curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
89d049ff73
Initial revision.
1997-12-22 04:13:17 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
ac3a2bce72
Working on scene rendering order and options.
1997-12-19 16:45:00 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
edc601667a
Began working on rendering a sky.
1997-12-17 23:13:34 +00:00
curt
ddac22a965
Changes and tweaks to go to version 0.19 (Plus tweaks to Solaris support)
1997-12-17 23:13:17 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
ad20c2d242
Initial revision.
1997-12-16 00:49:09 +00:00
curt
6c9aa9527d
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:53 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d1a5d93ca2
Moved to .../Src/Include/
1997-12-15 21:03:43 +00:00
curt
bb1a29f578
Moved to .../FlightGear/Src/Include/
1997-12-15 21:02:15 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
63d6362429
Solaris tweaks.
1997-12-12 19:52:32 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
0b3701e0c2
Initial revision.
1997-12-10 01:18:25 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c3d5322676
Added -L/usr/X11R6/lib to link command.
1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf
Initial revision.
1997-12-08 22:30:45 +00:00
curt
417d73fc39
Initial revision.
1997-12-08 19:28:54 +00:00
curt
0234a6a5f9
Fixed a type in the normal generation code.
1997-12-08 19:17:50 +00:00
curt
aa605d17e8
Fixed problem with averaged vertex normals.
1997-12-02 13:13:32 +00:00
curt
35c3de4cc2
Updated to fix every node.
1997-12-02 13:12:07 +00:00
curt
19f8838807
Added FixNode
1997-11-27 00:18:26 +00:00
curt
7808e7ee73
Initial revision.
1997-11-27 00:17:32 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00
curt
57ae31aa50
Initial revision.
1997-11-25 23:20:22 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
91aef7cb1c
Reverse direction of sun vector, so object normals can be more normal.
1997-11-15 18:15:39 +00:00
curt
6ec192a890
minor tweaks ...
1997-11-15 18:05:05 +00:00
curt
a3bb4bc122
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
...
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021
Transform scenery coordinates at this point in pipeline when scenery is
...
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
7ad1e2be73
Working on new scenery subsystem.
1997-10-30 12:38:43 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
af4e04b9df
Initial revision.
1997-10-29 23:05:14 +00:00