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flightgear/src/Main/fg_commands.cxx

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// fg_commands.cxx - internal FGFS commands.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <string>
#include <fstream>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/timing/sg_time.hxx>
#include <simgear/io/HTTPMemoryRequest.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/sample_queue.hxx>
#include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/viewer.hxx>
#include <Environment/presets.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_os.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
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#include "logger.hxx"
#include "util.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include <boost/scoped_array.hpp>
#if FG_HAVE_GPERFTOOLS
# include <google/profiler.h>
#endif
using std::string;
using std::ifstream;
using std::ofstream;
////////////////////////////////////////////////////////////////////////
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// Static helper functions.
////////////////////////////////////////////////////////////////////////
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static inline SGPropertyNode *
get_prop (const SGPropertyNode * arg)
{
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return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
}
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static inline SGPropertyNode *
get_prop2 (const SGPropertyNode * arg)
{
return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
}
/**
* Get a double value and split it as required.
*/
static void
split_value (double full_value, const char * mask,
double * unmodifiable, double * modifiable)
{
if (!strcmp("integer", mask)) {
*modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
*unmodifiable = full_value - *modifiable;
} else if (!strcmp("decimal", mask)) {
*unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
*modifiable = full_value - *unmodifiable;
} else {
if (strcmp("all", mask))
SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
<< " assuming 'all'");
*unmodifiable = 0;
*modifiable = full_value;
}
}
/**
* Clamp or wrap a value as specified.
*/
static void
limit_value (double * value, const SGPropertyNode * arg)
{
const SGPropertyNode * min_node = arg->getChild("min");
const SGPropertyNode * max_node = arg->getChild("max");
bool wrap = arg->getBoolValue("wrap");
if (min_node == 0 || max_node == 0)
wrap = false;
if (wrap) { // wrap such that min <= x < max
double min_val = min_node->getDoubleValue();
double max_val = max_node->getDoubleValue();
double resolution = arg->getDoubleValue("resolution");
if (resolution > 0.0) {
// snap to (min + N*resolution), taking special care to handle imprecision
int n = (int)floor((*value - min_val) / resolution + 0.5);
int steps = (int)floor((max_val - min_val) / resolution + 0.5);
SG_NORMALIZE_RANGE(n, 0, steps);
*value = min_val + resolution * n;
} else {
// plain circular wrapping
SG_NORMALIZE_RANGE(*value, min_val, max_val);
}
} else { // clamp such that min <= x <= max
if ((min_node != 0) && (*value < min_node->getDoubleValue()))
*value = min_node->getDoubleValue();
else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
*value = max_node->getDoubleValue();
}
}
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static bool
compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
{
switch (value1->getType()) {
case simgear::props::BOOL:
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return (value1->getBoolValue() == value2->getBoolValue());
case simgear::props::INT:
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return (value1->getIntValue() == value2->getIntValue());
case simgear::props::LONG:
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return (value1->getLongValue() == value2->getLongValue());
case simgear::props::FLOAT:
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return (value1->getFloatValue() == value2->getFloatValue());
case simgear::props::DOUBLE:
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return (value1->getDoubleValue() == value2->getDoubleValue());
default:
return !strcmp(value1->getStringValue(), value2->getStringValue());
}
}
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: do nothing.
*/
static bool
do_null (const SGPropertyNode * arg)
{
return true;
}
/**
* Built-in command: run a Nasal script.
*/
static bool
do_nasal (const SGPropertyNode * arg)
{
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
}
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
globals->saveUserSettings();
fgOSExit(arg->getIntValue("status", 0));
return true;
}
/**
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
*/
static bool
do_reset (const SGPropertyNode * arg)
{
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fgResetIdleState();
return true;
}
/**
*/
static bool
do_reposition (const SGPropertyNode * arg)
{
fgStartReposition();
return true;
}
/**
* Built-in command: replay the FDR buffer
*/
static bool
do_replay (const SGPropertyNode * arg)
{
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
return r->start();
}
/**
* Built-in command: pause/unpause the sim
*/
static bool
do_pause (const SGPropertyNode * arg)
{
bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true);
if (paused && (fgGetInt("/sim/freeze/replay-state",0)>0))
{
do_replay(NULL);
}
else
{
fgSetBool("/sim/freeze/master",!paused);
fgSetBool("/sim/freeze/clock",!paused);
}
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SGPropertyNode_ptr args(new SGPropertyNode);
args->setStringValue("id", "sim-pause");
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if (!paused && fgGetBool("/sim/view-name-popup")) {
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args->setStringValue("label", "Simulation is paused");
globals->get_commands()->execute("show-message", args);
} else {
globals->get_commands()->execute("clear-message", args);
}
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return true;
}
/**
* Built-in command: load flight.
*
* file (optional): the name of the file to load (relative to current
* directory). Defaults to "fgfs.sav"
*/
static bool
do_load (const SGPropertyNode * arg)
{
string file = arg->getStringValue("file", "fgfs.sav");
if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
file += ".sav";
if (!fgValidatePath(file.c_str(), false)) {
SG_LOG(SG_IO, SG_ALERT, "load: reading '" << file << "' denied "
"(unauthorized access)");
return false;
}
ifstream input(file.c_str());
if (input.good() && fgLoadFlight(input)) {
input.close();
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
return false;
}
}
/**
* Built-in command: save flight.
*
* file (optional): the name of the file to save (relative to the
* current directory). Defaults to "fgfs.sav".
*/
static bool
do_save (const SGPropertyNode * arg)
{
string file = arg->getStringValue("file", "fgfs.sav");
if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
file += ".sav";
if (!fgValidatePath(file.c_str(), false)) {
SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied "
"(unauthorized access)");
return false;
}
bool write_all = arg->getBoolValue("write-all", false);
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
ofstream output(file.c_str());
if (output.good() && fgSaveFlight(output, write_all)) {
output.close();
SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
return false;
}
}
/**
* Built-in command: save flight recorder tape.
*
*/
static bool
do_save_tape (const SGPropertyNode * arg)
{
FGReplay* replay = (FGReplay*) globals->get_subsystem("replay");
replay->saveTape(arg);
return true;
}
/**
* Built-in command: load flight recorder tape.
*
*/
static bool
do_load_tape (const SGPropertyNode * arg)
{
FGReplay* replay = (FGReplay*) globals->get_subsystem("replay");
replay->loadTape(arg);
return true;
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
try {
fgLoadProps(arg->getStringValue("path", "preferences.xml"),
globals->get_props());
} catch (const sg_exception &e) {
guiErrorMessage("Error reading global preferences: ", e);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
return true;
}
static void
do_view_next(bool do_it)
{
// Only switch view if really requested to do so (and not for example while
// reset/reposition where /command/view/next is set to false)
if( do_it )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
}
}
static void
do_view_prev(bool do_it)
{
if( do_it )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->prev_view();
}
}
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/**
* An fgcommand to toggle fullscreen mode.
* No parameters.
*/
static bool
do_toggle_fullscreen(const SGPropertyNode *arg)
{
fgOSFullScreen();
return true;
}
/**
* Built-in command: cycle view.
*/
static bool
do_view_cycle (const SGPropertyNode * arg)
{
Major viewer-code overhaul from Jim Wilson: Description: This update includes the new viewer interface as proposed by David M. and a first pass at cleaning up the viewer/view manager code by Jim W. Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and modified the Makefile.am accordingly. Detail of work: Overall: The code reads a little easier. There are still some unnecessary bits in there and I'd like to supplement the comments in the viewer.hxx with a tiny bit on each interface group and what the groupings mean (similar but briefer than what you emailed me the other day). I tried not to mess up the style, but there is an occasional inconsistency. In general I wouldn't call it done (especially since there's no tower yet! :)), but I'd like to get this out there so others can comment, and test. In Viewer: The interface as you suggested has been implemented. Basically everything seems to work as it did visually. There is no difference that I can see in performance, although some things might be a tiny bit faster. I've merged the lookat and rph (pilot view) code into the recalc for the viewer. There is still some redundancy between the two, but a lot has been removed. In some cases I've taken some code that we'd likely want to inline anyway and left it in there in duplicate. You'll see that the code for both looks a little cleaner. I need to take a closer look at the rotations in particular. I've cleaned up a little there, but I suspect more can be done to streamline this. The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about to rip it out. It would seem that there more conventional ways to get spherical data that are just as fast. In any case all the viewer was pulling from the quat matrix was the pitch value so I modified mouse.cxx to output to our pitchOffset input and that works fine. I've changed the native values to degrees from radians where appropriate. This required a conversion from degrees to radians in a couple modules that access the interface. Perhaps we should add interface calls that do the conversion, e.g. a getHeadingOffset_rad() to go along with the getHeadingOffset_deg(). On the view_offset (now headingOffset) thing there are two entry points because of the ability to instantly switch views or to scroll to a new view angle (by hitting the numeric keys for example). This leaves an anomaly in the interface which should be resolved by adding "goal" settings to the interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc. Other than these two issues, the next step here will be to look at some further optimizations, and to write support code for a tower view. That should be fairly simple at this point. I was considering creating a "simulated tower view" or "pedestrian view" that defaulted to a position off to the right of whereever the plane is at the moment you switch to the tower view. This could be a fall back when we don't have an actual tower location at hand (as would be the case with rural airports). ViewManager: Basically all I did here was neaten things up by ripping out excess crap and made it compatible as is with the new interface. The result is that viewmanager is now ready to be developed. The two preexisting views are still hardcoded into the view manager. The next step would be to design configuration xml (eg /sim/view[x]/config/blahblah) that could be used to set up as many views as we want. If we want to take the easy way out, we might want to insist that view[0] be a pilot-view and have viewmanager check for that.
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globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
return fgDumpSnapShot();
}
static bool
do_reload_shaders (const SGPropertyNode*)
{
simgear::reload_shaders();
return true;
}
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
fgDumpSceneGraph();
return true;
}
static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
fgDumpTerrainBranch();
double lon_deg = fgGetDouble("/position/longitude-deg");
double lat_deg = fgGetDouble("/position/latitude-deg");
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
SGVec3d zero = SGVec3d::fromGeod(geodPos);
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
globals->get_subsystem("tile-manager")->reinit();
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
return true;
}
/**
* Reload the materials definition
*/
static bool
do_materials_reload (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
SGMaterialLib* new_matlib = new SGMaterialLib;
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
bool loaded = new_matlib->load(globals->get_fg_root(),
mpath.str(),
globals->get_props());
if ( ! loaded ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath.str() );
return false;
}
globals->set_matlib(new_matlib);
FGTileMgr* tileManager = static_cast<FGTileMgr*>(globals->get_subsystem("tile-manager"));
tileManager->materialLibChanged();
return true;
}
/**
* Built-in command: toggle a bool property value.
*
* property: The name of the property to toggle.
*/
static bool
do_property_toggle (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
return prop->setBoolValue(!prop->getBoolValue());
}
/**
* Built-in command: assign a value to a property.
*
* property: the name of the property to assign.
* value: the value to assign; or
* property[1]: the property to copy from.
*/
static bool
do_property_assign (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
const SGPropertyNode * value = arg->getNode("value");
if (value != 0)
return prop->setUnspecifiedValue(value->getStringValue());
else
{
const SGPropertyNode * prop2 = get_prop2(arg);
if (prop2)
return prop->setUnspecifiedValue(prop2->getStringValue());
else
return false;
}
}
/**
* Built-in command: increment or decrement a property value.
*
* If the 'step' argument is present, it will be used; otherwise,
* the command uses 'offset' and 'factor', usually from the mouse.
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0).
* offset: offset from the current setting (used for the mouse; multiplied
* by factor)
* factor: scaling amount for the offset (defaults to 1).
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
* both min and max must be present for this to work (default:
* false).
*/
static bool
do_property_adjust (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double amount = 0;
if (arg->hasValue("step"))
amount = arg->getDoubleValue("step");
else
amount = (arg->getDoubleValue("factor", 1)
* arg->getDoubleValue("offset"));
double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable);
modifiable += amount;
limit_value(&modifiable, arg);
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prop->setDoubleValue(unmodifiable + modifiable);
return true;
}
/**
* Built-in command: multiply a property value.
*
* property: the name of the property to multiply.
* factor: the amount by which to multiply.
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
* both min and max must be present for this to work (default:
* false).
*/
static bool
do_property_multiply (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double factor = arg->getDoubleValue("factor", 1);
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double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable);
modifiable *= factor;
limit_value(&modifiable, arg);
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prop->setDoubleValue(unmodifiable + modifiable);
return true;
}
/**
* Built-in command: swap two property values.
*
* property[0]: the name of the first property.
* property[1]: the name of the second property.
*/
static bool
do_property_swap (const SGPropertyNode * arg)
{
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SGPropertyNode * prop1 = get_prop(arg);
SGPropertyNode * prop2 = get_prop2(arg);
// FIXME: inefficient
const string & tmp = prop1->getStringValue();
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
prop2->setUnspecifiedValue(tmp.c_str()));
}
/**
* Built-in command: Set a property to an axis or other moving input.
*
* property: the name of the property to set.
* setting: the current input setting, usually between -1.0 and 1.0.
* offset: the offset to shift by, before applying the factor.
* factor: the factor to multiply by (use negative to reverse).
*/
static bool
do_property_scale (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double setting = arg->getDoubleValue("setting");
double offset = arg->getDoubleValue("offset", 0.0);
double factor = arg->getDoubleValue("factor", 1.0);
bool squared = arg->getBoolValue("squared", false);
int power = arg->getIntValue("power", (squared ? 2 : 1));
int sign = (setting < 0 ? -1 : 1);
switch (power) {
case 1:
break;
case 2:
setting = setting * setting * sign;
break;
case 3:
setting = setting * setting * setting;
break;
case 4:
setting = setting * setting * setting * setting * sign;
break;
default:
setting = pow(setting, power);
if ((power % 2) == 0)
setting *= sign;
break;
}
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return prop->setDoubleValue((setting + offset) * factor);
}
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/**
* Built-in command: cycle a property through a set of values.
*
* If the current value isn't in the list, the cycle will
* (re)start from the beginning.
*
* property: the name of the property to cycle.
* value[*]: the list of values to cycle through.
*/
static bool
do_property_cycle (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
std::vector<SGPropertyNode_ptr> values = arg->getChildren("value");
bool wrap = arg->getBoolValue("wrap", true);
// compatible with knob/pick animations
int offset = arg->getIntValue("offset", 1);
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int selection = -1;
int nSelections = values.size();
if (nSelections < 1) {
SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
return false;
}
// Try to find the current selection
for (int i = 0; i < nSelections; i++) {
if (compare_values(prop, values[i])) {
selection = i;
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break;
}
}
if (selection < 0) { // default to first selection
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selection = 0;
} else {
selection += offset;
if (wrap) {
selection = (selection + nSelections) % nSelections;
} else {
SG_CLAMP_RANGE(selection, 0, nSelections - 1);
}
}
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prop->setUnspecifiedValue(values[selection]->getStringValue());
return true;
}
/**
* Built-in command: randomize a numeric property value.
*
* property: the name of the property value to randomize.
* min: the minimum allowed value.
* max: the maximum allowed value.
*/
static bool
do_property_randomize (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
double min = arg->getDoubleValue("min", DBL_MIN);
double max = arg->getDoubleValue("max", DBL_MAX);
prop->setDoubleValue(sg_random() * (max - min) + min);
return true;
}
/**
* Built-in command: interpolate a property value over time
*
* property: the name of the property value to interpolate.
* type: the interpolation type ("numeric", "color", etc.)
* easing: name of easing function (see http://easings.net/)
* value[0..n] any number of constant values to interpolate
* time/rate[0..n] time between each value, number of time elements must
* match those of value elements. Instead of time also rate can
* be used which automatically calculates the time to change
* the property value at the given speed.
* -or-
* property[1..n+1] any number of target values taken from named properties
* time/rate[0..n] time between each value, number of time elements must
* match those of value elements. Instead of time also rate can
* be used which automatically calculates the time to change
* the property value at the given speed.
*/
static bool
do_property_interpolate (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
if( !prop )
return false;
simgear::PropertyList time_nodes = arg->getChildren("time");
simgear::PropertyList rate_nodes = arg->getChildren("rate");
if( !time_nodes.empty() && !rate_nodes.empty() )
// mustn't specify time and rate
return false;
simgear::PropertyList::size_type num_times = time_nodes.empty()
? rate_nodes.size()
: time_nodes.size();
simgear::PropertyList value_nodes = arg->getChildren("value");
if( value_nodes.empty() )
{
simgear::PropertyList prop_nodes = arg->getChildren("property");
// must have one more property node
if( prop_nodes.size() != num_times + 1 )
return false;
value_nodes.reserve(num_times);
for( size_t i = 1; i < prop_nodes.size(); ++i )
value_nodes.push_back( fgGetNode(prop_nodes[i]->getStringValue()) );
}
// must match
if( value_nodes.size() != num_times )
return false;
double_list deltas;
deltas.reserve(num_times);
if( !time_nodes.empty() )
{
for( size_t i = 0; i < num_times; ++i )
deltas.push_back( time_nodes[i]->getDoubleValue() );
}
else
{
for( size_t i = 0; i < num_times; ++i )
{
// TODO calculate delta based on property type
double delta = value_nodes[i]->getDoubleValue()
- ( i > 0
? value_nodes[i - 1]->getDoubleValue()
: prop->getDoubleValue()
);
deltas.push_back( fabs(delta / rate_nodes[i]->getDoubleValue()) );
}
}
return prop->interpolate
(
arg->getStringValue("type", "numeric"),
value_nodes,
deltas,
arg->getStringValue("easing", "linear")
);
}
/**
* Built-in command: reinit the data logging system based on the
* current contents of the /logger tree.
*/
static bool
do_data_logging_commit (const SGPropertyNode * arg)
{
FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
log->reinit();
return true;
}
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui) {
return false;
}
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
static bool
do_open_browser (const SGPropertyNode * arg)
{
string path;
if (arg->hasValue("path"))
path = arg->getStringValue("path");
else
if (arg->hasValue("url"))
path = arg->getStringValue("url");
else
return false;
return openBrowser(path);
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Adds model to the scenery. The path to the added branch (/models/model[*])
* is returned in property "property".
*/
static bool
do_add_model (const SGPropertyNode * arg)
{
SGPropertyNode * model = fgGetNode("models", true);
int i;
for (i = 0; model->hasChild("model",i); i++);
model = model->getChild("model", i, true);
copyProperties(arg, model);
if (model->hasValue("elevation-m"))
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
* SG_METER_TO_FEET);
model->getNode("load", true);
model->removeChildren("load");
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
return true;
}
/**
* Built-in command: play an audio message (i.e. a wav file) This is
* fire and forget. Call this once per message and it will get dumped
* into a queue. Messages are played sequentially so they do not
* overlap.
*/
static bool
do_play_audio_sample (const SGPropertyNode * arg)
{
SGSoundMgr *smgr = globals->get_soundmgr();
if (!smgr) {
SG_LOG(SG_GENERAL, SG_WARN, "play-audio-sample: sound-manager not running");
return false;
}
string path = arg->getStringValue("path");
string file = arg->getStringValue("file");
float volume = arg->getFloatValue("volume");
2006-02-15 22:03:15 +00:00
// cout << "playing " << path << " / " << file << endl;
try {
FGSampleQueue *queue = globals->get_chatter_queue();
if ( !queue ) {
queue = new FGSampleQueue(smgr, "chatter");
queue->tie_to_listener();
globals->set_chatter_queue(queue);
}
SGSoundSample *msg = new SGSoundSample(file.c_str(), path);
msg->set_volume( volume );
queue->add( msg );
return true;
2009-06-14 11:00:01 +00:00
} catch (const sg_io_exception&) {
SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
"failed to load" << path << '/' << file);
return false;
}
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
if (fgGetBool("/sim/initialized", false)) {
2014-03-10 12:03:34 +00:00
fgResetIdleState();
} else {
// Nasal can trigger this during initial init, which confuses
// the logic in ReInitSubsystems, since initial state has not been
// saved at that time. Short-circuit everything here.
flightgear::initPosition();
}
return true;
}
2003-03-22 10:38:15 +00:00
/**
* Built-in command: set log level (0 ... 7)
*/
static bool
do_log_level (const SGPropertyNode * arg)
{
sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );
return true;
}
/*
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
return true;
}
static bool
do_increase_visibility (const SGPropertyNode * arg)
{
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
return true;
}
*/
/**
* An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within
* a property tree node defined under argument "targetnode",
* or in the given argument tree under "data" otherwise.
*
* @param filename a string to hold the complete path & filename of an XML file
* @param targetnode a string pointing to a location within the property tree
* where to store the parsed XML file. If <targetnode> is undefined, then the
* file contents are stored under a node <data> in the argument tree.
*/
static bool
do_load_xml_to_proptree(const SGPropertyNode * arg)
{
SGPath file(arg->getStringValue("filename"));
if (file.str().empty())
return false;
if (file.extension() != "xml")
file.concat(".xml");
std::string icao = arg->getStringValue("icao");
if (icao.empty()) {
if (file.isRelative()) {
SGPath absPath = globals->resolve_maybe_aircraft_path(file.str());
if (!absPath.isNull())
file = absPath;
else
{
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
<< file.str() << "'.");
return false;
}
}
} else {
if (!XMLLoader::findAirportData(icao, file.str(), file)) {
SG_LOG(SG_IO, SG_INFO, "loadxml: failed to find airport data for "
<< file.str() << " at ICAO:" << icao);
return false;
}
}
if (!fgValidatePath(file.c_str(), false)) {
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file.str() << "' denied "
"(unauthorized access)");
return false;
}
SGPropertyNode *targetnode;
if (arg->hasValue("targetnode"))
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
else
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
try {
readProperties(file.c_str(), targetnode, true);
} catch (const sg_exception &e) {
SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
return false;
}
return true;
}
class RemoteXMLRequest:
public simgear::HTTP::MemoryRequest
{
public:
SGPropertyNode_ptr _complete;
SGPropertyNode_ptr _status;
SGPropertyNode_ptr _failed;
SGPropertyNode_ptr _target;
RemoteXMLRequest(const std::string& url, SGPropertyNode* targetNode) :
simgear::HTTP::MemoryRequest(url),
_target(targetNode)
{
}
void setCompletionProp(SGPropertyNode_ptr p)
{
_complete = p;
}
void setStatusProp(SGPropertyNode_ptr p)
{
_status = p;
}
void setFailedProp(SGPropertyNode_ptr p)
{
_failed = p;
}
protected:
virtual void onFail()
{
SG_LOG(SG_IO, SG_INFO, "network level failure in RemoteXMLRequest");
if (_failed) {
_failed->setBoolValue(true);
}
}
virtual void onDone()
{
int response = responseCode();
bool failed = false;
if (response == 200) {
try {
const char* buffer = responseBody().c_str();
readProperties(buffer, responseBody().size(), _target, true);
} catch (const sg_exception &e) {
SG_LOG(SG_IO, SG_WARN, "parsing XML from remote, failed: " << e.getFormattedMessage());
failed = true;
response = 406; // 'not acceptable', anything better?
}
} else {
failed = true;
}
// now the response data is output, signal Nasal / listeners
if (_complete) _complete->setBoolValue(true);
if (_status) _status->setIntValue(response);
if (_failed && failed) _failed->setBoolValue(true);
}
};
static bool
do_load_xml_from_url(const SGPropertyNode * arg)
{
FGHTTPClient* http = static_cast<FGHTTPClient*>(globals->get_subsystem("http"));
if (!http) {
SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running");
return false;
}
std::string url(arg->getStringValue("url"));
if (url.empty())
return false;
SGPropertyNode *targetnode;
if (arg->hasValue("targetnode"))
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
else
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
if (arg->hasChild("body"))
req->setBodyData(arg->getChild("body"));
// connect up optional reporting properties
if (arg->hasValue("complete"))
req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true));
if (arg->hasValue("failure"))
req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true));
if (arg->hasValue("status"))
req->setStatusProp(fgGetNode(arg->getStringValue("status"), true));
http->makeRequest(req);
return true;
}
/**
* An fgcommand to allow saving of xml files via nasal,
* the file's structure will be determined based on what's
* encountered in the passed (source) property tree node
*
* @param filename a string to hold the complete path & filename of the (new)
* XML file
* @param sourcenode a string pointing to a location within the property tree
* where to find the nodes that should be written recursively into an XML file
* @param data if no sourcenode is given, then the file contents are taken from
* the argument tree's "data" node.
*/
static bool
do_save_xml_from_proptree(const SGPropertyNode * arg)
{
SGPath file(arg->getStringValue("filename"));
if (file.str().empty())
return false;
if (file.extension() != "xml")
file.concat(".xml");
if (!fgValidatePath(file.c_str(), true)) {
SG_LOG(SG_IO, SG_ALERT, "savexml: writing to '" << file.str() << "' denied "
"(unauthorized access)");
return false;
}
SGPropertyNode *sourcenode;
if (arg->hasValue("sourcenode"))
sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
else if (arg->getNode("data", false))
sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
else
return false;
try {
writeProperties (file.c_str(), sourcenode, true);
} catch (const sg_exception &e) {
SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
return false;
}
return true;
}
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
// Optional profiling commands using gperftools:
// http://code.google.com/p/gperftools/
#if !FG_HAVE_GPERFTOOLS
static void
no_profiling_support()
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"No profiling support! Install gperftools and reconfigure/rebuild fgfs."
);
}
#endif
static bool
do_profiler_start(const SGPropertyNode *arg)
{
#if FG_HAVE_GPERFTOOLS
const char *filename = arg->getStringValue("filename", "fgfs.profile");
ProfilerStart(filename);
return true;
#else
no_profiling_support();
return false;
#endif
}
static bool
do_profiler_stop(const SGPropertyNode *arg)
{
#if FG_HAVE_GPERFTOOLS
ProfilerStop();
return true;
#else
no_profiling_support();
return false;
#endif
}
2012-11-17 22:07:00 +00:00
2014-02-22 16:13:36 +00:00
static bool
do_set_scenery_paths(const SGPropertyNode* arg)
{
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChildren("fg-scenery");
globals->clear_fg_scenery();
std::string terrasyncPath(fgGetString("/sim/terrasync/scenery-dir"));
bool seenTerrasyncPath = false;
simgear::PropertyList paths = arg->getChildren("path");
for (size_t i = 0; i < paths.size(); ++i) {
std::string s = paths[i]->getStringValue();
if (s == terrasyncPath) {
seenTerrasyncPath = true;
}
globals->append_fg_scenery(s);
}
if (fgGetBool("/sim/terrasync/enabled") && !seenTerrasyncPath) {
globals->append_fg_scenery(terrasyncPath);
}
if (paths.empty()) {
// no scenery paths set *at all*, use the data in FG_ROOT
SGPath root(globals->get_fg_root());
root.append("Scenery");
globals->append_fg_scenery(root.str());
}
return true;
}
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
2001-06-14 22:18:01 +00:00
{ "null", do_null },
{ "nasal", do_nasal },
2001-06-14 22:18:01 +00:00
{ "exit", do_exit },
{ "reset", do_reset },
{ "reposition", do_reposition },
{ "pause", do_pause },
2001-06-14 22:18:01 +00:00
{ "load", do_load },
{ "save", do_save },
{ "save-tape", do_save_tape },
{ "load-tape", do_load_tape },
2001-06-14 22:18:01 +00:00
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
2012-11-17 22:07:00 +00:00
{ "toggle-fullscreen", do_toggle_fullscreen },
2001-06-14 22:18:01 +00:00
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
/*
2004-01-31 19:47:45 +00:00
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
{ "set-outside-air-temp-degc", do_set_oat_degc },
{ "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
{ "set-dewpoint-temp-degc", do_set_dewpoint_degc },
*/
2001-06-14 22:18:01 +00:00
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-multiply", do_property_multiply },
2001-06-14 22:18:01 +00:00
{ "property-swap", do_property_swap },
{ "property-scale", do_property_scale },
2003-01-18 21:13:11 +00:00
{ "property-cycle", do_property_cycle },
{ "property-randomize", do_property_randomize },
{ "property-interpolate", do_property_interpolate },
{ "data-logging-commit", do_data_logging_commit },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
{ "play-audio-sample", do_play_audio_sample },
{ "presets-commit", do_presets_commit },
2003-03-22 10:38:15 +00:00
{ "log-level", do_log_level },
{ "replay", do_replay },
/*
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
*/
{ "loadxml", do_load_xml_to_proptree},
{ "savexml", do_save_xml_from_proptree },
{ "xmlhttprequest", do_load_xml_from_url },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ "reload-materials", do_materials_reload },
2014-02-22 16:13:36 +00:00
{ "set-scenery-paths", do_set_scenery_paths },
{ "profiler-start", do_profiler_start },
{ "profiler-stop", do_profiler_stop },
2001-06-14 22:18:01 +00:00
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitCommands ()
{
SG_LOG(SG_GENERAL, SG_BULK, "Initializing basic built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
typedef bool (*dummy)();
fgTie( "/command/view/next", dummy(0), do_view_next );
fgTie( "/command/view/prev", dummy(0), do_view_prev );
globals->get_props()->setValueReadOnly( "/sim/debug/profiler-available",
bool(FG_HAVE_GPERFTOOLS) );
}
// end of fg_commands.cxx