jmt
bc7c3ad4c6
bug99 - Fix case where damping is enabled, but factor is 0.
2010-04-03 22:34:07 +02:00
jmt
a33745e888
Bug #99 - change viewer damping calculation, to work correctly regardless of set/recalc/update ordering per frame.
2010-04-03 22:34:00 +02:00
durk
e54798a8e2
A couple of last-minute patched / bugfixes to mitigate the probability of collisions between user controlled aircraft and AI traffic.
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* AI aircraft distance to user proximity detection works again (lat/lon were inverted).
* The parking uses by the user aircraft is marked as such to prevent it being reused by an AI aicraft
* AI aircraft won't receive permission for pushback until the user aircraft is at a fair distance.
2010-01-31 17:52:43 +01:00
fredb
00e9ad3055
MINGW patch from Benoît Laniel
2010-01-25 17:12:04 +01:00
durk
a023700ebe
Update base package version check.
2010-01-21 06:30:35 +01:00
Tim Moore
98d8a98ef2
Merge branch 'ehofman/sound'
2010-01-13 07:30:52 +01:00
Tim Moore
a89a28c4e6
Merge branch 'ehofman/version'
2010-01-12 09:16:02 +01:00
Tim Moore
0d9f2e3c95
Merge branch 'topic/pu-crash'
2010-01-11 07:46:27 +01:00
ehofman
8e4d979aca
Don't initialize the soundmanager wehn defining --disable-sound. Sound can still be enabled at runtime by setting /sim/sound/working to 'true'
2010-01-10 23:33:57 +01:00
Tim Moore
1e6ed8db68
Move getLoggingClasses() result buffer to file level.
...
Getting it out of the function fixes some corruption problems at program exit.
2009-12-30 17:34:58 +01:00
ehofman
90e44c6696
Display the (default) OpenAL renderer as well as the OpenAL vendor when requesting the list of sound devices.
2009-12-27 09:33:14 +01:00
Tim Moore
d2c7179cd0
Merge branches 'jmt/aircraft-name' and 'jmt/runway'
2009-12-22 00:16:38 +01:00
Tim Moore
15b6c431c0
Merge branch 'timoore/merge-effects'
2009-12-20 12:05:07 +01:00
Tim Moore
b5c46a8d59
Merge branch 'ehofman/sound'
2009-12-20 11:11:16 +01:00
Tim Moore
6acd657a05
Attach an empty shader program to the scene graph root
...
This establishes a default state of using the OpenGL fixed function pipeline.
Otherwise a shader program from a state set can leak into state sets that don't
use shaders at all.
2009-12-20 10:34:07 +01:00
Tim Moore
9a94b26609
Changes for animated effects
2009-12-20 10:34:07 +01:00
ehofman
b0e87c8d6e
A better way to stringize the predefined SimGear version number
2009-12-14 22:49:47 +01:00
ehofman
ba77293c10
John Denker: Fancier --version information.
2009-12-14 22:49:42 +01:00
jmt
106aa02b76
Case-insensitive aircraft names, for the startup arg, so 'C172', 'F16', etc work.
2009-12-07 07:00:01 +01:00
Tim Moore
6324d5a03d
Change int to unsigned in sound device traversal
2009-12-07 06:59:04 +01:00
ehofman
c7ef67df80
add avionics enable/disable and volume control to the sound fx class.
2009-12-03 06:43:40 +01:00
Tim Moore
124713b136
set DYNAMIC variance on gui and hud/2dpanel drawables
2009-12-02 07:28:36 +01:00
ehofman
e657a53b32
Turned out a tied proeprty can't be used as a user archive, use a different one
2009-12-01 19:12:56 +01:00
ehofman
86cd525200
update to allow selection of a new sound device
2009-11-30 22:45:33 +01:00
ehofman
fde1a925fe
Change of thoughts since it makes life easier:
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/sim/sound/working enable/disable the use of OpenAL
/sin/sound/enabled master mute/unmute
2009-11-30 22:45:23 +01:00
ehofman
a3b66adf51
add a new command line option: --show-sound-devices
2009-11-30 22:44:57 +01:00
Tim Moore
78ebe9424b
Add HAVE_CULLSETTINGS_CLEAR_MASK to configure.ac and check it in camera code
...
This works around a behavior / interface change in OSG post 2.9.6.
2009-11-30 09:29:07 +01:00
Csaba Halasz
4fc7105675
Update camera inheritance masks because of OSG changeset 10838
2009-11-30 07:00:43 +01:00
ehofman
3a4892cede
New Property layout:
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/sim/sound/enabled enable/disable the use of OpenAL
/sin/sound/pause master mute, effects all SampleGroups
/sim/sound/volume master volume
/sim/sound/effects/enabled enable/disable (mute) sound fx
/sim/sound/effects/volume effects volume
/sim/sound/chatter/enabled enable/disable (mute) atc chatter
/sim/sound/chatter/volume chatter (sample queue) volume
2009-11-29 15:57:37 +01:00
ehofman
3abb7afa45
List all available playback devices under '/sim/sound/devcies'
2009-11-29 15:57:17 +01:00
ehofman
ef4814599d
* Fix --disable-sound
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* Add a new command line option: --sound-device=""
This makes OpenAL use the sepcified audio device instead of the default
output device. (Look for playback devices when calling openal-info of alcinfo)
2009-11-29 15:57:02 +01:00
Tim Moore
b39599f578
Merge branch 'ehofman/sky'
2009-11-26 23:32:20 +01:00
Tim Moore
ad9366ed99
Merge branch 'ehofman/jsbsim'
2009-11-26 23:31:59 +01:00
ehofman
3d19352f13
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
2009-11-24 14:22:54 +01:00
ehofman
97db69cf8f
restore listener position with offset
2009-11-19 21:03:05 +01:00
ehofman
0578b06a0c
temporarily remove listener (viewer) and source offsets. they mess things up
2009-11-12 23:01:41 +01:00
ehofman
96b7939947
put the debugging quat strings as doubles under /sim/current-view/debug instead.
2009-11-11 17:49:42 +01:00
ehofman
769bac95e3
put the debugging quat strings as doubles under /sim/current-view/debug instead.
2009-11-11 17:49:42 +01:00
Tim Moore
8117134879
don't define constant objects in header files
2009-11-09 10:24:46 +01:00
ehofman
e750dc368d
John Denker:
...
Together with previous patch, make view reference frame, view offset,
and current view visible in property tree.
Also some comments about the concepts behind these variables.
2009-11-09 10:07:42 +01:00
ehofman
fe834dedfb
Save a costly SGVec3d::fromGeod() calculation
2009-11-07 08:54:03 +01:00
Tim Moore
ef152ee411
Merge branches 'durk/scenery' and 'ehofman/fog'
2009-11-06 23:39:17 +01:00
ehofman
2d2710d5da
pass the geodetic position and view orientation quat to the sky repositioning function
2009-11-05 16:28:11 +01:00
ehofman
ab149d0036
John Denker:
...
Add a view debugging functions and represent the viewer quats in the property tree for debugging.
Do a nontrivial calculation, demonstrating how to find the 12:00 orientation given the view and the view offset. it, and observe that the 12:00 direction does not change when you change the view offset, which is a nontrivial result.
Erik: This already proved to be useful since I now obserbed that the sky and fog coloring code depends on view offset rather that the view orientations. This is why those effects are out of line in some views.
2009-11-05 16:27:58 +01:00
ehofman
342744fddb
Use the proper absolute position for the listener
2009-11-04 23:14:33 +01:00
ehofman
3b5792e7cc
minor upodate by John
2009-11-02 23:30:34 +01:00
ehofman
0be434936e
John Denker: Simplify redundant code and superfluous variable
2009-11-02 23:30:29 +01:00
ehofman
6e5673de21
Position and orientation fixes for the sound code, thanks to Tim Moore
2009-11-02 23:30:02 +01:00
ehofman
7efed53475
proper sound orientation(?) and comment out velocity since it messes with OpenAL in such a way that volume doesn't work properly anymore
2009-11-01 22:05:56 +01:00
Tim Moore
28d221cd7c
Revert lighting "cleanup" for now.
...
The osgViewer headlight appears to be critical for enabling lighting.
2009-10-31 23:00:11 +01:00