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13026 commits

Author SHA1 Message Date
curt
53a9e29865 Testing cvs on IRIX 6.x 1997-08-04 17:08:11 +00:00
curt
a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c 1997-08-02 19:11:47 +00:00
curt
54f9aac53f Incorporated mesh2GL.c into mesh.c 1997-08-02 19:10:12 +00:00
curt
2a35aed68b Renamed GLmain.c GLUTmain.c 1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0 Old stuff ... removed. 1997-08-02 18:41:14 +00:00
curt
c89d21196b Misc. tweaks. 1997-08-02 16:23:47 +00:00
curt
dcda920723 Making progress with coordinate system overhaul. 1997-08-01 19:43:33 +00:00
curt
2bbf8d1770 Added sunpos.c 1997-08-01 15:28:44 +00:00
curt
39902fe0d6 Initial revision. 1997-08-01 15:27:56 +00:00
curt
998ff3f26e Initial revision. 1997-07-31 23:19:33 +00:00
curt
9c83903c2a Initial revision. 1997-07-31 23:13:14 +00:00
curt
68af57b759 Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:27 +00:00
curt
36a9adcffc Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:21 +00:00
curt
9c4b4abb50 Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:41 +00:00
curt
1406e5ba8e Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:38 +00:00
curt
233ffb3b10 Moved random routines from Utils/ to Math/ 1997-07-30 16:04:08 +00:00
curt
34e2bac4d0 Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:21 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
450dd6d45a Removed unused parser symbol. 1997-07-21 21:21:01 +00:00
curt
012a0bd01f Twiddled with random object placement. 1997-07-21 21:20:48 +00:00
curt
6d4c38a3c8 Eliminated some harmless compiler warnings. 1997-07-21 21:20:28 +00:00
curt
1fe5411300 Tweaked the wording a bit. 1997-07-21 21:20:16 +00:00
curt
71330874b4 Initial revision. 1997-07-21 15:38:02 +00:00
curt
f8c740ee35 Minor tweaks. 1997-07-21 14:45:01 +00:00
curt
b6ec5707e8 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:11 +00:00
curt
a136c87441 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:09 +00:00
curt
01fa9ad22c Initial revision. 1997-07-20 02:18:32 +00:00
curt
d6327ac839 Added an initial weather section. 1997-07-19 23:04:46 +00:00
curt
791460f0e9 Initial revision. 1997-07-19 23:03:57 +00:00
curt
4438ee1679 tweaks 1997-07-19 22:41:34 +00:00
curt
b4377855be removed ... 1997-07-19 22:39:48 +00:00
curt
611bcff3af Moved PI to ../constants.h 1997-07-19 22:39:08 +00:00
curt
d64aab6a72 Added various PI definitions. 1997-07-19 22:37:03 +00:00
curt
5c8a05b781 Added Utils/ subdirectory 1997-07-19 22:36:28 +00:00
curt
a5b71554a2 Moved fiddled with PI to avoid compiler warnings. 1997-07-19 22:35:06 +00:00
curt
982a9821d2 Moved PI definitions to ../constants.h
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986 Tweaks for building with Cygnus Win32 compiler. 1997-07-18 23:41:20 +00:00
curt
ff2636c4f8 Hacked in some support for wind/turbulence. 1997-07-18 14:28:34 +00:00
curt
68681f730f Minor tweaks to aid Win32 port. 1997-07-16 20:04:42 +00:00
curt
bf40d877a1 Testing/playing -- placed objects randomly across the entire terrain. 1997-07-14 16:26:03 +00:00
curt
f612f210fc Added #include <Windows32/Base.h> to help Win32 compiling. 1997-07-12 04:01:14 +00:00
curt
5e37b24cdd Added an #include <Windows32/Base.h> to help compiling for Win32 1997-07-12 03:50:20 +00:00
curt
392f23ab35 Looking at potential scenery transformation/coordinate system problems. 1997-07-12 02:27:07 +00:00
curt
68d3b7b20c Added ranlib. 1997-07-12 02:24:46 +00:00
curt
6c1e197290 Added ranlib. 1997-07-12 02:24:37 +00:00
curt
42bbb9f93f Add ftime() support for those that don't have gettimeofday() 1997-07-12 02:13:04 +00:00
curt
f1d21eef9c Solved some scenery display/orientation problems. Still have a positioning
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45 More tweaking of terrian floor. 1997-07-11 01:29:58 +00:00
curt
1f718dcc8f We now can interpolated ground elevation for any position in the grid. We
can use this to enforce a "hard" ground.  We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
abf27ac881 Working on terrain elevation interpolation routine. 1997-07-10 02:22:10 +00:00