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fg: move most scenery-related code to simgear

From Till Busch.
This commit is contained in:
timoore 2008-05-14 22:10:07 +00:00
parent 87b6632ba6
commit 4dea9807f6
11 changed files with 75 additions and 1236 deletions

View file

@ -2133,12 +2133,6 @@
<Filter
Name="Lib_Scenery"
Filter="">
<File
RelativePath="..\..\src\Scenery\newcache.cxx">
</File>
<File
RelativePath="..\..\src\Scenery\newcache.hxx">
</File>
<File
RelativePath="..\..\src\Scenery\redout.cxx">
</File>
@ -2157,12 +2151,6 @@
<File
RelativePath="..\..\src\Scenery\SceneryPager.hxx">
</File>
<File
RelativePath="..\..\src\Scenery\tileentry.cxx">
</File>
<File
RelativePath="..\..\src\Scenery\tileentry.hxx">
</File>
<File
RelativePath="..\..\src\Scenery\tilemgr.cxx">
</File>

View file

@ -81,7 +81,6 @@
#include <simgear/environment/visual_enviro.hxx>
#include <Scenery/tileentry.hxx>
#include <Time/light.hxx>
#include <Time/light.hxx>
#include <Aircraft/aircraft.hxx>

View file

@ -1,11 +1,9 @@
noinst_LIBRARIES = libScenery.a
libScenery_a_SOURCES = \
newcache.cxx newcache.hxx \
redout.cxx redout.hxx \
scenery.cxx scenery.hxx \
SceneryPager.cxx SceneryPager.hxx \
tileentry.cxx tileentry.hxx \
tilemgr.cxx tilemgr.hxx
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src

View file

@ -52,10 +52,11 @@ void SceneryPager::requestNodeFile(const std::string& fileName,osg::Group* group
}
void SceneryPager::queueRequest(const std::string& fileName, osg::Group* group,
float priority, osg::FrameStamp* frameStamp)
float priority, osg::FrameStamp* frameStamp,
osgDB::ReaderWriter::Options* options)
{
_pagerRequests.push_back(PagerRequest(fileName, group, priority,
frameStamp));
frameStamp, options));
}
void SceneryPager::queueDeleteRequest(osg::ref_ptr<osg::Object>& objptr)

View file

@ -38,8 +38,16 @@ public:
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
float priority, const osg::FrameStamp* framestamp);
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
float priority, const osg::FrameStamp* framestamp,
osgDB::ReaderWriter::Options* options) {
osgDB::DatabasePager::requestNodeFile(fileName, group, priority,
framestamp, options);
}
void queueRequest(const std::string& fileName, osg::Group* node,
float priority, osg::FrameStamp* frameStamp);
float priority, osg::FrameStamp* frameStamp,
osgDB::ReaderWriter::Options* options);
// This is passed a ref_ptr so that it can "take ownership" of the
// node to delete and decrement its refcount while holding the
// lock on the delete list.
@ -52,21 +60,27 @@ protected:
PagerRequest() {}
PagerRequest(const PagerRequest& rhs) :
_fileName(rhs._fileName), _group(rhs._group),
_priority(rhs._priority), _frameStamp(rhs._frameStamp) {}
_priority(rhs._priority), _frameStamp(rhs._frameStamp),
_options(rhs._options) {}
PagerRequest(const std::string& fileName, osg::Group* group,
float priority, osg::FrameStamp* frameStamp) :
float priority, osg::FrameStamp* frameStamp,
osgDB::ReaderWriter::Options* options):
_fileName(fileName), _group(group), _priority(priority),
_frameStamp(frameStamp) {}
_frameStamp(frameStamp), _options(options) {}
void doRequest(SceneryPager* pager)
{
if (_group->getNumChildren() == 0)
pager->requestNodeFile(_fileName, _group.get(), _priority,
_frameStamp.get());
_frameStamp.get(), _options.get());
}
std::string _fileName;
osg::ref_ptr<osg::Group> _group;
float _priority;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<osgDB::ReaderWriter::Options> _options;
};
typedef std::vector<PagerRequest> PagerRequestList;
PagerRequestList _pagerRequests;

View file

@ -1,191 +0,0 @@
// newcache.cxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started December 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx> // for scenery.center
#include "newcache.hxx"
#include "tileentry.hxx"
SG_USING_NAMESPACE(std);
// Constructor
FGNewCache::FGNewCache( void ) :
max_cache_size(100)
{
tile_cache.clear();
}
// Destructor
FGNewCache::~FGNewCache( void ) {
clear_cache();
}
// Free a tile cache entry
void FGNewCache::entry_free( long cache_index ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
FGTileEntry *tile = tile_cache[cache_index];
tile->disconnect_ssg_nodes();
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
tile->sched_removal();
#else
tile->free_tile();
delete tile;
#endif
tile_cache.erase( cache_index );
}
// Initialize the tile cache subsystem
void FGNewCache::init( void ) {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
<< max_cache_size );
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
#if 0 // don't clear the cache
clear_cache();
#endif
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
}
// Search for the specified "bucket" in the cache
bool FGNewCache::exists( const SGBucket& b ) const {
long tile_index = b.gen_index();
const_tile_map_iterator it = tile_cache.find( tile_index );
return ( it != tile_cache.end() );
}
// Return the index of the oldest tile in the cache, return -1 if
// nothing available to be removed.
long FGNewCache::get_oldest_tile() {
// we need to free the furthest entry
long min_index = -1;
double timestamp = 0.0;
double min_time = DBL_MAX;
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
long index = current->first;
FGTileEntry *e = current->second;
if ( e->is_loaded() ) {
timestamp = e->get_timestamp();
if ( timestamp < min_time ) {
min_time = timestamp;
min_index = index;
}
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
<< " time stamp = " << e->get_timestamp() );
}
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
return min_index;
}
// Clear the inner ring flag for all tiles in the cache so that the
// external tile scheduler can flag the inner ring correctly.
void FGNewCache::clear_inner_ring_flags() {
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
FGTileEntry *e = current->second;
if ( e->is_loaded() ) {
e->set_inner_ring( false );
}
}
}
// Clear a cache entry, note that the cache only holds pointers
// and this does not free the object which is pointed to.
void FGNewCache::clear_entry( long cache_index ) {
tile_cache.erase( cache_index );
}
// Clear all completely loaded tiles (ignores partially loaded tiles)
void FGNewCache::clear_cache() {
std::vector<long> indexList;
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
long index = current->first;
SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
FGTileEntry *e = current->second;
if ( e->is_loaded() ) {
e->tile_bucket.make_bad();
// entry_free modifies tile_cache, so store index and call entry_free() later;
indexList.push_back( index);
}
}
for (unsigned int it = 0; it < indexList.size(); it++) {
entry_free( indexList[ it]);
}
// and ... just in case we missed something ...
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
}
/**
* Create a new tile and schedule it for loading.
*/
bool FGNewCache::insert_tile( FGTileEntry *e ) {
// register tile in the cache
long tile_index = e->get_tile_bucket().gen_index();
tile_cache[tile_index] = e;
return true;
}

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@ -1,142 +0,0 @@
// newcache.hxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started December 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _NEWCACHE_HXX
#define _NEWCACHE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <map>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include "tileentry.hxx"
SG_USING_STD(map);
// A class to store and manage a pile of tiles
class FGNewCache {
public:
typedef map < long, FGTileEntry * > tile_map;
typedef tile_map::iterator tile_map_iterator;
typedef tile_map::const_iterator const_tile_map_iterator;
private:
// cache storage space
tile_map tile_cache;
// maximum cache size
int max_cache_size;
// pointers to allow an external linear traversal of cache entries
tile_map_iterator current;
// Free a tile cache entry
void entry_free( long cache_index );
public:
tile_map_iterator begin() { return tile_cache.begin(); }
tile_map_iterator end() { return tile_cache.end(); }
const_tile_map_iterator begin() const { return tile_cache.begin(); }
const_tile_map_iterator end() const { return tile_cache.end(); }
// Constructor
FGNewCache();
// Destructor
~FGNewCache();
// Initialize the tile cache subsystem
void init( void );
// Check if the specified "bucket" exists in the cache
bool exists( const SGBucket& b ) const;
#if 0
// Ensure at least one entry is free in the cache
bool make_space();
#endif
// Return the index of the oldest tile in the cache, return -1 if
// nothing available to be removed.
long get_oldest_tile();
// Clear the inner ring flag for all tiles in the cache so that
// the external tile scheduler can flag the inner ring correctly.
void clear_inner_ring_flags();
// Clear a cache entry, note that the cache only holds pointers
// and this does not free the object which is pointed to.
void clear_entry( long cache_entry );
// Clear all completely loaded tiles (ignores partially loaded tiles)
void clear_cache();
// Return a pointer to the specified tile cache entry
inline FGTileEntry *get_tile( const long tile_index ) const {
const_tile_map_iterator it = tile_cache.find( tile_index );
if ( it != tile_cache.end() ) {
return it->second;
} else {
return NULL;
}
}
// Return a pointer to the specified tile cache entry
inline FGTileEntry *get_tile( const SGBucket& b ) const {
return get_tile( b.gen_index() );
}
// Return the cache size
inline size_t get_size() const { return tile_cache.size(); }
// External linear traversal of cache
inline void reset_traversal() { current = tile_cache.begin(); }
inline bool at_end() { return current == tile_cache.end(); }
inline FGTileEntry *get_current() const {
// cout << "index = " << current->first << endl;
return current->second;
}
inline void next() { ++current; }
inline int get_max_cache_size() const { return max_cache_size; }
inline void set_max_cache_size( int m ) { max_cache_size = m; }
/**
* Create a new tile and enqueue it for loading.
* @param b
* @return success/failure
*/
bool insert_tile( FGTileEntry* e );
};
#endif // _NEWCACHE_HXX

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@ -1,592 +0,0 @@
// tileentry.cxx -- routines to handle a scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <plib/ul.h>
#include <Main/main.hxx>
#include STL_STRING
#include <sstream>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Math>
#include <osg/NodeCallback>
#include <osg/Switch>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/tgdb/apt_signs.hxx>
#include <simgear/scene/tgdb/obj.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <simgear/scene/model/placementtrans.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include <Aircraft/aircraft.hxx>
#include <Include/general.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Time/light.hxx>
#include "tileentry.hxx"
#include "tilemgr.hxx"
SG_USING_STD(string);
using namespace simgear;
// FIXME: investigate what huge update flood is clamped away here ...
class FGTileUpdateCallback : public osg::NodeCallback {
public:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
assert(dynamic_cast<SGUpdateVisitor*>(nv));
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
osg::Vec3 center = node->getBound().center();
double distance = dist(updateVisitor->getGlobalEyePos(),
SGVec3d(center[0], center[1], center[2]));
if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
return;
traverse(node, nv);
}
};
namespace
{
// Update the timestamp on a tile whenever it is in view.
class TileCullCallback : public osg::NodeCallback
{
public:
TileCullCallback() : _timeStamp(0) {}
TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
{
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
double getTimeStamp() const { return _timeStamp; }
void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
protected:
double _timeStamp;
};
}
void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv->getFrameStamp())
_timeStamp = nv->getFrameStamp()->getReferenceTime();
traverse(node, nv);
}
double FGTileEntry::get_timestamp() const
{
if (_node.valid()) {
return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
->getTimeStamp();
} else
return DBL_MAX;
}
void FGTileEntry::set_timestamp(double time_ms)
{
if (_node.valid()) {
TileCullCallback* cb
= dynamic_cast<TileCullCallback*>(_node->getCullCallback());
if (cb)
cb->setTimeStamp(time_ms);
}
}
// Constructor
FGTileEntry::FGTileEntry ( const SGBucket& b )
: tile_bucket( b ),
_node( new osg::LOD ),
is_inner_ring(false),
free_tracker(0),
tileFileName(b.gen_index_str())
{
_node->setUpdateCallback(new FGTileUpdateCallback);
_node->setCullCallback(new TileCullCallback);
tileFileName += ".stg";
_node->setName(tileFileName);
// Give a default LOD range so that traversals that traverse
// active children (like the groundcache lookup) will work before
// tile manager has had a chance to update this node.
_node->setRange(0, 0.0, 10000.0);
}
// Destructor
FGTileEntry::~FGTileEntry ()
{
}
static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
double lon, double elev, double hdg)
{
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
obj_pos = geod.makeZUpFrame();
// hdg is not a compass heading, but a counter-clockwise rotation
// around the Z axis
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
0.0, 0.0, 1.0));
}
// Free "n" leaf elements of an ssg tree. returns the number of
// elements freed. An empty branch node is considered a leaf. This
// is intended to spread the load of freeing a complex tile out over
// several frames.
static int fgPartialFreeSSGtree( osg::Group *b, int n ) {
int num_deletes = b->getNumChildren();
b->removeChildren(0, b->getNumChildren());
return num_deletes;
}
// Clean up the memory used by this tile and delete the arrays used by
// ssg as well as the whole ssg branch
bool FGTileEntry::free_tile() {
int delete_size = 100;
SG_LOG( SG_TERRAIN, SG_DEBUG,
"FREEING TILE = (" << tile_bucket << ")" );
SG_LOG( SG_TERRAIN, SG_DEBUG, "(start) free_tracker = " << free_tracker );
if ( !(free_tracker & NODES) ) {
free_tracker |= NODES;
} else if ( !(free_tracker & VEC_PTRS) ) {
free_tracker |= VEC_PTRS;
} else if ( !(free_tracker & TERRA_NODE) ) {
// delete the terrain branch (this should already have been
// disconnected from the scene graph)
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
if ( fgPartialFreeSSGtree( _node.get(), delete_size ) == 0 ) {
_node = 0;
free_tracker |= TERRA_NODE;
}
} else if ( !(free_tracker & LIGHTMAPS) ) {
free_tracker |= LIGHTMAPS;
} else {
return true;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, "(end) free_tracker = " << free_tracker );
// if we fall down to here, we still have work todo, return false
return false;
}
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void FGTileEntry::prep_ssg_node(float vis) {
if (!is_loaded())
return;
// visibility can change from frame to frame so we update the
// range selector cutoff's each time.
float bounding_radius = _node->getChild(0)->getBound().radius();
_node->setRange( 0, 0, vis + bounding_radius );
}
bool FGTileEntry::obj_load( const string& path,
osg::Group *geometry, bool is_base )
{
bool use_random_objects =
fgGetBool("/sim/rendering/random-objects", true);
bool use_random_vegetation =
fgGetBool("/sim/rendering/random-vegetation", true);
// try loading binary format
osg::ref_ptr<SGReaderWriterBTGOptions> options
= new SGReaderWriterBTGOptions();
options->setMatlib(globals->get_matlib());
options->setCalcLights(is_base);
options->setUseRandomObjects(use_random_objects);
options->setUseRandomVegetation(use_random_vegetation);
osg::Node* node = osgDB::readNodeFile(path, options.get());
if (node)
geometry->addChild(node);
return node;
}
typedef enum {
OBJECT,
OBJECT_SHARED,
OBJECT_STATIC,
OBJECT_SIGN,
OBJECT_RUNWAY_SIGN
} object_type;
// storage class for deferred object processing in FGTileEntry::load()
struct Object {
Object(object_type t, const string& token, const SGPath& p, istream& in)
: type(t), path(p)
{
in >> name;
if (type != OBJECT)
in >> lon >> lat >> elev >> hdg;
in >> ::skipeol;
if (type == OBJECT)
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
else
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
}
object_type type;
string name;
SGPath path;
double lon, lat, elev, hdg;
};
// Work in progress... load the tile based entirely by name cuz that's
// what we'll want to do with the database pager.
osg::Node*
FGTileEntry::loadTileByName(const string& index_str,
const string_list &path_list)
{
long tileIndex;
{
istringstream idxStream(index_str);
idxStream >> tileIndex;
}
SGBucket tile_bucket(tileIndex);
const string basePath = tile_bucket.gen_base_path();
bool found_tile_base = false;
SGPath object_base;
vector<const Object*> objects;
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
// scan and parse all files and store information
for (unsigned int i = 0; i < path_list.size(); i++) {
// If we found a terrain tile in Terrain/, we have to process the
// Objects/ dir in the same group, too, before we can stop scanning.
// FGGlobals::set_fg_scenery() inserts an empty string to path_list
// as marker.
if (path_list[i].empty()) {
if (found_tile_base)
break;
else
continue;
}
bool has_base = false;
SGPath tile_path = path_list[i];
tile_path.append(basePath);
SGPath basename = tile_path;
basename.append( index_str );
SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
// Check for master .stg (scene terra gear) file
SGPath stg_name = basename;
stg_name.concat( ".stg" );
sg_gzifstream in( stg_name.str() );
if ( !in.is_open() )
continue;
while ( ! in.eof() ) {
string token;
in >> token;
if ( token.empty() || token[0] == '#' ) {
in >> ::skipeol;
continue;
}
// Load only once (first found)
if ( token == "OBJECT_BASE" ) {
string name;
in >> name >> ::skipws;
SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
if (!found_tile_base) {
found_tile_base = true;
has_base = true;
object_base = tile_path;
object_base.append(name);
} else
SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
// Load only if base is not in another file
} else if ( token == "OBJECT" ) {
if (!found_tile_base || has_base)
objects.push_back(new Object(OBJECT, token, tile_path, in));
else {
string name;
in >> name >> ::skipeol;
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
<< name << " (skipped)");
}
// Always OK to load
} else if ( token == "OBJECT_STATIC" ) {
objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
} else if ( token == "OBJECT_SHARED" ) {
objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
} else if ( token == "OBJECT_SIGN" ) {
objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG,
"Unknown token '" << token << "' in " << stg_name.str() );
in >> ::skipws;
}
}
}
// obj_load() will generate ground lighting for us ...
osg::Group* new_tile = new osg::Group;
if (found_tile_base) {
// load tile if found ...
obj_load( object_base.str(), new_tile, true );
} else {
// ... or generate an ocean tile on the fly
SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
if ( !SGGenTile( path_list[0], tile_bucket,
globals->get_matlib(), new_tile ) ) {
SG_LOG( SG_TERRAIN, SG_ALERT,
"Warning: failed to generate ocean tile!" );
}
}
// now that we have a valid center, process all the objects
for (unsigned int j = 0; j < objects.size(); j++) {
const Object *obj = objects[j];
if (obj->type == OBJECT) {
SGPath custom_path = obj->path;
custom_path.append( obj->name );
obj_load( custom_path.str(), new_tile, false );
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
// object loading is deferred to main render thread,
// but lets figure out the paths right now.
SGPath custom_path;
if ( obj->type == OBJECT_STATIC ) {
custom_path = obj->path;
} else {
// custom_path = globals->get_fg_root();
}
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
new_tile->addChild( obj_trans );
osg::Node* model
= FGTileMgr::loadTileModel(custom_path.str(),
obj->type == OBJECT_SHARED);
if (model)
obj_trans->addChild(model);
} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
// load the object itself
SGPath custom_path = obj->path;
custom_path.append( obj->name );
osg::Matrix obj_pos;
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;
if (obj->type == OBJECT_SIGN)
custom_obj = SGMakeSign(globals->get_matlib(), custom_path.str(), obj->name);
else
custom_obj = SGMakeRunwaySign(globals->get_matlib(), custom_path.str(), obj->name);
// wire the pieces together
if ( custom_obj != NULL ) {
obj_trans -> addChild( custom_obj );
}
new_tile->addChild( obj_trans );
}
delete obj;
}
return new_tile;
}
void
FGTileEntry::add_ssg_nodes( osg::Group *terrain_branch )
{
// bump up the ref count so we can remove this later without
// having ssg try to free the memory.
terrain_branch->addChild( _node.get() );
SG_LOG( SG_TERRAIN, SG_DEBUG,
"connected a tile into scene graph. _node = "
<< _node.get() );
SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
<< _node->getNumParents() );
}
void
FGTileEntry::disconnect_ssg_nodes()
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting ssg nodes" );
if (! is_loaded()) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
}
// find the terrain branch parent
int pcount = _node->getNumParents();
if ( pcount > 0 ) {
// find the first parent (should only be one)
osg::Group *parent = _node->getParent( 0 ) ;
if( parent ) {
// disconnect the tile (we previously ref()'d it so it
// won't get freed now)
parent->removeChild( _node.get() );
} else {
// This should be impossible.
SG_LOG( SG_TERRAIN, SG_ALERT,
"parent pointer is NULL! Dying" );
exit(-1);
}
}
}
namespace
{
class ReaderWriterSTG : public osgDB::ReaderWriter {
public:
virtual const char* className() const;
virtual bool acceptsExtension(const string& extension) const;
virtual ReadResult readNode(const string& fileName,
const osgDB::ReaderWriter::Options* options)
const;
};
const char* ReaderWriterSTG::className() const
{
return "STG Database reader";
}
bool ReaderWriterSTG::acceptsExtension(const string& extension) const
{
return (osgDB::equalCaseInsensitive(extension, "gz")
|| osgDB::equalCaseInsensitive(extension, "stg"));
}
//#define SLOW_PAGER 1
#ifdef SLOW_PAGER
#include <unistd.h>
#endif
osgDB::ReaderWriter::ReadResult
ReaderWriterSTG::readNode(const string& fileName,
const osgDB::ReaderWriter::Options* options) const
{
string ext = osgDB::getLowerCaseFileExtension(fileName);
if(!acceptsExtension(ext))
return ReadResult::FILE_NOT_HANDLED;
string stgFileName;
if (osgDB::equalCaseInsensitive(ext, "gz")) {
stgFileName = osgDB::getNameLessExtension(fileName);
if (!acceptsExtension(
osgDB::getLowerCaseFileExtension(stgFileName))) {
return ReadResult::FILE_NOT_HANDLED;
}
} else {
stgFileName = fileName;
}
osg::Node* result
= FGTileEntry::loadTileByName(osgDB::getNameLessExtension(stgFileName),
globals->get_fg_scenery());
// For debugging race conditions
#ifdef SLOW_PAGER
sleep(5);
#endif
if (result)
return result; // Constructor converts to ReadResult
else
return ReadResult::FILE_NOT_HANDLED;
}
osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
} // namespace

View file

@ -1,215 +0,0 @@
// tileentry.hxx -- routines to handle an individual scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _TILEENTRY_HXX
#define _TILEENTRY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <vector>
#include STL_STRING
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placementtrans.hxx>
#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Group>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Switch>
#if defined( sgi )
#include <strings.h>
#endif
SG_USING_STD(string);
SG_USING_STD(vector);
typedef vector < Point3D > point_list;
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
class FGTileEntry;
#if 0
/**
* A class to hold deferred model loading info
*/
class FGDeferredModel {
private:
string model_path;
string texture_path;
FGTileEntry *tile;
osg::ref_ptr<osg::MatrixTransform> obj_trans;
SGBucket bucket;
bool cache_obj;
public:
inline FGDeferredModel() { }
inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
FGTileEntry *t, osg::MatrixTransform *ot, bool co )
{
model_path = mp;
texture_path = tp;
bucket = b;
tile = t;
obj_trans = ot;
cache_obj = co;
}
inline ~FGDeferredModel() { }
inline const string& get_model_path() const { return model_path; }
inline const string& get_texture_path() const { return texture_path; }
inline const SGBucket& get_bucket() const { return bucket; }
inline const bool get_cache_state() const { return cache_obj; }
inline FGTileEntry *get_tile() const { return tile; }
inline osg::MatrixTransform *get_obj_trans() const { return obj_trans.get(); }
};
#endif
/**
* A class to encapsulate everything we need to know about a scenery tile.
*/
class FGTileEntry {
public:
// this tile's official location in the world
SGBucket tile_bucket;
std::string tileFileName;
private:
// pointer to ssg range selector for this tile
osg::ref_ptr<osg::LOD> _node;
static bool obj_load( const std::string& path,
osg::Group* geometry,
bool is_base );
/**
* this value is used by the tile scheduler/loader to mark which
* tiles are in the primary ring (i.e. the current tile or the
* surrounding eight.) Other routines then can use this as an
* optimization and not do some operation to tiles outside of this
* inner ring. (For instance vasi color updating)
*/
bool is_inner_ring;
/**
* this variable tracks the status of the incremental memory
* freeing.
*/
enum {
NODES = 0x01,
VEC_PTRS = 0x02,
TERRA_NODE = 0x04,
GROUND_LIGHTS = 0x08,
VASI_LIGHTS = 0x10,
RWY_LIGHTS = 0x20,
TAXI_LIGHTS = 0x40,
LIGHTMAPS = 0x80
};
int free_tracker;
public:
// Constructor
FGTileEntry( const SGBucket& b );
// Destructor
~FGTileEntry();
// Clean up the memory used by this tile and delete the arrays
// used by ssg as well as the whole ssg branch. This does a
// partial clean up and exits so we can spread the load across
// multiple frames. Returns false if work remaining to be done,
// true if dynamically allocated memory used by this tile is
// completely freed.
bool free_tile();
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void prep_ssg_node(float vis);
/**
* Transition to OSG database pager
*/
static osg::Node* loadTileByName(const std::string& index_str,
const string_list &path_list);
/**
* Return true if the tile entry is loaded, otherwise return false
* indicating that the loading thread is still working on this.
*/
inline bool is_loaded() const
{
return _node->getNumChildren() > 0;
}
/**
* Return the "bucket" for this tile
*/
inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
/**
* Add terrain mesh and ground lighting to scene graph.
*/
void add_ssg_nodes( osg::Group *terrain_branch);
/**
* disconnect terrain mesh and ground lighting nodes from scene
* graph for this tile.
*/
void disconnect_ssg_nodes();
/**
* return the scenegraph node for the terrain
*/
osg::LOD *getNode() const { return _node.get(); }
double get_timestamp() const;
void set_timestamp( double time_ms );
inline bool get_inner_ring() const { return is_inner_ring; }
inline void set_inner_ring( bool val ) { is_inner_ring = val; }
};
#endif // _TILEENTRY_HXX

View file

@ -36,6 +36,7 @@
#include <simgear/math/vector.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
@ -43,7 +44,6 @@
#include <Main/viewer.hxx>
#include <Scripting/NasalSys.hxx>
#include "newcache.hxx"
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
@ -51,20 +51,20 @@
using std::for_each;
using flightgear::SceneryPager;
using simgear::SGModelLib;
using simgear::TileEntry;
using simgear::TileCache;
#define TEST_LAST_HIT_CACHE
// Constructor
FGTileMgr::FGTileMgr():
state( Start ),
current_tile( NULL ),
vis( 16000 )
{
}
// Destructor
FGTileMgr::~FGTileMgr() {
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
}
@ -72,6 +72,17 @@ FGTileMgr::~FGTileMgr() {
int FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new SGReaderWriterBTGOptions;
_options->setMatlib(globals->get_matlib());
_options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true));
_options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true));
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
TileEntry::setModelLoadHelper(this);
tile_cache.init();
state = Inited;
@ -84,22 +95,21 @@ int FGTileMgr::init() {
return 1;
}
// schedule a tile for loading
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
// see if tile already exists in the cache
FGTileEntry *t = tile_cache.get_tile( b );
TileEntry *t = tile_cache.get_tile( b );
if ( t == NULL ) {
if ( !t ) {
// make space in the cache
SceneryPager* pager = FGScenery::getPagerSingleton();
while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
long index = tile_cache.get_oldest_tile();
if ( index >= 0 ) {
FGTileEntry *old = tile_cache.get_tile( index );
TileEntry *old = tile_cache.get_tile( index );
tile_cache.clear_entry( index );
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->disconnect_ssg_nodes();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
@ -111,7 +121,7 @@ void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
}
// create a new entry
FGTileEntry *e = new FGTileEntry( b );
TileEntry *e = new TileEntry( b );
// insert the tile into the cache
if ( tile_cache.insert_tile( e ) ) {
@ -122,7 +132,7 @@ void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
delete e;
}
// Attach to scene graph
e->add_ssg_nodes(globals->get_scenery()->get_terrain_branch());
e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else {
t->set_inner_ring( is_inner_ring );
}
@ -159,7 +169,8 @@ void FGTileMgr::schedule_needed( double vis, const SGBucket& curr_bucket) {
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// note * 2 at end doubles cache size (for fdm and viewer)
// make the cache twice as large to avoid losing terrain when switching
// between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
@ -221,23 +232,6 @@ void FGTileMgr::initialize_queue()
double visibility_meters = fgGetDouble("/environment/visibility-m");
schedule_needed(visibility_meters, current_bucket);
// do we really want to lose this? CLO
#if 0
// Now force a load of the center tile and inner ring so we
// have something to see in our first frame.
int i;
for ( i = 0; i < 9; ++i ) {
if ( load_queue.size() ) {
SG_LOG( SG_TERRAIN, SG_DEBUG,
"Load queue not empty, loading a tile" );
SGBucket pending = load_queue.front();
load_queue.pop_front();
load_tile( pending );
}
}
#endif
}
osg::Node*
@ -246,17 +240,14 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
osg::Node* result = 0;
try {
if(cacheModel)
{
result =
SGModelLib::loadModel(modelPath, globals->get_props(),
new FGNasalModelData);
}
else
{
result=
SGModelLib::loadPagedModel(modelPath, globals->get_props(),
new FGNasalModelData);
}
} catch (const sg_io_exception& exc) {
string m(exc.getMessage());
m += " ";
@ -269,28 +260,32 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
}
// Helper class for STL fun
class TileLoad : public std::unary_function<FGNewCache::tile_map::value_type,
class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
void>
{
public:
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
osg::Group* terrainBranch) :
_pager(pager), _framestamp(framestamp) {}
osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
_pager(pager), _framestamp(framestamp), _options(options) {}
TileLoad(const TileLoad& rhs) :
_pager(rhs._pager), _framestamp(rhs._framestamp) {}
void operator()(FGNewCache::tile_map::value_type& tilePair)
_pager(rhs._pager), _framestamp(rhs._framestamp),
_options(rhs._options) {}
void operator()(TileCache::tile_map::value_type& tilePair)
{
FGTileEntry* entry = tilePair.second;
TileEntry* entry = tilePair.second;
if (entry->getNode()->getNumChildren() == 0) {
_pager->queueRequest(entry->tileFileName,
entry->getNode(),
entry->get_inner_ring() ? 10.0f : 1.0f,
_framestamp);
_framestamp, _options);
}
}
private:
SceneryPager* _pager;
osg::FrameStamp* _framestamp;
osgDB::ReaderWriter::Options* _options;
};
/**
@ -303,7 +298,7 @@ void FGTileMgr::update_queues()
for_each(tile_cache.begin(), tile_cache.end(),
TileLoad(pager,
globals->get_renderer()->getViewer()->getFrameStamp(),
globals->get_scenery()->get_terrain_branch()));
globals->get_scenery()->get_terrain_branch(), _options.get()));
}
@ -374,7 +369,7 @@ void FGTileMgr::prep_ssg_nodes(float vis) {
// traverse the potentially viewable tile list and update range
// selector and transform
FGTileEntry *e;
TileEntry *e;
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() ) {
@ -395,7 +390,7 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
return false;
SGBucket bucket(lon, lat);
FGTileEntry *te = tile_cache.get_tile(bucket);
TileEntry *te = tile_cache.get_tile(bucket);
if (!te || !te->is_loaded())
return false;
@ -412,7 +407,7 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
// We have already checked for the center tile.
if ( x != 0 || y != 0 ) {
SGBucket b = sgBucketOffset( lon, lat, x, y );
FGTileEntry *te = tile_cache.get_tile(b);
TileEntry *te = tile_cache.get_tile(b);
if (!te || !te->is_loaded())
return false;
}
@ -426,9 +421,9 @@ bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
namespace
{
struct IsTileLoaded :
public std::unary_function<FGNewCache::tile_map::value_type, bool>
public std::unary_function<TileCache::tile_map::value_type, bool>
{
bool operator()(const FGNewCache::tile_map::value_type& tilePair) const
bool operator()(const TileCache::tile_map::value_type& tilePair) const
{
return tilePair.second->is_loaded();
}

View file

@ -24,30 +24,18 @@
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/location.hxx>
#include <simgear/bucket/newbucket.hxx>
#include "newcache.hxx"
#if defined(USE_MEM) || defined(WIN32)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
#else
# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
#endif
// forward declaration
class FGTileEntry;
#include <simgear/scene/tgdb/TileEntry.hxx>
#include <simgear/scene/tgdb/TileCache.hxx>
class SGReaderWriterBTGOptions;
class osg::Node;
class FGTileMgr {
class FGTileMgr : public simgear::ModelLoadHelper {
private:
@ -72,13 +60,12 @@ private:
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
FGTileEntry *current_tile;
osg::ref_ptr<SGReaderWriterBTGOptions> _options;
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
// current longitude latitude
double longitude;
double latitude;
@ -87,17 +74,14 @@ private:
/**
* tile cache
*/
FGNewCache tile_cache;
simgear::TileCache tile_cache;
public:
// Constructor
FGTileMgr();
// Destructor
~FGTileMgr();
// Initialize the Tile Manager subsystem
// Initialize the Tile Manager
int init();
// Update the various queues maintained by the tilemagr (private
@ -124,7 +108,7 @@ public:
bool scenery_available(double lat, double lon, double range_m);
// Load a model for a tile
static osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
// Returns true if all the tiles in the tile cache have been loaded
bool isSceneryLoaded();