I thought that this would fix the "black hole in the sky" problem,
which turned out to be caused by an OpenSceneGraph bug. Nevertheless
it is a simplification.
* experimental clean-up / reduction on two of the FG headers:
(I'm going to await feedback on the developers list before doing more of
these, to avoiding going over files multiple times, but in principle it
seems pretty straightforward.)
* final fixes for SG_USING_STD removal
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
- remove the OSX_BUNDLE crap *I* introduced years ago - we're always a a bun
dle on Mac now.
- fix up the default fg-root on Mac to be FlightGear.app/Contents/Resources/
data - i.e the location used by the macflightgear.org distro, and indeed the obv
ious 'correct' location. Not sure why I didn't use that in the first place, back
in the day.
- remove the CPSForegroundEnable hack. For one thing, we're a bundle and don
't need it, and for another, osgViewer on Mac does the same logic using a newer,
public API rather than a hack into the OS.
- remove the strange logic for doing fgOSInit 'early' (in bootstrap rather t
han main) when running from the command line on Mac; again this is obsolete, and
no one seems to know why it was ever necessary. I guess it was an interaction w
ith SDL when running without a bundle.
- (not Mac related) remove obsolete code bracketed by ENABLE_PLIB_JOYSTICK a
nd USE_GLIDE (neither of which are ever set, even from config.h that I can see)
in main.cxx
Various other patches that have been lingering around for a while:
* Moved trafficcontrol.[ch]xx from the Airports directory to ATC, where
it really belongs.
* AI aircraft will request startup clearance, and ground control will
approve.
* Starting AI Aircraft will be pushed back to a predefined holding point
on the ground network, and wait a while before taxiing out to the runway
- drop unused parts (MouseQuat/GuiQuat)
- move "old-reinit-dialog" fgcommand to fg_command.cxx under new name
"reset" for now. (May later get merged with fgcommand "reinit".)
- move reInit() to fg_init.cxx: This was used by Shift-Esc and
Menu->File-Reset (via fgcommand "old-reinit-dialog"). We have already
a similar function fgReInitSubsystems() in fg_init.cxx, so these two
functions will probably get merged later.)
where chosen to match the SGPropertyNode::WRITE/READ symbol names and
should make it more consistent, but this isn't really something that
should be exposed to the Nasal developer.)
we know the stack trace), it's better to use a separate function for
it, as this can be used conditionally, as in:
setlistener("/the/property", func(n) {
if (n.getValue() < 0) # who's writing negative numbers to /the/property?!
abort(); # let's check the backtrace ...
});
and its function called. This is useful for debugging purposes, to get
a core dump which unveils which C++ code was writing to the property.
This isn't any more of a security problem as other Nasal code that
makes fgfs crash, such as: var x = func call(x); x(); The difference
is that the listener doesn't use up all memory before and is much quicker.
- don't allow to do that from any XML file. This is to prevent malign
code from writing a new fg-home in ~/.fgfs/autosave.xml or other files
in ~/.fgfs/.
After the changes that moved the GUI and HUD to a slave camera, the
texture-based fonts wouldn't display. The main fixes here are making
sure that the TXF textures are all loaded into the font cache early,
and explicitly setting the active texture unit in the GUI / HUD
drawImplementation.
- don't keep oodles of class member variables public (eek!)
- use ::hasValue() instead of ::getType() != SGPropertyNode::NONE
- consistency fixes and cosmetics
Switch to defining PU_USE_NONE and providing our own callback
functions to pui for "get window" and "get window size." A new
WindowSystemAdapter class assigns ID numbers to windows for the
purpose of identifying them to plib; the window size can be extracted
from the osg::GraphicsContext class in all the different
implementations (osgViewer, glut, sdl).
Implement a GraphicsContextOperation that runs code in a particular
graphics context, perhaps in another thread, and provides an
isFinished() method to test if the operation has finished. This allows
us to initialize plib PUI properly if there are multiple graphics
contexts without using fgMakeCurrent(). fgMakeCurrent() can't work in
multi-threaded OSG configurations.
Eliminate fgMakeCurrent() and all its uses, either by using
GraphicsContextOperation or by seeing that it is not necessary.
Attach the GUI camera as a slave camera.
Don't manipulate the OSG state in the drawImplementation() functions
for SGHUDAndPanelDrawable and SGPuDrawable; it's not needed.
Attached patch adds support for multiple FIXes with the same name.
Applies to both branches.
New functionality is in query_and_offset, which now returns the FIX
closest to the passed in location.
Updated route manager to take advantage of this.
Otherwise, query functions return an unspecified member from the set
of identically named FIXes. (This was previously the one occurring
last in the database file, but I don't think anybody counted on that.)
- it's unused
- it's hardcoded (we already got rid of all other hardcoded dialogs)
- we'll have to consider switching to osgWidget, which is planned to
get imported into osg. It's unlikely that we add *more* of PLIB
in the meantime.
"the [...] patch (for fg) increases the time before invisible geometry (i.e.
geometry not inside the view frustrum) gets deleted. default was 10 seconds
which i am increasing to 2 minutes."
on the '*'-key, but allow to cycle it by setting
/sim/rendering/on-screen-statistics to "true"
- move that function to the Debug menu (no more key assigned!)
- add "print-statistics" menu entry
under some circumstances. The history of this patch is somewhat unclear,
but was brought to my attention by Martin Spott, while preparing for the
Lelystad FSWeekend show. See also my posting on FlightGear devel, on
November 22, 2007 "(Multiplayer Local Echo Patch)", but wasn't committed
then because I/we assumed that had been superseded by other code
modifications. The local echo problem still persists, however, albeit
under specific circumstances. The current patch reportedly prevents this
from happening.
and the pushback code:
- Traffic manager starts modelload requests immediately upon program
loading
- Only create legs 1 (push back) or five (cruise) of AI traffic.
- AIAircraft's rather obsessive behavior to circle around a waypoint is
largely resolved
- More realistic ground steering for AI aircraft.
Thanks to Vivian Meazza for debugging this. The output deque for
FGDigitalFilter was not being kept long enough for the
doubleExponential filter. Reads from output[1] could cause a crash.
From Till:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.
currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there
2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.
3. simplify mode-loading functions (avoid passing around fg_root)
4. avoid supurious MatrixTransform nodes in loaded models
5. fix some memory leaks
Introduce a convenience member function in wxRadarBg for creating an
SGPropertyNode and initializing it in one step. Use this in
agRadar. This eliminates buggy behavior when the necessary radar
properties aren't defined.
$ fgfs --version
2.0pre-20080314
FG_ROOT=/usr/local/share/FlightGear
FG_HOME=/home/foo/.fgfs
... assuming that VERSION in config.h is "2.0pre-20080314". Which it isn't.
Instead it's "1.0.0" since yesterday, and was "0.9.10" before that. This
has yet to be discussed, and I'll add the option to options.xml later.
Reindent to Stroustrup style.
Make FGPrecipitationMgr an SGSubsystem and remove all references to it
in main.cxx and renderer.cxx.
Use SGGeod::makeZUpFrame instead of a private function in
tileentry.cxx. Rewrite that function, WorldCoordinate, to use
makeZUpFrame too.
Makes it possible to start at a parking location defined in the AI/Airports/*/parking.xml files, using the parkpos command line option.
Note that the name to pass is the concatenation of the "name" and "number" fields in the xml.
This allows Nasal managed views thanks to the proximity of the
event manager (which executes Nasal loops). The io manager must
come after the view manager to avoid jitter in network replay.
As discussed with Tim on irc: Here is a quick fix for the memory-hungry tile
manager. Due to bugs in FGNewCache, old tiles were never deleted.
I left the timestamp-updates in the cull-traversal. but imho things work
just as well when timestamps are updated in FGNewCache::insert_tile() and
FGNewCache::get_tile()
Lee has added two new filter types, "gain" and "reciprocal". These filters can
read their gain factor from a property. In the process we also added minimum
and maximum output clamps that are applicable to all filters.
I added the ability to configure adaptive controllers i.e. the controller gain
can be tied to a property, so that it can be changed at runtime. This
requires a change in the xml structure of the autopilot configuration file:
<Kp>
<prop>/autopilot/KAP140/settings/ROL/Kp</prop>
<value>0.10</value>
</Kp> <!-- proportional gain -->
The old method <Kp>0.10</Kp> still works so as to not break all existing
autopilots, but it will output a warning to use the new method.
Please find attatched a new version of xmlauto.cxx.
Remove the call to build() in reinit(). This prevents build() from being
called twice when Reload Autopilot is selected from the Debug menu.
I've also added the ability to define an enabled property for the filters.
It's used like the PID controllers. If there is no enabled tag then the
filter defaults to enabled so that nothing should get broken by this change.
This ability can be used to create a filter between the output of a PID
controller and the property that it controls (a control surface). By putting
a noise spike filter between the output of a controller and the control
surface that it controls, we can simulate the limited movement rate that is
inherent in autopilot servos.
This patch contains bugfixes from my previous patch
(i made mistakes when using "diff" utility last time):
1. Now ATC do not tells us to go around because of
traffic on RWy, when that traffic is WE.
2. Now ATC don't say that we must follow ourself
(like "GFS, number two, follow GFS on final").
And new Tower-ATC features:
1. Requesting departure clearance. When you are
on taxiway, you can request departure clearance.
Tower will answer with something like:
"Line up runway two eight right".
TODO: check if any AI-Planes on final and tell
something like: "After the landing AI-CALLSIGN
line up runway two eight right".
2. Requesting take-off clearance. If you are on
runway, you can tell to ATC that you are ready
for take-off. So, Tower will tell you that you
are cleared for take-off (or immediate take-off).
3. Reporting landing gear position on final by pilot.
If you are on aircraft, which landing gear can
be UP, when reporting final you will tell
"Gear down, ready to land".
4. Reporting landing gear position on final by ATC.
When i was newbie and was flying on Cessna 310, i
ALWAYS forgot landing gears on final. Now if you are on
final and forgot landing gear, Tower will tell you:
"LANDING GEAR APPEARS UP" or "Check wheels down and
locked". So you will have some time to push gear
down or execute missed approach ;)
5. ATIS phonetic ID in requesting landing message.
In FG pilots says: "for full stop with ATIS" everytime
(when airport doesn't have ATIS too). But in real life
pilot saying phonetic ID of ATIS message. Now we have:
"for full stop, information alpha ... / ... zulu".
If airport doesn't have ATIS, pilot don't say this.
TODO: add this feature to AI-Planes too.
6. Advising weather condition in airport by Tower.
If you are requesting take-off or landing in airport
that doesn't have ATIS service, Tower will tell you
about wind direction and speed, visibility and QFE.
7. Reporting downwind if missed approach. When some AI-Plane
is on final FG's ATC tell you to "continue approach".
And then you lost radio transmission. Now ATC says:
"continue approach and report left/right downwind".
And now we have "Report Downwind" entry (button)
in "ATC Communication" form.
This also fixes distortion weirdness in the osgviewer version. That
was caused by osg::GraphicsContext getting in the act on resize events
and adding its own scaling to the projectionOffset of slave cameras!
The LOD far range on the tile entry scenegraph node was initialized to
0. This meant that any traverals of active children that happened
before the tile manager updated the node would ignore the node
altogether. Among these is the groundcache traversal which was failing
at startup even though scenery was loaded.
Also added a function to dump scene graph nodes to files; very handy
in gdb.
Make an OSG file reader for .stg files.
New class flightgear::SceneryPager, which is a subclass
osg::DatabasePager to handle explicit delete requests.
Modify FGNewCache, FGTileEntry, and FGTileManager to use
SceneryPager. Mostly this involved removing the queues that talked to
FGTileLoader.
Calculate accurate tile timestamps from the time they are traversed in
the cull stage (which means that they are visible) instead of updating
them periodically.
Replace tile entry transform and range node with one LOD node
This fixes a race condition when teleporting somewhere outside of the
currently loaded scenery. Before, if there was no valid scenery, an
aircraft might end up at the center of the earth...
Instead of just reporting that the magic number, length, etc. of a
multiplayer packet is invalid, abort processing this packet. Also,
check if enough space remains to send a property string.