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// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <stdio.h>
#include <stdlib.h>
#include <string.h> // strcmp()
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#ifdef _WIN32
# include <io.h> // isatty()
# define isatty _isatty
#endif
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#include <simgear/compiler.h>
#include <string>
#include <boost/algorithm/string/compare.hpp>
#include <boost/algorithm/string/predicate.hpp>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/particles.hxx>
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#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Airports/runways.hxx>
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#include <Airports/simple.hxx>
#include <Airports/dynamics.hxx>
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
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#include <AIModel/AIManager.hxx>
#include <ATCDCL/ATISmgr.hxx>
#include <ATC/atc_mgr.hxx>
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#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <GUI/new_gui.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
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#include <Sound/voice.hxx>
#include <Sound/soundmanager.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Navaids/NavDataCache.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "options.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
using std::string;
using namespace boost::algorithm;
// Return the current base package version
string fgBasePackageVersion() {
SGPath base_path( globals->get_fg_root() );
base_path.append("version");
sg_gzifstream in( base_path.str() );
if ( !in.is_open() ) {
SGPath old_path( globals->get_fg_root() );
old_path.append( "Thanks" );
sg_gzifstream old( old_path.str() );
if ( !old.is_open() ) {
return "[none]";
} else {
return "[old version]";
}
}
string version;
in >> version;
return version;
}
template <class T>
bool fgFindAircraftInDir(const SGPath& dirPath, T* obj, bool (T::*pred)(const SGPath& p))
{
if (!dirPath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "fgFindAircraftInDir: no such path:" << dirPath.str());
return false;
}
bool recurse = true;
simgear::Dir dir(dirPath);
simgear::PathList setFiles(dir.children(simgear::Dir::TYPE_FILE, "-set.xml"));
simgear::PathList::iterator p;
for (p = setFiles.begin(); p != setFiles.end(); ++p) {
// check file name ends with -set.xml
// if we found a -set.xml at this level, don't recurse any deeper
recurse = false;
bool done = (obj->*pred)(*p);
if (done) {
return true;
}
} // of -set.xml iteration
if (!recurse) {
return false;
}
simgear::PathList subdirs(dir.children(simgear::Dir::TYPE_DIR | simgear::Dir::NO_DOT_OR_DOTDOT));
for (p = subdirs.begin(); p != subdirs.end(); ++p) {
if (p->file() == "CVS") {
continue;
}
if (fgFindAircraftInDir(*p, obj, pred)) {
return true;
}
} // of subdirs iteration
return false;
}
template <class T>
void fgFindAircraft(T* obj, bool (T::*pred)(const SGPath& p))
{
const string_list& paths(globals->get_aircraft_paths());
string_list::const_iterator it = paths.begin();
for (; it != paths.end(); ++it) {
bool done = fgFindAircraftInDir(SGPath(*it), obj, pred);
if (done) {
return;
}
} // of aircraft paths iteration
// if we reach this point, search the default location (always last)
SGPath rootAircraft(globals->get_fg_root());
rootAircraft.append("Aircraft");
fgFindAircraftInDir(rootAircraft, obj, pred);
}
class FindAndCacheAircraft
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
return false;
}
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
return false;
}
}
if (!checkCache()) {
// prepare cache for re-scan
SGPropertyNode *n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
fgFindAircraft(this, &FindAndCacheAircraft::checkAircraft);
}
if (_foundPath.str().empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find specified aircraft: " << aircraft );
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath.str());
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath.str());
return false;
}
try {
readProperties(_foundPath.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
return false;
}
return true;
}
private:
SGPath getAircraftPaths() {
string_list pathList = globals->get_aircraft_paths();
SGPath aircraftPaths;
string_list::const_iterator it = pathList.begin();
if (it != pathList.end()) {
aircraftPaths.set(*it);
it++;
}
for (; it != pathList.end(); ++it) {
aircraftPaths.add(*it);
}
return aircraftPaths;
}
bool checkCache()
{
if (globals->get_fg_root() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
if (getAircraftPaths().str() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!boost::equals(_searchAircraft, name, is_iequal())) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
bool checkAircraft(const SGPath& p)
{
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(p.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(p.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
_foundPath = p;
return true;
}
return false;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
char *envp = ::getenv( "APPDATA" );
SGPath config( envp );
config.append( "flightgear.org" );
return config;
}
#elif __APPLE__
#include <CoreServices/CoreServices.h>
static SGPath platformDefaultDataPath()
{
FSRef ref;
OSErr err = FSFindFolder(kUserDomain, kApplicationSupportFolderType, false, &ref);
if (err) {
return SGPath();
}
unsigned char path[1024];
if (FSRefMakePath(&ref, path, 1024) != noErr) {
return SGPath();
}
SGPath appData;
appData.set((const char*) path);
appData.append("FlightGear");
return appData;
}
#else
static SGPath platformDefaultDataPath()
{
SGPath config( homedir );
config.append( ".fgfs" );
return config;
}
#endif
// Read in configuration (file and command line)
bool fgInitConfig ( int argc, char **argv )
{
SGPath dataPath = platformDefaultDataPath();
const char *fg_home = getenv("FG_HOME");
if (fg_home)
dataPath = fg_home;
globals->set_fg_home(dataPath.c_str());
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0777);
}
// Set /sim/fg-home and don't allow malign code to override it until
// Nasal security is set up. Use FG_HOME if necessary.
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0, false);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.c_str());
home->setAttribute(SGPropertyNode::WRITE, false);
flightgear::Options::sharedInstance()->init(argc, argv, dataPath);
// Read global preferences from $FG_ROOT/preferences.xml
SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
fgLoadProps("preferences.xml", globals->get_props());
SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
// do not load user settings when reset to default is requested
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults"))
{
SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
}
else
{
globals->loadUserSettings(dataPath);
}
// Scan user config files and command line for a specified aircraft.
flightgear::Options::sharedInstance()->initAircraft();
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return false;
}
// parse options after loading aircraft to ensure any user
// overrides of defaults are honored.
flightgear::Options::sharedInstance()->processOptions();
return true;
}
/**
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* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
*/
bool
fgInitNav ()
{
flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
if (cache->isRebuildRequired()) {
SGTimeStamp st;
st.stamp();
cache->rebuild();
SG_LOG(SG_GENERAL, SG_INFO, "rebuilding NavDataCache took:" << st.elapsedMSec());
}
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
SGPath path(globals->get_fg_root());
path.append( "Navaids/TACAN_freq.dat" );
flightgear::loadTacan(path, channellist);
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
string root;
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SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
root = globals->get_fg_root();
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if ( ! root.length() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
exit(-1);
}
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SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
fgSetString("/sim/startup/browser-app", globals->get_browser());
simgear::Dir cwd(simgear::Dir::current());
SGPropertyNode *curr = fgGetNode("/sim", true);
curr->removeChild("fg-current", 0, false);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd.path().str());
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
return true;
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
void fgCreateSubsystems() {
SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
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SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.
////////////////////////////////////////////////////////////////////
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
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globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
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////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("interpolator", new SGInterpolator, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
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////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath.str() );
exit(-1);
}
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
globals->get_scenery()->get_scene_graph()
->addChild(simgear::Particles::getCommonRoot());
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
2008-02-15 06:45:19 +00:00
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
////////////////////////////////////////////////////////////////////
// Initialize the weather subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
globals->add_subsystem("ephemeris", new Ephemeris);
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
////////////////////////////////////////////////////////////////////
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
2004-01-31 19:47:45 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
2004-01-31 19:47:45 +00:00
globals->add_subsystem( "route-manager", new FGRouteMgr );
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the logger.
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
globals->add_subsystem("logger", new FGLogger);
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
////////////////////////////////////////////////////////////////////
// Initialize the canvas 2d drawing subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialise the ATIS Manager
// Note that this is old stuff, but is necessary for the
// current ATIS implementation. Therefore, leave it in here
// until the ATIS system is ported over to make use of the ATIS
// sub system infrastructure.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATIS", new FGATISMgr, SGSubsystemMgr::INIT, 0.4);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
2003-03-30 12:46:08 +00:00
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("controls", new FGControls);
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("input", new FGInput);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
// ordering here is important : Nasal (via events), then models, then views
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
globals->add_subsystem("view-manager", viewmgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
SGSubsystemMgr::DISPLAY);
}
void fgPostInitSubsystems()
{
SGTimeStamp st;
st.stamp();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
FGNasalSys* nasal = new FGNasalSys();
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
////////////////////////////////////////////////////////////////////
// TODO FIXME! UGLY KLUDGE!
////////////////////////////////////////////////////////////////////
{
/* Scenarios require Nasal, so FGAIManager loads the scenarios,
* including its models such as a/c carriers, in its 'postinit',
* which is the very last thing we do.
2012-09-19 18:52:36 +00:00
* flightgear::initPosition is called very early in main.cxx/fgIdleFunction,
* one of the first things we do, long before scenarios/carriers are
* loaded. => When requested "initial preset position" relates to a
* carrier, recalculate the 'initial' position here (how have things
* ever worked before this hack - this init sequence has always been
* this way...?)*/
std::string carrier = fgGetString("/sim/presets/carrier","");
if (carrier != "")
{
// clear preset location and re-trigger position setup
fgSetDouble("/sim/presets/longitude-deg", 9999);
fgSetDouble("/sim/presets/latitude-deg", 9999);
flightgear::initPosition();
}
}
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
2012-01-29 09:34:11 +00:00
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, endl);
// Save the initial state for future
// reference.
globals->saveInitialState();
1997-08-23 01:46:20 +00:00
}
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
2002-11-18 21:31:33 +00:00
void fgReInitSubsystems()
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
2001-01-17 23:30:35 +00:00
// setup state to begin re-init
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
fgSetBool("/sim/signals/reinit", true);
2003-12-29 10:10:35 +00:00
fgSetBool("/sim/crashed", false);
// do actual re-init steps
globals->get_subsystem("flight")->unbind();
// reset control state, before restoring initial state; -set or config files
// may specify values for flaps, trim tabs, magnetos, etc
globals->get_controls()->reset_all();
globals->restoreInitialState();
// update our position based on current presets
flightgear::initPosition();
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai-model")->reinit();
2002-11-18 21:31:33 +00:00
// Initialize the FDM
globals->get_subsystem("flight")->reinit();
// reset replay buffers
globals->get_subsystem("replay")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
globals->get_subsystem("time")->reinit();
// need to bind FDMshell again, since we manually unbound it above...
globals->get_subsystem("flight")->bind();
// need to reset aircraft (systems/instruments) so they can adapt to current environment
globals->get_subsystem("systems")->reinit();
globals->get_subsystem("instrumentation")->reinit();
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
fgSetBool("/sim/sceneryloaded",false);
}
///////////////////////////////////////////////////////////////////////////////
// helper object to implement the --show-aircraft command.
// resides here so we can share the fgFindAircraftInDir template above,
// and hence ensure this command lists exectly the same aircraft as the normal
// loading path.
class ShowAircraft
{
public:
ShowAircraft()
{
_minStatus = getNumMaturity(fgGetString("/sim/aircraft-min-status", "all"));
}
void show(const SGPath& path)
{
fgFindAircraftInDir(path, this, &ShowAircraft::processAircraft);
std::sort(_aircraft.begin(), _aircraft.end(), ciLessLibC());
SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
cout << "Available aircraft:" << endl;
for ( unsigned int i = 0; i < _aircraft.size(); i++ ) {
cout << _aircraft[i] << endl;
}
}
private:
bool processAircraft(const SGPath& path)
{
SGPropertyNode root;
try {
readProperties(path.str(), &root);
} catch (sg_exception& ) {
return false;
}
int maturity = 0;
string descStr(" ");
descStr += path.file();
// trim common suffix from file names
int nPos = descStr.rfind("-set.xml");
if (nPos == (int)(descStr.size() - 8)) {
descStr.resize(nPos);
}
SGPropertyNode *node = root.getNode("sim");
if (node) {
SGPropertyNode* desc = node->getNode("description");
// if a status tag is found, read it in
if (node->hasValue("status")) {
maturity = getNumMaturity(node->getStringValue("status"));
}
if (desc) {
if (descStr.size() <= 27+3) {
descStr.append(29+3-descStr.size(), ' ');
} else {
descStr += '\n';
descStr.append( 32, ' ');
}
descStr += desc->getStringValue();
}
} // of have 'sim' node
if (maturity < _minStatus) {
return false;
}
_aircraft.push_back(descStr);
return false;
}
int getNumMaturity(const char * str)
{
// changes should also be reflected in $FG_ROOT/data/options.xml &
// $FG_ROOT/data/Translations/string-default.xml
const char* levels[] = {"alpha","beta","early-production","production"};
if (!strcmp(str, "all")) {
return 0;
}
for (size_t i=0; i<(sizeof(levels)/sizeof(levels[0]));i++)
if (strcmp(str,levels[i])==0)
return i;
return 0;
}
// recommended in Meyers, Effective STL when internationalization and embedded
// NULLs aren't an issue. Much faster than the STL or Boost lex versions.
struct ciLessLibC : public std::binary_function<string, string, bool>
{
bool operator()(const std::string &lhs, const std::string &rhs) const
{
return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0;
}
};
int _minStatus;
string_list _aircraft;
};
void fgShowAircraft(const SGPath &path)
{
ShowAircraft s;
s.show(path);
#ifdef _MSC_VER
cout << "Hit a key to continue..." << endl;
cin.get();
#endif
}