New Property layout:
/sim/sound/enabled enable/disable the use of OpenAL /sin/sound/pause master mute, effects all SampleGroups /sim/sound/volume master volume /sim/sound/effects/enabled enable/disable (mute) sound fx /sim/sound/effects/volume effects volume /sim/sound/chatter/enabled enable/disable (mute) atc chatter /sim/sound/chatter/volume chatter (sample queue) volume
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3abb7afa45
commit
3a4892cede
5 changed files with 49 additions and 33 deletions
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@ -480,7 +480,23 @@ static void fgMainLoop( void ) {
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// Update the sound manager last so it can use the CPU while the GPU
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// is processing the scenery (doubled the frame-rate for me) -EMH-
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#ifdef ENABLE_AUDIO_SUPPORT
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globals->get_soundmgr()->update(delta_time_sec);
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static SGPropertyNode *sound_pause = fgGetNode("/sim/sound/pause");
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static SGSoundMgr *smgr = globals->get_soundmgr();
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static bool smgr_suspend = false;
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if (smgr_suspend != sound_pause->getBoolValue()) {
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if (smgr_suspend == false) { // request to suspend
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smgr->suspend();
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} else {
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smgr->resume();
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}
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smgr_suspend = sound_pause->getBoolValue();
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}
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if (smgr_suspend == false) {
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static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
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smgr->set_volume(volume->getFloatValue());
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smgr->update(delta_time_sec);
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}
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#endif
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// END Tile Manager udpates
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@ -488,15 +504,11 @@ static void fgMainLoop( void ) {
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if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
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&& cur_fdm_state->get_inited()) {
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fgSetBool("sim/sceneryloaded",true);
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#ifdef ENABLE_AUDIO_SUPPORT
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if (fgGetBool("/sim/sound/enabled") == true) {
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float volume = fgGetFloat("/sim/sound/volume");
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globals->get_soundmgr()->set_volume(volume);
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globals->get_soundmgr()->activate();
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if (fgGetBool("/sim/sound/enabled")) {
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smgr->activate();
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} else {
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smgr->stop();
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}
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else
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globals->get_soundmgr()->stop();
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#endif
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}
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fgRequestRedraw();
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@ -39,16 +39,18 @@
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#include <simgear/sound/xmlsound.hxx>
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FGFX::FGFX ( SGSoundMgr *smgr, const string &refname ) :
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last_pause( false ),
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last_enabled( true ),
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last_volume( 0.0 ),
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_pause( fgGetNode("/sim/sound/pause") ),
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_volume( fgGetNode("/sim/sound/volume") )
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_enabled( fgGetNode("/sim/sound/effects/enabled", true) ),
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_volume( fgGetNode("/sim/sound/effects/volume", true) )
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{
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SGSampleGroup::_smgr = smgr;
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SGSampleGroup::_refname = refname;
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SGSampleGroup::_smgr->add(this, refname);
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_avionics = _smgr->find("avionics", true);
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_avionics->tie_to_listener();
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_enabled->setBoolValue(true);
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_volume->setFloatValue(1.0);
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}
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@ -116,17 +118,17 @@ FGFX::reinit()
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void
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FGFX::update (double dt)
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{
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bool new_pause = _pause->getBoolValue();
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if ( new_pause != last_pause ) {
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if ( new_pause ) {
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suspend();
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} else {
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bool new_enabled = _enabled->getBoolValue();
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if ( new_enabled != last_enabled ) {
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if ( new_enabled ) {
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resume();
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} else {
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suspend();
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}
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last_pause = new_pause;
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last_enabled = new_enabled;
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}
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if ( !new_pause ) {
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if ( new_enabled ) {
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double volume = _volume->getDoubleValue();
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if ( volume != last_volume ) {
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set_volume( volume );
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@ -60,10 +60,10 @@ private:
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SGSharedPtr<SGSampleGroup> _avionics;
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std::vector<SGXmlSound *> _sound;
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bool last_pause;
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bool last_enabled;
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double last_volume;
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SGPropertyNode_ptr _pause;
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SGPropertyNode_ptr _enabled;
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SGPropertyNode_ptr _volume;
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};
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@ -37,14 +37,16 @@
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#include <simgear/sound/sample_openal.hxx>
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FGSampleQueue::FGSampleQueue ( SGSoundMgr *smgr, const string &refname ) :
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last_pause( false ),
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last_enabled( true ),
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last_volume( 0.0 ),
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_pause( fgGetNode("/sim/sound/pause") ),
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_volume( fgGetNode("/sim/sound/volume") )
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_enabled( fgGetNode("/sim/sound/chatter/enabled", true) ),
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_volume( fgGetNode("/sim/sound/chatter/volume", true) )
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{
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SGSampleGroup::_smgr = smgr;
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SGSampleGroup::_smgr->add(this, refname);
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SGSampleGroup::_refname = refname;
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_enabled->setBoolValue(true);
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_volume->setFloatValue(1.0);
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}
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@ -61,17 +63,17 @@ void
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FGSampleQueue::update (double dt)
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{
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// command sound manger
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bool new_pause = _pause->getBoolValue();
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if ( new_pause != last_pause ) {
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if ( new_pause ) {
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suspend();
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} else {
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bool new_enabled = _enabled->getBoolValue();
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if ( new_enabled != last_enabled ) {
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if ( new_enabled ) {
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resume();
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} else {
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suspend();
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}
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last_pause = new_pause;
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last_enabled = new_enabled;
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}
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if ( !new_pause ) {
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if ( new_enabled ) {
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double volume = _volume->getDoubleValue();
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if ( volume != last_volume ) {
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set_volume( volume );
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@ -57,10 +57,10 @@ private:
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std::queue< SGSharedPtr<SGSoundSample> > _messages;
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bool last_pause;
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bool last_enabled;
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double last_volume;
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SGPropertyNode_ptr _pause;
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SGPropertyNode_ptr _enabled;
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SGPropertyNode_ptr _volume;
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};
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