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put the debugging quat strings as doubles under /sim/current-view/debug instead.

This commit is contained in:
ehofman 2009-11-11 08:22:30 +00:00 committed by Tim Moore
parent 742aec2f32
commit 769bac95e3

View file

@ -28,7 +28,6 @@
#include "viewmgr.hxx"
#include <string.h> // strcmp
#include <boost/format.hpp>
#include <simgear/compiler.h>
#include <simgear/sound/soundmgr_openal.hxx>
@ -163,9 +162,6 @@ typedef double (FGViewMgr::*double_getter)() const;
void
FGViewMgr::bind ()
{
// for automatic untying:
#define x(str) ((void)tied_props.push_back(str), str)
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewHeadingOffset_deg,
@ -216,19 +212,41 @@ FGViewMgr::bind ()
&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
fgTie(x("/sim/current-view/view_orientation"), this,
&FGViewMgr::getCurrentViewOrientation);
fgTie(x("/sim/current-view/view_or_offset"), this,
&FGViewMgr::getCurrentViewOrOffset);
fgTie(x("/sim/current-view/view_frame"), this,
&FGViewMgr::getCurrentViewFrame);
SGPropertyNode *n = fgGetNode("/sim/current-view", true);
n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
// for automatic untying:
#define x(str) ((void)tied_props.push_back(str), str)
fgTie(x("/sim/current-view/debug/orientation-w"), this,
&FGViewMgr::getCurrentViewOrientation_w);
fgTie(x("/sim/current-view/debug/orientation-x"), this,
&FGViewMgr::getCurrentViewOrientation_x);
fgTie(x("/sim/current-view/debug/orientation-y"), this,
&FGViewMgr::getCurrentViewOrientation_y);
fgTie(x("/sim/current-view/debug/orientation-z"), this,
&FGViewMgr::getCurrentViewOrientation_z);
fgTie(x("/sim/current-view/debug/orientation_offset-w"), this,
&FGViewMgr::getCurrentViewOrOffset_w);
fgTie(x("/sim/current-view/debug/orientation_offset-x"), this,
&FGViewMgr::getCurrentViewOrOffset_x);
fgTie(x("/sim/current-view/debug/orientation_offset-y"), this,
&FGViewMgr::getCurrentViewOrOffset_y);
fgTie(x("/sim/current-view/debug/orientation_offset-z"), this,
&FGViewMgr::getCurrentViewOrOffset_z);
fgTie(x("/sim/current-view/debug/frame-w"), this,
&FGViewMgr::getCurrentViewFrame_w);
fgTie(x("/sim/current-view/debug/frame-x"), this,
&FGViewMgr::getCurrentViewFrame_x);
fgTie(x("/sim/current-view/debug/frame-y"), this,
&FGViewMgr::getCurrentViewFrame_y);
fgTie(x("/sim/current-view/debug/frame-z"), this,
&FGViewMgr::getCurrentViewFrame_z);
#undef x
}
@ -770,23 +788,6 @@ FGViewMgr::setViewAxisLat (double axis)
axis_lat = axis;
}
// Convert a quat to a string.
// We assume the quat is being used as a rotor, so we
// coerce it to standard rotor form, making the scalar
// part non-negative, to eliminate double coverage of
// the rotation group.
// The format is "w ; x y z" with a semicolon separating
// the scalar part from the bivector components.
const char* format_rotor(const SGQuatd _quat){
SGQuatd quat(_quat);
if (quat.w() < 0.) quat *= -1.; // remove double coverage
return str(boost::format("%6.3f ; %6.3f %6.3f %6.3f")
% quat.w()
% quat.x()
% quat.y()
% quat.z() ).c_str();
}
// reference frame orientation.
// This is the view orientation you get when you have no
// view offset, i.e. the offset operator is the identity.
@ -807,10 +808,19 @@ const char* format_rotor(const SGQuatd _quat){
// The components of this quat are expressed in
// the conventional aviation basis set,
// i.e. x=forward, y=starboard, z=bottom
const char* FGViewMgr::getCurrentViewFrame() const{
return format_rotor(current_view_orientation * conj(fsb2sta())
* conj(current_view_or_offset) );
double FGViewMgr::getCurrentViewFrame_w() const{
return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).w();
}
double FGViewMgr::getCurrentViewFrame_x() const{
return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).x();
}
double FGViewMgr::getCurrentViewFrame_y() const{
return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).y();
}
double FGViewMgr::getCurrentViewFrame_z() const{
return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).z();
}
// view offset.
// This rotation takes you from the aforementioned
@ -820,9 +830,19 @@ const char* FGViewMgr::getCurrentViewFrame() const{
// The components of this quaternion are expressed in
// the conventional aviation basis set,
// i.e. x=forward, y=starboard, z=bottom
const char* FGViewMgr::getCurrentViewOrOffset() const{
return format_rotor(current_view_or_offset);
double FGViewMgr::getCurrentViewOrOffset_w() const{
return current_view_or_offset.w();
}
double FGViewMgr::getCurrentViewOrOffset_x() const{
return current_view_or_offset.x();
}
double FGViewMgr::getCurrentViewOrOffset_y() const{
return current_view_or_offset.y();
}
double FGViewMgr::getCurrentViewOrOffset_z() const{
return current_view_or_offset.z();
}
// current view orientation.
// This is a rotation relative to the earth-centered (ec)
@ -850,8 +870,17 @@ const char* FGViewMgr::getCurrentViewOrOffset() const{
// -- aircraft Yprime axis (top) pointed east
// -- aircraft Zprime axis (aft) pointed north
// meaning the OpenGL axes are aligned with the ECEF axes.
const char* FGViewMgr::getCurrentViewOrientation() const{
return format_rotor(current_view_orientation * conj(fsb2sta()));
double FGViewMgr::getCurrentViewOrientation_w() const{
return (current_view_orientation * conj(fsb2sta())).w();
}
double FGViewMgr::getCurrentViewOrientation_x() const{
return (current_view_orientation * conj(fsb2sta())).x();
}
double FGViewMgr::getCurrentViewOrientation_y() const{
return (current_view_orientation * conj(fsb2sta())).y();
}
double FGViewMgr::getCurrentViewOrientation_z() const{
return (current_view_orientation * conj(fsb2sta())).z();
}
void