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curt 273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
Aircraft Mostly working on stars and generating sidereal time for accurate star 1997-09-13 01:59:45 +00:00
Cockpit Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
Controls Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
FDM Shufflin' stuff. 1997-09-04 02:17:18 +00:00
Joystick Initial revision. 1997-08-29 18:03:19 +00:00
LaRCsim Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
Main Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
Scenery Transform scenery coordinates earlier in pipeline when scenery is being 1997-11-14 00:26:49 +00:00
Simulator Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
Slew Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
Time Transform scenery coordinates earlier in pipeline when scenery is being 1997-11-14 00:26:49 +00:00
Weather Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00