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162 commits

Author SHA1 Message Date
curt
0f64d76c81 Initial changes to support loading and management of scenery tiles. Note,
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
3cead5c91d Misc api changes and tweaks. 1998-01-10 00:01:47 +00:00
curt
b671090310 Continue working on basic features. 1998-01-08 02:22:26 +00:00
curt
3a3210a2de "area" renamed to "tile" 1998-01-07 23:50:01 +00:00
curt
fac8774c78 Initial revision. 1998-01-07 23:23:40 +00:00
curt
bebb590b9c Miscellaneous tweaks. 1998-01-07 03:31:25 +00:00
curt
ecd729cf47 Given an arbitrary lat/lon, we can now:
generate a unique index for the chunk containing the lat/lon
  generate a path name to the chunk file
  build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314 Moved astro stuff to .../Src/Astro/ 1998-01-07 03:22:28 +00:00
curt
37c910d1de Moved to ../Astro/ 1998-01-07 03:06:12 +00:00
curt
705247a6c0 Initial revision. 1998-01-07 02:05:48 +00:00
curt
68539c69f9 Tweaks to help building with MSVC++ 1998-01-06 01:20:16 +00:00
curt
2e27909b9e Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt
e20b2023dc Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
846a4d14d8 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt
2ebbbe0053 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt
92b6d61944 Added log at end of file. 1997-12-30 16:41:00 +00:00
curt
ed729a630e Merged in Durk's changes ... 1997-12-30 16:36:40 +00:00
curt
96068a55c9 A couple lighting tweaks ... 1997-12-30 13:06:56 +00:00
curt
09b8076bca Switched back to per vertex normals and smooth shading for terrain. 1997-12-30 01:38:37 +00:00
curt
feabb5024a Tweaked the sky coloring a bit to build in structures to allow finer rgb
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd First stab at sunset/sunrise sky glow effects. 1997-12-22 23:45:45 +00:00
curt
45ed7c79f8 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt
3c398c79ca Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt
46e6042aab Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
a26c9b75ee Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c Initial revision.
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db Began working on rendering the sky. 1997-12-17 23:13:45 +00:00
curt
e292d8e660 Fixed so moon and sun display lists aren't recreate periodically. 1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
09ee64ff67 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296 Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
330ff4ab53 Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt
4ab16fd58e Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt
2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
admission of defeat.  I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098 Changed planets.dat Planets.dat 1997-11-25 23:20:44 +00:00
curt
57ae31aa50 Initial revision. 1997-11-25 23:20:22 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302 Tweaking vertex orders. 1997-10-31 04:49:12 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
1482fc2d3e Initial revision. 1997-10-28 21:14:54 +00:00
curt
acfd549ea7 Changing to new terrain format. 1997-10-28 21:00:20 +00:00
curt
9c896fd77a Removed to make way for a simpler file loading sceme. 1997-10-28 20:58:17 +00:00
curt
8d23c3f29b Removed to make way for the new adaptive/irregular terrain system. 1997-10-28 20:51:07 +00:00
curt
d06ebf220e Misc. tweaks. 1997-10-25 03:30:02 +00:00
curt
c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt
4c1650dd62 Incorporated sun, moon, and planet position and rendering code contributed
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30 Initial revision of code contributed by Durk Talsma. 1997-10-25 03:16:08 +00:00
curt
3fe61cf7ef Tweaks to get things to compile with gcc-win32. 1997-09-23 00:29:27 +00:00
curt
31519b5cd1 Continuing to try to align stars correctly. 1997-09-22 14:44:19 +00:00
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
114d08ebd0 Worked on properly aligning the stars. 1997-08-29 17:55:27 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
793d050695 Initial revisio. 1997-08-27 03:34:48 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
0d804834b4 Changed default detail level. 1997-08-13 20:24:22 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
53a9e29865 Testing cvs on IRIX 6.x 1997-08-04 17:08:11 +00:00
curt
54f9aac53f Incorporated mesh2GL.c into mesh.c 1997-08-02 19:10:12 +00:00
curt
998ff3f26e Initial revision. 1997-07-31 23:19:33 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
450dd6d45a Removed unused parser symbol. 1997-07-21 21:21:01 +00:00
curt
a136c87441 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:09 +00:00
curt
6ef6f4d986 Tweaks for building with Cygnus Win32 compiler. 1997-07-18 23:41:20 +00:00
curt
68681f730f Minor tweaks to aid Win32 port. 1997-07-16 20:04:42 +00:00
curt
bf40d877a1 Testing/playing -- placed objects randomly across the entire terrain. 1997-07-14 16:26:03 +00:00
curt
f612f210fc Added #include <Windows32/Base.h> to help Win32 compiling. 1997-07-12 04:01:14 +00:00
curt
392f23ab35 Looking at potential scenery transformation/coordinate system problems. 1997-07-12 02:27:07 +00:00
curt
6c1e197290 Added ranlib. 1997-07-12 02:24:37 +00:00
curt
f1d21eef9c Solved some scenery display/orientation problems. Still have a positioning
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45 More tweaking of terrian floor. 1997-07-11 01:29:58 +00:00
curt
1f718dcc8f We now can interpolated ground elevation for any position in the grid. We
can use this to enforce a "hard" ground.  We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
abf27ac881 Working on terrain elevation interpolation routine. 1997-07-10 02:22:10 +00:00
curt
be5527975f Working on making the ground "hard." 1997-07-09 21:31:08 +00:00
curt
134081456f Working on establishing a hard ground. 1997-07-08 18:20:11 +00:00
curt
09c494327b Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00
curt
7460b99c30 More twiddling with the Scenery Management system. 1997-06-29 21:16:47 +00:00
curt
127b957f22 Working on Makefile structure. 1997-06-27 21:37:59 +00:00
curt
134d37d449 Working on Makefile structure. 1997-06-27 20:03:31 +00:00
curt
2f5bc89a7a Initial revision. 1997-06-27 02:26:30 +00:00
curt
812700adda Beginning work on a scenery management system. 1997-06-26 22:14:53 +00:00
curt
9205d3928b Restructuring make, adding automatic "make dep" support. 1997-06-26 19:08:22 +00:00
curt
80713ee205 Minor changes to compile with rsxnt/win32. 1997-06-25 15:39:44 +00:00
curt
189c638b34 Working on intergrating the VRML (subset) parser. 1997-06-22 21:44:40 +00:00
curt
8f22a9681b directory shuffling ... 1997-06-21 17:57:21 +00:00