curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
ecd729cf47
Given an arbitrary lat/lon, we can now:
...
generate a unique index for the chunk containing the lat/lon
generate a path name to the chunk file
build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314
Moved astro stuff to .../Src/Astro/
1998-01-07 03:22:28 +00:00
curt
de4e67df0d
Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
1998-01-07 03:18:55 +00:00
curt
018b631030
Created the Astro/ subdirctory for stuff high in the sky ...
1998-01-07 03:18:14 +00:00
curt
3a5804a3f9
Moved from .../Src/Scenery/ to .../Src/Astro/
1998-01-07 03:16:15 +00:00
curt
37c910d1de
Moved to ../Astro/
1998-01-07 03:06:12 +00:00
curt
705247a6c0
Initial revision.
1998-01-07 02:05:48 +00:00
curt
557837b434
Initial revision.
1998-01-06 16:25:18 +00:00
curt
68539c69f9
Tweaks to help building with MSVC++
1998-01-06 01:20:16 +00:00
curt
920fb6765a
Version 0.21 -> 0.22
1998-01-06 01:20:03 +00:00
curt
ad75b49c08
#ifdef'd out some unused code that was problematic for MSVC++ to compile.
1998-01-05 22:19:25 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
4c3662a8f9
Tweaked fg_time.c to be able to use ftime() instead of gettimeofday()
1997-12-31 17:46:50 +00:00
curt
41dd9d6dae
Calculate lighting parameters here.
1997-12-30 23:10:19 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
...
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
3b8c0ffcb5
Tweaking initialization sequences.
1997-12-30 23:09:04 +00:00
curt
8d3d68a09d
Version 0.21
1997-12-30 23:08:50 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
8fc35e70b4
Version 0.20
1997-12-30 20:47:08 +00:00
curt
92b6d61944
Added log at end of file.
1997-12-30 16:41:00 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
b89d27f083
Initial revision.
1997-12-30 04:19:22 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
edc601667a
Began working on rendering a sky.
1997-12-17 23:13:34 +00:00
curt
ddac22a965
Changes and tweaks to go to version 0.19 (Plus tweaks to Solaris support)
1997-12-17 23:13:17 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d1a5d93ca2
Moved to .../Src/Include/
1997-12-15 21:03:43 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
63d6362429
Solaris tweaks.
1997-12-12 19:52:32 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00