put the debugging quat strings as doubles under /sim/current-view/debug instead.
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1 changed files with 65 additions and 36 deletions
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@ -28,7 +28,6 @@
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#include "viewmgr.hxx"
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#include <string.h> // strcmp
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#include <boost/format.hpp>
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#include <simgear/compiler.h>
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#include <simgear/sound/soundmgr_openal.hxx>
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@ -163,9 +162,6 @@ typedef double (FGViewMgr::*double_getter)() const;
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void
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FGViewMgr::bind ()
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{
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// for automatic untying:
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#define x(str) ((void)tied_props.push_back(str), str)
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// these are bound to the current view properties
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fgTie("/sim/current-view/heading-offset-deg", this,
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&FGViewMgr::getViewHeadingOffset_deg,
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@ -216,19 +212,41 @@ FGViewMgr::bind ()
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&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
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fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
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fgTie(x("/sim/current-view/view_orientation"), this,
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&FGViewMgr::getCurrentViewOrientation);
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fgTie(x("/sim/current-view/view_or_offset"), this,
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&FGViewMgr::getCurrentViewOrOffset);
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fgTie(x("/sim/current-view/view_frame"), this,
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&FGViewMgr::getCurrentViewFrame);
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SGPropertyNode *n = fgGetNode("/sim/current-view", true);
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n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
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n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
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n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
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// for automatic untying:
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#define x(str) ((void)tied_props.push_back(str), str)
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fgTie(x("/sim/current-view/debug/orientation-w"), this,
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&FGViewMgr::getCurrentViewOrientation_w);
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fgTie(x("/sim/current-view/debug/orientation-x"), this,
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&FGViewMgr::getCurrentViewOrientation_x);
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fgTie(x("/sim/current-view/debug/orientation-y"), this,
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&FGViewMgr::getCurrentViewOrientation_y);
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fgTie(x("/sim/current-view/debug/orientation-z"), this,
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&FGViewMgr::getCurrentViewOrientation_z);
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fgTie(x("/sim/current-view/debug/orientation_offset-w"), this,
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&FGViewMgr::getCurrentViewOrOffset_w);
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fgTie(x("/sim/current-view/debug/orientation_offset-x"), this,
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&FGViewMgr::getCurrentViewOrOffset_x);
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fgTie(x("/sim/current-view/debug/orientation_offset-y"), this,
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&FGViewMgr::getCurrentViewOrOffset_y);
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fgTie(x("/sim/current-view/debug/orientation_offset-z"), this,
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&FGViewMgr::getCurrentViewOrOffset_z);
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fgTie(x("/sim/current-view/debug/frame-w"), this,
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&FGViewMgr::getCurrentViewFrame_w);
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fgTie(x("/sim/current-view/debug/frame-x"), this,
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&FGViewMgr::getCurrentViewFrame_x);
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fgTie(x("/sim/current-view/debug/frame-y"), this,
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&FGViewMgr::getCurrentViewFrame_y);
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fgTie(x("/sim/current-view/debug/frame-z"), this,
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&FGViewMgr::getCurrentViewFrame_z);
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#undef x
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}
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@ -770,23 +788,6 @@ FGViewMgr::setViewAxisLat (double axis)
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axis_lat = axis;
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}
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// Convert a quat to a string.
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// We assume the quat is being used as a rotor, so we
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// coerce it to standard rotor form, making the scalar
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// part non-negative, to eliminate double coverage of
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// the rotation group.
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// The format is "w ; x y z" with a semicolon separating
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// the scalar part from the bivector components.
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const char* format_rotor(const SGQuatd _quat){
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SGQuatd quat(_quat);
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if (quat.w() < 0.) quat *= -1.; // remove double coverage
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return str(boost::format("%6.3f ; %6.3f %6.3f %6.3f")
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% quat.w()
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% quat.x()
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% quat.y()
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% quat.z() ).c_str();
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}
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// reference frame orientation.
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// This is the view orientation you get when you have no
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// view offset, i.e. the offset operator is the identity.
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@ -807,10 +808,19 @@ const char* format_rotor(const SGQuatd _quat){
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// The components of this quat are expressed in
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// the conventional aviation basis set,
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// i.e. x=forward, y=starboard, z=bottom
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const char* FGViewMgr::getCurrentViewFrame() const{
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return format_rotor(current_view_orientation * conj(fsb2sta())
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* conj(current_view_or_offset) );
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double FGViewMgr::getCurrentViewFrame_w() const{
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return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).w();
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}
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double FGViewMgr::getCurrentViewFrame_x() const{
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return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).x();
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}
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double FGViewMgr::getCurrentViewFrame_y() const{
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return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).y();
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}
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double FGViewMgr::getCurrentViewFrame_z() const{
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return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).z();
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}
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// view offset.
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// This rotation takes you from the aforementioned
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@ -820,9 +830,19 @@ const char* FGViewMgr::getCurrentViewFrame() const{
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// The components of this quaternion are expressed in
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// the conventional aviation basis set,
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// i.e. x=forward, y=starboard, z=bottom
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const char* FGViewMgr::getCurrentViewOrOffset() const{
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return format_rotor(current_view_or_offset);
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double FGViewMgr::getCurrentViewOrOffset_w() const{
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return current_view_or_offset.w();
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}
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double FGViewMgr::getCurrentViewOrOffset_x() const{
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return current_view_or_offset.x();
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}
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double FGViewMgr::getCurrentViewOrOffset_y() const{
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return current_view_or_offset.y();
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}
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double FGViewMgr::getCurrentViewOrOffset_z() const{
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return current_view_or_offset.z();
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}
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// current view orientation.
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// This is a rotation relative to the earth-centered (ec)
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@ -850,8 +870,17 @@ const char* FGViewMgr::getCurrentViewOrOffset() const{
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// -- aircraft Yprime axis (top) pointed east
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// -- aircraft Zprime axis (aft) pointed north
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// meaning the OpenGL axes are aligned with the ECEF axes.
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const char* FGViewMgr::getCurrentViewOrientation() const{
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return format_rotor(current_view_orientation * conj(fsb2sta()));
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double FGViewMgr::getCurrentViewOrientation_w() const{
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return (current_view_orientation * conj(fsb2sta())).w();
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}
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double FGViewMgr::getCurrentViewOrientation_x() const{
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return (current_view_orientation * conj(fsb2sta())).x();
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}
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double FGViewMgr::getCurrentViewOrientation_y() const{
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return (current_view_orientation * conj(fsb2sta())).y();
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}
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double FGViewMgr::getCurrentViewOrientation_z() const{
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return (current_view_orientation * conj(fsb2sta())).z();
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}
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void
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