953 lines
31 KiB
C++
953 lines
31 KiB
C++
// fg_init.cxx -- Flight Gear top level initialization routines
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//
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// Written by Curtis Olson, started August 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h> // strcmp()
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#ifdef _WIN32
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# include <io.h> // isatty()
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# define isatty _isatty
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#endif
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#include <simgear/compiler.h>
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#include <string>
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#include <boost/algorithm/string/compare.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/structure/SGPerfMon.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_dir.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/misc/interpolator.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/particles.hxx>
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#include <Aircraft/controls.hxx>
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#include <Aircraft/replay.hxx>
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#include <Airports/runways.hxx>
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#include <Airports/simple.hxx>
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#include <Airports/dynamics.hxx>
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#include <AIModel/AIManager.hxx>
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#include <ATCDCL/ATISmgr.hxx>
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#include <ATC/atc_mgr.hxx>
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#include <Autopilot/route_mgr.hxx>
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#include <Autopilot/autopilotgroup.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/panel_io.hxx>
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#include <Canvas/canvas_mgr.hxx>
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#include <Canvas/gui_mgr.hxx>
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#include <GUI/new_gui.hxx>
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#include <Input/input.hxx>
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#include <Instrumentation/instrument_mgr.hxx>
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#include <Model/acmodel.hxx>
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#include <Model/modelmgr.hxx>
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#include <AIModel/submodel.hxx>
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#include <AIModel/AIManager.hxx>
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#include <Navaids/navdb.hxx>
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#include <Navaids/navlist.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/voice.hxx>
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#include <Sound/soundmanager.hxx>
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#include <Systems/system_mgr.hxx>
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#include <Time/light.hxx>
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#include <Traffic/TrafficMgr.hxx>
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#include <MultiPlayer/multiplaymgr.hxx>
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#include <FDM/fdm_shell.hxx>
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#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_commands.hxx"
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#include "fg_props.hxx"
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#include "options.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
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#include "main.hxx"
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#include "positioninit.hxx"
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using std::string;
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using namespace boost::algorithm;
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// Return the current base package version
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string fgBasePackageVersion() {
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SGPath base_path( globals->get_fg_root() );
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base_path.append("version");
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sg_gzifstream in( base_path.str() );
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if ( !in.is_open() ) {
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SGPath old_path( globals->get_fg_root() );
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old_path.append( "Thanks" );
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sg_gzifstream old( old_path.str() );
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if ( !old.is_open() ) {
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return "[none]";
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} else {
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return "[old version]";
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}
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}
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string version;
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in >> version;
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return version;
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}
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template <class T>
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bool fgFindAircraftInDir(const SGPath& dirPath, T* obj, bool (T::*pred)(const SGPath& p))
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{
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if (!dirPath.exists()) {
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SG_LOG(SG_GENERAL, SG_WARN, "fgFindAircraftInDir: no such path:" << dirPath.str());
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return false;
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}
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bool recurse = true;
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simgear::Dir dir(dirPath);
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simgear::PathList setFiles(dir.children(simgear::Dir::TYPE_FILE, "-set.xml"));
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simgear::PathList::iterator p;
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for (p = setFiles.begin(); p != setFiles.end(); ++p) {
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// check file name ends with -set.xml
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// if we found a -set.xml at this level, don't recurse any deeper
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recurse = false;
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bool done = (obj->*pred)(*p);
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if (done) {
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return true;
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}
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} // of -set.xml iteration
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if (!recurse) {
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return false;
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}
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simgear::PathList subdirs(dir.children(simgear::Dir::TYPE_DIR | simgear::Dir::NO_DOT_OR_DOTDOT));
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for (p = subdirs.begin(); p != subdirs.end(); ++p) {
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if (p->file() == "CVS") {
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continue;
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}
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if (fgFindAircraftInDir(*p, obj, pred)) {
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return true;
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}
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} // of subdirs iteration
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return false;
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}
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template <class T>
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void fgFindAircraft(T* obj, bool (T::*pred)(const SGPath& p))
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{
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const string_list& paths(globals->get_aircraft_paths());
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string_list::const_iterator it = paths.begin();
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for (; it != paths.end(); ++it) {
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bool done = fgFindAircraftInDir(SGPath(*it), obj, pred);
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if (done) {
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return;
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}
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} // of aircraft paths iteration
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// if we reach this point, search the default location (always last)
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SGPath rootAircraft(globals->get_fg_root());
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rootAircraft.append("Aircraft");
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fgFindAircraftInDir(rootAircraft, obj, pred);
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}
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class FindAndCacheAircraft
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{
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public:
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FindAndCacheAircraft(SGPropertyNode* autoSave)
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{
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_cache = autoSave->getNode("sim/startup/path-cache", true);
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}
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bool loadAircraft()
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{
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std::string aircraft = fgGetString( "/sim/aircraft", "");
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if (aircraft.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
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return false;
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}
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_searchAircraft = aircraft + "-set.xml";
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std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
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if (!aircraftDir.empty()) {
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// aircraft-dir was set, skip any searching at all, if it's valid
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simgear::Dir acPath(aircraftDir);
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SGPath setFile = acPath.file(_searchAircraft);
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if (setFile.exists()) {
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SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
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try {
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readProperties(setFile.str(), globals->get_props());
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} catch ( const sg_exception &e ) {
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SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
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return false;
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}
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return true;
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
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"' not found in specified dir:" << aircraftDir);
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return false;
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}
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}
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if (!checkCache()) {
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// prepare cache for re-scan
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SGPropertyNode *n = _cache->getNode("fg-root", true);
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n->setStringValue(globals->get_fg_root().c_str());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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n = _cache->getNode("fg-aircraft", true);
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n->setStringValue(getAircraftPaths().c_str());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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_cache->removeChildren("aircraft");
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fgFindAircraft(this, &FindAndCacheAircraft::checkAircraft);
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}
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if (_foundPath.str().empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find specified aircraft: " << aircraft );
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return false;
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}
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SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath.str());
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fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
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if (!_foundPath.exists()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath.str());
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return false;
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}
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try {
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readProperties(_foundPath.str(), globals->get_props());
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} catch ( const sg_exception &e ) {
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SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
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return false;
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}
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return true;
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}
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private:
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SGPath getAircraftPaths() {
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string_list pathList = globals->get_aircraft_paths();
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SGPath aircraftPaths;
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string_list::const_iterator it = pathList.begin();
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if (it != pathList.end()) {
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aircraftPaths.set(*it);
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it++;
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}
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for (; it != pathList.end(); ++it) {
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aircraftPaths.add(*it);
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}
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return aircraftPaths;
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}
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bool checkCache()
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{
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if (globals->get_fg_root() != _cache->getStringValue("fg-root", "")) {
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return false; // cache mismatch
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}
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if (getAircraftPaths().str() != _cache->getStringValue("fg-aircraft", "")) {
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return false; // cache mismatch
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}
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vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
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for (unsigned int i = 0; i < cache.size(); i++) {
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const char *name = cache[i]->getStringValue("file", "");
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if (!boost::equals(_searchAircraft, name, is_iequal())) {
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continue;
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}
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SGPath xml(cache[i]->getStringValue("path", ""));
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xml.append(name);
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if (xml.exists()) {
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_foundPath = xml;
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return true;
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}
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return false;
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} // of aircraft in cache iteration
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return false;
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}
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bool checkAircraft(const SGPath& p)
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{
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// create cache node
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int i = 0;
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while (1) {
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if (!_cache->getChild("aircraft", i++, false))
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break;
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}
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SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
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std::string fileName(p.file());
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n = entry->getNode("file", true);
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n->setStringValue(fileName);
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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n = entry->getNode("path", true);
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n->setStringValue(p.dir());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
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_foundPath = p;
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return true;
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}
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return false;
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}
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std::string _searchAircraft;
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SGPath _foundPath;
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SGPropertyNode* _cache;
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};
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#ifdef _WIN32
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static SGPath platformDefaultDataPath()
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{
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char *envp = ::getenv( "APPDATA" );
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SGPath config( envp );
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config.append( "flightgear.org" );
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return config;
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}
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#elif __APPLE__
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#include <CoreServices/CoreServices.h>
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static SGPath platformDefaultDataPath()
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{
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FSRef ref;
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OSErr err = FSFindFolder(kUserDomain, kApplicationSupportFolderType, false, &ref);
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if (err) {
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return SGPath();
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}
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unsigned char path[1024];
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if (FSRefMakePath(&ref, path, 1024) != noErr) {
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return SGPath();
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}
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SGPath appData;
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appData.set((const char*) path);
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appData.append("FlightGear");
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return appData;
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}
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#else
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static SGPath platformDefaultDataPath()
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{
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SGPath config( homedir );
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config.append( ".fgfs" );
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return config;
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}
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#endif
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// Read in configuration (file and command line)
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bool fgInitConfig ( int argc, char **argv )
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{
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SGPath dataPath = platformDefaultDataPath();
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const char *fg_home = getenv("FG_HOME");
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if (fg_home)
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dataPath = fg_home;
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globals->set_fg_home(dataPath.c_str());
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simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
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if (!exportDir.exists()) {
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exportDir.create(0777);
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}
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// Set /sim/fg-home and don't allow malign code to override it until
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// Nasal security is set up. Use FG_HOME if necessary.
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SGPropertyNode *home = fgGetNode("/sim", true);
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home->removeChild("fg-home", 0, false);
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home = home->getChild("fg-home", 0, true);
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home->setStringValue(dataPath.c_str());
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home->setAttribute(SGPropertyNode::WRITE, false);
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flightgear::Options::sharedInstance()->init(argc, argv, dataPath);
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// Read global preferences from $FG_ROOT/preferences.xml
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SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
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fgLoadProps("preferences.xml", globals->get_props());
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SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
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// do not load user settings when reset to default is requested
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if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults"))
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{
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SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
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}
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else
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{
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globals->loadUserSettings(dataPath);
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}
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// Scan user config files and command line for a specified aircraft.
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flightgear::Options::sharedInstance()->initAircraft();
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FindAndCacheAircraft f(globals->get_props());
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if (!f.loadAircraft()) {
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return false;
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}
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// parse options after loading aircraft to ensure any user
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// overrides of defaults are honored.
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flightgear::Options::sharedInstance()->processOptions();
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return true;
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}
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/**
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* Initialize vor/ndb/ils/fix list management and query systems (as
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* well as simple airport db list)
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*/
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bool
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fgInitNav ()
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{
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flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
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if (cache->isRebuildRequired()) {
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SGTimeStamp st;
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st.stamp();
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cache->rebuild();
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SG_LOG(SG_GENERAL, SG_INFO, "rebuilding NavDataCache took:" << st.elapsedMSec());
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}
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FGTACANList *channellist = new FGTACANList;
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globals->set_channellist( channellist );
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SGPath path(globals->get_fg_root());
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path.append( "Navaids/TACAN_freq.dat" );
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flightgear::loadTacan(path, channellist);
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return true;
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}
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// General house keeping initializations
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bool fgInitGeneral() {
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string root;
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SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
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SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
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root = globals->get_fg_root();
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if ( ! root.length() ) {
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// No root path set? Then bail ...
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Cannot continue without a path to the base package "
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<< "being defined." );
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exit(-1);
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}
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SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
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// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
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globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
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fgSetString("/sim/startup/browser-app", globals->get_browser());
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simgear::Dir cwd(simgear::Dir::current());
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SGPropertyNode *curr = fgGetNode("/sim", true);
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curr->removeChild("fg-current", 0, false);
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curr = curr->getChild("fg-current", 0, true);
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curr->setStringValue(cwd.path().str());
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curr->setAttribute(SGPropertyNode::WRITE, false);
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fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
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fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
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return true;
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}
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// This is the top level init routine which calls all the other
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// initialization routines. If you are adding a subsystem to flight
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// gear, its initialization call should located in this routine.
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// Returns non-zero if a problem encountered.
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void fgCreateSubsystems() {
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SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
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SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
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////////////////////////////////////////////////////////////////////
|
|
// Initialize the sound subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
// Sound manager uses an own subsystem group "SOUND" which is the last
|
|
// to be updated in every loop.
|
|
// Sound manager is updated last so it can use the CPU while the GPU
|
|
// is processing the scenery (doubled the frame-rate for me) -EMH-
|
|
globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the event manager subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->get_event_mgr()->init();
|
|
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the property interpolator subsystem. Put into the INIT
|
|
// group because the "nasal" subsystem may need it at GENERAL take-down.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("interpolator", new SGInterpolator, SGSubsystemMgr::INIT);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add the FlightGear property utilities.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("properties", new FGProperties);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add the performance monitoring system.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("performance-mon",
|
|
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
|
|
fgGetNode("/sim/performance-monitor", true)));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the material property subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
SGPath mpath( globals->get_fg_root() );
|
|
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
|
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
|
|
globals->get_props()) ) {
|
|
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
"Error loading materials file " << mpath.str() );
|
|
exit(-1);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the scenery management subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->get_scenery()->get_scene_graph()
|
|
->addChild(simgear::Particles::getCommonRoot());
|
|
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the flight model subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the weather subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
// Initialize the weather modeling subsystem
|
|
globals->add_subsystem("environment", new FGEnvironmentMgr);
|
|
globals->add_subsystem("ephemeris", new Ephemeris);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the aircraft systems and instrumentation (before the
|
|
// autopilot.)
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
|
|
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the XML Autopilot subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
|
|
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
|
|
globals->add_subsystem( "route-manager", new FGRouteMgr );
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the Input-Output subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem( "io", new FGIO );
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Create and register the logger.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("logger", new FGLogger);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Create and register the XML GUI.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Initialize the 2D cloud subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
fgGetBool("/sim/rendering/bump-mapping", false);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the canvas 2d drawing subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialise the ATIS Manager
|
|
// Note that this is old stuff, but is necessary for the
|
|
// current ATIS implementation. Therefore, leave it in here
|
|
// until the ATIS system is ported over to make use of the ATIS
|
|
// sub system infrastructure.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("ATIS", new FGATISMgr, SGSubsystemMgr::INIT, 0.4);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the ATC subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize multiplayer subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialise the AI Model Manager
|
|
////////////////////////////////////////////////////////////////////
|
|
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
|
|
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
|
|
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
|
|
|
|
|
|
// It's probably a good idea to initialize the top level traffic manager
|
|
// After the AI and ATC systems have been initialized properly.
|
|
// AI Traffic manager
|
|
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add a new 2D panel.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
fgSetArchivable("/sim/panel/visibility");
|
|
fgSetArchivable("/sim/panel/x-offset");
|
|
fgSetArchivable("/sim/panel/y-offset");
|
|
fgSetArchivable("/sim/panel/jitter");
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the controls subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("controls", new FGControls);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the input subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("input", new FGInput);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the replay subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("replay", new FGReplay);
|
|
|
|
#ifdef ENABLE_AUDIO_SUPPORT
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the sound-effects subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the lighting subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
|
|
|
|
// ordering here is important : Nasal (via events), then models, then views
|
|
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
|
|
|
|
globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
FGViewMgr *viewmgr = new FGViewMgr;
|
|
globals->set_viewmgr( viewmgr );
|
|
globals->add_subsystem("view-manager", viewmgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
|
|
SGSubsystemMgr::DISPLAY);
|
|
}
|
|
|
|
void fgPostInitSubsystems()
|
|
{
|
|
SGTimeStamp st;
|
|
st.stamp();
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Initialize the Nasal interpreter.
|
|
// Do this last, so that the loaded scripts see initialized state
|
|
////////////////////////////////////////////////////////////////////////
|
|
FGNasalSys* nasal = new FGNasalSys();
|
|
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
|
|
nasal->init();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
|
|
|
|
// initialize methods that depend on other subsystems.
|
|
st.stamp();
|
|
globals->get_subsystem_mgr()->postinit();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// TODO FIXME! UGLY KLUDGE!
|
|
////////////////////////////////////////////////////////////////////
|
|
{
|
|
/* Scenarios require Nasal, so FGAIManager loads the scenarios,
|
|
* including its models such as a/c carriers, in its 'postinit',
|
|
* which is the very last thing we do.
|
|
* flightgear::initPosition is called very early in main.cxx/fgIdleFunction,
|
|
* one of the first things we do, long before scenarios/carriers are
|
|
* loaded. => When requested "initial preset position" relates to a
|
|
* carrier, recalculate the 'initial' position here (how have things
|
|
* ever worked before this hack - this init sequence has always been
|
|
* this way...?)*/
|
|
std::string carrier = fgGetString("/sim/presets/carrier","");
|
|
if (carrier != "")
|
|
{
|
|
// clear preset location and re-trigger position setup
|
|
fgSetDouble("/sim/presets/longitude-deg", 9999);
|
|
fgSetDouble("/sim/presets/latitude-deg", 9999);
|
|
flightgear::initPosition();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// End of subsystem initialization.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
fgSetBool("/sim/crashed", false);
|
|
fgSetBool("/sim/initialized", true);
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, endl);
|
|
|
|
// Save the initial state for future
|
|
// reference.
|
|
globals->saveInitialState();
|
|
}
|
|
|
|
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
|
|
void fgReInitSubsystems()
|
|
{
|
|
static const SGPropertyNode *master_freeze
|
|
= fgGetNode("/sim/freeze/master");
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
|
|
|
|
// setup state to begin re-init
|
|
bool freeze = master_freeze->getBoolValue();
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", true);
|
|
}
|
|
|
|
fgSetBool("/sim/signals/reinit", true);
|
|
fgSetBool("/sim/crashed", false);
|
|
|
|
// do actual re-init steps
|
|
globals->get_subsystem("flight")->unbind();
|
|
|
|
// reset control state, before restoring initial state; -set or config files
|
|
// may specify values for flaps, trim tabs, magnetos, etc
|
|
globals->get_controls()->reset_all();
|
|
|
|
globals->restoreInitialState();
|
|
|
|
// update our position based on current presets
|
|
flightgear::initPosition();
|
|
|
|
// Force reupdating the positions of the ai 3d models. They are used for
|
|
// initializing ground level for the FDM.
|
|
globals->get_subsystem("ai-model")->reinit();
|
|
|
|
// Initialize the FDM
|
|
globals->get_subsystem("flight")->reinit();
|
|
|
|
// reset replay buffers
|
|
globals->get_subsystem("replay")->reinit();
|
|
|
|
// reload offsets from config defaults
|
|
globals->get_viewmgr()->reinit();
|
|
|
|
globals->get_subsystem("time")->reinit();
|
|
|
|
// need to bind FDMshell again, since we manually unbound it above...
|
|
globals->get_subsystem("flight")->bind();
|
|
|
|
// need to reset aircraft (systems/instruments) so they can adapt to current environment
|
|
globals->get_subsystem("systems")->reinit();
|
|
globals->get_subsystem("instrumentation")->reinit();
|
|
|
|
// setup state to end re-init
|
|
fgSetBool("/sim/signals/reinit", false);
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", false);
|
|
}
|
|
fgSetBool("/sim/sceneryloaded",false);
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// helper object to implement the --show-aircraft command.
|
|
// resides here so we can share the fgFindAircraftInDir template above,
|
|
// and hence ensure this command lists exectly the same aircraft as the normal
|
|
// loading path.
|
|
class ShowAircraft
|
|
{
|
|
public:
|
|
ShowAircraft()
|
|
{
|
|
_minStatus = getNumMaturity(fgGetString("/sim/aircraft-min-status", "all"));
|
|
}
|
|
|
|
|
|
void show(const SGPath& path)
|
|
{
|
|
fgFindAircraftInDir(path, this, &ShowAircraft::processAircraft);
|
|
|
|
std::sort(_aircraft.begin(), _aircraft.end(), ciLessLibC());
|
|
SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
|
|
cout << "Available aircraft:" << endl;
|
|
for ( unsigned int i = 0; i < _aircraft.size(); i++ ) {
|
|
cout << _aircraft[i] << endl;
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool processAircraft(const SGPath& path)
|
|
{
|
|
SGPropertyNode root;
|
|
try {
|
|
readProperties(path.str(), &root);
|
|
} catch (sg_exception& ) {
|
|
return false;
|
|
}
|
|
|
|
int maturity = 0;
|
|
string descStr(" ");
|
|
descStr += path.file();
|
|
// trim common suffix from file names
|
|
int nPos = descStr.rfind("-set.xml");
|
|
if (nPos == (int)(descStr.size() - 8)) {
|
|
descStr.resize(nPos);
|
|
}
|
|
|
|
SGPropertyNode *node = root.getNode("sim");
|
|
if (node) {
|
|
SGPropertyNode* desc = node->getNode("description");
|
|
// if a status tag is found, read it in
|
|
if (node->hasValue("status")) {
|
|
maturity = getNumMaturity(node->getStringValue("status"));
|
|
}
|
|
|
|
if (desc) {
|
|
if (descStr.size() <= 27+3) {
|
|
descStr.append(29+3-descStr.size(), ' ');
|
|
} else {
|
|
descStr += '\n';
|
|
descStr.append( 32, ' ');
|
|
}
|
|
descStr += desc->getStringValue();
|
|
}
|
|
} // of have 'sim' node
|
|
|
|
if (maturity < _minStatus) {
|
|
return false;
|
|
}
|
|
|
|
_aircraft.push_back(descStr);
|
|
return false;
|
|
}
|
|
|
|
|
|
int getNumMaturity(const char * str)
|
|
{
|
|
// changes should also be reflected in $FG_ROOT/data/options.xml &
|
|
// $FG_ROOT/data/Translations/string-default.xml
|
|
const char* levels[] = {"alpha","beta","early-production","production"};
|
|
|
|
if (!strcmp(str, "all")) {
|
|
return 0;
|
|
}
|
|
|
|
for (size_t i=0; i<(sizeof(levels)/sizeof(levels[0]));i++)
|
|
if (strcmp(str,levels[i])==0)
|
|
return i;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// recommended in Meyers, Effective STL when internationalization and embedded
|
|
// NULLs aren't an issue. Much faster than the STL or Boost lex versions.
|
|
struct ciLessLibC : public std::binary_function<string, string, bool>
|
|
{
|
|
bool operator()(const std::string &lhs, const std::string &rhs) const
|
|
{
|
|
return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0;
|
|
}
|
|
};
|
|
|
|
int _minStatus;
|
|
string_list _aircraft;
|
|
};
|
|
|
|
void fgShowAircraft(const SGPath &path)
|
|
{
|
|
ShowAircraft s;
|
|
s.show(path);
|
|
|
|
#ifdef _MSC_VER
|
|
cout << "Hit a key to continue..." << endl;
|
|
cin.get();
|
|
#endif
|
|
}
|
|
|
|
|