Initial revision.
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71
XGL/Makefile
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XGL/Makefile
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#---------------------------------------------------------------------------
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# Makefile
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#
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# Written by Curtis Olson, started December 1997.
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#
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# Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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# $Id$
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# (Log is kept at end of this file)
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#---------------------------------------------------------------------------
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TARGET = libXGL.a
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CFILES = xgl.c xglUtils.c
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OFILES = $(CFILES:.c=.o)
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include ../make.inc
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CFLAGS = $(FG_CFLAGS)
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#---------------------------------------------------------------------------
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# Primary Targets
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#---------------------------------------------------------------------------
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$(TARGET): $(OFILES)
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$(AR) rv $(TARGET) $(OFILES)
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$(RANLIB) $(TARGET)
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all: $(TARGET)
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clean:
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rm -f *.o $(TARGET) lib*.a *.os2 *~ core
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#---------------------------------------------------------------------------
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# Secondary Targets
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#---------------------------------------------------------------------------
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include depend
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xgl.o:
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$(CC) $(CFLAGS) -c xgl.c -o $@
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xglUtils.o:
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$(CC) $(CFLAGS) -c xglUtils.c -o $@
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.1 1997/12/16 00:49:09 curt
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# Initial revision.
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#
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2
XGL/depend
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2
XGL/depend
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xgl.o: xgl.c xgl.h
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xglUtils.o: xglUtils.c xgl.h
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825
XGL/xgl.h
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825
XGL/xgl.h
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <stdio.h>
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/* xgl Utilities */
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extern FILE *xglTraceFd ;
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int xglTraceIsEnabled ( char *gl_function_name ) ;
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int xglExecuteIsEnabled ( char *gl_function_name ) ;
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char *xglExpandGLenum ( GLenum x ) ;
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GLdouble *xglBuild1dv ( GLdouble v ) ;
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GLfloat *xglBuild1fv ( GLfloat v ) ;
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GLbyte *xglBuild1bv ( GLbyte v ) ;
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GLint *xglBuild1iv ( GLint v ) ;
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GLshort *xglBuild1sv ( GLshort v ) ;
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GLubyte *xglBuild1ubv ( GLubyte v ) ;
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GLuint *xglBuild1uiv ( GLuint v ) ;
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GLushort *xglBuild1usv ( GLushort v ) ;
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GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
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GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
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GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
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GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
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GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
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GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
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GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
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GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
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GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
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GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
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GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
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GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
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GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
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GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
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GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
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GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
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GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
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GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
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GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
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GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
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GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
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GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
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GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
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GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
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GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
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GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
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GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
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GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
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GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
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GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
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GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
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GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
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/*
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Conditionally compile all 'xgl' calls into standard 'gl' calls...
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OR
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Declare all possible 'xgl' calls as 'extern'.
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*/
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#ifndef XGL_TRACE
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#define xglAccum glAccum
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#define xglAlphaFunc glAlphaFunc
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#ifdef GL_EXT_vertex_array
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#define xglArrayElementEXT glArrayElementEXT
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#endif
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#define xglBegin glBegin
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#define xglBitmap glBitmap
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#ifdef GL_EXT_blend_color
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#define xglBlendColorEXT glBlendColorEXT
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#endif
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#ifdef GL_EXT_blend_minmax
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#define xglBlendEquationEXT glBlendEquationEXT
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#endif
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#define xglBlendFunc glBlendFunc
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#define xglCallList glCallList
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#define xglCallLists glCallLists
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#define xglClear glClear
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#define xglClearAccum glClearAccum
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#define xglClearColor glClearColor
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#define xglClearDepth glClearDepth
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#define xglClearIndex glClearIndex
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#define xglClearStencil glClearStencil
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#define xglClipPlane glClipPlane
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#define xglColor3b glColor3b
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#define xglColor3bv glColor3bv
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#define xglColor3d glColor3d
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#define xglColor3dv glColor3dv
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#define xglColor3f glColor3f
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#define xglColor3fv glColor3fv
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#define xglColor3i glColor3i
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#define xglColor3iv glColor3iv
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#define xglColor3s glColor3s
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#define xglColor3sv glColor3sv
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#define xglColor3ub glColor3ub
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#define xglColor3ubv glColor3ubv
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#define xglColor3ui glColor3ui
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#define xglColor3uiv glColor3uiv
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#define xglColor3us glColor3us
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#define xglColor3usv glColor3usv
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#define xglColor4b glColor4b
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#define xglColor4bv glColor4bv
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#define xglColor4d glColor4d
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#define xglColor4dv glColor4dv
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#define xglColor4f glColor4f
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#define xglColor4fv glColor4fv
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#define xglColor4i glColor4i
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#define xglColor4iv glColor4iv
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#define xglColor4s glColor4s
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#define xglColor4sv glColor4sv
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#define xglColor4ub glColor4ub
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#define xglColor4ubv glColor4ubv
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#define xglColor4ui glColor4ui
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#define xglColor4uiv glColor4uiv
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#define xglColor4us glColor4us
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#define xglColor4usv glColor4usv
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#define xglColorMask glColorMask
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#define xglColorMaterial glColorMaterial
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#ifdef GL_EXT_vertex_array
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#define xglColorPointerEXT glColorPointerEXT
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#endif
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#define xglCopyPixels glCopyPixels
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#define xglCullFace glCullFace
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#define xglDeleteLists glDeleteLists
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#define xglDepthFunc glDepthFunc
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#define xglDepthMask glDepthMask
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#define xglDepthRange glDepthRange
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#define xglDisable glDisable
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#ifdef GL_EXT_vertex_array
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#define xglDrawArraysEXT glDrawArraysEXT
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#endif
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#define xglDrawBuffer glDrawBuffer
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#define xglDrawPixels glDrawPixels
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#define xglEdgeFlag glEdgeFlag
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#ifdef GL_EXT_vertex_array
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#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
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#endif
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#define xglEdgeFlagv glEdgeFlagv
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#define xglEnable glEnable
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#define xglEnd glEnd
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#define xglEndList glEndList
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#define xglEvalCoord1d glEvalCoord1d
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#define xglEvalCoord1dv glEvalCoord1dv
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#define xglEvalCoord1f glEvalCoord1f
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#define xglEvalCoord1fv glEvalCoord1fv
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#define xglEvalCoord2d glEvalCoord2d
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#define xglEvalCoord2dv glEvalCoord2dv
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#define xglEvalCoord2f glEvalCoord2f
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#define xglEvalCoord2fv glEvalCoord2fv
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#define xglEvalMesh1 glEvalMesh1
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#define xglEvalMesh2 glEvalMesh2
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#define xglEvalPoint1 glEvalPoint1
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#define xglEvalPoint2 glEvalPoint2
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#define xglFeedbackBuffer glFeedbackBuffer
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#define xglFinish glFinish
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#define xglFlush glFlush
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#define xglFogf glFogf
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#define xglFogfv glFogfv
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#define xglFogi glFogi
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#define xglFogiv glFogiv
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#define xglFrontFace glFrontFace
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#define xglFrustum glFrustum
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#define xglGenLists glGenLists
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#define xglGetBooleanv glGetBooleanv
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#define xglGetClipPlane glGetClipPlane
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#define xglGetDoublev glGetDoublev
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#define xglGetError glGetError
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#define xglGetFloatv glGetFloatv
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#define xglGetIntegerv glGetIntegerv
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#define xglGetLightfv glGetLightfv
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#define xglGetLightiv glGetLightiv
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#define xglGetMapdv glGetMapdv
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#define xglGetMapfv glGetMapfv
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#define xglGetMapiv glGetMapiv
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#define xglGetMaterialfv glGetMaterialfv
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#define xglGetMaterialiv glGetMaterialiv
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#define xglGetPixelMapfv glGetPixelMapfv
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#define xglGetPixelMapuiv glGetPixelMapuiv
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#define xglGetPixelMapusv glGetPixelMapusv
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#ifdef GL_EXT_vertex_array
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#define xglGetPointervEXT glGetPointervEXT
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#endif
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#define xglGetPolygonStipple glGetPolygonStipple
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#define xglGetString glGetString
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#define xglGetTexEnvfv glGetTexEnvfv
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#define xglGetTexEnviv glGetTexEnviv
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#define xglGetTexGendv glGetTexGendv
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#define xglGetTexGenfv glGetTexGenfv
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#define xglGetTexGeniv glGetTexGeniv
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#define xglGetTexImage glGetTexImage
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#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define xglGetTexParameterfv glGetTexParameterfv
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#define xglGetTexParameteriv glGetTexParameteriv
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#define xglHint glHint
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#define xglIndexMask glIndexMask
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#ifdef GL_EXT_vertex_array
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#define xglIndexPointerEXT glIndexPointerEXT
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#endif
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#define xglIndexd glIndexd
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#define xglIndexdv glIndexdv
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#define xglIndexf glIndexf
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#define xglIndexfv glIndexfv
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#define xglIndexi glIndexi
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#define xglIndexiv glIndexiv
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#define xglIndexs glIndexs
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#define xglIndexsv glIndexsv
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#define xglInitNames glInitNames
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#define xglIsEnabled glIsEnabled
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#define xglIsList glIsList
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#define xglLightModelf glLightModelf
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#define xglLightModelfv glLightModelfv
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#define xglLightModeli glLightModeli
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#define xglLightModeliv glLightModeliv
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#define xglLightf glLightf
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#define xglLightfv glLightfv
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#define xglLighti glLighti
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#define xglLightiv glLightiv
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#define xglLineStipple glLineStipple
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#define xglLineWidth glLineWidth
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#define xglListBase glListBase
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#define xglLoadIdentity glLoadIdentity
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#define xglLoadMatrixd glLoadMatrixd
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#define xglLoadMatrixf glLoadMatrixf
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#define xglLoadName glLoadName
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#define xglLogicOp glLogicOp
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#define xglMap1d glMap1d
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#define xglMap1f glMap1f
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#define xglMap2d glMap2d
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#define xglMap2f glMap2f
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#define xglMapGrid1d glMapGrid1d
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#define xglMapGrid1f glMapGrid1f
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#define xglMapGrid2d glMapGrid2d
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#define xglMapGrid2f glMapGrid2f
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#define xglMaterialf glMaterialf
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#define xglMaterialfv glMaterialfv
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#define xglMateriali glMateriali
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#define xglMaterialiv glMaterialiv
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#define xglMatrixMode glMatrixMode
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#define xglMultMatrixd glMultMatrixd
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#define xglMultMatrixf glMultMatrixf
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#define xglNewList glNewList
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#define xglNormal3b glNormal3b
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#define xglNormal3bv glNormal3bv
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#define xglNormal3d glNormal3d
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#define xglNormal3dv glNormal3dv
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#define xglNormal3f glNormal3f
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#ifdef DEBUGGING_NORMALS
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#define xglNormal3fv(f) {\
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float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
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if ( ff < 0.9 || ff > 1.1 )\
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{\
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fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
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(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
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normal_bombed = 1 ;\
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}\
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glNormal3fv(f);\
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}
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#else
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#define xglNormal3fv glNormal3fv
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#endif
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#define xglNormal3i glNormal3i
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#define xglNormal3iv glNormal3iv
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#define xglNormal3s glNormal3s
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#define xglNormal3sv glNormal3sv
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#ifdef GL_EXT_vertex_array
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#define xglNormalPointerEXT glNormalPointerEXT
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#endif
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#define xglOrtho glOrtho
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#define xglPassThrough glPassThrough
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#define xglPixelMapfv glPixelMapfv
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#define xglPixelMapuiv glPixelMapuiv
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#define xglPixelMapusv glPixelMapusv
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#define xglPixelStoref glPixelStoref
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#define xglPixelStorei glPixelStorei
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#define xglPixelTransferf glPixelTransferf
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#define xglPixelTransferi glPixelTransferi
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#define xglPixelZoom glPixelZoom
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#define xglPointSize glPointSize
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#define xglPolygonMode glPolygonMode
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#ifdef GL_EXT_polygon_offset
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#define xglPolygonOffsetEXT glPolygonOffsetEXT
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#endif
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#define xglPolygonOffset glPolygonOffset
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#define xglPolygonStipple glPolygonStipple
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#define xglPopAttrib glPopAttrib
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#define xglPopMatrix glPopMatrix
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#define xglPopName glPopName
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#define xglPushAttrib glPushAttrib
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#define xglPushMatrix glPushMatrix
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#define xglPushName glPushName
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#define xglRasterPos2d glRasterPos2d
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#define xglRasterPos2dv glRasterPos2dv
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#define xglRasterPos2f glRasterPos2f
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#define xglRasterPos2fv glRasterPos2fv
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#define xglRasterPos2i glRasterPos2i
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#define xglRasterPos2iv glRasterPos2iv
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#define xglRasterPos2s glRasterPos2s
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#define xglRasterPos2sv glRasterPos2sv
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#define xglRasterPos3d glRasterPos3d
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#define xglRasterPos3dv glRasterPos3dv
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#define xglRasterPos3f glRasterPos3f
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#define xglRasterPos3fv glRasterPos3fv
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#define xglRasterPos3i glRasterPos3i
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#define xglRasterPos3iv glRasterPos3iv
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#define xglRasterPos3s glRasterPos3s
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#define xglRasterPos3sv glRasterPos3sv
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#define xglRasterPos4d glRasterPos4d
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#define xglRasterPos4dv glRasterPos4dv
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#define xglRasterPos4f glRasterPos4f
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#define xglRasterPos4fv glRasterPos4fv
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#define xglRasterPos4i glRasterPos4i
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#define xglRasterPos4iv glRasterPos4iv
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#define xglRasterPos4s glRasterPos4s
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#define xglRasterPos4sv glRasterPos4sv
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#define xglReadBuffer glReadBuffer
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#define xglReadPixels glReadPixels
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#define xglRectd glRectd
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#define xglRectdv glRectdv
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#define xglRectf glRectf
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#define xglRectfv glRectfv
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#define xglRecti glRecti
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#define xglRectiv glRectiv
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#define xglRects glRects
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#define xglRectsv glRectsv
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#define xglRenderMode glRenderMode
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#define xglRotated glRotated
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#define xglRotatef glRotatef
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#define xglScaled glScaled
|
||||
#define xglScalef glScalef
|
||||
#define xglScissor glScissor
|
||||
#define xglSelectBuffer glSelectBuffer
|
||||
#define xglShadeModel glShadeModel
|
||||
#define xglStencilFunc glStencilFunc
|
||||
#define xglStencilMask glStencilMask
|
||||
#define xglStencilOp glStencilOp
|
||||
#define xglTexCoord1d glTexCoord1d
|
||||
#define xglTexCoord1dv glTexCoord1dv
|
||||
#define xglTexCoord1f glTexCoord1f
|
||||
#define xglTexCoord1fv glTexCoord1fv
|
||||
#define xglTexCoord1i glTexCoord1i
|
||||
#define xglTexCoord1iv glTexCoord1iv
|
||||
#define xglTexCoord1s glTexCoord1s
|
||||
#define xglTexCoord1sv glTexCoord1sv
|
||||
#define xglTexCoord2d glTexCoord2d
|
||||
#define xglTexCoord2dv glTexCoord2dv
|
||||
#define xglTexCoord2f glTexCoord2f
|
||||
#define xglTexCoord2fv glTexCoord2fv
|
||||
#define xglTexCoord2i glTexCoord2i
|
||||
#define xglTexCoord2iv glTexCoord2iv
|
||||
#define xglTexCoord2s glTexCoord2s
|
||||
#define xglTexCoord2sv glTexCoord2sv
|
||||
#define xglTexCoord3d glTexCoord3d
|
||||
#define xglTexCoord3dv glTexCoord3dv
|
||||
#define xglTexCoord3f glTexCoord3f
|
||||
#define xglTexCoord3fv glTexCoord3fv
|
||||
#define xglTexCoord3i glTexCoord3i
|
||||
#define xglTexCoord3iv glTexCoord3iv
|
||||
#define xglTexCoord3s glTexCoord3s
|
||||
#define xglTexCoord3sv glTexCoord3sv
|
||||
#define xglTexCoord4d glTexCoord4d
|
||||
#define xglTexCoord4dv glTexCoord4dv
|
||||
#define xglTexCoord4f glTexCoord4f
|
||||
#define xglTexCoord4fv glTexCoord4fv
|
||||
#define xglTexCoord4i glTexCoord4i
|
||||
#define xglTexCoord4iv glTexCoord4iv
|
||||
#define xglTexCoord4s glTexCoord4s
|
||||
#define xglTexCoord4sv glTexCoord4sv
|
||||
#ifdef GL_EXT_vertex_array
|
||||
#define xglTexCoordPointerEXT glTexCoordPointerEXT
|
||||
#endif
|
||||
#define xglTexEnvf glTexEnvf
|
||||
#define xglTexEnvfv glTexEnvfv
|
||||
#define xglTexEnvi glTexEnvi
|
||||
#define xglTexEnviv glTexEnviv
|
||||
#define xglTexGend glTexGend
|
||||
#define xglTexGendv glTexGendv
|
||||
#define xglTexGenf glTexGenf
|
||||
#define xglTexGenfv glTexGenfv
|
||||
#define xglTexGeni glTexGeni
|
||||
#define xglTexGeniv glTexGeniv
|
||||
#define xglTexImage1D glTexImage1D
|
||||
#define xglTexImage2D glTexImage2D
|
||||
#define xglTexParameterf glTexParameterf
|
||||
#define xglTexParameterfv glTexParameterfv
|
||||
#define xglTexParameteri glTexParameteri
|
||||
#define xglTexParameteriv glTexParameteriv
|
||||
#define xglTranslated glTranslated
|
||||
#define xglTranslatef glTranslatef
|
||||
#define xglVertex2d glVertex2d
|
||||
#define xglVertex2dv glVertex2dv
|
||||
#define xglVertex2f glVertex2f
|
||||
#define xglVertex2fv glVertex2fv
|
||||
#define xglVertex2i glVertex2i
|
||||
#define xglVertex2iv glVertex2iv
|
||||
#define xglVertex2s glVertex2s
|
||||
#define xglVertex2sv glVertex2sv
|
||||
#define xglVertex3d glVertex3d
|
||||
#define xglVertex3dv glVertex3dv
|
||||
#define xglVertex3f glVertex3f
|
||||
#define xglVertex3fv glVertex3fv
|
||||
#define xglVertex3i glVertex3i
|
||||
#define xglVertex3iv glVertex3iv
|
||||
#define xglVertex3s glVertex3s
|
||||
#define xglVertex3sv glVertex3sv
|
||||
#define xglVertex4d glVertex4d
|
||||
#define xglVertex4dv glVertex4dv
|
||||
#define xglVertex4f glVertex4f
|
||||
#define xglVertex4fv glVertex4fv
|
||||
#define xglVertex4i glVertex4i
|
||||
#define xglVertex4iv glVertex4iv
|
||||
#define xglVertex4s glVertex4s
|
||||
#define xglVertex4sv glVertex4sv
|
||||
#ifdef GL_EXT_vertex_array
|
||||
#define xglVertexPointerEXT glVertexPointerEXT
|
||||
#endif
|
||||
#define xglViewport glViewport
|
||||
|
||||
#ifdef GL_VERSION_1_1
|
||||
#define xglAreTexturesResident glAreTexturesResident
|
||||
#define xglIsTexture glIsTexture
|
||||
#define xglBindTexture glBindTexture
|
||||
#define xglDeleteTextures glDeleteTextures
|
||||
#define xglGenTextures glGenTextures
|
||||
#define xglPrioritizeTextures glPrioritizeTextures
|
||||
#endif
|
||||
|
||||
#ifdef GL_EXT_texture_object
|
||||
#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
|
||||
#define xglIsTextureEXT glIsTextureEXT
|
||||
#define xglBindTextureEXT glBindTextureEXT
|
||||
#define xglDeleteTexturesEXT glDeleteTexturesEXT
|
||||
#define xglGenTexturesEXT glGenTexturesEXT
|
||||
#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
|
||||
#endif
|
||||
|
||||
#define xglutAddMenuEntry glutAddMenuEntry
|
||||
#define xglutAttachMenu glutAttachMenu
|
||||
#define xglutCreateMenu glutCreateMenu
|
||||
#define xglutCreateWindow glutCreateWindow
|
||||
#define xglutDisplayFunc glutDisplayFunc
|
||||
#define xglutIdleFunc glutIdleFunc
|
||||
#define xglutInit glutInit
|
||||
#define xglutInitDisplayMode glutInitDisplayMode
|
||||
#define xglutInitWindowPosition glutInitWindowPosition
|
||||
#define xglutInitWindowSize glutInitWindowSize
|
||||
#define xglutKeyboardFunc glutKeyboardFunc
|
||||
#define xglutMainLoopUpdate glutMainLoopUpdate
|
||||
#define xglutPostRedisplay glutPostRedisplay
|
||||
#define xglutPreMainLoop glutPreMainLoop
|
||||
#define xglutReshapeFunc glutReshapeFunc
|
||||
#define xglutSwapBuffers glutSwapBuffers
|
||||
|
||||
#else
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
GLboolean xglIsEnabled ( GLenum cap ) ;
|
||||
GLboolean xglIsList ( GLuint list ) ;
|
||||
GLenum xglGetError () ;
|
||||
GLint xglRenderMode ( GLenum mode ) ;
|
||||
GLuint xglGenLists ( GLsizei range ) ;
|
||||
const GLubyte *xglGetString ( GLenum name ) ;
|
||||
|
||||
void xglAccum ( GLenum op, GLfloat value ) ;
|
||||
void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
|
||||
void xglArrayElementEXT ( GLint i ) ;
|
||||
void xglBegin ( GLenum mode ) ;
|
||||
void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
|
||||
void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
|
||||
void xglBlendEquationEXT( GLenum mode ) ;
|
||||
void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
|
||||
void xglCallList ( GLuint list ) ;
|
||||
void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
|
||||
void xglClear ( GLbitfield mask ) ;
|
||||
void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
|
||||
void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
|
||||
void xglClearDepth ( GLclampd depth ) ;
|
||||
void xglClearIndex ( GLfloat c ) ;
|
||||
void xglClearStencil ( GLint s ) ;
|
||||
void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
|
||||
void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
|
||||
void xglColor3bv ( GLbyte *v ) ;
|
||||
void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
|
||||
void xglColor3dv ( GLdouble *v ) ;
|
||||
void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
|
||||
void xglColor3fv ( GLfloat *v ) ;
|
||||
void xglColor3i ( GLint red, GLint green, GLint blue ) ;
|
||||
void xglColor3iv ( GLint *v ) ;
|
||||
void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
|
||||
void xglColor3sv ( GLshort *v ) ;
|
||||
void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
|
||||
void xglColor3ubv ( GLubyte *v ) ;
|
||||
void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
|
||||
void xglColor3uiv ( GLuint *v ) ;
|
||||
void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
|
||||
void xglColor3usv ( GLushort *v ) ;
|
||||
void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
|
||||
void xglColor4bv ( GLbyte *v ) ;
|
||||
void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
|
||||
void xglColor4dv ( GLdouble *v ) ;
|
||||
void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
|
||||
void xglColor4fv ( GLfloat *v ) ;
|
||||
void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
|
||||
void xglColor4iv ( GLint *v ) ;
|
||||
void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
|
||||
void xglColor4sv ( GLshort *v ) ;
|
||||
void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
|
||||
void xglColor4ubv ( GLubyte *v ) ;
|
||||
void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
|
||||
void xglColor4uiv ( GLuint *v ) ;
|
||||
void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
|
||||
void xglColor4usv ( GLushort *v ) ;
|
||||
void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
|
||||
void xglColorMaterial ( GLenum face, GLenum mode ) ;
|
||||
void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
||||
void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
|
||||
void xglCullFace ( GLenum mode ) ;
|
||||
void xglDeleteLists ( GLuint list, GLsizei range ) ;
|
||||
void xglDepthFunc ( GLenum func ) ;
|
||||
void xglDepthMask ( GLboolean flag ) ;
|
||||
void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
|
||||
void xglDisable ( GLenum cap ) ;
|
||||
void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
|
||||
void xglDrawBuffer ( GLenum mode ) ;
|
||||
void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
|
||||
void xglEdgeFlag ( GLboolean flag ) ;
|
||||
void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
|
||||
void xglEdgeFlagv ( GLboolean *flag ) ;
|
||||
void xglEnable ( GLenum cap ) ;
|
||||
void xglEnd () ;
|
||||
void xglEndList () ;
|
||||
void xglEvalCoord1d ( GLdouble u ) ;
|
||||
void xglEvalCoord1dv ( GLdouble *u ) ;
|
||||
void xglEvalCoord1f ( GLfloat u ) ;
|
||||
void xglEvalCoord1fv ( GLfloat *u ) ;
|
||||
void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
|
||||
void xglEvalCoord2dv ( GLdouble *u ) ;
|
||||
void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
|
||||
void xglEvalCoord2fv ( GLfloat *u ) ;
|
||||
void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
|
||||
void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
|
||||
void xglEvalPoint1 ( GLint i ) ;
|
||||
void xglEvalPoint2 ( GLint i, GLint j ) ;
|
||||
void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
|
||||
void xglFinish () ;
|
||||
void xglFlush () ;
|
||||
void xglFogf ( GLenum pname, GLfloat param ) ;
|
||||
void xglFogfv ( GLenum pname, GLfloat *params ) ;
|
||||
void xglFogi ( GLenum pname, GLint param ) ;
|
||||
void xglFogiv ( GLenum pname, GLint *params ) ;
|
||||
void xglFrontFace ( GLenum mode ) ;
|
||||
void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
|
||||
void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
|
||||
void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
|
||||
void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
|
||||
void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
|
||||
void xglGetIntegerv ( GLenum pname, GLint *params ) ;
|
||||
void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
|
||||
void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
|
||||
void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
|
||||
void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
|
||||
void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
|
||||
void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
|
||||
void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
|
||||
void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
|
||||
void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
|
||||
void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
|
||||
void xglGetPointervEXT ( GLenum pname, void **params ) ;
|
||||
void xglGetPolygonStipple( GLubyte *mask ) ;
|
||||
void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
|
||||
void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
|
||||
void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
|
||||
void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
|
||||
void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
|
||||
void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
|
||||
void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
|
||||
void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
|
||||
void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
|
||||
void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
|
||||
void xglHint ( GLenum target, GLenum mode ) ;
|
||||
void xglIndexMask ( GLuint mask ) ;
|
||||
void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
||||
void xglIndexd ( GLdouble c ) ;
|
||||
void xglIndexdv ( GLdouble *c ) ;
|
||||
void xglIndexf ( GLfloat c ) ;
|
||||
void xglIndexfv ( GLfloat *c ) ;
|
||||
void xglIndexi ( GLint c ) ;
|
||||
void xglIndexiv ( GLint *c ) ;
|
||||
void xglIndexs ( GLshort c ) ;
|
||||
void xglIndexsv ( GLshort *c ) ;
|
||||
void xglInitNames () ;
|
||||
void xglLightModelf ( GLenum pname, GLfloat param ) ;
|
||||
void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
|
||||
void xglLightModeli ( GLenum pname, GLint param ) ;
|
||||
void xglLightModeliv ( GLenum pname, GLint *params ) ;
|
||||
void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
|
||||
void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
|
||||
void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
|
||||
void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
|
||||
void xglLineStipple ( GLint factor, GLushort pattern ) ;
|
||||
void xglLineWidth ( GLfloat width ) ;
|
||||
void xglListBase ( GLuint base ) ;
|
||||
void xglLoadIdentity () ;
|
||||
void xglLoadMatrixd ( GLdouble *m ) ;
|
||||
void xglLoadMatrixf ( GLfloat *m ) ;
|
||||
void xglLoadName ( GLuint name ) ;
|
||||
void xglLogicOp ( GLenum opcode ) ;
|
||||
void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
|
||||
void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
|
||||
void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
|
||||
void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
|
||||
void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
|
||||
void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
|
||||
void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
|
||||
void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
|
||||
void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
|
||||
void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
|
||||
void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
|
||||
void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
|
||||
void xglMatrixMode ( GLenum mode ) ;
|
||||
void xglMultMatrixd ( GLdouble *m ) ;
|
||||
void xglMultMatrixf ( GLfloat *m ) ;
|
||||
void xglNewList ( GLuint list, GLenum mode ) ;
|
||||
void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
|
||||
void xglNormal3bv ( GLbyte *v ) ;
|
||||
void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
|
||||
void xglNormal3dv ( GLdouble *v ) ;
|
||||
void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
|
||||
void xglNormal3fv ( GLfloat *v ) ;
|
||||
void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
|
||||
void xglNormal3iv ( GLint *v ) ;
|
||||
void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
|
||||
void xglNormal3sv ( GLshort *v ) ;
|
||||
void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
||||
void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
|
||||
void xglPassThrough ( GLfloat token ) ;
|
||||
void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
|
||||
void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
|
||||
void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
|
||||
void xglPixelStoref ( GLenum pname, GLfloat param ) ;
|
||||
void xglPixelStorei ( GLenum pname, GLint param ) ;
|
||||
void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
|
||||
void xglPixelTransferi ( GLenum pname, GLint param ) ;
|
||||
void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
|
||||
void xglPointSize ( GLfloat size ) ;
|
||||
void xglPolygonMode ( GLenum face, GLenum mode ) ;
|
||||
void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
|
||||
void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
|
||||
void xglPolygonStipple ( GLubyte *mask ) ;
|
||||
void xglPopAttrib () ;
|
||||
void xglPopMatrix () ;
|
||||
void xglPopName () ;
|
||||
void xglPushAttrib ( GLbitfield mask ) ;
|
||||
void xglPushMatrix () ;
|
||||
void xglPushName ( GLuint name ) ;
|
||||
void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
|
||||
void xglRasterPos2dv ( GLdouble *v ) ;
|
||||
void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
|
||||
void xglRasterPos2fv ( GLfloat *v ) ;
|
||||
void xglRasterPos2i ( GLint x, GLint y ) ;
|
||||
void xglRasterPos2iv ( GLint *v ) ;
|
||||
void xglRasterPos2s ( GLshort x, GLshort y ) ;
|
||||
void xglRasterPos2sv ( GLshort *v ) ;
|
||||
void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
|
||||
void xglRasterPos3dv ( GLdouble *v ) ;
|
||||
void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
|
||||
void xglRasterPos3fv ( GLfloat *v ) ;
|
||||
void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
|
||||
void xglRasterPos3iv ( GLint *v ) ;
|
||||
void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
|
||||
void xglRasterPos3sv ( GLshort *v ) ;
|
||||
void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
|
||||
void xglRasterPos4dv ( GLdouble *v ) ;
|
||||
void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
|
||||
void xglRasterPos4fv ( GLfloat *v ) ;
|
||||
void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
|
||||
void xglRasterPos4iv ( GLint *v ) ;
|
||||
void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
|
||||
void xglRasterPos4sv ( GLshort *v ) ;
|
||||
void xglReadBuffer ( GLenum mode ) ;
|
||||
void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
|
||||
void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
|
||||
void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
|
||||
void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
|
||||
void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
|
||||
void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
|
||||
void xglRectiv ( GLint *v1, GLint *v2 ) ;
|
||||
void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
|
||||
void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
|
||||
void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
|
||||
void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
|
||||
void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
|
||||
void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
|
||||
void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
|
||||
void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
|
||||
void xglShadeModel ( GLenum mode ) ;
|
||||
void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
|
||||
void xglStencilMask ( GLuint mask ) ;
|
||||
void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
|
||||
void xglTexCoord1d ( GLdouble s ) ;
|
||||
void xglTexCoord1dv ( GLdouble *v ) ;
|
||||
void xglTexCoord1f ( GLfloat s ) ;
|
||||
void xglTexCoord1fv ( GLfloat *v ) ;
|
||||
void xglTexCoord1i ( GLint s ) ;
|
||||
void xglTexCoord1iv ( GLint *v ) ;
|
||||
void xglTexCoord1s ( GLshort s ) ;
|
||||
void xglTexCoord1sv ( GLshort *v ) ;
|
||||
void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
|
||||
void xglTexCoord2dv ( GLdouble *v ) ;
|
||||
void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
|
||||
void xglTexCoord2fv ( GLfloat *v ) ;
|
||||
void xglTexCoord2i ( GLint s, GLint t ) ;
|
||||
void xglTexCoord2iv ( GLint *v ) ;
|
||||
void xglTexCoord2s ( GLshort s, GLshort t ) ;
|
||||
void xglTexCoord2sv ( GLshort *v ) ;
|
||||
void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
|
||||
void xglTexCoord3dv ( GLdouble *v ) ;
|
||||
void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
|
||||
void xglTexCoord3fv ( GLfloat *v ) ;
|
||||
void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
|
||||
void xglTexCoord3iv ( GLint *v ) ;
|
||||
void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
|
||||
void xglTexCoord3sv ( GLshort *v ) ;
|
||||
void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
|
||||
void xglTexCoord4dv ( GLdouble *v ) ;
|
||||
void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
|
||||
void xglTexCoord4fv ( GLfloat *v ) ;
|
||||
void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
|
||||
void xglTexCoord4iv ( GLint *v ) ;
|
||||
void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
|
||||
void xglTexCoord4sv ( GLshort *v ) ;
|
||||
void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
||||
void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
|
||||
void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
|
||||
void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
|
||||
void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
|
||||
void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
|
||||
void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
|
||||
void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
|
||||
void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
|
||||
void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
|
||||
void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
|
||||
void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
|
||||
void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
|
||||
void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
|
||||
void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
|
||||
void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
|
||||
void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
|
||||
void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
|
||||
void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
|
||||
void xglVertex2d ( GLdouble x, GLdouble y ) ;
|
||||
void xglVertex2dv ( GLdouble *v ) ;
|
||||
void xglVertex2f ( GLfloat x, GLfloat y ) ;
|
||||
void xglVertex2fv ( GLfloat *v ) ;
|
||||
void xglVertex2i ( GLint x, GLint y ) ;
|
||||
void xglVertex2iv ( GLint *v ) ;
|
||||
void xglVertex2s ( GLshort x, GLshort y ) ;
|
||||
void xglVertex2sv ( GLshort *v ) ;
|
||||
void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
|
||||
void xglVertex3dv ( GLdouble *v ) ;
|
||||
void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
|
||||
void xglVertex3fv ( GLfloat *v ) ;
|
||||
void xglVertex3i ( GLint x, GLint y, GLint z ) ;
|
||||
void xglVertex3iv ( GLint *v ) ;
|
||||
void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
|
||||
void xglVertex3sv ( GLshort *v ) ;
|
||||
void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
|
||||
void xglVertex4dv ( GLdouble *v ) ;
|
||||
void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
|
||||
void xglVertex4fv ( GLfloat *v ) ;
|
||||
void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
|
||||
void xglVertex4iv ( GLint *v ) ;
|
||||
void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
|
||||
void xglVertex4sv ( GLshort *v ) ;
|
||||
void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
||||
void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
|
||||
|
||||
void xglutAddMenuEntry ( char *label, int value ) ;
|
||||
void xglutAttachMenu ( int button ) ;
|
||||
int xglutCreateMenu ( void (*)(int) ) ;
|
||||
int xglutCreateWindow ( char *title ) ;
|
||||
void xglutDisplayFunc ( void (*)(void) ) ;
|
||||
void xglutIdleFunc ( void (*)(void) ) ;
|
||||
void xglutInit ( int *argcp, char **argv ) ;
|
||||
void xglutInitDisplayMode ( unsigned int mode ) ;
|
||||
void xglutInitWindowPosition ( int x, int y ) ;
|
||||
void xglutInitWindowSize ( int width, int height ) ;
|
||||
void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
|
||||
void xglutMainLoopUpdate () ;
|
||||
void xglutPostRedisplay () ;
|
||||
void xglutPreMainLoop () ;
|
||||
void xglutReshapeFunc ( void (*)(int width, int height) ) ;
|
||||
void xglutSwapBuffers () ;
|
||||
|
||||
GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
|
||||
GLboolean xglIsTexture ( GLuint texture ) ;
|
||||
void xglBindTexture ( GLenum target, GLuint texture ) ;
|
||||
void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
|
||||
void xglGenTextures ( GLsizei n, GLuint *textures ) ;
|
||||
void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
|
||||
|
||||
GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
|
||||
GLboolean xglIsTextureEXT ( GLuint texture ) ;
|
||||
void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
|
||||
void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
|
||||
void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
|
||||
void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
674
XGL/xglUtils.c
Normal file
674
XGL/xglUtils.c
Normal file
|
@ -0,0 +1,674 @@
|
|||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef __CYGWIN32__
|
||||
# include <malloc.h>
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "xgl.h"
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
int xglTraceOn = TRUE ;
|
||||
FILE *xglTraceFd = stdout ;
|
||||
|
||||
struct GLenumLookup
|
||||
{
|
||||
GLenum val ;
|
||||
char *name ;
|
||||
} ;
|
||||
|
||||
static struct GLenumLookup glenum_string [] =
|
||||
{
|
||||
/*
|
||||
Due to ambiguity - these are not in the table...
|
||||
|
||||
GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
|
||||
GL_ONE = , GL_TRUE = GL_LINES = 1
|
||||
*/
|
||||
{ GL_2D ,"GL_2D" },
|
||||
{ GL_2_BYTES ,"GL_2_BYTES" },
|
||||
{ GL_3D ,"GL_3D" },
|
||||
{ GL_3D_COLOR ,"GL_3D_COLOR" },
|
||||
{ GL_3D_COLOR_TEXTURE ,"GL_3D_COLOR_TEXTURE" },
|
||||
{ GL_3_BYTES ,"GL_3_BYTES" },
|
||||
{ GL_4D_COLOR_TEXTURE ,"GL_4D_COLOR_TEXTURE" },
|
||||
{ GL_4_BYTES ,"GL_4_BYTES" },
|
||||
{ GL_ACCUM ,"GL_ACCUM" },
|
||||
{ GL_ACCUM_ALPHA_BITS ,"GL_ACCUM_ALPHA_BITS" },
|
||||
{ GL_ACCUM_BLUE_BITS ,"GL_ACCUM_BLUE_BITS" },
|
||||
{ GL_ACCUM_CLEAR_VALUE ,"GL_ACCUM_CLEAR_VALUE" },
|
||||
{ GL_ACCUM_GREEN_BITS ,"GL_ACCUM_GREEN_BITS" },
|
||||
{ GL_ACCUM_RED_BITS ,"GL_ACCUM_RED_BITS" },
|
||||
{ GL_ADD ,"GL_ADD" },
|
||||
{ GL_ALPHA ,"GL_ALPHA" },
|
||||
{ GL_ALPHA_BIAS ,"GL_ALPHA_BIAS" },
|
||||
{ GL_ALPHA_BITS ,"GL_ALPHA_BITS" },
|
||||
{ GL_ALPHA_SCALE ,"GL_ALPHA_SCALE" },
|
||||
{ GL_ALPHA_TEST ,"GL_ALPHA_TEST" },
|
||||
{ GL_ALPHA_TEST_FUNC ,"GL_ALPHA_TEST_FUNC" },
|
||||
{ GL_ALPHA_TEST_REF ,"GL_ALPHA_TEST_REF" },
|
||||
{ GL_ALWAYS ,"GL_ALWAYS" },
|
||||
{ GL_AMBIENT ,"GL_AMBIENT" },
|
||||
{ GL_AMBIENT_AND_DIFFUSE ,"GL_AMBIENT_AND_DIFFUSE" },
|
||||
{ GL_AND ,"GL_AND" },
|
||||
{ GL_AND_INVERTED ,"GL_AND_INVERTED" },
|
||||
{ GL_AND_REVERSE ,"GL_AND_REVERSE" },
|
||||
{ GL_ATTRIB_STACK_DEPTH ,"GL_ATTRIB_STACK_DEPTH" },
|
||||
{ GL_AUTO_NORMAL ,"GL_AUTO_NORMAL" },
|
||||
{ GL_AUX0 ,"GL_AUX0" },
|
||||
{ GL_AUX1 ,"GL_AUX1" },
|
||||
{ GL_AUX2 ,"GL_AUX2" },
|
||||
{ GL_AUX3 ,"GL_AUX3" },
|
||||
{ GL_AUX_BUFFERS ,"GL_AUX_BUFFERS" },
|
||||
{ GL_BACK ,"GL_BACK" },
|
||||
{ GL_BACK_LEFT ,"GL_BACK_LEFT" },
|
||||
{ GL_BACK_RIGHT ,"GL_BACK_RIGHT" },
|
||||
{ GL_BITMAP ,"GL_BITMAP" },
|
||||
{ GL_BITMAP_TOKEN ,"GL_BITMAP_TOKEN" },
|
||||
{ GL_BLEND ,"GL_BLEND" },
|
||||
{ GL_BLEND_DST ,"GL_BLEND_DST" },
|
||||
#ifdef GL_BLEND_COLOR_EXT
|
||||
{ GL_BLEND_COLOR_EXT ,"GL_BLEND_COLOR_EXT" },
|
||||
#endif
|
||||
#ifdef GL_BLEND_EQUATION_EXT
|
||||
{ GL_BLEND_EQUATION_EXT ,"GL_BLEND_EQUATION_EXT" },
|
||||
#endif
|
||||
{ GL_BLEND_SRC ,"GL_BLEND_SRC" },
|
||||
{ GL_BLUE ,"GL_BLUE" },
|
||||
{ GL_BLUE_BIAS ,"GL_BLUE_BIAS" },
|
||||
{ GL_BLUE_BITS ,"GL_BLUE_BITS" },
|
||||
{ GL_BLUE_SCALE ,"GL_BLUE_SCALE" },
|
||||
{ GL_BYTE ,"GL_BYTE" },
|
||||
{ GL_CCW ,"GL_CCW" },
|
||||
{ GL_CLAMP ,"GL_CLAMP" },
|
||||
{ GL_CLEAR ,"GL_CLEAR" },
|
||||
{ GL_CLIP_PLANE0 ,"GL_CLIP_PLANE0" },
|
||||
{ GL_CLIP_PLANE1 ,"GL_CLIP_PLANE1" },
|
||||
{ GL_CLIP_PLANE2 ,"GL_CLIP_PLANE2" },
|
||||
{ GL_CLIP_PLANE3 ,"GL_CLIP_PLANE3" },
|
||||
{ GL_CLIP_PLANE4 ,"GL_CLIP_PLANE4" },
|
||||
{ GL_CLIP_PLANE5 ,"GL_CLIP_PLANE5" },
|
||||
{ GL_COEFF ,"GL_COEFF" },
|
||||
{ GL_COLOR ,"GL_COLOR" },
|
||||
#ifdef GL_COLOR_ARRAY_EXT
|
||||
{ GL_COLOR_ARRAY_COUNT_EXT ,"GL_COLOR_ARRAY_COUNT_EXT" },
|
||||
{ GL_COLOR_ARRAY_EXT ,"GL_COLOR_ARRAY_EXT" },
|
||||
{ GL_COLOR_ARRAY_POINTER_EXT ,"GL_COLOR_ARRAY_POINTER_EXT" },
|
||||
{ GL_COLOR_ARRAY_SIZE_EXT ,"GL_COLOR_ARRAY_SIZE_EXT" },
|
||||
{ GL_COLOR_ARRAY_STRIDE_EXT ,"GL_COLOR_ARRAY_STRIDE_EXT" },
|
||||
{ GL_COLOR_ARRAY_TYPE_EXT ,"GL_COLOR_ARRAY_TYPE_EXT" },
|
||||
#endif
|
||||
{ GL_COLOR_CLEAR_VALUE ,"GL_COLOR_CLEAR_VALUE" },
|
||||
{ GL_COLOR_INDEX ,"GL_COLOR_INDEX" },
|
||||
{ GL_COLOR_INDEXES ,"GL_COLOR_INDEXES" },
|
||||
{ GL_COLOR_MATERIAL ,"GL_COLOR_MATERIAL" },
|
||||
{ GL_COLOR_MATERIAL_FACE ,"GL_COLOR_MATERIAL_FACE" },
|
||||
{ GL_COLOR_MATERIAL_PARAMETER ,"GL_COLOR_MATERIAL_PARAMETER" },
|
||||
{ GL_COLOR_WRITEMASK ,"GL_COLOR_WRITEMASK" },
|
||||
{ GL_COMPILE ,"GL_COMPILE" },
|
||||
{ GL_COMPILE_AND_EXECUTE ,"GL_COMPILE_AND_EXECUTE" },
|
||||
#ifdef GL_CONSTANT_ALPHA_EXT
|
||||
{ GL_CONSTANT_ALPHA_EXT ,"GL_CONSTANT_ALPHA_EXT" },
|
||||
#endif
|
||||
{ GL_CONSTANT_ATTENUATION ,"GL_CONSTANT_ATTENUATION" },
|
||||
#ifdef GL_CONSTANT_COLOR_EXT
|
||||
{ GL_CONSTANT_COLOR_EXT ,"GL_CONSTANT_COLOR_EXT" },
|
||||
#endif
|
||||
{ GL_COPY ,"GL_COPY" },
|
||||
{ GL_COPY_INVERTED ,"GL_COPY_INVERTED" },
|
||||
{ GL_COPY_PIXEL_TOKEN ,"GL_COPY_PIXEL_TOKEN" },
|
||||
{ GL_CULL_FACE ,"GL_CULL_FACE" },
|
||||
{ GL_CULL_FACE_MODE ,"GL_CULL_FACE_MODE" },
|
||||
{ GL_CURRENT_COLOR ,"GL_CURRENT_COLOR" },
|
||||
{ GL_CURRENT_INDEX ,"GL_CURRENT_INDEX" },
|
||||
{ GL_CURRENT_NORMAL ,"GL_CURRENT_NORMAL" },
|
||||
{ GL_CURRENT_RASTER_COLOR ,"GL_CURRENT_RASTER_COLOR" },
|
||||
{ GL_CURRENT_RASTER_DISTANCE ,"GL_CURRENT_RASTER_DISTANCE" },
|
||||
{ GL_CURRENT_RASTER_INDEX ,"GL_CURRENT_RASTER_INDEX" },
|
||||
{ GL_CURRENT_RASTER_POSITION ,"GL_CURRENT_RASTER_POSITION" },
|
||||
{ GL_CURRENT_RASTER_POSITION_VALID,"GL_CURRENT_RASTER_POSITION_VALID" },
|
||||
{ GL_CURRENT_RASTER_TEXTURE_COORDS,"GL_CURRENT_RASTER_TEXTURE_COORDS" },
|
||||
{ GL_CURRENT_TEXTURE_COORDS ,"GL_CURRENT_TEXTURE_COORDS" },
|
||||
{ GL_CW ,"GL_CW" },
|
||||
{ GL_DECAL ,"GL_DECAL" },
|
||||
{ GL_DECR ,"GL_DECR" },
|
||||
{ GL_DEPTH ,"GL_DEPTH" },
|
||||
{ GL_DEPTH_BIAS ,"GL_DEPTH_BIAS" },
|
||||
{ GL_DEPTH_BITS ,"GL_DEPTH_BITS" },
|
||||
{ GL_DEPTH_CLEAR_VALUE ,"GL_DEPTH_CLEAR_VALUE" },
|
||||
{ GL_DEPTH_COMPONENT ,"GL_DEPTH_COMPONENT" },
|
||||
{ GL_DEPTH_FUNC ,"GL_DEPTH_FUNC" },
|
||||
{ GL_DEPTH_RANGE ,"GL_DEPTH_RANGE" },
|
||||
{ GL_DEPTH_SCALE ,"GL_DEPTH_SCALE" },
|
||||
{ GL_DEPTH_TEST ,"GL_DEPTH_TEST" },
|
||||
{ GL_DEPTH_WRITEMASK ,"GL_DEPTH_WRITEMASK" },
|
||||
{ GL_DIFFUSE ,"GL_DIFFUSE" },
|
||||
{ GL_DITHER ,"GL_DITHER" },
|
||||
{ GL_DOMAIN ,"GL_DOMAIN" },
|
||||
{ GL_DONT_CARE ,"GL_DONT_CARE" },
|
||||
{ GL_DOUBLEBUFFER ,"GL_DOUBLEBUFFER" },
|
||||
#ifdef GL_DOUBLE_EXT
|
||||
{ GL_DOUBLE_EXT ,"GL_DOUBLE_EXT" },
|
||||
#endif
|
||||
{ GL_DRAW_BUFFER ,"GL_DRAW_BUFFER" },
|
||||
{ GL_DRAW_PIXEL_TOKEN ,"GL_DRAW_PIXEL_TOKEN" },
|
||||
{ GL_DST_ALPHA ,"GL_DST_ALPHA" },
|
||||
{ GL_DST_COLOR ,"GL_DST_COLOR" },
|
||||
{ GL_EDGE_FLAG ,"GL_EDGE_FLAG" },
|
||||
#ifdef GL_EDGE_FLAG_ARRAY_EXT
|
||||
{ GL_EDGE_FLAG_ARRAY_COUNT_EXT,"GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
|
||||
{ GL_EDGE_FLAG_ARRAY_EXT ,"GL_EDGE_FLAG_ARRAY_EXT" },
|
||||
{ GL_EDGE_FLAG_ARRAY_POINTER_EXT,"GL_EDGE_FLAG_ARRAY_POINTER_EXT" },
|
||||
{ GL_EDGE_FLAG_ARRAY_STRIDE_EXT,"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" },
|
||||
#endif
|
||||
{ GL_EMISSION ,"GL_EMISSION" },
|
||||
{ GL_EQUAL ,"GL_EQUAL" },
|
||||
{ GL_EQUIV ,"GL_EQUIV" },
|
||||
{ GL_EXP ,"GL_EXP" },
|
||||
{ GL_EXP2 ,"GL_EXP2" },
|
||||
{ GL_EXTENSIONS ,"GL_EXTENSIONS" },
|
||||
{ GL_EYE_LINEAR ,"GL_EYE_LINEAR" },
|
||||
{ GL_EYE_PLANE ,"GL_EYE_PLANE" },
|
||||
{ GL_FASTEST ,"GL_FASTEST" },
|
||||
{ GL_FEEDBACK ,"GL_FEEDBACK" },
|
||||
{ GL_FILL ,"GL_FILL" },
|
||||
{ GL_FLAT ,"GL_FLAT" },
|
||||
{ GL_FLOAT ,"GL_FLOAT" },
|
||||
{ GL_FOG ,"GL_FOG" },
|
||||
{ GL_FOG_COLOR ,"GL_FOG_COLOR" },
|
||||
{ GL_FOG_DENSITY ,"GL_FOG_DENSITY" },
|
||||
{ GL_FOG_END ,"GL_FOG_END" },
|
||||
{ GL_FOG_HINT ,"GL_FOG_HINT" },
|
||||
{ GL_FOG_INDEX ,"GL_FOG_INDEX" },
|
||||
{ GL_FOG_MODE ,"GL_FOG_MODE" },
|
||||
{ GL_FOG_START ,"GL_FOG_START" },
|
||||
{ GL_FRONT ,"GL_FRONT" },
|
||||
{ GL_FRONT_AND_BACK ,"GL_FRONT_AND_BACK" },
|
||||
{ GL_FRONT_FACE ,"GL_FRONT_FACE" },
|
||||
{ GL_FRONT_LEFT ,"GL_FRONT_LEFT" },
|
||||
{ GL_FRONT_RIGHT ,"GL_FRONT_RIGHT" },
|
||||
#ifdef GL_FUNC_ADD_EXT
|
||||
{ GL_FUNC_ADD_EXT ,"GL_FUNC_ADD_EXT" },
|
||||
{ GL_FUNC_REVERSE_SUBTRACT_EXT,"GL_FUNC_REVERSE_SUBTRACT_EXT" },
|
||||
{ GL_FUNC_SUBTRACT_EXT ,"GL_FUNC_SUBTRACT_EXT" },
|
||||
#endif
|
||||
{ GL_GEQUAL ,"GL_GEQUAL" },
|
||||
{ GL_GREATER ,"GL_GREATER" },
|
||||
{ GL_GREEN ,"GL_GREEN" },
|
||||
{ GL_GREEN_BIAS ,"GL_GREEN_BIAS" },
|
||||
{ GL_GREEN_BITS ,"GL_GREEN_BITS" },
|
||||
{ GL_GREEN_SCALE ,"GL_GREEN_SCALE" },
|
||||
{ GL_INCR ,"GL_INCR" },
|
||||
#ifdef GL_INDEX_ARRAY_EXT
|
||||
{ GL_INDEX_ARRAY_COUNT_EXT ,"GL_INDEX_ARRAY_COUNT_EXT" },
|
||||
{ GL_INDEX_ARRAY_EXT ,"GL_INDEX_ARRAY_EXT" },
|
||||
{ GL_INDEX_ARRAY_POINTER_EXT ,"GL_INDEX_ARRAY_POINTER_EXT" },
|
||||
{ GL_INDEX_ARRAY_STRIDE_EXT ,"GL_INDEX_ARRAY_STRIDE_EXT" },
|
||||
{ GL_INDEX_ARRAY_TYPE_EXT ,"GL_INDEX_ARRAY_TYPE_EXT" },
|
||||
#endif
|
||||
{ GL_INDEX_BITS ,"GL_INDEX_BITS" },
|
||||
{ GL_INDEX_CLEAR_VALUE ,"GL_INDEX_CLEAR_VALUE" },
|
||||
{ GL_INDEX_MODE ,"GL_INDEX_MODE" },
|
||||
{ GL_INDEX_OFFSET ,"GL_INDEX_OFFSET" },
|
||||
{ GL_INDEX_SHIFT ,"GL_INDEX_SHIFT" },
|
||||
{ GL_INDEX_WRITEMASK ,"GL_INDEX_WRITEMASK" },
|
||||
{ GL_INT ,"GL_INT" },
|
||||
{ GL_INVALID_ENUM ,"GL_INVALID_ENUM" },
|
||||
{ GL_INVALID_OPERATION ,"GL_INVALID_OPERATION" },
|
||||
{ GL_INVALID_VALUE ,"GL_INVALID_VALUE" },
|
||||
{ GL_INVERT ,"GL_INVERT" },
|
||||
{ GL_KEEP ,"GL_KEEP" },
|
||||
{ GL_LEFT ,"GL_LEFT" },
|
||||
{ GL_LEQUAL ,"GL_LEQUAL" },
|
||||
{ GL_LESS ,"GL_LESS" },
|
||||
{ GL_LIGHT0 ,"GL_LIGHT0" },
|
||||
{ GL_LIGHT1 ,"GL_LIGHT1" },
|
||||
{ GL_LIGHT2 ,"GL_LIGHT2" },
|
||||
{ GL_LIGHT3 ,"GL_LIGHT3" },
|
||||
{ GL_LIGHT4 ,"GL_LIGHT4" },
|
||||
{ GL_LIGHT5 ,"GL_LIGHT5" },
|
||||
{ GL_LIGHT6 ,"GL_LIGHT6" },
|
||||
{ GL_LIGHT7 ,"GL_LIGHT7" },
|
||||
{ GL_LIGHTING ,"GL_LIGHTING" },
|
||||
{ GL_LIGHT_MODEL_AMBIENT ,"GL_LIGHT_MODEL_AMBIENT" },
|
||||
{ GL_LIGHT_MODEL_LOCAL_VIEWER ,"GL_LIGHT_MODEL_LOCAL_VIEWER" },
|
||||
{ GL_LIGHT_MODEL_TWO_SIDE ,"GL_LIGHT_MODEL_TWO_SIDE" },
|
||||
{ GL_LINE ,"GL_LINE" },
|
||||
{ GL_LINEAR ,"GL_LINEAR" },
|
||||
{ GL_LINEAR_ATTENUATION ,"GL_LINEAR_ATTENUATION" },
|
||||
{ GL_LINEAR_MIPMAP_LINEAR ,"GL_LINEAR_MIPMAP_LINEAR" },
|
||||
{ GL_LINEAR_MIPMAP_NEAREST ,"GL_LINEAR_MIPMAP_NEAREST" },
|
||||
{ GL_LINE_LOOP ,"GL_LINE_LOOP" },
|
||||
{ GL_LINE_RESET_TOKEN ,"GL_LINE_RESET_TOKEN" },
|
||||
{ GL_LINE_SMOOTH ,"GL_LINE_SMOOTH" },
|
||||
{ GL_LINE_SMOOTH_HINT ,"GL_LINE_SMOOTH_HINT" },
|
||||
{ GL_LINE_STIPPLE ,"GL_LINE_STIPPLE" },
|
||||
{ GL_LINE_STIPPLE_PATTERN ,"GL_LINE_STIPPLE_PATTERN" },
|
||||
{ GL_LINE_STIPPLE_REPEAT ,"GL_LINE_STIPPLE_REPEAT" },
|
||||
{ GL_LINE_STRIP ,"GL_LINE_STRIP" },
|
||||
{ GL_LINE_TOKEN ,"GL_LINE_TOKEN" },
|
||||
{ GL_LINE_WIDTH ,"GL_LINE_WIDTH" },
|
||||
{ GL_LINE_WIDTH_GRANULARITY ,"GL_LINE_WIDTH_GRANULARITY" },
|
||||
{ GL_LINE_WIDTH_RANGE ,"GL_LINE_WIDTH_RANGE" },
|
||||
{ GL_LIST_BASE ,"GL_LIST_BASE" },
|
||||
{ GL_LIST_INDEX ,"GL_LIST_INDEX" },
|
||||
{ GL_LIST_MODE ,"GL_LIST_MODE" },
|
||||
{ GL_LOAD ,"GL_LOAD" },
|
||||
{ GL_LOGIC_OP ,"GL_LOGIC_OP" },
|
||||
{ GL_LOGIC_OP_MODE ,"GL_LOGIC_OP_MODE" },
|
||||
{ GL_LUMINANCE ,"GL_LUMINANCE" },
|
||||
{ GL_LUMINANCE_ALPHA ,"GL_LUMINANCE_ALPHA" },
|
||||
{ GL_MAP1_COLOR_4 ,"GL_MAP1_COLOR_4" },
|
||||
{ GL_MAP1_GRID_DOMAIN ,"GL_MAP1_GRID_DOMAIN" },
|
||||
{ GL_MAP1_GRID_SEGMENTS ,"GL_MAP1_GRID_SEGMENTS" },
|
||||
{ GL_MAP1_INDEX ,"GL_MAP1_INDEX" },
|
||||
{ GL_MAP1_NORMAL ,"GL_MAP1_NORMAL" },
|
||||
{ GL_MAP1_TEXTURE_COORD_1 ,"GL_MAP1_TEXTURE_COORD_1" },
|
||||
{ GL_MAP1_TEXTURE_COORD_2 ,"GL_MAP1_TEXTURE_COORD_2" },
|
||||
{ GL_MAP1_TEXTURE_COORD_3 ,"GL_MAP1_TEXTURE_COORD_3" },
|
||||
{ GL_MAP1_TEXTURE_COORD_4 ,"GL_MAP1_TEXTURE_COORD_4" },
|
||||
{ GL_MAP1_VERTEX_3 ,"GL_MAP1_VERTEX_3" },
|
||||
{ GL_MAP1_VERTEX_4 ,"GL_MAP1_VERTEX_4" },
|
||||
{ GL_MAP2_COLOR_4 ,"GL_MAP2_COLOR_4" },
|
||||
{ GL_MAP2_GRID_DOMAIN ,"GL_MAP2_GRID_DOMAIN" },
|
||||
{ GL_MAP2_GRID_SEGMENTS ,"GL_MAP2_GRID_SEGMENTS" },
|
||||
{ GL_MAP2_INDEX ,"GL_MAP2_INDEX" },
|
||||
{ GL_MAP2_NORMAL ,"GL_MAP2_NORMAL" },
|
||||
{ GL_MAP2_TEXTURE_COORD_1 ,"GL_MAP2_TEXTURE_COORD_1" },
|
||||
{ GL_MAP2_TEXTURE_COORD_2 ,"GL_MAP2_TEXTURE_COORD_2" },
|
||||
{ GL_MAP2_TEXTURE_COORD_3 ,"GL_MAP2_TEXTURE_COORD_3" },
|
||||
{ GL_MAP2_TEXTURE_COORD_4 ,"GL_MAP2_TEXTURE_COORD_4" },
|
||||
{ GL_MAP2_VERTEX_3 ,"GL_MAP2_VERTEX_3" },
|
||||
{ GL_MAP2_VERTEX_4 ,"GL_MAP2_VERTEX_4" },
|
||||
{ GL_MAP_COLOR ,"GL_MAP_COLOR" },
|
||||
{ GL_MAP_STENCIL ,"GL_MAP_STENCIL" },
|
||||
{ GL_MATRIX_MODE ,"GL_MATRIX_MODE" },
|
||||
{ GL_MAX_ATTRIB_STACK_DEPTH ,"GL_MAX_ATTRIB_STACK_DEPTH" },
|
||||
{ GL_MAX_CLIP_PLANES ,"GL_MAX_CLIP_PLANES" },
|
||||
{ GL_MAX_EVAL_ORDER ,"GL_MAX_EVAL_ORDER" },
|
||||
#ifdef GL_MAX_EXT
|
||||
{ GL_MAX_EXT ,"GL_MAX_EXT" },
|
||||
#endif
|
||||
{ GL_MAX_LIGHTS ,"GL_MAX_LIGHTS" },
|
||||
{ GL_MAX_LIST_NESTING ,"GL_MAX_LIST_NESTING" },
|
||||
{ GL_MAX_MODELVIEW_STACK_DEPTH,"GL_MAX_MODELVIEW_STACK_DEPTH" },
|
||||
{ GL_MAX_NAME_STACK_DEPTH ,"GL_MAX_NAME_STACK_DEPTH" },
|
||||
{ GL_MAX_PIXEL_MAP_TABLE ,"GL_MAX_PIXEL_MAP_TABLE" },
|
||||
{ GL_MAX_PROJECTION_STACK_DEPTH,"GL_MAX_PROJECTION_STACK_DEPTH" },
|
||||
{ GL_MAX_TEXTURE_SIZE ,"GL_MAX_TEXTURE_SIZE" },
|
||||
{ GL_MAX_TEXTURE_STACK_DEPTH ,"GL_MAX_TEXTURE_STACK_DEPTH" },
|
||||
{ GL_MAX_VIEWPORT_DIMS ,"GL_MAX_VIEWPORT_DIMS" },
|
||||
#ifdef GL_MIN_EXT
|
||||
{ GL_MIN_EXT ,"GL_MIN_EXT" },
|
||||
#endif
|
||||
{ GL_MODELVIEW ,"GL_MODELVIEW" },
|
||||
{ GL_MODELVIEW_MATRIX ,"GL_MODELVIEW_MATRIX" },
|
||||
{ GL_MODELVIEW_STACK_DEPTH ,"GL_MODELVIEW_STACK_DEPTH" },
|
||||
{ GL_MODULATE ,"GL_MODULATE" },
|
||||
{ GL_MULT ,"GL_MULT" },
|
||||
{ GL_NAME_STACK_DEPTH ,"GL_NAME_STACK_DEPTH" },
|
||||
{ GL_NAND ,"GL_NAND" },
|
||||
{ GL_NEAREST ,"GL_NEAREST" },
|
||||
{ GL_NEAREST_MIPMAP_LINEAR ,"GL_NEAREST_MIPMAP_LINEAR" },
|
||||
{ GL_NEAREST_MIPMAP_NEAREST ,"GL_NEAREST_MIPMAP_NEAREST" },
|
||||
{ GL_NEVER ,"GL_NEVER" },
|
||||
{ GL_NICEST ,"GL_NICEST" },
|
||||
{ GL_NOOP ,"GL_NOOP" },
|
||||
{ GL_NOR ,"GL_NOR" },
|
||||
{ GL_NORMALIZE ,"GL_NORMALIZE" },
|
||||
#ifdef GL_NORMAL_ARRAY_EXT
|
||||
{ GL_NORMAL_ARRAY_COUNT_EXT ,"GL_NORMAL_ARRAY_COUNT_EXT" },
|
||||
{ GL_NORMAL_ARRAY_EXT ,"GL_NORMAL_ARRAY_EXT" },
|
||||
{ GL_NORMAL_ARRAY_POINTER_EXT ,"GL_NORMAL_ARRAY_POINTER_EXT" },
|
||||
{ GL_NORMAL_ARRAY_STRIDE_EXT ,"GL_NORMAL_ARRAY_STRIDE_EXT" },
|
||||
{ GL_NORMAL_ARRAY_TYPE_EXT ,"GL_NORMAL_ARRAY_TYPE_EXT" },
|
||||
#endif
|
||||
{ GL_NOTEQUAL ,"GL_NOTEQUAL" },
|
||||
{ GL_OBJECT_LINEAR ,"GL_OBJECT_LINEAR" },
|
||||
{ GL_OBJECT_PLANE ,"GL_OBJECT_PLANE" },
|
||||
#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
|
||||
{ GL_ONE_MINUS_CONSTANT_ALPHA_EXT,"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" },
|
||||
{ GL_ONE_MINUS_CONSTANT_COLOR_EXT,"GL_ONE_MINUS_CONSTANT_COLOR_EXT" },
|
||||
#endif
|
||||
{ GL_ONE_MINUS_DST_ALPHA ,"GL_ONE_MINUS_DST_ALPHA" },
|
||||
{ GL_ONE_MINUS_DST_COLOR ,"GL_ONE_MINUS_DST_COLOR" },
|
||||
{ GL_ONE_MINUS_SRC_ALPHA ,"GL_ONE_MINUS_SRC_ALPHA" },
|
||||
{ GL_ONE_MINUS_SRC_COLOR ,"GL_ONE_MINUS_SRC_COLOR" },
|
||||
{ GL_OR ,"GL_OR" },
|
||||
{ GL_ORDER ,"GL_ORDER" },
|
||||
{ GL_OR_INVERTED ,"GL_OR_INVERTED" },
|
||||
{ GL_OR_REVERSE ,"GL_OR_REVERSE" },
|
||||
{ GL_OUT_OF_MEMORY ,"GL_OUT_OF_MEMORY" },
|
||||
{ GL_PACK_ALIGNMENT ,"GL_PACK_ALIGNMENT" },
|
||||
{ GL_PACK_LSB_FIRST ,"GL_PACK_LSB_FIRST" },
|
||||
{ GL_PACK_ROW_LENGTH ,"GL_PACK_ROW_LENGTH" },
|
||||
{ GL_PACK_SKIP_PIXELS ,"GL_PACK_SKIP_PIXELS" },
|
||||
{ GL_PACK_SKIP_ROWS ,"GL_PACK_SKIP_ROWS" },
|
||||
{ GL_PACK_SWAP_BYTES ,"GL_PACK_SWAP_BYTES" },
|
||||
{ GL_PASS_THROUGH_TOKEN ,"GL_PASS_THROUGH_TOKEN" },
|
||||
{ GL_PERSPECTIVE_CORRECTION_HINT,"GL_PERSPECTIVE_CORRECTION_HINT" },
|
||||
{ GL_PIXEL_MAP_A_TO_A ,"GL_PIXEL_MAP_A_TO_A" },
|
||||
{ GL_PIXEL_MAP_A_TO_A_SIZE ,"GL_PIXEL_MAP_A_TO_A_SIZE" },
|
||||
{ GL_PIXEL_MAP_B_TO_B ,"GL_PIXEL_MAP_B_TO_B" },
|
||||
{ GL_PIXEL_MAP_B_TO_B_SIZE ,"GL_PIXEL_MAP_B_TO_B_SIZE" },
|
||||
{ GL_PIXEL_MAP_G_TO_G ,"GL_PIXEL_MAP_G_TO_G" },
|
||||
{ GL_PIXEL_MAP_G_TO_G_SIZE ,"GL_PIXEL_MAP_G_TO_G_SIZE" },
|
||||
{ GL_PIXEL_MAP_I_TO_A ,"GL_PIXEL_MAP_I_TO_A" },
|
||||
{ GL_PIXEL_MAP_I_TO_A_SIZE ,"GL_PIXEL_MAP_I_TO_A_SIZE" },
|
||||
{ GL_PIXEL_MAP_I_TO_B ,"GL_PIXEL_MAP_I_TO_B" },
|
||||
{ GL_PIXEL_MAP_I_TO_B_SIZE ,"GL_PIXEL_MAP_I_TO_B_SIZE" },
|
||||
{ GL_PIXEL_MAP_I_TO_G ,"GL_PIXEL_MAP_I_TO_G" },
|
||||
{ GL_PIXEL_MAP_I_TO_G_SIZE ,"GL_PIXEL_MAP_I_TO_G_SIZE" },
|
||||
{ GL_PIXEL_MAP_I_TO_I ,"GL_PIXEL_MAP_I_TO_I" },
|
||||
{ GL_PIXEL_MAP_I_TO_I_SIZE ,"GL_PIXEL_MAP_I_TO_I_SIZE" },
|
||||
{ GL_PIXEL_MAP_I_TO_R ,"GL_PIXEL_MAP_I_TO_R" },
|
||||
{ GL_PIXEL_MAP_I_TO_R_SIZE ,"GL_PIXEL_MAP_I_TO_R_SIZE" },
|
||||
{ GL_PIXEL_MAP_R_TO_R ,"GL_PIXEL_MAP_R_TO_R" },
|
||||
{ GL_PIXEL_MAP_R_TO_R_SIZE ,"GL_PIXEL_MAP_R_TO_R_SIZE" },
|
||||
{ GL_PIXEL_MAP_S_TO_S ,"GL_PIXEL_MAP_S_TO_S" },
|
||||
{ GL_PIXEL_MAP_S_TO_S_SIZE ,"GL_PIXEL_MAP_S_TO_S_SIZE" },
|
||||
{ GL_POINT ,"GL_POINT" },
|
||||
{ GL_POINT_SIZE ,"GL_POINT_SIZE" },
|
||||
{ GL_POINT_SIZE_GRANULARITY ,"GL_POINT_SIZE_GRANULARITY" },
|
||||
{ GL_POINT_SIZE_RANGE ,"GL_POINT_SIZE_RANGE" },
|
||||
{ GL_POINT_SMOOTH ,"GL_POINT_SMOOTH" },
|
||||
{ GL_POINT_SMOOTH_HINT ,"GL_POINT_SMOOTH_HINT" },
|
||||
{ GL_POINT_TOKEN ,"GL_POINT_TOKEN" },
|
||||
{ GL_POLYGON ,"GL_POLYGON" },
|
||||
{ GL_POLYGON_MODE ,"GL_POLYGON_MODE" },
|
||||
{ GL_POLYGON_SMOOTH ,"GL_POLYGON_SMOOTH" },
|
||||
{ GL_POLYGON_SMOOTH_HINT ,"GL_POLYGON_SMOOTH_HINT" },
|
||||
{ GL_POLYGON_STIPPLE ,"GL_POLYGON_STIPPLE" },
|
||||
#ifdef GL_POLYGON_OFFSET_EXT
|
||||
{ GL_POLYGON_OFFSET_BIAS_EXT ,"GL_POLYGON_OFFSET_BIAS_EXT" },
|
||||
{ GL_POLYGON_OFFSET_EXT ,"GL_POLYGON_OFFSET_EXT" },
|
||||
{ GL_POLYGON_OFFSET_FACTOR_EXT,"GL_POLYGON_OFFSET_FACTOR_EXT" },
|
||||
#endif
|
||||
{ GL_POLYGON_TOKEN ,"GL_POLYGON_TOKEN" },
|
||||
{ GL_POSITION ,"GL_POSITION" },
|
||||
{ GL_PROJECTION ,"GL_PROJECTION" },
|
||||
{ GL_PROJECTION_MATRIX ,"GL_PROJECTION_MATRIX" },
|
||||
{ GL_PROJECTION_STACK_DEPTH ,"GL_PROJECTION_STACK_DEPTH" },
|
||||
{ GL_Q ,"GL_Q" },
|
||||
{ GL_QUADRATIC_ATTENUATION ,"GL_QUADRATIC_ATTENUATION" },
|
||||
{ GL_QUADS ,"GL_QUADS" },
|
||||
{ GL_QUAD_STRIP ,"GL_QUAD_STRIP" },
|
||||
{ GL_R ,"GL_R" },
|
||||
{ GL_READ_BUFFER ,"GL_READ_BUFFER" },
|
||||
{ GL_RED ,"GL_RED" },
|
||||
{ GL_RED_BIAS ,"GL_RED_BIAS" },
|
||||
{ GL_RED_BITS ,"GL_RED_BITS" },
|
||||
{ GL_RED_SCALE ,"GL_RED_SCALE" },
|
||||
{ GL_RENDER ,"GL_RENDER" },
|
||||
{ GL_RENDERER ,"GL_RENDERER" },
|
||||
{ GL_RENDER_MODE ,"GL_RENDER_MODE" },
|
||||
{ GL_REPEAT ,"GL_REPEAT" },
|
||||
{ GL_REPLACE ,"GL_REPLACE" },
|
||||
#ifdef GL_REPLACE_EXT
|
||||
{ GL_REPLACE_EXT ,"GL_REPLACE_EXT" },
|
||||
#endif
|
||||
{ GL_RETURN ,"GL_RETURN" },
|
||||
{ GL_RGB ,"GL_RGB" },
|
||||
{ GL_RGBA ,"GL_RGBA" },
|
||||
{ GL_RGBA_MODE ,"GL_RGBA_MODE" },
|
||||
{ GL_RIGHT ,"GL_RIGHT" },
|
||||
{ GL_S ,"GL_S" },
|
||||
{ GL_SCISSOR_BOX ,"GL_SCISSOR_BOX" },
|
||||
{ GL_SCISSOR_TEST ,"GL_SCISSOR_TEST" },
|
||||
{ GL_SELECT ,"GL_SELECT" },
|
||||
{ GL_SET ,"GL_SET" },
|
||||
{ GL_SHADE_MODEL ,"GL_SHADE_MODEL" },
|
||||
{ GL_SHININESS ,"GL_SHININESS" },
|
||||
{ GL_SHORT ,"GL_SHORT" },
|
||||
{ GL_SMOOTH ,"GL_SMOOTH" },
|
||||
{ GL_SPECULAR ,"GL_SPECULAR" },
|
||||
{ GL_SPHERE_MAP ,"GL_SPHERE_MAP" },
|
||||
{ GL_SPOT_CUTOFF ,"GL_SPOT_CUTOFF" },
|
||||
{ GL_SPOT_DIRECTION ,"GL_SPOT_DIRECTION" },
|
||||
{ GL_SPOT_EXPONENT ,"GL_SPOT_EXPONENT" },
|
||||
{ GL_SRC_ALPHA ,"GL_SRC_ALPHA" },
|
||||
{ GL_SRC_ALPHA_SATURATE ,"GL_SRC_ALPHA_SATURATE" },
|
||||
{ GL_SRC_COLOR ,"GL_SRC_COLOR" },
|
||||
{ GL_STACK_OVERFLOW ,"GL_STACK_OVERFLOW" },
|
||||
{ GL_STACK_UNDERFLOW ,"GL_STACK_UNDERFLOW" },
|
||||
{ GL_STENCIL ,"GL_STENCIL" },
|
||||
{ GL_STENCIL_BITS ,"GL_STENCIL_BITS" },
|
||||
{ GL_STENCIL_CLEAR_VALUE ,"GL_STENCIL_CLEAR_VALUE" },
|
||||
{ GL_STENCIL_FAIL ,"GL_STENCIL_FAIL" },
|
||||
{ GL_STENCIL_FUNC ,"GL_STENCIL_FUNC" },
|
||||
{ GL_STENCIL_INDEX ,"GL_STENCIL_INDEX" },
|
||||
{ GL_STENCIL_PASS_DEPTH_FAIL ,"GL_STENCIL_PASS_DEPTH_FAIL" },
|
||||
{ GL_STENCIL_PASS_DEPTH_PASS ,"GL_STENCIL_PASS_DEPTH_PASS" },
|
||||
{ GL_STENCIL_REF ,"GL_STENCIL_REF" },
|
||||
{ GL_STENCIL_TEST ,"GL_STENCIL_TEST" },
|
||||
{ GL_STENCIL_VALUE_MASK ,"GL_STENCIL_VALUE_MASK" },
|
||||
{ GL_STENCIL_WRITEMASK ,"GL_STENCIL_WRITEMASK" },
|
||||
{ GL_STEREO ,"GL_STEREO" },
|
||||
{ GL_SUBPIXEL_BITS ,"GL_SUBPIXEL_BITS" },
|
||||
{ GL_T ,"GL_T" },
|
||||
{ GL_TEXTURE ,"GL_TEXTURE" },
|
||||
{ GL_TEXTURE_1D ,"GL_TEXTURE_1D" },
|
||||
{ GL_TEXTURE_2D ,"GL_TEXTURE_2D" },
|
||||
{ GL_TEXTURE_BORDER ,"GL_TEXTURE_BORDER" },
|
||||
{ GL_TEXTURE_BORDER_COLOR ,"GL_TEXTURE_BORDER_COLOR" },
|
||||
{ GL_TEXTURE_COMPONENTS ,"GL_TEXTURE_COMPONENTS" },
|
||||
#ifdef GL_TEXTURE_COORD_ARRAY_EXT
|
||||
{ GL_TEXTURE_COORD_ARRAY_COUNT_EXT,"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
|
||||
{ GL_TEXTURE_COORD_ARRAY_EXT ,"GL_TEXTURE_COORD_ARRAY_EXT" },
|
||||
{ GL_TEXTURE_COORD_ARRAY_POINTER_EXT,"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" },
|
||||
{ GL_TEXTURE_COORD_ARRAY_SIZE_EXT,"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" },
|
||||
{ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" },
|
||||
{ GL_TEXTURE_COORD_ARRAY_TYPE_EXT,"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" },
|
||||
#endif
|
||||
{ GL_TEXTURE_ENV ,"GL_TEXTURE_ENV" },
|
||||
{ GL_TEXTURE_ENV_COLOR ,"GL_TEXTURE_ENV_COLOR" },
|
||||
{ GL_TEXTURE_ENV_MODE ,"GL_TEXTURE_ENV_MODE" },
|
||||
{ GL_TEXTURE_GEN_MODE ,"GL_TEXTURE_GEN_MODE" },
|
||||
{ GL_TEXTURE_GEN_Q ,"GL_TEXTURE_GEN_Q" },
|
||||
{ GL_TEXTURE_GEN_R ,"GL_TEXTURE_GEN_R" },
|
||||
{ GL_TEXTURE_GEN_S ,"GL_TEXTURE_GEN_S" },
|
||||
{ GL_TEXTURE_GEN_T ,"GL_TEXTURE_GEN_T" },
|
||||
{ GL_TEXTURE_HEIGHT ,"GL_TEXTURE_HEIGHT" },
|
||||
{ GL_TEXTURE_MAG_FILTER ,"GL_TEXTURE_MAG_FILTER" },
|
||||
{ GL_TEXTURE_MATRIX ,"GL_TEXTURE_MATRIX" },
|
||||
{ GL_TEXTURE_MIN_FILTER ,"GL_TEXTURE_MIN_FILTER" },
|
||||
{ GL_TEXTURE_STACK_DEPTH ,"GL_TEXTURE_STACK_DEPTH" },
|
||||
{ GL_TEXTURE_WIDTH ,"GL_TEXTURE_WIDTH" },
|
||||
{ GL_TEXTURE_WRAP_S ,"GL_TEXTURE_WRAP_S" },
|
||||
{ GL_TEXTURE_WRAP_T ,"GL_TEXTURE_WRAP_T" },
|
||||
{ GL_TRIANGLES ,"GL_TRIANGLES" },
|
||||
{ GL_TRIANGLE_FAN ,"GL_TRIANGLE_FAN" },
|
||||
{ GL_TRIANGLE_STRIP ,"GL_TRIANGLE_STRIP" },
|
||||
{ GL_UNPACK_ALIGNMENT ,"GL_UNPACK_ALIGNMENT" },
|
||||
{ GL_UNPACK_LSB_FIRST ,"GL_UNPACK_LSB_FIRST" },
|
||||
{ GL_UNPACK_ROW_LENGTH ,"GL_UNPACK_ROW_LENGTH" },
|
||||
{ GL_UNPACK_SKIP_PIXELS ,"GL_UNPACK_SKIP_PIXELS" },
|
||||
{ GL_UNPACK_SKIP_ROWS ,"GL_UNPACK_SKIP_ROWS" },
|
||||
{ GL_UNPACK_SWAP_BYTES ,"GL_UNPACK_SWAP_BYTES" },
|
||||
{ GL_UNSIGNED_BYTE ,"GL_UNSIGNED_BYTE" },
|
||||
{ GL_UNSIGNED_INT ,"GL_UNSIGNED_INT" },
|
||||
{ GL_UNSIGNED_SHORT ,"GL_UNSIGNED_SHORT" },
|
||||
{ GL_VENDOR ,"GL_VENDOR" },
|
||||
{ GL_VERSION ,"GL_VERSION" },
|
||||
#ifdef GL_VERTEX_ARRAY_EXT
|
||||
{ GL_VERTEX_ARRAY_COUNT_EXT ,"GL_VERTEX_ARRAY_COUNT_EXT" },
|
||||
{ GL_VERTEX_ARRAY_EXT ,"GL_VERTEX_ARRAY_EXT" },
|
||||
{ GL_VERTEX_ARRAY_POINTER_EXT ,"GL_VERTEX_ARRAY_POINTER_EXT" },
|
||||
{ GL_VERTEX_ARRAY_SIZE_EXT ,"GL_VERTEX_ARRAY_SIZE_EXT" },
|
||||
{ GL_VERTEX_ARRAY_STRIDE_EXT ,"GL_VERTEX_ARRAY_STRIDE_EXT" },
|
||||
{ GL_VERTEX_ARRAY_TYPE_EXT ,"GL_VERTEX_ARRAY_TYPE_EXT" },
|
||||
#endif
|
||||
{ GL_VIEWPORT ,"GL_VIEWPORT" },
|
||||
{ GL_XOR ,"GL_XOR" },
|
||||
{ GL_ZOOM_X ,"GL_ZOOM_X" },
|
||||
{ GL_ZOOM_Y ,"GL_ZOOM_Y" },
|
||||
|
||||
/* Magic end-marker - do not remove! */
|
||||
{ GL_ZERO, NULL }
|
||||
} ;
|
||||
|
||||
|
||||
int xglTraceIsEnabled ( char *gl_function_name )
|
||||
{
|
||||
static int frameno = 0 ;
|
||||
static int countdown = 0 ;
|
||||
|
||||
if ( strcmp ( gl_function_name, "glutSwapBuffers" ) == 0 )
|
||||
{
|
||||
if ( countdown == 0 )
|
||||
{
|
||||
char s [ 100 ] ;
|
||||
|
||||
fprintf ( stderr, "\nContinue Tracing after frame %d [Yes,No,Countdown,eXit] ?", ++frameno ) ;
|
||||
gets ( s ) ;
|
||||
|
||||
if ( s[0] == 'x' )
|
||||
exit ( 1 ) ;
|
||||
|
||||
xglTraceOn = ( s[0] != 'n' && s[0] != 'c' ) ;
|
||||
|
||||
if ( s[0] == 'c' )
|
||||
{
|
||||
fprintf ( stderr, "\nHow many frames should I wait until I ask again?" ) ;
|
||||
gets ( s ) ;
|
||||
countdown = atoi(s) ;
|
||||
}
|
||||
|
||||
fprintf ( xglTraceFd, "/* Frame %d - tracing %s */\n", frameno, xglTraceOn ? "ON" : "OFF" ) ;
|
||||
}
|
||||
else
|
||||
countdown-- ;
|
||||
}
|
||||
|
||||
return xglTraceOn ;
|
||||
}
|
||||
|
||||
|
||||
int xglExecuteIsEnabled ( char *gl_function_name )
|
||||
{
|
||||
return TRUE ;
|
||||
}
|
||||
|
||||
char *xglExpandGLenum ( GLenum x )
|
||||
{
|
||||
static GLenum last_val = GL_NONE ;
|
||||
static char *last_str = NULL ;
|
||||
char *error_message;
|
||||
int i;
|
||||
|
||||
/* Due to ambiguity - these are output as numbers...
|
||||
|
||||
GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
|
||||
GL_ONE = , GL_TRUE = GL_LINES = 1
|
||||
*/
|
||||
|
||||
if ( (int) x == 0 ) return "(GLenum) 0" ;
|
||||
if ( (int) x == 1 ) return "(GLenum) 1" ;
|
||||
|
||||
if ( last_val == x ) return last_str ;
|
||||
|
||||
for ( i = 0 ; glenum_string [i].name != NULL ; i++ )
|
||||
if ( glenum_string [i].val == x )
|
||||
return glenum_string [i].name ;
|
||||
|
||||
/*
|
||||
WARNING - this will leak memory - but it is an error condition,
|
||||
so I suppose it's acceptable.
|
||||
You can't declare the 'error_message' string as a
|
||||
static - or else double errors will go mis-reported.
|
||||
*/
|
||||
|
||||
error_message = (char *)malloc( 100 * sizeof(char) ) ;
|
||||
|
||||
sprintf ( error_message, "(GLenum) 0x%04x /* Illegal? */", (int) x ) ;
|
||||
|
||||
return error_message ;
|
||||
}
|
||||
|
||||
static GLbyte b1 [ 1 ], b2 [ 2 ], b3 [ 3 ], b4 [ 4 ] ;
|
||||
static GLdouble d1 [ 1 ], d2 [ 2 ], d3 [ 3 ], d4 [ 4 ] ;
|
||||
static GLfloat f1 [ 1 ], f2 [ 2 ], f3 [ 3 ], f4 [ 4 ] ;
|
||||
static GLint i1 [ 1 ], i2 [ 2 ], i3 [ 3 ], i4 [ 4 ] ;
|
||||
static GLshort s1 [ 1 ], s2 [ 2 ], s3 [ 3 ], s4 [ 4 ] ;
|
||||
static GLubyte ub1 [ 1 ], ub2 [ 2 ], ub3 [ 3 ], ub4 [ 4 ] ;
|
||||
static GLuint ui1 [ 1 ], ui2 [ 2 ], ui3 [ 3 ], ui4 [ 4 ] ;
|
||||
static GLushort us1 [ 1 ], us2 [ 2 ], us3 [ 3 ], us4 [ 4 ] ;
|
||||
|
||||
static GLdouble md [ 16 ] ;
|
||||
static GLfloat mf [ 16 ] ;
|
||||
|
||||
GLdouble *xglBuild1dv ( GLdouble v ) { d1[0] = v ; return d1 ; }
|
||||
GLfloat *xglBuild1fv ( GLfloat v ) { f1[0] = v ; return f1 ; }
|
||||
GLbyte *xglBuild1bv ( GLbyte v ) { b1[0] = v ; return b1 ; }
|
||||
GLint *xglBuild1iv ( GLint v ) { i1[0] = v ; return i1 ; }
|
||||
GLshort *xglBuild1sv ( GLshort v ) { s1[0] = v ; return s1 ; }
|
||||
GLubyte *xglBuild1ubv ( GLubyte v ) { ub1[0] = v ; return ub1 ; }
|
||||
GLuint *xglBuild1uiv ( GLuint v ) { ui1[0] = v ; return ui1 ; }
|
||||
GLushort *xglBuild1usv ( GLushort v ) { us1[0] = v ; return us1 ; }
|
||||
|
||||
GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) { d2[0] = v0 ; d2[1] = v1 ; return d2 ; }
|
||||
GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) { f2[0] = v0 ; f2[1] = v1 ; return f2 ; }
|
||||
GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) { b2[0] = v0 ; b2[1] = v1 ; return b2 ; }
|
||||
GLint *xglBuild2iv ( GLint v0, GLint v1 ) { i2[0] = v0 ; i2[1] = v1 ; return i2 ; }
|
||||
GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) { s2[0] = v0 ; s2[1] = v1 ; return s2 ; }
|
||||
GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) { ub2[0] = v0 ; ub2[1] = v1 ; return ub2 ; }
|
||||
GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) { ui2[0] = v0 ; ui2[1] = v1 ; return ui2 ; }
|
||||
GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) { us2[0] = v0 ; us2[1] = v1 ; return us2 ; }
|
||||
|
||||
GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) { d3[0] = v0 ; d3[1] = v1 ; d3[2] = v2 ; return d3 ; }
|
||||
GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) { f3[0] = v0 ; f3[1] = v1 ; f3[2] = v2 ; return f3 ; }
|
||||
GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) { b3[0] = v0 ; b3[1] = v1 ; b3[2] = v2 ; return b3 ; }
|
||||
GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) { i3[0] = v0 ; i3[1] = v1 ; i3[2] = v2 ; return i3 ; }
|
||||
GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) { s3[0] = v0 ; s3[1] = v1 ; s3[2] = v2 ; return s3 ; }
|
||||
GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) { ub3[0] = v0 ; ub3[1] = v1 ; ub3[2] = v2 ; return ub3 ; }
|
||||
GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) { ui3[0] = v0 ; ui3[1] = v1 ; ui3[2] = v2 ; return ui3 ; }
|
||||
GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) { us3[0] = v0 ; us3[1] = v1 ; us3[2] = v2 ; return us3 ; }
|
||||
|
||||
|
||||
GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) { d4[0] = v0 ; d4[1] = v1 ; d4[2] = v2 ; d4[3] = v3 ; return d4 ; }
|
||||
GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { f4[0] = v0 ; f4[1] = v1 ; f4[2] = v2 ; f4[3] = v3 ; return f4 ; }
|
||||
GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) { b4[0] = v0 ; b4[1] = v1 ; b4[2] = v2 ; b4[3] = v3 ; return b4 ; }
|
||||
GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) { i4[0] = v0 ; i4[1] = v1 ; i4[2] = v2 ; i4[3] = v3 ; return i4 ; }
|
||||
GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) { s4[0] = v0 ; s4[1] = v1 ; s4[2] = v2 ; s4[3] = v3 ; return s4 ; }
|
||||
GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) { ub4[0] = v0 ; ub4[1] = v1 ; ub4[2] = v2 ; ub4[3] = v3 ; return ub4 ; }
|
||||
GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { ui4[0] = v0 ; ui4[1] = v1 ; ui4[2] = v2 ; ui4[3] = v3 ; return ui4 ; }
|
||||
GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) { us4[0] = v0 ; us4[1] = v1 ; us4[2] = v2 ; us4[3] = v3 ; return us4 ; }
|
||||
|
||||
GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
|
||||
GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
|
||||
GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
|
||||
GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 )
|
||||
{
|
||||
md[ 0] = m0 ; md[ 1] = m1 ; md[ 2] = m2 ; md[ 3] = m3 ;
|
||||
md[ 4] = m4 ; md[ 5] = m5 ; md[ 6] = m6 ; md[ 7] = m7 ;
|
||||
md[ 8] = m8 ; md[ 9] = m9 ; md[10] = m10 ; md[11] = m11 ;
|
||||
md[12] = m12 ; md[13] = m13 ; md[14] = m14 ; md[15] = m15 ;
|
||||
|
||||
return md ;
|
||||
}
|
||||
|
||||
|
||||
GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
|
||||
GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
|
||||
GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
|
||||
GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 )
|
||||
{
|
||||
mf[ 0] = m0 ; mf[ 1] = m1 ; mf[ 2] = m2 ; mf[ 3] = m3 ;
|
||||
mf[ 4] = m4 ; mf[ 5] = m5 ; mf[ 6] = m6 ; mf[ 7] = m7 ;
|
||||
mf[ 8] = m8 ; mf[ 9] = m9 ; mf[10] = m10 ; mf[11] = m11 ;
|
||||
mf[12] = m12 ; mf[13] = m13 ; mf[14] = m14 ; mf[15] = m15 ;
|
||||
|
||||
return mf ;
|
||||
}
|
||||
|
Loading…
Reference in a new issue