say.
2005-12-01 21:06:25 +00:00
andy
6a614dba49 Josh wanted a compression-m value exported for gear, so he can animate
them more accurately.
2005-11-24 17:35:42 +00:00
andy
e97c053cdd AJ found a typo 2005-11-22 23:25:25 +00:00
andy
dddbc2e74c Oops again -- forgot that the solver needs fuel too. :) 2005-11-11 18:02:16 +00:00
andy
0a4db53800 Oops, typo. 2005-11-10 22:13:35 +00:00
andy
ef93a1a98b Predicate "engine running" on the out-of-fuel properties. 2005-11-10 22:12:31 +00:00
andy
783db961f8 No-op checkin: Add some Surface test code (#if'd out) so I don't need
to write it again if the subject comes up.
2005-11-10 20:28:13 +00:00
andy
1e3f0f0050 Fix stall widths for the "auxilliary" (reverse flow) stalls so they
are sharp, as intended.  These were are never seen in practice; I
found the problem while looking at 360 degree lift curve graphs
looking for discontinuities.
2005-11-10 20:26:37 +00:00
andy
55ab973df1 Force fuel flow to zero when the engine isn't running. 2005-11-06 17:11:50 +00:00
andy
d61bcae165 Vivian reported that the caster angle of the Hunter was experiencing
"jitter" when the aircraft was stopped.  This is a fundamental
characteristic of the gear model, and can't be fixed without major
surgery (and not a small amount of blinding insight).  But we can at
least clamp it so the value can't change unless the wheel is moving
with a nontrivial velocity (5cm/sec in this case).
2005-11-02 18:34:06 +00:00
andy
55e1bb2f10 Expose the "spool-time" of a Jet engine as a configuration parameter.
This apparently got forgotten -- the tunable was there, but nothing
exposed it in the parser.
2005-10-21 19:30:58 +00:00
andy
76f4bc1cef Piston engine oil temperature model from David Luff:
Attached is a patch to add oil temperature to the YASim piston engine
model.  This brings to life one of the pa28-161's otherwise 'dead'
guages.  It's a pretty simple 'model' based on temperatures and warmup
times I've observed in the labs on auto engines and run through my
dodgy-memory filter.  It does the job of populating the guage with
something plausible though.
2005-10-19 18:52:57 +00:00
andy
2b57eb167a Vivian caught some missing length conversions in the gear offset
properties (What are these for?  I have no memory of these
properties...)
2005-10-14 21:27:33 +00:00
andy
bd917a47d8 Support gear compression along axes other than vertical (Vivian needs
it for the B-29).  The gear model itself has supported this always,
but there was no interface from the XML file.  Should be backwards
compatible.  I don't think I broke anything...
2005-10-14 21:20:51 +00:00
ehofman
411d133a54 Mathias Frhlich:
I believe I have found the agl hud problems as well as the 'hole' in the
carrier's deck. I spent half the day to reproduce that problem, it did not
occure when you start on the carrier not does it occure with JSBSim and my
really often used testaircraft. So I really need to improove my helicopter
flying qualities.

I was under the impression that *all* FDM's call

FGInterface::updateGeo*Position(..)

so set the new position in the FDM interface. Therefore I had added at the
some code that updates the scenery elevation below the aircraft to *those*
functions.
Ok, not all FDM's do so :/

The attached patch factors out a function computing the scenery altitude at
the current FDM's position. This function is also used in those FDM's which
need to update this value themselves.
Also this patch restores the nearplane setting and uses the current views
altitude instead of the current aircrafts. I think that this should further
be changed to the eypoint's agl in the future.
The agl is again ok in YASim's hud.
2005-10-08 12:33:06 +00:00
andy
6fa0721363 Vivian pointed out that the gear keep rotating after the wheel leaves
the ground.  Fix this by zeroing the values, although a fancier
implementation (that spins down slowly and honors the brake input)
would be possible...
2005-09-27 16:53:12 +00:00
ehofman
1869b30b58 Mathias Frhlich:
I have traced that reset on carrier problem down to several problems. One of
them is the fact that on reset the carrier is updated while the aircraft is
not. That made the aircraft drop down an elevator sometimes. Depending on the
passed realtime while loading some parts of the scenery.
2005-07-13 12:25:16 +00:00
andy
154917477f Rework the MP calculation to make super/turbocharger output dependent
on RPM via a model developed by Vivian Meazza.  Add a "boost" output
to the property tree.  Fix a bug where MP would be reported "before"
the wastegate clamping.
2005-07-02 17:09:42 +00:00
ehofman
807d2cc3ca Mathias Frhlich:
2.
I made YASim query the the ground cache at the wrong place. This one fixed
this, one can now land the bo105 on top of the oracle buildings  :)

3.
Is a followup of the scenery center update code: Register the scenery center
transform at the time it is put into the scene graph not at creation time.

4.
I held that part back from the past hitlist patch, because I hoped that it
will be sufficient (and the last one was in fact the biggest part) without.
As some test cases from Melchior showed me, it is not. We have additionally
to the wrong computed transform from the prevous patch some roundoff
problems. This patch adds some small tolerance to for the point in triangle
test.
... may be one even needs to increase the eps value further if starting at
some tile boundaries still fails.

5.
That is a big chunk.
Tested now for two days while hunting the second patch  :) .
That is a partial rewrite of the groundcache to use its own datastructures for
that flat scenegraph in the cache. The basic advantage is, what Erik
suggested, to precompute some often used values of these triangles. Also
allmost all computations are now in double precision which should decrease
(hopefully fix), together with a similar tolerance for some point in triangle
tests, the problems with 'no ground below aircraft'.
I am playing with octrees for the groundcache, that will finally solve the
performance problem when high triangular count models end up in the
groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
andy
cc09868772 Fix units bug with fuel flow 2005-04-13 19:42:29 +00:00
andy
88a678eb77 Don't overwrite the castering value with the non-castering one. Also,
make the caster-angle-deg a synonym for the steering angle when the
wheel is non-castering.
2005-04-08 22:39:46 +00:00
andy
a40cab8321 Oops, stray line in the checkin. I'm sure fenv.h would have broken on
at least one system...
2005-04-08 20:55:02 +00:00
andy
7eb194b3f8 Export "rollspeed-ms" and "caster-angle-deg" properties for gear
objects.  Josh Babcock wanted these for the B-29 model so he can
properly animate the gear.
2005-04-08 20:46:43 +00:00
andy
c89e5203a5 Insert a sanity hack from Melchior that apparently prevents a NaN from
popping up and crashing when the B-29 model is in use.  This isn't the
right solution; we should fine the NaN condition.  But it's harmless
and allows development with the B-29 to continue.
2005-03-23 18:54:58 +00:00
andy
e4142d94d4 I fixed the gear-ratio handling in the solution computations a while
back, but forgot to put the same fix into the runtime code.  Also
added some comments so I don't get confused again the next time I come
through here. :)
2005-03-22 18:17:08 +00:00
ehofman
d871ca845f Cygwin fixes. 2005-02-18 12:40:38 +00:00
ehofman
02a757f9e6 MSVC (warning) fixes. 2005-02-18 10:16:30 +00:00
ehofman
b5bfbcf706 Add the missing carrier files. 2005-02-17 10:37:26 +00:00
ehofman
c2e688244d Mathias Frohlich: Add carrier capabilities for YASim aircraft. 2005-02-17 10:26:14 +00:00
andy
671bffe9af Constant-speed props were seeking to engine speed, not prop speed. 2005-01-26 18:30:45 +00:00
ehofman
18ff3a6108 Make yasim accept the launchbar and hook properties. They are not tied to anything yet though. 2004-12-27 13:18:29 +00:00
andy
28f50df1d5 Support for a new "contra" attribute on propellers, which properly
models them as contra-rotating pairs.
2004-12-13 23:48:43 +00:00
curt
91ae7ce82a Add a *really* crude model of ITT, Oil Temp, and Oil Pressure. This
currently just returns a lagged normalized value in the range of 0-1 that
is proportional to N1.  It's up to the engine gauge to scale to the right
range.  This is for lack of a real model of these items so we can have
something to drive the engine gauges.
2004-11-23 21:35:30 +00:00
ehofman
e6c6c666c2 I forgot a linker dependency. It really si time to figure out why these are all needed. 2004-10-08 11:30:07 +00:00
ehofman
5c02b0baf0 Melchior FRANZ:
As I had reported on 2004/8/4 00:02:56 ("yasim + bo105 + vrp + @#%$#@ == argh!")
there must be a bug somewhere in YASim, which is responsible for the Bo105
turning around the FDM origin (nose tip) rather than the CG. Some people assumed
that I was just another victim of the "view offset" illusion, but this wasn't
and isn't the case.

Maik Justus (the rotor man) has now supposedly found the bug in YASim[1].
Look at this code in FDM/YASim/Integrator.cpp:35--66:
2004-10-07 20:34:56 +00:00
ehofman
b22ece2e01 Handle the new linker dependencies after rearranging the FlightGear header files a week or two ago. 2004-10-06 09:23:51 +00:00
curt
85fe50dcc5 Add support for a turbo prop condition lever.
Add support in the aircraft config file for a low idle and high idle n2.
2004-07-27 20:39:56 +00:00
curt
77e21b26d2 Curt:
Stub in hooks for Propeller feathering controls and the turbo prop "condition"
lever.

I added a line in FGFDM.cpp to force control properties to exist if they
don't already.  This way you can specify anything you want and find them
in the property browser, otherwise no one else may create them and you are
stuck.

In PropEngine::solve() the code original sets _running = true at the
beginning and then sets running = false at the end.  I changed this to
save the current value at the start, set to true, solve(), and then
restore the original value at the end.  That way if we start off with
_running = true, we don't have to hack up the calc() routine which wasn't
using the value anyway.

Finally I added some very initial support to shut down a turbine engine
(_running = false) when the condition lever goes to zero.
2004-07-20 22:17:58 +00:00
david
2bcec1fbbc Ignore generated files. 2004-06-15 12:48:22 +00:00
ehofman
a3c8bc99a2 Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
andy
3ef1c6f540 Fix a bug with propeller gearing. The torque computations weren't
properly correcting for the gear ratio.  This is the source of the
problems Vivian and Jim were having with the Spitfire and Mustang.
2004-05-18 01:46:36 +00:00
andy
aadb3cb94f Fix from Melchior: It replaces the ridiculous 5 seconds by
the 30 seconds that Maik had originally intended, according to the comment.
This is important for the pending sound and rotor disc changes (and of course
for realism).
2004-05-06 16:28:08 +00:00
andy
2aaa1803d3 Reverse the sense of manual propellers. Low numbers == fast
propeller, silly.
2004-05-01 15:18:27 +00:00
andy
e14aa3627f Oops, I broke engine starting. 2004-05-01 14:30:00 +00:00
andy
0bd25eb082 It can't be turned off, so force the running flag to true to avoid an
uninitialization stupidity.
2004-05-01 04:59:09 +00:00
andy
a3ba94c39e Initial checkin of a TurbineEngine implementation. This hasn't been
tested at all yet, but it doesn't seem to have broken anything so it
should be safe.  See the README in the base package for docs.
2004-05-01 00:26:33 +00:00
andy
9f2a8d4651 Attempt at a fix for the propeller torque problems in the
"slow/windmilling propeller" regime.  I'm happy with the foundations
of the solution, but this hasn't been complete tested yet.  The
solution behavior seems fine on the planes I tried.
2004-05-01 00:25:56 +00:00
andy
b1c964030d Refactoring in preparation to add a turbine engine to YASim. The
PistonEngine class has grown an "Engine" superclass.  Some other stuff
moved around too, and I cleaned up some property naming while I was in
there.  This hasn't been tested very thorougly, hopefully I didn't
break anything.
2004-04-30 19:06:29 +00:00
andy
7b3c6c0ff7 Units bug. 2004-04-14 17:05:33 +00:00
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
andy
dc41cdb948 More work to get the starter behavior right, without breaking David's
work on the pa28 idle and without creating ridiculous side effects
(like being able to fly the aircraft with the starter motor, heh).
This one looks pretty good for now, pending work on the propeller to
get its low speed drag in line with reality.
2004-03-27 18:34:04 +00:00
andy
c62048d5e2 YASim now supports the new fuel.nas fuel management system. It
reads the /consumables tree for input to determine weights, but
places output only in /engines/engine[n]/fuel-consumed-lbs where
it gets picked up by the Nasal code.
2004-03-27 04:07:18 +00:00
andy
17b6142a76 Tune up the starter torque to match the recent changes to engine
friction.  We should get these better calibrated at some point...
2004-03-26 22:53:41 +00:00
curt
f7fc455b0d Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and
replaced them with property references.   Fix roll offset in viewer.
2004-03-19 03:30:18 +00:00
david
620832274a Increase friction at idle, so that the engine idles more slowly.
The friction factor should be tunable through a runtime parameter;
right now, it is optimized for the PA-28-161.
2004-03-07 01:26:30 +00:00
andy
8d1698d21a Added a <solve-weight> subtag of the approach/cruise parameters that can
be used to set the variable weights to specific values for the solution.
2004-02-18 15:36:35 +00:00
andy
500b081ca5 Allow a "fuel" attribute in the approach and cruise tags to have
values other than the defaults (20% and 50%, respectively)
2004-02-17 23:24:36 +00:00
andy
1bc3c5eca0 Yank the sqrt() terms from the twist calculations. They were causing
solution failures for reasons I have still to investigate.
2004-02-13 18:12:08 +00:00
andy
fc565ebd86 Put the sqrt(frac) terms back into the wing twist. 2004-02-09 19:53:14 +00:00
andy
85115ef347 Fix the left/right terms in the twist handling to be symmetrical. 2004-02-09 15:18:33 +00:00
andy
5a9c5d80c8 Thrust reversers. Very simple implementation. 2004-01-30 23:21:26 +00:00
andy
e8009ed8fa Forgot the gear ratio handling in stabilize() method, so the solver
got wrong values.
2004-01-25 18:57:11 +00:00
andy
5af1e589de Wire up a "gear-ratio" attribute for geared propeller aircraft 2004-01-24 23:09:41 +00:00
andy
0a9a72f209 Don't default to exactly zero RPM if the RPM property isn't there.
The engine model doesn't like that.
2004-01-21 22:51:21 +00:00
andy
ba44655796 Attenuate turbulence near the ground. Tweak turbulence numbers. 2004-01-12 04:03:55 +00:00
andy
dfffe9c924 Move the turbulence "airmass" according to the local wind.
Clean up and better document the magic numbers in Turbulence.cpp
2004-01-10 22:34:49 +00:00
andy
ce91286e19 First cut at a turbulence model for YASim. It's a
perlin/scale-invariant vector field implemented as a 2D lookup table.
Seems to work OK, but needs testing and feedback.
2004-01-09 17:05:26 +00:00
ehofman
4cc853e2a2 MIPSpro 7.4 fixes 2003-12-27 22:27:27 +00:00
andy
a59a272702 Yank more debug code. 2003-12-22 19:02:20 +00:00
andy
d0af0c5f58 Export a "/sim/crashed" property to indicate a crash.
Yanked some ancient debug code and cleaned up some whitespace while I
was in there.
2003-12-19 19:02:48 +00:00
andy
439a9fa1e4 Minor API changes to support the new sg_geodesy implementation. A few
places now use sgCartToGeod() instead of rolling their own
approximation.  And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00