Add the missing carrier files.
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72
src/FDM/YASim/FGGround.cpp
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72
src/FDM/YASim/FGGround.cpp
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#include <FDM/flight.hxx>
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#include "Glue.hpp"
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#include "Ground.hpp"
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#include "FGGround.hpp"
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namespace yasim {
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FGGround::FGGround(FGInterface *iface) : _iface(iface)
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{
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_toff = 0.0;
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}
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FGGround::~FGGround()
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{
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}
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void FGGround::getGroundPlane(const double pos[3],
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double plane[4], float vel[3])
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{
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// Return values for the callback.
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double loadCapacity, frictionFactor, agl;
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double cp[3], dvel[3];
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int type;
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_iface->get_agl_m(_toff, pos, cp, plane, dvel,
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&type, &loadCapacity, &frictionFactor, &agl);
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// The plane below the actual contact point.
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plane[3] = plane[0]*cp[0] + plane[1]*cp[1] + plane[2]*cp[2];
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for(int i=0; i<3; i++) vel[i] = dvel[i];
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}
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bool FGGround::caughtWire(const double pos[4][3])
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{
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return _iface->caught_wire_m(_toff, pos);
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}
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bool FGGround::getWire(double end[2][3], float vel[2][3])
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{
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double dvel[2][3];
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bool ret = _iface->get_wire_ends_m(_toff, end, dvel);
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for (int i=0; i<2; ++i)
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for (int j=0; j<3; ++j)
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vel[i][j] = dvel[i][j];
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return ret;
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}
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void FGGround::releaseWire(void)
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{
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_iface->release_wire();
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}
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float FGGround::getCatapult(const double pos[3], double end[2][3],
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float vel[2][3])
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{
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double dvel[2][3];
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float dist = _iface->get_cat_m(_toff, pos, end, dvel);
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for (int i=0; i<2; ++i)
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for (int j=0; j<3; ++j)
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vel[i][j] = dvel[i][j];
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return dist;
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}
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void FGGround::setTimeOffset(double toff)
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{
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_toff = toff;
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}
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}; // namespace yasim
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38
src/FDM/YASim/FGGround.hpp
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38
src/FDM/YASim/FGGround.hpp
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#ifndef _FGGROUND_HPP
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#define _FGGROUND_HPP
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#include "Ground.hpp"
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class FGInterface;
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namespace yasim {
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// The XYZ coordinate system has Z as the earth's axis, the Y axis
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// pointing out the equator at zero longitude, and the X axis pointing
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// out the middle of the western hemisphere.
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class FGGround : public Ground {
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public:
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FGGround(FGInterface *iface);
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virtual ~FGGround();
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virtual void getGroundPlane(const double pos[3],
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double plane[4], float vel[3]);
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virtual bool caughtWire(const double pos[4][3]);
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virtual bool getWire(double end[2][3], float vel[2][3]);
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virtual void releaseWire(void);
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virtual float getCatapult(const double pos[3],
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double end[2][3], float vel[2][3]);
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void setTimeOffset(double toff);
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private:
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FGInterface *_iface;
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double _toff;
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};
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}; // namespace yasim
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#endif // _FGGROUND_HPP
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52
src/FDM/YASim/Ground.cpp
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52
src/FDM/YASim/Ground.cpp
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#include "Glue.hpp"
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#include "Ground.hpp"
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namespace yasim {
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Ground::Ground()
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{
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}
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Ground::~Ground()
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{
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}
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void Ground::getGroundPlane(const double pos[3],
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double plane[4], float vel[3])
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{
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// ground. Calculate a cartesian coordinate for the ground under
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// us, find the (geodetic) up vector normal to the ground, then
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// use that to find the final (radius) term of the plane equation.
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float up[3];
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Glue::geodUp((double*)pos, up);
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int i;
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for(i=0; i<3; i++) plane[i] = up[i];
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plane[3] = plane[0]*pos[0] + plane[1]*pos[1] + plane[2]*pos[2];
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vel[0] = 0.0;
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vel[1] = 0.0;
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vel[2] = 0.0;
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}
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bool Ground::caughtWire(const double pos[4][3])
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{
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return false;
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}
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bool Ground::getWire(double end[2][3], float vel[2][3])
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{
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return false;
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}
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void Ground::releaseWire(void)
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{
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}
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float Ground::getCatapult(const double pos[3], double end[2][3],
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float vel[2][3])
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{
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return 1e10;
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}
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}; // namespace yasim
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25
src/FDM/YASim/Ground.hpp
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25
src/FDM/YASim/Ground.hpp
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#ifndef _GROUND_HPP
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#define _GROUND_HPP
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namespace yasim {
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class Ground {
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public:
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Ground();
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virtual ~Ground();
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virtual void getGroundPlane(const double pos[3],
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double plane[4], float vel[3]);
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virtual bool caughtWire(const double pos[4][3]);
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virtual bool getWire(double end[2][3], float vel[2][3]);
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virtual void releaseWire(void);
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virtual float getCatapult(const double pos[3],
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double end[2][3], float vel[2][3]);
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};
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}; // namespace yasim
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#endif // _GROUND_HPP
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269
src/FDM/YASim/Hook.cpp
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269
src/FDM/YASim/Hook.cpp
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#include "Math.hpp"
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#include "BodyEnvironment.hpp"
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#include "Ground.hpp"
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#include "RigidBody.hpp"
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#include "Hook.hpp"
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namespace yasim {
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static const float YASIM_PI2 = 3.14159265358979323846/2;
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Hook::Hook()
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{
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int i;
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for(i=0; i<3; i++)
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_pos[i] = _force[i] = 0;
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for(i=0; i<2; i++)
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_global_ground[i] = 0;
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_global_ground[2] = 1;
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_global_ground[3] = -1e5;
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_length = 0.0;
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_down_ang = 0.0;
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_up_ang = 0.0;
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_extension = 0.0;
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_frac = 0.0;
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_has_wire = false;
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}
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void Hook::setPosition(float* position)
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{
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int i;
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for(i=0; i<3; i++) _pos[i] = position[i];
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}
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void Hook::setLength(float length)
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{
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_length = length;
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}
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void Hook::setDownAngle(float ang)
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{
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_down_ang = ang;
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}
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void Hook::setUpAngle(float ang)
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{
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_up_ang = ang;
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}
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void Hook::setExtension(float extension)
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{
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_extension = extension;
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}
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void Hook::setGlobalGround(double *global_ground)
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{
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int i;
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for(i=0; i<4; i++) _global_ground[i] = global_ground[i];
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}
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void Hook::getPosition(float* out)
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{
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int i;
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for(i=0; i<3; i++) out[i] = _pos[i];
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}
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float Hook::getLength(void)
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{
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return _length;
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}
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float Hook::getDownAngle(void)
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{
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return _down_ang;
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}
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float Hook::getUpAngle(void)
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{
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return _up_ang;
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}
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float Hook::getExtension(void)
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{
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return _extension;
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}
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void Hook::getForce(float* force, float* off)
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{
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Math::set3(_force, force);
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Math::set3(_pos, off);
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}
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float Hook::getCompressFraction()
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{
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return _frac;
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}
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void Hook::getTipPosition(float* out)
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{
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// The hook tip in local coordinates.
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float ang = _frac*(_down_ang - _up_ang) + _up_ang;
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float pos_tip[3] = { _length*Math::cos(ang), 0.0, _length*Math::sin(ang) };
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Math::sub3(_pos, pos_tip, out);
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}
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void Hook::getTipGlobalPosition(State* s, double* out)
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{
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// The hook tip in local coordinates.
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float pos_tip[3];
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getTipPosition(pos_tip);
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// The hook tip in global coordinates.
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s->posLocalToGlobal(pos_tip, out);
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}
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void Hook::calcForce(Ground* g_cb, RigidBody* body, State* s, float* lv, float* lrot)
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{
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// Init the return values
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int i;
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for(i=0; i<3; i++) _force[i] = 0;
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// Don't bother if it's fully retracted
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if(_extension <= 0)
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return;
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// For the first guess, the position fraction is equal to the
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// extension value.
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_frac = _extension;
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// The ground plane transformed to the local frame.
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float ground[4];
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s->planeGlobalToLocal(_global_ground, ground);
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// The hook tip in local coordinates.
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float ltip[3];
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getTipPosition(ltip);
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// Correct the extension value for no intersection.
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// Check if the tip will intersect the ground or not. That is, compute
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// the distance of the tip to the ground plane.
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float tipdist = ground[3] - Math::dot3(ltip, ground);
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if(0 <= tipdist) {
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_frac = _extension;
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} else {
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// Compute the distance of the hooks mount point from the ground plane.
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float mountdist = ground[3] - Math::dot3(_pos, ground);
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// Compute the distance of the hooks mount point from the ground plane
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// in the x-z plane. It holds:
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// mountdist = mountdist_xz*cos(angle(normal_yz, e_z))
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// thus
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float mountdist_xz = _length;
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if (ground[2] != 0) {
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float nrm_yz = Math::sqrt(ground[1]*ground[1]+ground[2]*ground[2]);
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mountdist_xz = -mountdist*nrm_yz/ground[2];
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}
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if (mountdist_xz < _length) {
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float ang = Math::asin(mountdist_xz/_length)
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+ Math::atan2(ground[2], ground[0]) + YASIM_PI2;
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_frac = (ang - _up_ang)/(_down_ang - _up_ang);
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} else {
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_frac = _extension;
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}
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}
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double hook_area[4][3];
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// The hook mount in global coordinates.
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s->posLocalToGlobal(_pos, hook_area[1]);
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// Recompute the hook tip in global coordinates.
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getTipGlobalPosition(s, hook_area[0]);
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// The old positions.
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hook_area[2][0] = _old_mount[0];
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hook_area[2][1] = _old_mount[1];
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hook_area[2][2] = _old_mount[2];
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hook_area[3][0] = _old_tip[0];
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hook_area[3][1] = _old_tip[1];
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hook_area[3][2] = _old_tip[2];
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// Check if we caught a wire.
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// Returns true if we caught one.
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if (!_has_wire && g_cb->caughtWire(hook_area))
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_has_wire = true;
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// save actual position as old position ...
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_old_mount[0] = hook_area[1][0];
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_old_mount[1] = hook_area[1][1];
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_old_mount[2] = hook_area[1][2];
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_old_tip[0] = hook_area[0][0];
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_old_tip[1] = hook_area[0][1];
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_old_tip[2] = hook_area[0][2];
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if (!_has_wire)
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return;
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// Get the wire endpoints and their velocities wrt the earth.
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double dpos[2][3];
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float wire_vel[2][3];
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g_cb->getWire(dpos, wire_vel);
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// Transform those to the local coordinate system
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float wire_lpos[2][3];
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s->posGlobalToLocal(dpos[0], wire_lpos[0]);
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s->posGlobalToLocal(dpos[1], wire_lpos[1]);
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s->velGlobalToLocal(wire_vel[0], wire_vel[0]);
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s->velGlobalToLocal(wire_vel[1], wire_vel[1]);
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// Compute the velocity of the hooks mount point in the local frame.
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float mount_vel[3];
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body->pointVelocity(_pos, lrot, mount_vel);
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Math::add3(lv, mount_vel, mount_vel);
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// The velocity of the hook mount point wrt the earth in
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// the local frame.
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float v_wrt_we[2][3];
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Math::sub3(mount_vel, wire_vel[0], v_wrt_we[0]);
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Math::sub3(mount_vel, wire_vel[1], v_wrt_we[1]);
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float f[2][3];
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// The vector from the wire ends to the hook mount point.
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Math::sub3(_pos, wire_lpos[0], f[0]);
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Math::sub3(_pos, wire_lpos[1], f[1]);
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// We only need the direction.
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float mf0 = Math::mag3(f[0]);
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float mf1 = Math::mag3(f[1]);
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Math::mul3(1.0/mf0, f[0], f[0]);
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Math::mul3(1.0/mf1, f[1], f[1]);
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// The velocity of the wire wrt the wire ends at the wire
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// mount points.
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float v0 = Math::dot3(v_wrt_we[0], f[0]);
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float v1 = Math::dot3(v_wrt_we[1], f[1]);
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// We assume that the wire slips through the hook. So the velocity
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// will be equal at both sides. So take the mean of both.
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float v = 0.5*(v0+v1);
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// Release wire when we reach zero velocity.
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if (v <= 0.0) {
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_has_wire = false;
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g_cb->releaseWire();
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return;
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}
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// The trick is to multiply with the current mass of the aircraft.
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// That way we control the acceleration and not the force. This is
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// the implicit calibration of the wires for aircrafts of
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// different mass.
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float mass = body->getTotalMass();
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// The local force is the vector sum of the force on each wire.
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// The force is computed with some constant tension on the wires
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// (80000N) plus a velocity dependent component.
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Math::add3(f[0], f[1], _force);
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Math::mul3(-mass*( 1.0 + ((mf0+mf1)/70) + 0.2*v ), _force, _force);
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// Now in the body coordinate system, eliminate the Y coord part
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// of the hook force. Physically this means that the wire will just
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// slip through the hook instead of applying a side force.
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_force[1] = 0.0;
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}
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}; // namespace yasim
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64
src/FDM/YASim/Hook.hpp
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64
src/FDM/YASim/Hook.hpp
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#ifndef _HOOK_HPP
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#define _HOOK_HPP
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namespace yasim {
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class Ground;
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class RigidBody;
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class State;
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// A landing hook has the following parameters:
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//
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// position: a point in the aircraft's local coordinate system where the
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// fully-extended wheel will be found.
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//
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class Hook {
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public:
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Hook();
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// Externally set values
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void setPosition(float* position);
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void setLength(float length);
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void setDownAngle(float ang);
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void setUpAngle(float ang);
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void setExtension(float extension);
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void setGlobalGround(double *global_ground);
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void getPosition(float* out);
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float getLength(void);
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float getDownAngle(void);
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float getUpAngle(void);
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float getExtension(void);
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void getTipPosition(float* out);
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void getTipGlobalPosition(State* s, double* out);
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// Takes a velocity of the aircraft relative to ground, a rotation
|
||||
// vector, and a ground plane (all specified in local coordinates)
|
||||
// and make a force and point of application (i.e. ground contact)
|
||||
// available via getForce().
|
||||
void calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, float* lrot);
|
||||
|
||||
// Computed values: total force, weight-on-wheels (force normal to
|
||||
// ground) and compression fraction.
|
||||
void getForce(float* force, float* off);
|
||||
float getCompressFraction(void);
|
||||
|
||||
private:
|
||||
float _pos[3];
|
||||
float _length;
|
||||
float _down_ang;
|
||||
float _up_ang;
|
||||
float _extension;
|
||||
float _force[3];
|
||||
float _frac;
|
||||
bool _has_wire;
|
||||
|
||||
double _old_mount[3];
|
||||
double _old_tip[3];
|
||||
|
||||
double _global_ground[4];
|
||||
};
|
||||
|
||||
}; // namespace yasim
|
||||
#endif // _HOOK_HPP
|
337
src/FDM/YASim/Launchbar.cpp
Normal file
337
src/FDM/YASim/Launchbar.cpp
Normal file
|
@ -0,0 +1,337 @@
|
|||
#include "Math.hpp"
|
||||
#include "BodyEnvironment.hpp"
|
||||
#include "Ground.hpp"
|
||||
#include "RigidBody.hpp"
|
||||
|
||||
#include "Launchbar.hpp"
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
namespace yasim {
|
||||
|
||||
Launchbar::Launchbar()
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; i++)
|
||||
_launchbar_mount[i] = _holdback_mount[i] = _force[i] = 0;
|
||||
for(i=0; i<2; i++)
|
||||
_global_ground[i] = 0;
|
||||
_global_ground[2] = 1;
|
||||
_global_ground[3] = -1e5;
|
||||
_length = 0.0;
|
||||
_holdback_length = 2.0;
|
||||
_down_ang = 0.0;
|
||||
_up_ang = 0.0;
|
||||
_extension = 0.0;
|
||||
_frac = 0.0;
|
||||
_launch_cmd = false;
|
||||
_pos_on_cat = 0.0;
|
||||
_state = Unmounted;
|
||||
}
|
||||
|
||||
void Launchbar::setLaunchbarMount(float* position)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; i++) _launchbar_mount[i] = position[i];
|
||||
}
|
||||
|
||||
void Launchbar::setHoldbackMount(float* position)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; i++) _holdback_mount[i] = position[i];
|
||||
}
|
||||
|
||||
void Launchbar::setLength(float length)
|
||||
{
|
||||
_length = length;
|
||||
}
|
||||
|
||||
void Launchbar::setDownAngle(float ang)
|
||||
{
|
||||
_down_ang = ang;
|
||||
}
|
||||
|
||||
void Launchbar::setUpAngle(float ang)
|
||||
{
|
||||
_up_ang = ang;
|
||||
}
|
||||
|
||||
void Launchbar::setExtension(float extension)
|
||||
{
|
||||
_extension = extension;
|
||||
}
|
||||
|
||||
void Launchbar::setLaunchCmd(bool cmd)
|
||||
{
|
||||
_launch_cmd = cmd;
|
||||
}
|
||||
|
||||
void Launchbar::setGlobalGround(double *global_ground)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; i++) _global_ground[i] = global_ground[i];
|
||||
}
|
||||
|
||||
void Launchbar::getLaunchbarMount(float* out)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; i++) out[i] = _launchbar_mount[i];
|
||||
}
|
||||
|
||||
void Launchbar::getHoldbackMount(float* out)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; i++) out[i] = _holdback_mount[i];
|
||||
}
|
||||
|
||||
float Launchbar::getLength(void)
|
||||
{
|
||||
return _length;
|
||||
}
|
||||
|
||||
float Launchbar::getDownAngle(void)
|
||||
{
|
||||
return _down_ang;
|
||||
}
|
||||
|
||||
float Launchbar::getUpAngle(void)
|
||||
{
|
||||
return _up_ang;
|
||||
}
|
||||
|
||||
float Launchbar::getExtension(void)
|
||||
{
|
||||
return _extension;
|
||||
}
|
||||
|
||||
void Launchbar::getForce(float* force, float* off)
|
||||
{
|
||||
Math::set3(_force, force);
|
||||
Math::set3(_launchbar_mount, off);
|
||||
}
|
||||
|
||||
float Launchbar::getCompressFraction()
|
||||
{
|
||||
return _frac;
|
||||
}
|
||||
|
||||
void Launchbar::getTipPosition(float* out)
|
||||
{
|
||||
// The launchbar tip in local coordinates.
|
||||
float ang = _frac*(_down_ang - _up_ang) + _up_ang;
|
||||
float pos_tip[3] = { _length*Math::cos(ang), 0.0,-_length*Math::sin(ang) };
|
||||
Math::add3(_launchbar_mount, pos_tip, out);
|
||||
}
|
||||
|
||||
void Launchbar::getTipGlobalPosition(State* s, double* out)
|
||||
{
|
||||
// The launchbar tip in local coordinates.
|
||||
float pos_tip[3];
|
||||
getTipPosition(pos_tip);
|
||||
// The launchbar tip in global coordinates.
|
||||
s->posLocalToGlobal(pos_tip, out);
|
||||
}
|
||||
|
||||
float Launchbar::getPercentPosOnCat(float* lpos, float off, float lends[2][3])
|
||||
{
|
||||
// Compute the forward direction of the cat.
|
||||
float lforward[3];
|
||||
Math::sub3(lends[1], lends[0], lforward);
|
||||
float ltopos[3];
|
||||
Math::sub3(lpos, lends[0], ltopos);
|
||||
float fwlen = Math::mag3(lforward);
|
||||
|
||||
return (Math::dot3(ltopos, lforward)/fwlen + off)/fwlen;
|
||||
}
|
||||
|
||||
void Launchbar::getPosOnCat(float perc, float* lpos, float* lvel,
|
||||
float lends[2][3], float lendvels[2][3])
|
||||
{
|
||||
if (perc < 0.0)
|
||||
perc = 0.0;
|
||||
if (1.0 < perc)
|
||||
perc = 1.0;
|
||||
|
||||
// Compute the forward direction of the cat.
|
||||
float lforward[3];
|
||||
Math::sub3(lends[1], lends[0], lforward);
|
||||
Math::mul3(perc, lforward, lpos);
|
||||
Math::add3(lends[0], lpos, lpos);
|
||||
|
||||
float tmp[3];
|
||||
Math::mul3(perc, lendvels[0], lvel);
|
||||
Math::mul3(1.0-perc, lendvels[1], tmp);
|
||||
Math::add3(tmp, lvel, lvel);
|
||||
}
|
||||
|
||||
void Launchbar::calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, float* lrot)
|
||||
{
|
||||
// Init the return values
|
||||
int i;
|
||||
for(i=0; i<3; i++) _force[i] = 0;
|
||||
|
||||
if (_state != Unmounted)
|
||||
_extension = 1;
|
||||
|
||||
// Don't bother if it's fully retracted
|
||||
if(_extension <= 0)
|
||||
return;
|
||||
|
||||
if (_extension < _frac)
|
||||
_frac = _extension;
|
||||
|
||||
// The launchbar tip in global coordinates.
|
||||
double launchbar_pos[3];
|
||||
getTipGlobalPosition(s, launchbar_pos);
|
||||
|
||||
// If the launchbars tip is less extended than it could be.
|
||||
if(_frac < _extension) {
|
||||
// Correct the extension value for no intersection.
|
||||
// Compute the distance of the mount point from the ground plane.
|
||||
double a = - _global_ground[3] + launchbar_pos[0]*_global_ground[0]
|
||||
+ launchbar_pos[1]*_global_ground[1]
|
||||
+ launchbar_pos[2]*_global_ground[2];
|
||||
if(a < _length) {
|
||||
float ang = Math::asin(a/_length);
|
||||
_frac = (ang - _up_ang)/(_down_ang - _up_ang);
|
||||
} else
|
||||
// FIXME: this will jump
|
||||
_frac = _extension;
|
||||
}
|
||||
|
||||
// Recompute the launchbar tip.
|
||||
float llb_mount[3];
|
||||
getTipPosition(llb_mount);
|
||||
// The launchbar tip in global coordinates.
|
||||
s->posLocalToGlobal(llb_mount, launchbar_pos);
|
||||
|
||||
double end[2][3]; float vel[2][3];
|
||||
float dist = g_cb->getCatapult(launchbar_pos, end, vel);
|
||||
// Work around a problem of flightgear returning totally screwed up
|
||||
// scenery when switching views.
|
||||
if (1e3 < dist)
|
||||
return;
|
||||
|
||||
// Compute the positions of the catapult start and endpoints in the
|
||||
// local coordiante system
|
||||
float lend[2][3];
|
||||
s->posGlobalToLocal(end[0], lend[0]);
|
||||
s->posGlobalToLocal(end[1], lend[1]);
|
||||
|
||||
// Transform the velocities of the endpoints to the
|
||||
// local coordinate sytem.
|
||||
float lvel[2][3];
|
||||
s->velGlobalToLocal(vel[0], lvel[0]);
|
||||
s->velGlobalToLocal(vel[1], lvel[1]);
|
||||
|
||||
// Compute the position of the launchbar tip relative to the cat.
|
||||
float tip_pos_on_cat = getPercentPosOnCat(llb_mount, 0.0, lend);
|
||||
float llbtip[3], lvlbtip[3];
|
||||
getPosOnCat(tip_pos_on_cat, llbtip, lvlbtip, lend, lvel);
|
||||
|
||||
// Compute the direction from the launchbar mount at the gear
|
||||
// to the lauchbar mount on the cat.
|
||||
float llbdir[3];
|
||||
Math::sub3(llbtip, _launchbar_mount, llbdir);
|
||||
float lblen = Math::mag3(llbdir);
|
||||
Math::mul3(1.0/lblen, llbdir, llbdir);
|
||||
|
||||
// Check if we are near enough to the cat.
|
||||
if (_state == Unmounted && dist < 0.5) {
|
||||
// croase approximation for the velocity of the launchbar.
|
||||
// Might be sufficient because arresting at the cat makes only
|
||||
// sense when the aircraft does not rotate much.
|
||||
float lv_mount[3];
|
||||
float tmp[3];
|
||||
float lrot[3], lv[3];
|
||||
Math::vmul33(s->orient, s->rot, lrot);
|
||||
Math::vmul33(s->orient, s->v, lv);
|
||||
body->pointVelocity(llb_mount, lrot, tmp);
|
||||
Math::sub3(tmp, lvlbtip, lv_mount);
|
||||
Math::add3(lv, lv_mount, lv_mount);
|
||||
|
||||
// We cannot arrest at the cat if we move too fast wrt the cat.
|
||||
if (0.2 < Math::mag3(lv_mount))
|
||||
return;
|
||||
|
||||
// Compute the position of the holdback mount relative to the cat.
|
||||
double dd[2][3]; float fd[2][3]; double ghldbkpos[3];
|
||||
s->posLocalToGlobal(_holdback_mount, ghldbkpos);
|
||||
float hbdist = g_cb->getCatapult(ghldbkpos, dd, fd);
|
||||
float offset = -Math::sqrt(_holdback_length*_holdback_length - hbdist*hbdist);
|
||||
_pos_on_cat = getPercentPosOnCat(_holdback_mount, offset, lend);
|
||||
|
||||
|
||||
// We cannot arrest if we are not at the start of the cat.
|
||||
if (_pos_on_cat < 0.0 || 0.2 < _pos_on_cat)
|
||||
return;
|
||||
|
||||
// Now we are arrested at the cat.
|
||||
// The force is applied at the next step.
|
||||
_state = Arrested;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the actual distance from the holdback to its mountpoint
|
||||
// on the cat. If it is longer than the holdback apply a force.
|
||||
float lhldbk_cmount[3]; float lvhldbk_cmount[3];
|
||||
getPosOnCat(_pos_on_cat, lhldbk_cmount, lvhldbk_cmount, lend, lvel);
|
||||
// Compute the direction of holdback.
|
||||
float lhldbkdir[3];
|
||||
Math::sub3(lhldbk_cmount, _holdback_mount, lhldbkdir);
|
||||
float hldbklen = Math::mag3(lhldbkdir);
|
||||
Math::mul3(1/hldbklen, lhldbkdir, lhldbkdir);
|
||||
|
||||
if (_state == Arrested) {
|
||||
// Now apply a constant tension from the catapult over the launchbar.
|
||||
Math::mul3(2.0, llbdir, _force);
|
||||
|
||||
// If the distance from the holdback mount at the aircraft to the
|
||||
// holdback mount on the cat is larger than the holdback length itself,
|
||||
// the holdback applies a force to the gear.
|
||||
if (_holdback_length < hldbklen) {
|
||||
// croase approximation for the velocity of the holdback mount
|
||||
// at the gear.
|
||||
// Might be sufficient because arresting at the cat makes only
|
||||
// sense when the aircraft does not rotate much.
|
||||
float lvhldbk_gmount[3];
|
||||
float lrot[3], lv[3];
|
||||
Math::vmul33(s->orient, s->rot, lrot);
|
||||
Math::vmul33(s->orient, s->v, lv);
|
||||
body->pointVelocity(_holdback_mount, lrot, lvhldbk_gmount);
|
||||
Math::add3(lv, lvhldbk_gmount, lvhldbk_gmount);
|
||||
|
||||
// The velocity of the holdback mount at the gear wrt the
|
||||
// holdback mount at the cat.
|
||||
float lvhldbk[3];
|
||||
Math::sub3(lvhldbk_gmount, lvhldbk_cmount, lvhldbk);
|
||||
|
||||
// The spring force the holdback will apply to the gear
|
||||
float tmp[3];
|
||||
Math::mul3(1e1*(hldbklen - _holdback_length), lhldbkdir, tmp);
|
||||
Math::add3(tmp, _force, _force);
|
||||
|
||||
// The damping force here ...
|
||||
Math::mul3(2e0, lvhldbk, tmp);
|
||||
Math::sub3(_force, tmp, _force);
|
||||
}
|
||||
|
||||
if (_launch_cmd)
|
||||
_state = Launch;
|
||||
}
|
||||
|
||||
if (_state == Launch) {
|
||||
// Now apply a constant tension from the catapult over the launchbar.
|
||||
Math::mul3(25.0, llbdir, _force);
|
||||
|
||||
if (1.0 < dist)
|
||||
_state = Unmounted;
|
||||
}
|
||||
|
||||
// Scale by the mass. That keeps the stiffness in reasonable bounds.
|
||||
float mass = body->getTotalMass();
|
||||
Math::mul3(mass, _force, _force);
|
||||
}
|
||||
|
||||
}; // namespace yasim
|
||||
|
73
src/FDM/YASim/Launchbar.hpp
Normal file
73
src/FDM/YASim/Launchbar.hpp
Normal file
|
@ -0,0 +1,73 @@
|
|||
#ifndef _LAUNCHBAR_HPP
|
||||
#define _LAUNCHBAR_HPP
|
||||
|
||||
namespace yasim {
|
||||
|
||||
class Ground;
|
||||
class RigidBody;
|
||||
class State;
|
||||
|
||||
// A launchbar has the following parameters:
|
||||
//
|
||||
// position: a point in the aircraft's local coordinate system where the
|
||||
// fully-extended wheel will be found.
|
||||
//
|
||||
class Launchbar {
|
||||
public:
|
||||
enum LBState { Arrested, Launch, Unmounted };
|
||||
|
||||
Launchbar();
|
||||
|
||||
// Externally set values
|
||||
void setLaunchbarMount(float* position);
|
||||
void setHoldbackMount(float* position);
|
||||
void setLength(float length);
|
||||
void setDownAngle(float ang);
|
||||
void setUpAngle(float ang);
|
||||
void setExtension(float extension);
|
||||
void setLaunchCmd(bool cmd);
|
||||
void setGlobalGround(double *global_ground);
|
||||
|
||||
void getLaunchbarMount(float* out);
|
||||
void getHoldbackMount(float* out);
|
||||
float getLength(void);
|
||||
float getDownAngle(void);
|
||||
float getUpAngle(void);
|
||||
float getExtension(void);
|
||||
|
||||
void getTipPosition(float* out);
|
||||
void getTipGlobalPosition(State* s, double* out);
|
||||
|
||||
float getPercentPosOnCat(float* lpos, float off, float lends[2][3]);
|
||||
void getPosOnCat(float perc, float* lpos, float* lvel,
|
||||
float lends[2][3], float lendvels[2][3]);
|
||||
|
||||
// Takes a velocity of the aircraft relative to ground, a rotation
|
||||
// vector, and a ground plane (all specified in local coordinates)
|
||||
// and make a force and point of application (i.e. ground contact)
|
||||
// available via getForce().
|
||||
void calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, float* lrot);
|
||||
|
||||
// Computed values: total force, weight-on-wheels (force normal to
|
||||
// ground) and compression fraction.
|
||||
void getForce(float* force, float* off);
|
||||
float getCompressFraction(void);
|
||||
|
||||
private:
|
||||
float _launchbar_mount[3];
|
||||
float _holdback_mount[3];
|
||||
float _length;
|
||||
float _holdback_length;
|
||||
float _down_ang;
|
||||
float _up_ang;
|
||||
float _extension;
|
||||
float _force[3];
|
||||
float _frac;
|
||||
float _pos_on_cat;
|
||||
bool _launch_cmd;
|
||||
double _global_ground[4];
|
||||
LBState _state;
|
||||
};
|
||||
|
||||
}; // namespace yasim
|
||||
#endif // _LAUNCHBAR_HPP
|
Loading…
Reference in a new issue