Added copyright to SceneryPager. Removed FGTileLoader
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7ca1a60e91
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f105f47e91
4 changed files with 20 additions and 370 deletions
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@ -2128,10 +2128,10 @@
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Name="Lib_Scenery"
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Filter="">
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<File
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RelativePath="..\..\src\Scenery\FGTileLoader.cxx">
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RelativePath="..\..\src\Scenery\SceneryPager.cxx">
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</File>
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<File
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RelativePath="..\..\src\Scenery\FGTileLoader.hxx">
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RelativePath="..\..\src\Scenery\SceneryPager.hxx">
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</File>
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<File
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RelativePath="..\..\src\Scenery\newcache.cxx">
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@ -1,201 +0,0 @@
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// FGTileLoader - Queue scenery tiles for loading.
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//
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// Written by Bernie Bright, started March 2001.
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//
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// Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include <Main/globals.hxx>
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#include "FGTileLoader.hxx"
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#include "tileentry.hxx"
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#include "tilemgr.hxx"
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/**
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*
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*/
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FGTileLoader::FGTileLoader()
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{
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#if defined(ENABLE_THREADS)
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// Create and start the loader threads.
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for (int i = 0; i < MAX_THREADS; ++i)
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{
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threads[i] = new LoaderThread(this);
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threads[i]->start( 1 );
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}
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#endif // ENABLE_THREADS
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}
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/**
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* Terminate all threads.
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*/
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FGTileLoader::~FGTileLoader()
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{
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#if defined(ENABLE_THREADS)
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// Wake up its time to die.
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// queue_cond.broadcast();
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for (int i = 0; i < MAX_THREADS; ++i)
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{
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threads[i]->cancel();
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threads[i]->join();
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}
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#endif // ENABLE_THREADS
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}
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#if 0 // we don't ever want to do this I don't think
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/**
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*
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*/
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void FGTileLoader::reinit() {
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while ( !tile_load_queue.empty() ) {
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tile_load_queue.pop();
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}
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}
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#endif
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/**
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*
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*/
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void
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FGTileLoader::add( FGTileEntry* tile )
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{
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/**
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* Initialise tile_path here and not in ctor to avoid problems
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* with the initialisation order of global objects.
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*/
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static bool beenhere = false;
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if (!beenhere) {
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tile_path = globals->get_fg_scenery();
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if (!tile_path.size())
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throw sg_throwable(string("No valid scenery path defined!"));
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beenhere = true;
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}
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tile_load_queue.push( tile );
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}
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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/**
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*
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*/
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void
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FGTileLoader::remove( FGTileEntry* tile )
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{
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tile_free_queue.push( tile );
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}
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#endif
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/**
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*
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*/
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void
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FGTileLoader::update()
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{
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#if defined(ENABLE_THREADS)
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// send a signal to the pager thread that it is allowed to load
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// another tile
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mutex.lock();
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frame_cond.signal();
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mutex.unlock();
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#else
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if ( !tile_load_queue.empty() ) {
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// cout << "loading next tile ..." << endl;
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// load the next tile in the queue
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FGTileEntry* tile = tile_load_queue.front();
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tile_load_queue.pop();
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tile->load( tile_path, true );
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FGTileMgr::ready_to_attach( tile );
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}
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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if ( !tile_free_queue.empty() ) {
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// cout << "freeing next tile ..." << endl;
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// free the next tile in the queue
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FGTileEntry* tile = tile_free_queue.front();
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tile_free_queue.pop();
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tile->free_tile();
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delete tile;
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}
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#endif
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#endif // ENABLE_THREADS
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}
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#if defined(ENABLE_THREADS)
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/**
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* Ensure mutex is unlocked.
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*/
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void
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cleanup_handler( void* arg )
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{
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FGTileLoader* loader = (FGTileLoader*) arg;
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loader->mutex.unlock();
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}
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/**
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*
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*/
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void
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FGTileLoader::LoaderThread::run()
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{
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pthread_cleanup_push( cleanup_handler, loader );
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while ( true ) {
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// Wait for a load request to be placed in the queue.
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FGTileEntry* tile = loader->tile_load_queue.pop();
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// Wait for the next frame signal before we load a tile from the queue
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loader->mutex.lock();
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loader->frame_cond.wait( loader->mutex );
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loader->mutex.unlock();
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set_cancel( SGThread::CANCEL_DISABLE );
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tile->load( loader->tile_path, true );
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set_cancel( SGThread::CANCEL_DEFERRED );
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FGTileMgr::ready_to_attach( tile );
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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// Handle and pending removals
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while ( !loader->tile_free_queue.empty() ) {
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// cout << "freeing next tile ..." << endl;
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// free the next tile in the queue
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FGTileEntry* tile = loader->tile_free_queue.pop();
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tile->free_tile();
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delete tile;
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}
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#endif
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}
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pthread_cleanup_pop(1);
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}
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#endif // ENABLE_THREADS
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@ -1,167 +0,0 @@
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// FGTileLoader - Queue scenery tiles for loading.
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//
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// Written by Bernie Bright, started March 2001.
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//
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// Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef FG_TILE_LOADER_HXX
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#define FG_TILE_LOADER_HXX
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/misc/sg_path.hxx>
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#if defined(ENABLE_THREADS)
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# include <simgear/threads/SGThread.hxx>
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# include <simgear/threads/SGQueue.hxx>
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#else
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# include <queue>
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SG_USING_STD( queue );
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#endif
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// Forward reference.
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class FGTileEntry;
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/**
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* Queues tiles for loading, possibly by a separate thread.
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*/
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class FGTileLoader
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{
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public:
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/**
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* Constructor.
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*/
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FGTileLoader();
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/**
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* Destructor.
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*/
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~FGTileLoader();
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#if 0 // we don't ever want to do this I don't think
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/**
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* Flush anything in pending load queue without doing the work
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* Leave the free queue intact since that's are only record of
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* things we need to remove.
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*/
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void reinit();
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#endif
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/**
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* Add a tile to the end of the load queue.
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* @param tile The tile to be loaded from disk.
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*/
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void add( FGTileEntry* tile );
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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/**
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* Remove a tile from memory.
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* @param tile The tile to be removed from memory.
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*/
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void remove( FGTileEntry* tile );
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#endif
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/**
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* The tile loader thread will only load one tile per call to the
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* update() method. This is a way to spread out the work of the
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* tile loader and slow it down so it is less intrusive. For
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* systems built without thead support this is a no-op.
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*/
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void update();
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/**
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* Returns whether the load queue is empty (contains no elements).
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* @return true if load queue is empty otherwise returns false.
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*/
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// bool empty() const { return tile_load_queue.empty(); }
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private:
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private:
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#if defined(ENABLE_THREADS)
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/**
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* FIFO queue of tiles to load from data files.
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*/
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SGBlockingQueue< FGTileEntry * > tile_load_queue;
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// SGBlockingQueue< FGTileEntry * > tile_free_queue;
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#else
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queue< FGTileEntry * > tile_load_queue;
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// queue< FGTileEntry * > tile_free_queue;
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#endif
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/**
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* Base names of directories containing tile data files.
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*/
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string_list tile_path;
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#if defined(ENABLE_THREADS)
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/**
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* Maximum number of threads to create for loading tiles.
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*/
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enum { MAX_THREADS = 1 };
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/**
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* This class represents the thread of execution responsible for
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* loading a tile.
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*/
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class LoaderThread : public SGThread
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{
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public:
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LoaderThread( FGTileLoader* l ) : loader(l) {}
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~LoaderThread() {}
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/**
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* Reads the tile from disk.
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*/
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void run();
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private:
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FGTileLoader* loader;
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private:
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// not implemented.
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LoaderThread();
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LoaderThread( const LoaderThread& );
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LoaderThread& operator=( const LoaderThread& );
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};
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friend class LoaderThread;
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/**
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* Array of loading threads.
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*/
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LoaderThread* threads[ MAX_THREADS ];
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/**
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* Lock and synchronize access to tile queue.
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*/
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SGMutex mutex;
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SGPthreadCond frame_cond;
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/**
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* Thread cleanup handler.
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*/
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friend void cleanup_handler( void* );
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#endif // ENABLE_THREADS
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};
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#endif // FG_TILE_LOADER_HXX
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@ -1,3 +1,21 @@
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// SceneryPager.hxx -- Interface to OSG database pager
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//
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// Copyright (C) 2007 Tim Moore timoore@redhat.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "SceneryPager.hxx"
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#include <algorithm>
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#include <functional>
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