John Denker:
Add a view debugging functions and represent the viewer quats in the property tree for debugging. Do a nontrivial calculation, demonstrating how to find the 12:00 orientation given the view and the view offset. it, and observe that the 12:00 direction does not change when you change the view offset, which is a nontrivial result. Erik: This already proved to be useful since I now obserbed that the sky and fog coloring code depends on view offset rather that the view orientations. This is why those effects are out of line in some views.
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2 changed files with 81 additions and 1 deletions
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@ -28,6 +28,7 @@
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#include "viewmgr.hxx"
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#include <string.h> // strcmp
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#include <boost/format.hpp>
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#include <simgear/compiler.h>
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#include <simgear/sound/soundmgr_openal.hxx>
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@ -162,6 +163,9 @@ typedef double (FGViewMgr::*double_getter)() const;
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void
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FGViewMgr::bind ()
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{
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// for automatic untying:
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#define x(str) ((void)tied_props.push_back(str), str)
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// these are bound to the current view properties
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fgTie("/sim/current-view/heading-offset-deg", this,
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&FGViewMgr::getViewHeadingOffset_deg,
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@ -212,10 +216,20 @@ FGViewMgr::bind ()
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&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
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fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
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fgTie(x("/sim/current-view/view_orientation"), this,
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&FGViewMgr::getCurrentViewOrientation);
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fgTie(x("/sim/current-view/view_or_offset"), this,
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&FGViewMgr::getCurrentViewOrOffset);
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fgTie(x("/sim/current-view/view1200"), this,
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&FGViewMgr::getCurrentView1200);
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SGPropertyNode *n = fgGetNode("/sim/current-view", true);
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n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
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n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
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n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
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#undef x
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}
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void
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@ -236,6 +250,12 @@ FGViewMgr::unbind ()
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fgUntie("/sim/current-view/viewer-x-m");
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fgUntie("/sim/current-view/viewer-y-m");
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fgUntie("/sim/current-view/viewer-z-m");
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list<const char*>::const_iterator it;
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for (it = tied_props.begin(); it != tied_props.end(); it++){
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fgUntie(*it);
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}
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}
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void
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@ -290,6 +310,9 @@ FGViewMgr::update (double dt)
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setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
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setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
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current_view_orientation = loop_view->getViewOrientation();
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current_view_or_offset = loop_view->getViewOrientationOffset();
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// Update the current view
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do_axes();
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loop_view->update(dt);
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@ -298,7 +321,7 @@ FGViewMgr::update (double dt)
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// update audio listener values
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// set the viewer posotion in Cartesian coordinates in meters
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smgr->set_position( abs_viewer_position );
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smgr->set_orientation( loop_view->getViewOrientation() );
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smgr->set_orientation( current_view_orientation );
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// get the model velocity
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SGVec3f velocity = SGVec3f::zeros();
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@ -747,6 +770,54 @@ FGViewMgr::setViewAxisLat (double axis)
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axis_lat = axis;
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}
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static const char* fmt("%6.3f ; %6.3f %6.3f %6.3f");
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// current view orientation
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// This is a rotation relative to the earth-centered (ec)
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// refrence frame.
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// However, the components of this quaternion are expressed
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// in the OpenGL camera system i.e. x-right, y-up, z-back.
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const char* FGViewMgr::getCurrentViewOrientation() const{
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return str(boost::format(fmt)
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% current_view_orientation.w()
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% current_view_orientation.x()
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% current_view_orientation.y()
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% current_view_orientation.z() ).c_str();
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}
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// This rotation takes you from the 12:00 direction
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// i.e. body attitude
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// to whatever the current view direction is.
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// The components of this quaternion are expressed in
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// the XYZ body frame.
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const char* FGViewMgr::getCurrentViewOrOffset() const{
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return str(boost::format(fmt)
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% current_view_or_offset.w()
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% current_view_or_offset.x()
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% current_view_or_offset.y()
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% current_view_or_offset.z() ).c_str();
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}
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// This rotates the conventional aviation XYZ body system
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// i.e. x-forward, y-starboard, z-bottom
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// to the OpenGL camera system
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// i.e. x-right, y-up, z-back.
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const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
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// The current attitude of the aircraft,
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// i.e. the 12:00 direction.
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// The components of this quaternion are expressed in
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// the GL camera frame.
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const char* FGViewMgr::getCurrentView1200() const{
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SGQuatd view1200 = current_view_orientation
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* conj(q) * conj(current_view_or_offset) * q;
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return str(boost::format(fmt)
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% view1200.w()
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% view1200.x()
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% view1200.y()
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% view1200.z() ).c_str();
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}
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void
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FGViewMgr::do_axes ()
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{
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@ -25,6 +25,7 @@
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#define _VIEWMGR_HXX
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#include <vector>
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#include <list>
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#include <simgear/compiler.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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@ -76,6 +77,8 @@ public:
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private:
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list<const char*> tied_props;
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double axis_long;
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double axis_lat;
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@ -116,6 +119,11 @@ private:
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void setViewAxisLat (double axis);
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int getView () const;
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void setView (int newview);
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// quaternion accessors:
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const char* getCurrentViewOrientation() const;
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const char* getCurrentViewOrOffset() const;
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const char* getCurrentView1200() const;
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bool stationary () const;
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SGPropertyNode_ptr view_number;
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@ -125,6 +133,7 @@ private:
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SGVec3d abs_viewer_position;
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int current;
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SGQuatd current_view_orientation, current_view_or_offset;
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SGSoundMgr *smgr;
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