- improve comments (contents and spelling)
- fix bad indentation (mixed 2/4 spaces or tabs/spaces)
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3842fa0edc
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1 changed files with 105 additions and 102 deletions
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@ -15,9 +15,9 @@ const int displayStatsKey = 1;
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const int printStatsKey = 2;
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// The manipulator is responsible for updating a Viewer's camera. It's
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// event handling method is also a convenient place to run the the FG
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// idle and draw handlers.
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// The manipulator is responsible for updating a Viewer's camera. Its
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// event handling method is also a convenient place to run the FG idle
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// and draw handlers.
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FGManipulator::FGManipulator() :
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idleHandler(0),
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@ -39,9 +39,9 @@ FGManipulator::FGManipulator() :
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statsHandler->setKeyEventPrintsOutStats(printStatsKey);
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statsEvent->setEventType(GUIEventAdapter::KEYDOWN);
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// OSG reports KeyPad keycodes independent of the NumLock modifier.
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// KP-4/KP-Left is always KEY_KP_Left (ff96), so we have to generate
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// the locked keys ourselves.
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// OSG reports NumPad keycodes independent of the NumLock modifier.
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// Both KP-4 and KP-Left are reported as KEY_KP_Left (0xff96), so we
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// have to generate the locked keys ourselves.
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numlockKeyMap[GUIEventAdapter::KEY_KP_Insert] = '0';
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numlockKeyMap[GUIEventAdapter::KEY_KP_End] = '1';
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numlockKeyMap[GUIEventAdapter::KEY_KP_Down] = '2';
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@ -72,7 +72,7 @@ osg::Matrixd FGManipulator::getMatrix() const
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osg::Matrixd FGManipulator::getInverseMatrix() const
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{
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return (osg::Matrixd::translate(-position)
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* osg::Matrixd::rotate(attitude.inverse())) ;
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* osg::Matrixd::rotate(attitude.inverse())) ;
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}
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// Not used, but part of the interface.
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@ -80,7 +80,7 @@ void FGManipulator::setNode(osg::Node* node)
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{
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_node = node;
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}
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const osg::Node* FGManipulator::getNode() const
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{
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return _node.get();
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@ -91,7 +91,7 @@ osg::Node* FGManipulator::getNode()
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return _node.get();
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}
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// All the usual translation from window system to FG / plib
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// Translate OSG modifier mask to FG modifier mask.
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static int osgToFGModifiers(int modifiers)
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{
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int result = 0;
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@ -116,7 +116,7 @@ static int osgToFGModifiers(int modifiers)
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}
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void FGManipulator::init(const osgGA::GUIEventAdapter& ea,
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osgGA::GUIActionAdapter& us)
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osgGA::GUIActionAdapter& us)
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{
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currentModifiers = osgToFGModifiers(ea.getModKeyMask());
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(void)handle(ea, us);
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@ -126,73 +126,73 @@ static bool
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eventToViewport(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us,
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int& x, int& y)
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{
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x = -1;
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y = -1;
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x = -1;
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y = -1;
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const osgViewer::Viewer* viewer;
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viewer = dynamic_cast<const osgViewer::Viewer*>(&us);
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if (!viewer)
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return false;
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const osgViewer::Viewer* viewer;
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viewer = dynamic_cast<const osgViewer::Viewer*>(&us);
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if (!viewer)
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return false;
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float lx, ly;
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const osg::Camera* camera;
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camera = viewer->getCameraContainingPosition(ea.getX(), ea.getY(), lx, ly);
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float lx, ly;
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const osg::Camera* camera;
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camera = viewer->getCameraContainingPosition(ea.getX(), ea.getY(), lx, ly);
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if (!(camera && fgOSIsMainCamera(camera)))
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return false;
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if (!(camera && fgOSIsMainCamera(camera)))
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return false;
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x = int(lx);
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y = int(camera->getViewport()->height() - ly);
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x = int(lx);
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y = int(camera->getViewport()->height() - ly);
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return true;
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return true;
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}
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bool FGManipulator::handle(const osgGA::GUIEventAdapter& ea,
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osgGA::GUIActionAdapter& us)
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osgGA::GUIActionAdapter& us)
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{
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int x = 0;
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int y = 0;
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handleStats(us);
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switch (ea.getEventType()) {
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case osgGA::GUIEventAdapter::FRAME:
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if (idleHandler)
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(*idleHandler)();
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if (drawHandler)
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(*drawHandler)();
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mouseWarped = false;
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return true;
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if (idleHandler)
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(*idleHandler)();
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if (drawHandler)
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(*drawHandler)();
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mouseWarped = false;
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handleStats(us);
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return true;
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case osgGA::GUIEventAdapter::KEYDOWN:
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case osgGA::GUIEventAdapter::KEYUP:
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{
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int key, modmask;
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handleKey(ea, key, modmask);
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eventToViewport(ea, us, x, y);
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if (keyHandler)
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(*keyHandler)(key, modmask, x, y);
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int key, modmask;
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handleKey(ea, key, modmask);
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eventToViewport(ea, us, x, y);
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if (keyHandler)
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(*keyHandler)(key, modmask, x, y);
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return true;
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}
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case osgGA::GUIEventAdapter::PUSH:
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case osgGA::GUIEventAdapter::RELEASE:
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{
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bool mainWindow = eventToViewport(ea, us, x, y);
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int button = 0;
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switch (ea.getButton()) {
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case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON:
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button = 0;
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break;
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case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON:
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button = 1;
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break;
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case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON:
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button = 2;
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break;
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}
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if (mouseClickHandler)
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(*mouseClickHandler)(button,
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(ea.getEventType()
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== osgGA::GUIEventAdapter::RELEASE), x, y, mainWindow, &ea);
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return true;
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int button = 0;
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switch (ea.getButton()) {
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case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON:
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button = 0;
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break;
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case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON:
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button = 1;
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break;
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case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON:
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button = 2;
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break;
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}
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if (mouseClickHandler)
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(*mouseClickHandler)(button,
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(ea.getEventType()
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== osgGA::GUIEventAdapter::RELEASE), x, y, mainWindow, &ea);
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return true;
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}
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case osgGA::GUIEventAdapter::SCROLL:
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{
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@ -219,79 +219,82 @@ bool FGManipulator::handle(const osgGA::GUIEventAdapter& ea,
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// events for this frame. We really want to flush the event
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// queue of mouse events, but don't have the ability to do
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// that with osgViewer.
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if (mouseWarped)
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return true;
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if (eventToViewport(ea, us, x, y) && mouseMotionHandler)
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(*mouseMotionHandler)(x, y);
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return true;
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if (mouseWarped)
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return true;
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if (eventToViewport(ea, us, x, y) && mouseMotionHandler)
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(*mouseMotionHandler)(x, y);
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return true;
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case osgGA::GUIEventAdapter::RESIZE:
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if (resizable && windowResizeHandler)
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(*windowResizeHandler)(ea.getWindowWidth(), ea.getWindowHeight());
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return true;
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if (resizable && windowResizeHandler)
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(*windowResizeHandler)(ea.getWindowWidth(), ea.getWindowHeight());
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return true;
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case osgGA::GUIEventAdapter::CLOSE_WINDOW:
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case osgGA::GUIEventAdapter::QUIT_APPLICATION:
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fgOSExit(0);
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return true;
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default:
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return false;
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return false;
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}
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}
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void FGManipulator::handleKey(const osgGA::GUIEventAdapter& ea, int& key,
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int& modifiers)
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int& modifiers)
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{
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using namespace osgGA;
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key = ea.getKey();
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// XXX Probably other translations are needed too.
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switch (key) {
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case osgGA::GUIEventAdapter::KEY_Escape: key = 0x1b; break;
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case osgGA::GUIEventAdapter::KEY_Return: key = '\n'; break;
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case osgGA::GUIEventAdapter::KEY_BackSpace: key = '\b'; break;
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case osgGA::GUIEventAdapter::KEY_Delete: key = 0x7f; break;
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case osgGA::GUIEventAdapter::KEY_Tab: key = '\t'; break;
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case osgGA::GUIEventAdapter::KEY_Left: key = PU_KEY_LEFT; break;
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case osgGA::GUIEventAdapter::KEY_Up: key = PU_KEY_UP; break;
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case osgGA::GUIEventAdapter::KEY_Right: key = PU_KEY_RIGHT; break;
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case osgGA::GUIEventAdapter::KEY_Down: key = PU_KEY_DOWN; break;
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case osgGA::GUIEventAdapter::KEY_Page_Up: key = PU_KEY_PAGE_UP; break;
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case osgGA::GUIEventAdapter::KEY_Page_Down: key = PU_KEY_PAGE_DOWN; break;
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case osgGA::GUIEventAdapter::KEY_Home: key = PU_KEY_HOME; break;
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case osgGA::GUIEventAdapter::KEY_End: key = PU_KEY_END; break;
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case osgGA::GUIEventAdapter::KEY_Insert: key = PU_KEY_INSERT; break;
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case osgGA::GUIEventAdapter::KEY_F1: key = PU_KEY_F1; break;
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case osgGA::GUIEventAdapter::KEY_F2: key = PU_KEY_F2; break;
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case osgGA::GUIEventAdapter::KEY_F3: key = PU_KEY_F3; break;
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case osgGA::GUIEventAdapter::KEY_F4: key = PU_KEY_F4; break;
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case osgGA::GUIEventAdapter::KEY_F5: key = PU_KEY_F5; break;
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case osgGA::GUIEventAdapter::KEY_F6: key = PU_KEY_F6; break;
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case osgGA::GUIEventAdapter::KEY_F7: key = PU_KEY_F7; break;
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case osgGA::GUIEventAdapter::KEY_F8: key = PU_KEY_F8; break;
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case osgGA::GUIEventAdapter::KEY_F9: key = PU_KEY_F9; break;
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case osgGA::GUIEventAdapter::KEY_F10: key = PU_KEY_F10; break;
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case osgGA::GUIEventAdapter::KEY_F11: key = PU_KEY_F11; break;
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case osgGA::GUIEventAdapter::KEY_F12: key = PU_KEY_F12; break;
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case osgGA::GUIEventAdapter::KEY_KP_Delete: key = '.'; break;
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case osgGA::GUIEventAdapter::KEY_KP_Enter: key = '\r'; break;
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case osgGA::GUIEventAdapter::KEY_KP_Add: key = '+'; break;
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case osgGA::GUIEventAdapter::KEY_KP_Divide: key = '/'; break;
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case osgGA::GUIEventAdapter::KEY_KP_Multiply: key = '*'; break;
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case osgGA::GUIEventAdapter::KEY_KP_Subtract: key = '-'; break;
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case GUIEventAdapter::KEY_Escape: key = 0x1b; break;
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case GUIEventAdapter::KEY_Return: key = '\n'; break;
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case GUIEventAdapter::KEY_BackSpace: key = '\b'; break;
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case GUIEventAdapter::KEY_Delete: key = 0x7f; break;
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case GUIEventAdapter::KEY_Tab: key = '\t'; break;
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case GUIEventAdapter::KEY_Left: key = PU_KEY_LEFT; break;
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case GUIEventAdapter::KEY_Up: key = PU_KEY_UP; break;
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case GUIEventAdapter::KEY_Right: key = PU_KEY_RIGHT; break;
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case GUIEventAdapter::KEY_Down: key = PU_KEY_DOWN; break;
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case GUIEventAdapter::KEY_Page_Up: key = PU_KEY_PAGE_UP; break;
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case GUIEventAdapter::KEY_Page_Down: key = PU_KEY_PAGE_DOWN; break;
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case GUIEventAdapter::KEY_Home: key = PU_KEY_HOME; break;
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case GUIEventAdapter::KEY_End: key = PU_KEY_END; break;
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case GUIEventAdapter::KEY_Insert: key = PU_KEY_INSERT; break;
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case GUIEventAdapter::KEY_F1: key = PU_KEY_F1; break;
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case GUIEventAdapter::KEY_F2: key = PU_KEY_F2; break;
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case GUIEventAdapter::KEY_F3: key = PU_KEY_F3; break;
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case GUIEventAdapter::KEY_F4: key = PU_KEY_F4; break;
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case GUIEventAdapter::KEY_F5: key = PU_KEY_F5; break;
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case GUIEventAdapter::KEY_F6: key = PU_KEY_F6; break;
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case GUIEventAdapter::KEY_F7: key = PU_KEY_F7; break;
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case GUIEventAdapter::KEY_F8: key = PU_KEY_F8; break;
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case GUIEventAdapter::KEY_F9: key = PU_KEY_F9; break;
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case GUIEventAdapter::KEY_F10: key = PU_KEY_F10; break;
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case GUIEventAdapter::KEY_F11: key = PU_KEY_F11; break;
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case GUIEventAdapter::KEY_F12: key = PU_KEY_F12; break;
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case GUIEventAdapter::KEY_KP_Delete: key = '.'; break;
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case GUIEventAdapter::KEY_KP_Enter: key = '\r'; break;
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case GUIEventAdapter::KEY_KP_Add: key = '+'; break;
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case GUIEventAdapter::KEY_KP_Divide: key = '/'; break;
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case GUIEventAdapter::KEY_KP_Multiply: key = '*'; break;
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case GUIEventAdapter::KEY_KP_Subtract: key = '-'; break;
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}
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osgGA::GUIEventAdapter::EventType eventType = ea.getEventType();
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std::map<int, int>::iterator numPadIter = numlockKeyMap.find(key);
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if (numPadIter != numlockKeyMap.end()) {
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if (ea.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_NUM_LOCK) {
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key = numPadIter->second;
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}
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if (ea.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_NUM_LOCK) {
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key = numPadIter->second;
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}
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}
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modifiers = osgToFGModifiers(ea.getModKeyMask());
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currentModifiers = modifiers;
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if (eventType == osgGA::GUIEventAdapter::KEYUP)
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modifiers |= KEYMOD_RELEASED;
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modifiers |= KEYMOD_RELEASED;
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// Release the letter key, for which the keypress was reported
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// Release the letter key, for which the key press was reported. This
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// is to deal with Ctrl-press -> a-press -> Ctrl-release -> a-release
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// correctly.
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if (key >= 0 && key < 128) {
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if (modifiers & KEYMOD_RELEASED) {
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key = release_keys[key];
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@ -320,7 +323,7 @@ void FGManipulator::handleStats(osgGA::GUIActionAdapter& us)
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if (type != statsType) {
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statsEvent->setKey(displayStatsKey);
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do {
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statsType = ++statsType % osgViewer::StatsHandler::LAST;
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statsType = (statsType + 1) % osgViewer::StatsHandler::LAST;
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statsHandler->handle(*statsEvent, us);
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} while (statsType != type);
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