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add a command to print information about visible objects in the scene

This commit is contained in:
Tim Moore 2010-11-14 15:12:58 +01:00
parent 86b906e84e
commit 38e1600bed
5 changed files with 240 additions and 0 deletions

View file

@ -49,6 +49,7 @@ extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
extern bool fgDumpSnapShot();
extern void fgDumpSceneGraph();
extern void fgDumpTerrainBranch();
extern void fgPrintVisibleSceneInfoCommand();
extern puFont guiFnt;
extern fntTexFont *guiFntHandle;

View file

@ -555,5 +555,22 @@ void fgDumpTerrainBranch()
}
}
void fgPrintVisibleSceneInfoCommand()
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
flightgear::printVisibleSceneInfo(globals->get_renderer());
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}

View file

@ -518,6 +518,13 @@ do_dump_terrain_branch (const SGPropertyNode*)
return true;
}
static bool
do_print_visible_scene_info(const SGPropertyNode*)
{
fgPrintVisibleSceneInfoCommand();
return true;
}
/**
* Built-in command: hires capture screen.
*/
@ -1488,6 +1495,7 @@ static struct {
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
{ "print-visible-scene", do_print_visible_scene_info },
{ "reload-shaders", do_reload_shaders },
{ 0, 0 } // zero-terminated
};

View file

@ -29,11 +29,18 @@
#include <simgear/compiler.h>
#include <algorithm>
#include <iostream>
#include <map>
#include <vector>
#include <typeinfo>
#include <osg/ref_ptr>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/Camera>
#include <osg/CullFace>
#include <osg/CullStack>
#include <osg/Depth>
#include <osg/Fog>
#include <osg/Group>
@ -823,5 +830,207 @@ fgDumpNodeToFile(osg::Node* node, const char* filename)
{
return osgDB::writeNodeFile(*node, filename);
}
namespace flightgear
{
using namespace osg;
class VisibleSceneInfoVistor : public NodeVisitor, CullStack
{
public:
VisibleSceneInfoVistor()
: NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
{
setCullingMode(CullSettings::SMALL_FEATURE_CULLING
| CullSettings::VIEW_FRUSTUM_CULLING);
setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
}
VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
{
}
META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
typedef std::map<const std::string,int> InfoMap;
void getNodeInfo(Node* node)
{
const char* typeName = typeid(*node).name();
classInfo[typeName]++;
const std::string& nodeName = node->getName();
if (!nodeName.empty())
nodeInfo[nodeName]++;
}
void dumpInfo()
{
using namespace std;
typedef vector<InfoMap::iterator> FreqVector;
cout << "class info:\n";
FreqVector classes;
for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
itr != end;
++itr)
classes.push_back(itr);
sort(classes.begin(), classes.end(), freqComp);
for (FreqVector::iterator itr = classes.begin(), end = classes.end();
itr != end;
++itr) {
cout << (*itr)->first << " " << (*itr)->second << "\n";
}
cout << "\nnode info:\n";
FreqVector nodes;
for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
itr != end;
++itr)
nodes.push_back(itr);
sort (nodes.begin(), nodes.end(), freqComp);
for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
itr != end;
++itr) {
cout << (*itr)->first << " " << (*itr)->second << "\n";
}
cout << endl;
}
void doTraversal(Camera* camera, Node* root, Viewport* viewport)
{
ref_ptr<RefMatrix> projection
= createOrReuseMatrix(camera->getProjectionMatrix());
ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
if (!viewport)
viewport = camera->getViewport();
if (viewport)
pushViewport(viewport);
pushProjectionMatrix(projection.get());
pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
root->accept(*this);
popModelViewMatrix();
popProjectionMatrix();
if (viewport)
popViewport();
dumpInfo();
}
void apply(Node& node)
{
if (isCulled(node))
return;
pushCurrentMask();
getNodeInfo(&node);
traverse(node);
popCurrentMask();
}
void apply(Group& node)
{
if (isCulled(node))
return;
pushCurrentMask();
getNodeInfo(&node);
traverse(node);
popCurrentMask();
}
void apply(Transform& node)
{
if (isCulled(node))
return;
pushCurrentMask();
ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
node.computeLocalToWorldMatrix(*matrix,this);
pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
getNodeInfo(&node);
traverse(node);
popModelViewMatrix();
popCurrentMask();
}
void apply(Camera& camera)
{
// Save current cull settings
CullSettings saved_cull_settings(*this);
// set cull settings from this Camera
setCullSettings(camera);
// inherit the settings from above
inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
// set the cull mask.
unsigned int savedTraversalMask = getTraversalMask();
bool mustSetCullMask = (camera.getInheritanceMask()
& osg::CullSettings::CULL_MASK) == 0;
if (mustSetCullMask)
setTraversalMask(camera.getCullMask());
osg::RefMatrix* projection = 0;
osg::RefMatrix* modelview = 0;
if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
projection = createOrReuseMatrix(*getProjectionMatrix()
*camera.getProjectionMatrix());
modelview = createOrReuseMatrix(*getModelViewMatrix()
* camera.getViewMatrix());
}
else { // pre multiply
projection = createOrReuseMatrix(camera.getProjectionMatrix()
* (*getProjectionMatrix()));
modelview = createOrReuseMatrix(camera.getViewMatrix()
* (*getModelViewMatrix()));
}
} else {
// an absolute reference frame
projection = createOrReuseMatrix(camera.getProjectionMatrix());
modelview = createOrReuseMatrix(camera.getViewMatrix());
}
if (camera.getViewport())
pushViewport(camera.getViewport());
pushProjectionMatrix(projection);
pushModelViewMatrix(modelview, camera.getReferenceFrame());
traverse(camera);
// restore the previous model view matrix.
popModelViewMatrix();
// restore the previous model view matrix.
popProjectionMatrix();
if (camera.getViewport()) popViewport();
// restore the previous traversal mask settings
if (mustSetCullMask)
setTraversalMask(savedTraversalMask);
// restore the previous cull settings
setCullSettings(saved_cull_settings);
}
protected:
// sort in reverse
static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
{
return lhs->second > rhs->second;
}
InfoMap classInfo;
InfoMap nodeInfo;
};
bool printVisibleSceneInfo(FGRenderer* renderer)
{
osgViewer::Viewer* viewer = renderer->getViewer();
VisibleSceneInfoVistor vsv;
Viewport* vp = 0;
if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
const View::Slave& slave = viewer->getSlave(0);
vp = slave._camera->getViewport();
}
vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
return true;
}
}
// end of renderer.cxx

View file

@ -81,4 +81,9 @@ protected:
bool fgDumpSceneGraphToFile(const char* filename);
bool fgDumpTerrainBranchToFile(const char* filename);
namespace flightgear
{
bool printVisibleSceneInfo(FGRenderer* renderer);
}
#endif